Effects/model-pbr-transparent
Effects/model-pbr
Textures/PBR/dfg_lut.dds
2d
linear
linear
clamp-to-edge
clamp-to-edge
normalized
1
-1.0
hdr-geometry
hdr-forward
gequal
1.0
0.0
0
1
2
3
4
8
transparent
Shaders/HDR/geometry-pbr-transparent.vert
Shaders/HDR/geometry-pbr-transparent.frag
Shaders/HDR/gbuffer-include.frag
Shaders/HDR/lighting-include.frag
Shaders/HDR/aerial-perspective-include.frag
tangent
6
binormal
7
base_color_tex
sampler-2d
0
normal_tex
sampler-2d
1
metallic_roughness_tex
sampler-2d
2
occlusion_tex
sampler-2d
3
emissive_tex
sampler-2d
4
base_color_factor
float-vec4
metallic_factor
float
roughness_factor
float
emissive_factor
float-vec3
flip_vertically
bool
alpha_cutoff
float
dfg_lut
sampler-2d
8
prefiltered_envmap
sampler-cube
9
shadow_tex
sampler-2d-shadow
10
aerial_perspective_lut
sampler-2d
11
transmittance_lut
sampler-2d
12