<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
  <name>Effects/water</name>
  <inherits-from>Effects/terrain-default</inherits-from>
  <technique n="9">
    <predicate>
      <and>
        <property>/sim/rendering/water-shader</property>
        <property>/sim/rendering/shader-effects</property>
        <or>
          <less-equal>
            <value type="float">2.0</value>
            <glversion/>
          </less-equal>
          <and>
            <extension-supported>GL_ARB_shader_objects</extension-supported>
            <extension-supported>GL_ARB_shading_language_100</extension-supported>
            <extension-supported>GL_ARB_vertex_shader</extension-supported>
            <extension-supported>GL_ARB_fragment_shader</extension-supported>
          </and>
        </or>
      </and>
    </predicate>
    <pass>
      <lighting>true</lighting>
      <material>
        <ambient><use>material/ambient</use></ambient>
        <diffuse><use>material/diffuse</use></diffuse>
        <specular><use>material/specular</use></specular>
        <color-mode>ambient-and-diffuse</color-mode>
      </material>
      <blend><use>transparent</use></blend>
      <alpha-test><use>transparent</use></alpha-test>
      <shade-model>smooth</shade-model>
      <cull-face>back</cull-face>
      <render-bin>
        <bin-number><use>render-bin/bin-number</use></bin-number>
        <bin-name><use>render-bin/bin-name</use></bin-name>
      </render-bin>
      <texture-unit>
        <unit>0</unit>
        <type>noise</type>
      </texture-unit>
      <program>
        <vertex-shader>Shaders/water.vert</vertex-shader>
        <fragment-shader>Shaders/water.frag</fragment-shader>
      </program>
      <uniform>
      <name>texture</name>
      <type>sampler-3d</type>
      <value type="int">0</value></uniform>
    </pass>
  </technique>
</PropertyList>