rendering
false
vbox
20
hbox
1
1
center
hbox
vbox
left
left
hbox
left
true
left
wireframe
/sim/rendering/wireframe
dialog-apply
wireframe
hbox
left
true
left
particles
/sim/rendering/particles
dialog-apply
particles
left
precipitation
/sim/rendering/precipitation-gui-enable
dialog-apply
precipitation
left
random-objects
/sim/rendering/random-objects
dialog-apply
random-objects
reinit
tile-manager
left
random-vegetation
/sim/rendering/shader-effects
/sim/rendering/random-vegetation
dialog-apply
random-vegetation
hbox
left
true
left
3d-clouds
/sim/rendering/shader-effects
/sim/rendering/clouds3d-enable
dialog-apply
3d-clouds
hbox
right
/sim/rendering/shader-effects
/sim/rendering/clouds3d-enable
cloud-density
/sim/rendering/shader-effects
/sim/rendering/clouds3d-enable
0
1.0
/sim/rendering/clouds3d-density
dialog-apply
cloud-density
property-toggle
/sim/rendering/clouds3d-enable
property-toggle
/sim/rendering/clouds3d-enable
/sim/rendering/shader-effects
/sim/rendering/clouds3d-enable
%.2f
true
/sim/rendering/clouds3d-density
hbox
right
/sim/rendering/shader-effects
/sim/rendering/clouds3d-enable
cloud-vis-range
/sim/rendering/shader-effects
/sim/rendering/clouds3d-enable
100.0
20000.0
/sim/rendering/clouds3d-vis-range
dialog-apply
cloud-vis-range
/sim/rendering/shader-effects
/sim/rendering/clouds3d-enable
%.fm
true
/sim/rendering/clouds3d-vis-range
vbox
1
vbox
hbox
left
true
left
material-shaders
/sim/rendering/shader-effects
dialog-apply
material-shaders
vbox
10
left
crop-texture
/sim/rendering/shader-effects
/sim/rendering/crop-shader
dialog-apply
crop-texture
left
landmass-effects
/sim/rendering/shader-effects
/sim/rendering/landmass-shader
dialog-apply
landmass-effects
left
water-reflection
/sim/rendering/shader-effects
/sim/rendering/water-shader
dialog-apply
water-reflection
left
urban-effects
/sim/rendering/shader-effects
/sim/rendering/urban-shader
dialog-apply
urban-effects
left
transition-effects
/sim/rendering/shader-effects
/sim/rendering/transition-shader
dialog-apply
transition-effects
left
persistent-contrails
/sim/rendering/shader-effects
/sim/rendering/contrail-shader
dialog-apply
persistent-contrails
hbox
right
/sim/rendering/shader-effects
/sim/rendering/crop-shader
/sim/rendering/landmass-shader
/sim/rendering/urban-shader
snow-level
/sim/rendering/shader-effects
/sim/rendering/crop-shader
/sim/rendering/landmass-shader
/sim/rendering/urban-shader
0.0
5000.0
/sim/rendering/snow-level-m
dialog-apply
snow-level
/sim/rendering/shader-effects
/sim/rendering/crop-shader
/sim/rendering/landmass-shader
/sim/rendering/urban-shader
%.fm
true
/sim/rendering/snow-level-m
hbox
right
/sim/rendering/shader-effects
quality-level
/sim/rendering/shader-effects
0.0
5.0
0.5
/sim/rendering/quality-level
dialog-apply
quality-level
/sim/rendering/shader-effects
%.1f
true
/sim/rendering/quality-level
hbox
left
true
vbox
10
left
skydome-scattering
/sim/rendering/shader-effects
/sim/rendering/scattering-shader
dialog-apply
skydome-scattering
hbox
right
/sim/rendering/shader-effects
mie-factor
/sim/rendering/shader-effects
0.0
0.01
0.001
/sim/rendering/mie
dialog-apply
mie-factor
/sim/rendering/shader-effects
%.3f
true
/sim/rendering/mie
hbox
right
/sim/rendering/shader-effects
rayleigh-factor
/sim/rendering/shader-effects
0.0
0.001
0.0001
/sim/rendering/rayleigh
dialog-apply
rayleigh-factor
/sim/rendering/shader-effects
%.4f
true
/sim/rendering/rayleigh
hbox
right
/sim/rendering/shader-effects
density-factor
/sim/rendering/shader-effects
0.0
1.0
0.1
/sim/rendering/dome-density
dialog-apply
density-factor
/sim/rendering/shader-effects
%.1f
true
/sim/rendering/dome-density
gui.enable_widgets(cmdarg(), "shadows-debug", getprop("/sim/gui/devel-widgets"));