Effects/landmass
Effects/terrain-default
Textures.high/Terrain/forest-relief.png
linear-mipmap-linear
repeat
repeat
normalized
0.01
15.0
6
7
/sim/rendering/shaders/landmass
4.0
/sim/rendering/shaders/landmass
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_EXT_geometry_shader4
true
ambient-and-diffuse
smooth
back
-1
RenderBin
1
Shaders/landmass-g.vert
Shaders/landmass.geom
Shaders/include_fog.frag
Shaders/terrain-nocolor.frag
18
triangles
triangle-strip
tangent
6
binormal
7
texture
sampler-2d
1
canopy_height
float
0 0 0 0
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
true
ambient-and-diffuse
smooth
back
0
noise
1
2
Shaders/landmass-g.vert
Shaders/landmass.geom
Shaders/include_fog.frag
Shaders/landmass.frag
18
triangles
triangle-strip
tangent
6
binormal
7
NoiseTex
sampler-3d
0
BaseTex
sampler-2d
1
NormalTex
sampler-2d
2
depth_factor
float
snowlevel
float
canopy_height
float
quality_level
float
lequal
false
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
/sim/rendering/shaders/landmass
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
noise
1
2
Shaders/landmass.vert
Shaders/include_fog.frag
Shaders/landmass.frag
tangent
6
binormal
7
NoiseTex
sampler-3d
0
BaseTex
sampler-2d
1
NormalTex
sampler-2d
2
depth_factor
float
snowlevel
float
quality_level
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int