Effects/landmass Effects/terrain-default Textures.high/Terrain/forest-relief.png linear-mipmap-linear repeat repeat normalized /sim/rendering/snow-level-m 6 7 /sim/rendering/landmass-shader /sim/rendering/shader-effects 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader GL_EXT_geometry_shader4 true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 noise 1 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format Shaders/landmass-g.vert Shaders/landmass.geom Shaders/landmass.frag 20 triangles triangle-strip tangent 6 binormal 7 NoiseTex sampler-3d 0 BaseTex sampler-2d 1 NormalTex sampler-2d 2 depth_factor float 0.01 canopy_height float 10.0 snowlevel float snow-level /sim/rendering/landmass-shader /sim/rendering/shader-effects 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 noise 1 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format Shaders/landmass.vert Shaders/landmass.frag tangent 6 binormal 7 NoiseTex sampler-3d 0 BaseTex sampler-2d 1 NormalTex sampler-2d 2 depth_factor float 0.01 snowlevel float snow-level