############################################################################### ## $Id$ ## ## Nasal for main pilot for dual control over the multiplayer network. ## ## Copyright (C) 2007 - 2010 Anders Gidenstam (anders(at)gidenstam.org) ## This file is licensed under the GPL license version 2 or later. ## ############################################################################### # Renaming (almost :) var DCT = dual_control_tools; var ADC = aircraft_dual_control; # NOTE: By loading the aircraft specific dual control module # as this file is generic. # The aircraft specific modul must set the variables # pilot_type and copilot_type to the name (with full path) of # main 3d model XML for the pilot and copilot aircraft. # This module should be loades under the name dual_control. ###################################################################### # Connect new copilot var process_data = 0; var connect = func (copilot) { # Tweak MP/AI filters copilot.getNode("controls/allow-extrapolation").setBoolValue(0); copilot.getNode("controls/lag-adjust-system-speed").setValue(5); process_data = ADC.pilot_connect_copilot(copilot); print("Dual control ... copilot connected."); setprop("/sim/messages/copilot", "Hi."); } ###################################################################### # Main loop singleton class. var main = { init : func { me.loopid = 0; me.active = 0; setlistener("/ai/models/model-added", func { settimer(func { me.activate(); }, 2); }); settimer(func { me.activate(); }, 5); print("Pilot dual control ... initialized"); }, reset : func { if (me.active) { print("Dual control ... copilot disconnected."); ADC.pilot_disconnect_copilot(); } me.active = 0; me.loopid += 1; me._loop_(me.loopid); }, activate : func { if (!me.active) { me.reset(); } }, update : func { var mpplayers = props.globals.getNode("/ai/models").getChildren("multiplayer"); var r_callsign = getprop("/sim/remote/pilot-callsign"); foreach (var copilot; mpplayers) { if ((copilot.getChild("valid").getValue()) and (copilot.getChild("callsign") != nil) and (copilot.getChild("callsign").getValue() == r_callsign)) { if (me.active == 0) { # Note: sim/model/path tells the 3d XML file of the model. if ((copilot.getNode("sim/model/path") != nil) and (copilot.getNode("sim/model/path").getValue() == ADC.copilot_type)) { connect(copilot); me.active = 1; } else { print("Dual control ... copilot rejected - wrong aircraft type."); me.loopid += 1; return; } } # Mess with the MP filters. Highly experimental. if (copilot.getNode("controls/lag-time-offset") != nil) { var v = copilot.getNode("controls/lag-time-offset").getValue(); copilot.getNode("controls/lag-time-offset").setValue(0.97 * v); } foreach (var w; process_data) { w.update(); } return; } } if (me.active) { print("Dual control ... copilot disconnected."); ADC.pilot_disconnect_copilot(); } me.loopid += 1; me.active = 0; }, _loop_ : func(id) { id == me.loopid or return; me.update(); settimer(func { me._loop_(id); }, 0); } }; ###################################################################### # Initialization. setlistener("/sim/signals/fdm-initialized", func { main.init(); });