Effects/tree /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/terminator-relative-position-m /sim/rendering/shaders/skydome /sim/rendering/rembrandt/enabled /sim/rendering/random-vegetation true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off gequal 0.1 0 2d texture[0]/image clamp clamp Shaders/deferred-tree.vert Shaders/deferred-tree.frag Shaders/gbuffer-functions.frag Shaders/gbuffer-encode.frag texture sampler-2d 0 /sim/rendering/random-vegetation 1.0 true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off gequal 0.33 0 2d texture[0]/image clamp clamp Shaders/tree.vert Shaders/include_fog.frag Shaders/tree.frag baseTexture sampler-2d 0 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off 2 RenderBin less 0.33 src-alpha one-minus-src-alpha false 0 2d texture[0]/image clamp clamp Shaders/tree.vert Shaders/include_fog.frag Shaders/tree.frag baseTexture sampler-2d 0 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype