rendering false vbox 20 hbox 1 1 center hbox vbox left left hbox left true left wireframe /sim/rendering/wireframe dialog-apply wireframe hbox left true left particles /sim/rendering/particles dialog-apply particles left precipitation /sim/rendering/precipitation-gui-enable dialog-apply precipitation left random-objects /sim/rendering/random-objects dialog-apply random-objects reinit tile-manager left random-vegetation /sim/rendering/shader-effects /sim/rendering/random-vegetation dialog-apply random-vegetation hbox left true left 3d-clouds /sim/rendering/shader-effects /sim/rendering/clouds3d-enable dialog-apply 3d-clouds hbox right /sim/rendering/shader-effects /sim/rendering/clouds3d-enable cloud-density /sim/rendering/shader-effects /sim/rendering/clouds3d-enable 0 1.0 /sim/rendering/clouds3d-density dialog-apply cloud-density property-toggle /sim/rendering/clouds3d-enable property-toggle /sim/rendering/clouds3d-enable /sim/rendering/shader-effects /sim/rendering/clouds3d-enable %.2f true /sim/rendering/clouds3d-density hbox right /sim/rendering/shader-effects /sim/rendering/clouds3d-enable cloud-vis-range /sim/rendering/shader-effects /sim/rendering/clouds3d-enable 100.0 20000.0 /sim/rendering/clouds3d-vis-range dialog-apply cloud-vis-range /sim/rendering/shader-effects /sim/rendering/clouds3d-enable %.fm true /sim/rendering/clouds3d-vis-range vbox 1 vbox hbox left true left material-shaders /sim/rendering/shader-effects dialog-apply material-shaders vbox 10 left crop-texture /sim/rendering/shader-effects /sim/rendering/crop-shader dialog-apply crop-texture left landmass-effects /sim/rendering/shader-effects /sim/rendering/landmass-shader dialog-apply landmass-effects left water-reflection /sim/rendering/shader-effects /sim/rendering/water-shader dialog-apply water-reflection left urban-effects /sim/rendering/shader-effects /sim/rendering/urban-shader dialog-apply urban-effects left transition-effects /sim/rendering/shader-effects /sim/rendering/transition-shader dialog-apply transition-effects left persistent-contrails /sim/rendering/shader-effects /sim/rendering/contrail-shader dialog-apply persistent-contrails hbox right /sim/rendering/shader-effects /sim/rendering/crop-shader /sim/rendering/landmass-shader /sim/rendering/urban-shader snow-level /sim/rendering/shader-effects /sim/rendering/crop-shader /sim/rendering/landmass-shader /sim/rendering/urban-shader 0.0 5000.0 /sim/rendering/snow-level-m dialog-apply snow-level /sim/rendering/shader-effects /sim/rendering/crop-shader /sim/rendering/landmass-shader /sim/rendering/urban-shader %.fm true /sim/rendering/snow-level-m hbox right /sim/rendering/shader-effects quality-level /sim/rendering/shader-effects 0.0 5.0 0.5 /sim/rendering/quality-level dialog-apply quality-level /sim/rendering/shader-effects %.1f true /sim/rendering/quality-level hbox left true vbox 10 left skydome-scattering /sim/rendering/shader-effects /sim/rendering/scattering-shader dialog-apply skydome-scattering hbox right /sim/rendering/shader-effects mie-factor /sim/rendering/shader-effects 0.0 0.01 0.001 /sim/rendering/mie dialog-apply mie-factor /sim/rendering/shader-effects %.3f true /sim/rendering/mie hbox right /sim/rendering/shader-effects rayleigh-factor /sim/rendering/shader-effects 0.0 0.001 0.0001 /sim/rendering/rayleigh dialog-apply rayleigh-factor /sim/rendering/shader-effects %.4f true /sim/rendering/rayleigh hbox right /sim/rendering/shader-effects density-factor /sim/rendering/shader-effects 0.0 1.0 0.1 /sim/rendering/dome-density dialog-apply density-factor /sim/rendering/shader-effects %.1f true /sim/rendering/dome-density gui.enable_widgets(cmdarg(), "shadows-debug", getprop("/sim/gui/devel-widgets"));