<?xml version="1.0"?>
<!-- Regional definitions for Svalbard -->
<!-- by Bea Wolf (D-ECHO), based on material files in FGData -->
<PropertyList>
	<name>Svalbard</name>
	<area>
		<lon1>10.0</lon1>
		<lon2>37.0</lon2>
		<lat1>74.0</lat1>
		<lat2>81.0</lat2>
	</area>
	
	<material>
		<name>GrassCover</name>
		<name>HerbTundraCover</name>
		<name>HerbTundra</name>
		<name>BareTundraCover</name>
		<name>MixedTundraCover</name>
		<effect>Effects/landmass-nowood</effect>
		<texture-set>
			<texture>Terrain/tundra2-autumn.png</texture>
			<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
			<texture n="12">Terrain/rock_dark.png</texture>
			<texture n="13">Terrain/rock_dark.png</texture>
		</texture-set>
		<parameters>
			<grain_strength>0.8</grain_strength>
			<transition_model>0.8</transition_model>
			<hires_overlay_bias>-0.05</hires_overlay_bias>
		</parameters>
		<xsize>2000</xsize>
		<ysize>2000</ysize>
		<light-coverage>4000000.0</light-coverage>
		<diffuse>
			<r>0.93</r>
			<g>0.95</g>
			<b>0.93</b>
			<a>1.0</a>
		</diffuse>
		<specular>
			<r>0.1</r>
			<g>0.12</g>
			<b>0.1</b>
			<a>1.0</a>
		</specular>
		<shininess>1.2</shininess>
		<solid>1</solid>
		<friction-factor>0.7</friction-factor>
		<rolling-friction>0.1</rolling-friction>
		<bumpiness>0.15</bumpiness>
		<load-resistance>1e30</load-resistance>
	</material>
	
	<material>
		<name>DeciduousBroadCover</name>
		<name>DeciduousForest</name>
		<name>Marsh</name>
		<name>Littoral</name>
		<name>FloodLand</name>
		<name>SaltMarsh</name>
		<name>HerbWetlandCover</name>
		<name>WoodedWetlandCover</name>
		<name>Bog</name>
		<name>Heath</name>
		<texture-set>
			<texture>Terrain/marsh4a-autumn.png</texture>
			<texture n="12">Terrain/rock_dark.png</texture>
			<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
			<texture n="13">Terrain/rock_dark.png</texture>
			<texture n="15">Terrain/grass_hires.png</texture>
		</texture-set>
		<parameters>
			<intrinsic_wetness>0.1</intrinsic_wetness>
			<hires_overlay_bias>-0.07</hires_overlay_bias>
			<grain_strength>0.9</grain_strength>
			<transition_model>1.0</transition_model>
		</parameters>
		<xsize>2000</xsize>
		<ysize>2000</ysize>
		<solid>1</solid>
		<light-coverage>40000000.0</light-coverage>
		<friction-factor>0.8</friction-factor>
		<rolling-friction>0.3</rolling-friction>
		<bumpiness>0.2</bumpiness>
		<load-resistance>1e30</load-resistance>
	</material>
	
	<material>
		<name>DryCropPastureCover</name>
		<name>DryCrop</name>
		<texture-set>
			<texture>Terrain/iceland_grass-autumn.png</texture>
			<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
			<texture n="12">Terrain/rock_dark.png</texture>
			<texture n="13">Terrain/rock_dark.png</texture>
		</texture-set>
		<parameters>
			<transition_model>0.8</transition_model>
			<hires_overlay_bias>-0.1</hires_overlay_bias>
		</parameters>
		<xsize>2000</xsize>
		<ysize>2000</ysize>
		<solid>1</solid>
		<friction-factor>0.9</friction-factor>
		<rolling-friction>0.1</rolling-friction>
		<bumpiness>0.6</bumpiness>
		<load-resistance>1e30</load-resistance>
		<light-coverage>2000000.0</light-coverage>
	</material>
	
	<material>
		<name>MixedCropPastureCover</name>
		<name>MixedCrop</name>
		<name>IrrCropPastureCover</name>
		<name>IrrCrop</name>
		<name>Orchard</name>
		<name>Olives</name>
		<name>Vineyard</name>
		<name>Rice</name>
		<texture-set>
			<texture>Terrain/cropgrass-hires-autumn.png</texture>
			<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
			<texture n="13">Terrain/rock_dark.png</texture>
		</texture-set>
		<object-mask>Terrain/cropgrass-hires.mask.png</object-mask>
		<parameters>
			<hires_overlay_bias>-0.1</hires_overlay_bias>
		</parameters>
		<xsize>2000</xsize>
		<ysize>2000</ysize>
		<light-coverage>2000000.0</light-coverage>
		<solid>1</solid>
		<friction-factor>0.9</friction-factor>
		<rolling-friction>0.3</rolling-friction>
		<bumpiness>0.6</bumpiness>
		<load-resistance>1e30</load-resistance>
		<object-group include="Materials/base/farm-buildings.xml"/>
		<wood-coverage>5000.0</wood-coverage>
		<tree-texture>Trees/mixed-alt.png</tree-texture>
		<tree-varieties>8</tree-varieties>
		<tree-height-m>20.0</tree-height-m>
		<tree-width-m>12.0</tree-width-m>
	</material>
	
	<material>
		<name>Landmass</name>
		<name>EvergreenBroadCover</name>
		<name>EvergreenForest</name>
		<name>MixedForestCover</name>
		<name>MixedForest</name>
		<name>SomeSort</name>
		<name>Island</name>
		<name>Default</name>
		<name>ShrubCover</name>
		<name>ShrubGrassCover</name>
		<name>ScrubCover</name>
		<name>Scrub</name>
		<name>Sclerophyllous</name>
		<effect>Effects/terrain-overlay</effect>
		<texture-set>
			<texture>Terrain/shrub1-autumn.png</texture>
			<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
			<texture n="12">Terrain/rock_dark.png</texture>
			<texture n="13">Terrain/rock_dark.png</texture>
			<texture n="14">Terrain/grain_texture.png</texture>
			<texture n="15">Terrain/rock_dark.png</texture>
			<texture n="20">Terrain/rock_dark.png</texture>
		</texture-set>
		<parameters>
			<dot_density>0.1</dot_density>
			<transition_model>0.7</transition_model>
			<hires_overlay_bias>-0.05</hires_overlay_bias>
			<max_overlay_height>0.5</max_overlay_height>
			<overlay_hardness>1.0</overlay_hardness>
			<overlay_density>0.1</overlay_density>
			<overlay_scale>2.0</overlay_scale>
		</parameters>
		<xsize>2000</xsize>
		<ysize>2000</ysize>
		<diffuse>
			<r>0.86</r>
			<g>0.86</g>
			<b>0.86</b>
			<a>1.0</a>
		</diffuse>
		<specular>
			<r>0.1</r>
			<g>0.1</g>
			<b>0.1</b>
			<a>1.0</a>
		</specular>
		<shininess>1.2</shininess>
		<light-coverage>20000000.0</light-coverage>
		<wood-coverage>12000.0</wood-coverage>
		<tree-texture>Trees/mixed-shrub.png</tree-texture>
		<tree-varieties>8</tree-varieties>
		<tree-height-m>2.0</tree-height-m>
		<tree-width-m>2.0</tree-width-m>
		<rolling-friction>0.6</rolling-friction>
		<bumpiness>0.4</bumpiness>
	</material>
</PropertyList>