/sim/rendering/shaders/skydome
/sim/rendering/shaders/use-shaders
/sim/rendering/shaders/landmass
/sim/rendering/shaders/transition
/sim/rendering/shaders/model
/sim/rendering/shaders/water
/sim/rendering/shaders/clouds
/sim/rendering/shaders/wind-effects
/sim/rendering/shaders/vegetation-effects
/sim/rendering/multi-sample-buffers
/sim/rendering/multi-samples
/sim/rendering/shadows/enabled
/sim/rendering/shadows/sun-atlas-size
/sim/rendering/dynamic-lighting/enabled
/sim/rendering/dynamic-lighting/max-pointlights
/sim/rendering/dynamic-lighting/max-spotlights
/sim/rendering/scenery-path-suffix[0]/enabled
/sim/rendering/scenery-path-suffix[1]/enabled
/sim/rendering/scenery-path-suffix[2]/enabled
/sim/rendering/scenery-path-suffix[3]/enabled
/sim/rendering/scenery-path-suffix[4]/enabled
/sim/rendering/scenery-path-suffix[5]/enabled
/sim/rendering/osm-buildings
/sim/rendering/random-objects
/sim/rendering/random-buildings
/sim/rendering/random-vegetation
/sim/rendering/random-vegetation-shadows
/sim/rendering/vegetation-density
/sim/rendering/particles
/sim/rendering/precipitation-gui-enable
/sim/rendering/clouds3d-enable
/scenery/use-vpb
/scenery/elevation-mesh/lod-range-factor
/scenery/elevation-mesh/constraint-gap-m
/sim/rendering/photoscenery/enabled
/sim/rendering/scenery-path-suffix[0]/enabled
/sim/rendering/scenery-path-suffix[1]/enabled
/sim/rendering/scenery-path-suffix[2]/enabled
/sim/rendering/scenery-path-suffix[3]/enabled
/sim/rendering/scenery-path-suffix[4]/enabled
/sim/rendering/scenery-path-suffix[5]/enabled
/sim/rendering/osm-buildings
/sim/rendering/random-objects
/sim/rendering/random-buildings
/sim/rendering/random-vegetation
/sim/rendering/random-vegetation-shadows
/sim/rendering/vegetation-density
/sim/rendering/shadows/enabled
/sim/rendering/shadows/sun-atlas-size
/sim/rendering/dynamic-lighting/enabled
/sim/rendering/dynamic-lighting/max-pointlights
/sim/rendering/dynamic-lighting/max-spotlights
/sim/rendering/multi-sample-buffers
/sim/rendering/multi-samples