Effects/terrain-default 0.2 .2 0.2 1.0 .8 .8 .8 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 1.2 Textures/Terrain/unknown.png linear-mipmap-linear repeat repeat normalized false 0 RenderBin /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/terminator-relative-position-m /environment/mean-terrain-elevation-m /rendering/scene/overcast /sim/rendering/eye-altitude-m /sim/rendering/shaders/skydome /sim/rendering/shaders/skydome 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent smooth back -1 RenderBin 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format Shaders/include_fog.vert Shaders/default.vert Shaders/include_fog.frag Shaders/terrain-nocolor.frag texture sampler-2d 0 0 0 0 0 true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format Shaders/terrain-haze.vert Shaders/terrain-haze.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt texture sampler-2d 0 colorMode int 2 lequal false /sim/rendering/shaders/generic 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent smooth back -1 RenderBin 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format Shaders/include_fog.vert Shaders/default.vert Shaders/include_fog.frag Shaders/terrain-nocolor.frag texture sampler-2d 0 0 0 0 0 true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format Shaders/include_fog.vert Shaders/default.vert Shaders/default.frag Shaders/include_fog.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype texture sampler-2d 0 colorMode int 2 lequal false true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format modulate