<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Effects/water</name> <inherits-from>Effects/terrain-default</inherits-from> <technique n="9"> <predicate> <and> <property>/sim/rendering/water-shader</property> <property>/sim/rendering/shader-effects</property> <or> <less-equal> <value type="float">2.0</value> <glversion/> </less-equal> <and> <extension-supported>GL_ARB_shader_objects</extension-supported> <extension-supported>GL_ARB_shading_language_100</extension-supported> <extension-supported>GL_ARB_vertex_shader</extension-supported> <extension-supported>GL_ARB_fragment_shader</extension-supported> </and> </or> </and> </predicate> <pass> <lighting>true</lighting> <material> <ambient><use>material/ambient</use></ambient> <diffuse><use>material/diffuse</use></diffuse> <specular><use>material/specular</use></specular> <color-mode>ambient-and-diffuse</color-mode> </material> <blend><use>transparent</use></blend> <alpha-test><use>transparent</use></alpha-test> <shade-model>smooth</shade-model> <cull-face>back</cull-face> <render-bin> <bin-number><use>render-bin/bin-number</use></bin-number> <bin-name><use>render-bin/bin-name</use></bin-name> </render-bin> <texture-unit> <unit>0</unit> <type>noise</type> </texture-unit> <program> <vertex-shader>Shaders/water.vert</vertex-shader> <fragment-shader>Shaders/water.frag</fragment-shader> </program> <uniform> <name>texture</name> <type>sampler-3d</type> <value type="int">0</value></uniform> </pass> </technique> </PropertyList>