gain 0.3048 /position/altitude-agl-ft /position/altitude-agl-m Ski ATan gain /sim/freeze/replay-state /fdm/jsbsim/ski/atan /fdm/jsbsim/ski/atan-actual Stall Horn Volume gain /sim/freeze/replay-state /fdm/jsbsim/sounds/stall-horn-volume /fdm/jsbsim/sounds/stall-horn-volume-actual Stall Horn Pitch gain /sim/freeze/replay-state /fdm/jsbsim/sounds/stall-horn-pitch /fdm/jsbsim/sounds/stall-horn-pitch-actual Water Rudder Position gain /sim/freeze/replay-state /controls/gear/water-rudder-down /controls/gear/water-rudder-down-actual Controls Carb Heat Lever noise-spike 4.8 /sim/freeze/replay-state /controls/engines/current-engine/carb-heat /sim/model/c172p/cockpit/carb-heat-animation Controls Primer Lever noise-spike 1.1 /sim/freeze/replay-state /controls/engines/engine/primer-lever /sim/model/c172p/cockpit/primer-lever-animation Water Rudder Animation noise-spike 3.5 /sim/freeze/replay-state /controls/gear/water-rudder /sim/model/c172p/cockpit/water-rudder-animation Spray and Wakes Effect for Pontoons gain /sim/freeze/replay-state /fdm/jsbsim/hydro/spray-wake-speed-kt /fdm/jsbsim/hydro/spray-wake-speed-kt-actual Left Ground Effect for Pontoons gain /sim/freeze/replay-state /fdm/jsbsim/hydro/left-ground-effect-speed-kt /fdm/jsbsim/hydro/left-ground-effect-speed-kt-actual Right Ground Effect for Pontoons gain /sim/freeze/replay-state /fdm/jsbsim/hydro/right-ground-effect-speed-kt /fdm/jsbsim/hydro/right-ground-effect-speed-kt-actual Tail Ground Effect gain /sim/freeze/replay-state /fdm/jsbsim/ground/tail-ground-effect-speed-kt /fdm/jsbsim/ground/tail-ground-effect-speed-kt-actual Left Wing Ground Effect gain /sim/freeze/replay-state /fdm/jsbsim/ground/left-wing-ground-effect-speed-kt /fdm/jsbsim/ground/left-wing-ground-effect-speed-kt-actual Right Wing Ground Effect gain /sim/freeze/replay-state /fdm/jsbsim/ground/right-wing-ground-effect-speed-kt /fdm/jsbsim/ground/right-wing-ground-effect-speed-kt-actual Nose Gear Ground Effect gain /sim/freeze/replay-state /fdm/jsbsim/ground/nose-gear-ground-effect-speed-kt /fdm/jsbsim/ground/nose-gear-ground-effect-speed-kt-actual Left Gear Ground Effect gain /sim/freeze/replay-state /fdm/jsbsim/ground/left-gear-ground-effect-speed-kt /fdm/jsbsim/ground/left-gear-ground-effect-speed-kt-actual Right Gear Ground Effect gain /sim/freeze/replay-state /fdm/jsbsim/ground/right-gear-ground-effect-speed-kt /fdm/jsbsim/ground/right-gear-ground-effect-speed-kt-actual Nose Off Road Tyre Smoke Ground Effect gain /sim/freeze/replay-state /fdm/jsbsim/ground/nose-tyre-smoke-ground-effect-speed-kt /fdm/jsbsim/ground/nose-tyre-smoke-ground-effect-speed-kt-actual Left Off Road Tyre Smoke Ground Effect gain /sim/freeze/replay-state /fdm/jsbsim/ground/left-tyre-smoke-ground-effect-speed-kt /fdm/jsbsim/ground/left-tyre-smoke-ground-effect-speed-kt-actual Right Off Road Tyre Smoke Ground Effect gain /sim/freeze/replay-state /fdm/jsbsim/ground/right-tyre-smoke-ground-effect-speed-kt /fdm/jsbsim/ground/right-tyre-smoke-ground-effect-speed-kt-actual Aircraft Effect Fog Level noise-spike 0.1 /sim/freeze/replay-state /sim/model/c172p/enable-fog-frost /fdm/jsbsim/heat/fog-level 0.0 /environment/aircraft-effects/fog-level Aircraft Effect Frost Level noise-spike 0.1 /sim/freeze/replay-state /sim/model/c172p/enable-fog-frost /fdm/jsbsim/heat/frost-level 0.0 /environment/aircraft-effects/frost-level Aircraft Effect Temperature In Range /sim/freeze/replay-state /fdm/jsbsim/heat/cabin-air-temp-degc 32.0 /fdm/jsbsim/heat/cabin-air-temp-degc 0.0 /sim/model/c172p/cabin-air-temp-in-range Aircraft Effect Fog Or Frost Increasing /sim/freeze/replay-state /fdm/jsbsim/heat/moisture-norm 0.5 /fdm/jsbsim/heat/surface-dewpoint-diff 0.0 /sim/model/c172p/fog-or-frost-increasing Controls Parking Brake Lever noise-spike 2.5 /sim/freeze/replay-state /controls/gear/brake-parking 1.0 0.0 /sim/model/c172p/cockpit/parking-lever Chock Can Have /fdm/jsbsim/bushkit 3 velocities/groundspeed-kt 1.0 /sim/model/c172p/securing/chock-can-have Chock Visible /sim/model/c172p/securing/chock /sim/model/c172p/securing/chock-can-have /sim/model/c172p/securing/chock-visible Chock Addable /sim/model/c172p/securing/chock /sim/model/c172p/securing/chock-can-have /sim/model/c172p/securing/chock-addable Pitot Cover Addable /sim/model/c172p/securing/pitot-cover-visible velocities/groundspeed-kt 1.0 /sim/model/c172p/securing/pitot-cover-addable Pitot Cover Removable /sim/model/c172p/securing/pitot-cover-visible velocities/groundspeed-kt 1.0 /sim/model/c172p/securing/pitot-cover-removable Cowl Plugs Addable /sim/model/c172p/securing/cowl-plugs-visible /engines/active-engine/running /engines/active-engine/cranking /sim/model/c172p/securing/cowl-plugs-addable Cowl Plugs Removable /sim/model/c172p/securing/cowl-plugs-visible /sim/model/c172p/securing/cowl-plugs-removable Tiedowns Can Have /fdm/jsbsim/bushkit 3 /fdm/jsbsim/ground/solid velocities/groundspeed-kt 1.0 /sim/model/c172p/securing/tiedowns-can-have Left Tiedowns Addable /sim/model/c172p/securing/tiedownL-visible /sim/model/c172p/securing/tiedowns-can-have /sim/model/c172p/securing/tiedownL-addable Right Tiedowns Addable /sim/model/c172p/securing/tiedownR-visible /sim/model/c172p/securing/tiedowns-can-have /sim/model/c172p/securing/tiedownR-addable Tail Tiedowns Addable /sim/model/c172p/securing/tiedownT-visible /sim/model/c172p/securing/tiedowns-can-have /sim/model/c172p/securing/tiedownT-addable Navigation Light Left Damaged /sim/model/c172p/damage/left-wing 2 /fdm/jsbsim/crash sim/model/c172p/lighting/nav-lights/left-damaged Navigation Light Right Damaged /sim/model/c172p/damage/right-wing 2 /fdm/jsbsim/crash sim/model/c172p/lighting/nav-lights/right-damaged Right door opened gain /sim/model/door-positions/rightDoor/position-norm 1.0 /sim/model/door-positions/rightDoor/position-norm 0.0 /sim/model/door-positions/rightDoor/position-norm 1.0 1.0 /sim/model/door-positions/rightDoor/position-norm 0.0 0.0 /sim/model/door-positions/rightDoor/opened Left door opened gain /sim/model/door-positions/leftDoor/position-norm 1.0 /sim/model/door-positions/leftDoor/position-norm 0.0 /sim/model/door-positions/leftDoor/position-norm 1.0 1.0 /sim/model/door-positions/leftDoor/position-norm 0.0 0.0 /sim/model/door-positions/leftDoor/opened Baggage door opened gain /sim/model/door-positions/baggageDoor/position-norm 1.0 /sim/model/door-positions/baggageDoor/position-norm 0.0 /sim/model/door-positions/baggageDoor/position-norm 1.0 1.0 /sim/model/door-positions/baggageDoor/position-norm 0.0 0.0 /sim/model/door-positions/baggageDoor/opened Baggage: Pounds to Kilograms gain 0.45359237 /payload/weight[4]/weight-lb /payload/weight[4]/weight-kg Effective range for right door gain /sim/model/door-positions/rightDoor/position-norm 1.0 /velocities/airspeed-kt 1.07 /velocities/airspeed-kt 0.01 1.0 0.51 /sim/model/door-positions/rightDoor/position-norm-effective Effective range for left door gain /sim/model/door-positions/leftDoor/position-norm 1.0 /velocities/airspeed-kt 1.38 /velocities/airspeed-kt 0.01 1.0 0.51 /sim/model/door-positions/leftDoor/position-norm-effective Effective range for baggage door gain /sim/model/door-positions/baggageDoor/position-norm 1.0 /velocities/airspeed-kt 0.73 /velocities/airspeed-kt 0.02 1.0 0.02 /sim/model/door-positions/baggageDoor/position-norm-effective