<?xml version="1.0"?>

<PropertyList>
  <id>low-quality</id>
  <name>Low</name>
  <description>Prioritize performance over eye candy.</description>
  <order-num>1</order-num>

  <settings>
    <sim>
      <rendering>
        <shaders>
          <skydome type="bool">true</skydome>
          <use-shaders type="bool">true</use-shaders>
          <landmass type="float">3</landmass>
          <transition type="float">2</transition>
          <model type="float">0</model>
          <water type="float">4</water>
          <clouds type="float">0</clouds>
          <wind-effects type="float">0</wind-effects>
          <vegetation-effects type="float">0</vegetation-effects>
        </shaders>
        <multi-sample-buffers type="bool">false</multi-sample-buffers>
        <multi-samples type="int">0</multi-samples>
        <shadows>
          <enabled type="bool">true</enabled>
          <sun-atlas-size type="int">1024</sun-atlas-size>
        </shadows>
        <dynamic-lighting>
          <enabled type="bool">true</enabled>
          <limit-lights type="bool">true</limit-lights>
          <max-lights type="int">8</max-lights>
        </dynamic-lighting>
        <scenery-path-suffix n="0"><enabled type="bool">false</enabled></scenery-path-suffix>
        <scenery-path-suffix n="1"><enabled type="bool">false</enabled></scenery-path-suffix>
        <scenery-path-suffix n="2"><enabled type="bool">false</enabled></scenery-path-suffix>
        <scenery-path-suffix n="3"><enabled type="bool">true</enabled></scenery-path-suffix>
        <scenery-path-suffix n="4"><enabled type="bool">false</enabled></scenery-path-suffix>
        <scenery-path-suffix n="5"><enabled type="bool">false</enabled></scenery-path-suffix>
        <osm-buildings type="bool">false</osm-buildings>
        <random-objects type="bool">true</random-objects>
        <random-buildings type="bool">false</random-buildings>
        <random-vegetation type="bool">true</random-vegetation>
        <random-vegetation-shadows type="bool">false</random-vegetation-shadows>
        <vegetation-density type="float">0.5</vegetation-density>
        <particles type="bool">true</particles>
        <precipitation-gui-enable type="bool">true</precipitation-gui-enable>
        <clouds3d-enable type="bool">true</clouds3d-enable>
      </rendering>
    </sim>
  </settings>
</PropertyList>