<?xml version="1.0"?>
<!-- 
This is a generic square shaped Logo which can be referenced by any Aircraft Model as a submodel.
To use it you need add the Model to your Model XML file:

 <model>    
  <path>Aircraft/Generic/logo.xml</path>
	<name>logo</name>
  <offsets>
   <x-m>0.45</x-m>
   <y-m>-0.32</y-m>
   <z-m>-1.1</z-m>
  </offsets>
 </model>
 <animation>
  <type>scale</type>
  <object-name>logo</object-name>
  <x-offset>0.75</x-offset>
  <y-offset>1.0</y-offset>
  <z-offset>0.75</z-offset>

 </animation>
 <animation>
  <type>rotate</type>
  <object-name>logo</object-name>
	<offset-deg>5</offset-deg>
  <center>
   <x-m>0.45</x-m>
   <y-m>-0.415</y-m>
   <z-m>-1.1</z-m>
  </center>
  <axis>
   <x>1.00</x>
   <y>0.0</y>
   <z>0.0</z>
  </axis>
 </animation>
 <animation>
  <type>rotate</type>
  <object-name>logo</object-name>
	<offset-deg>3</offset-deg>
  <center>
   <x-m>0.45</x-m>
   <y-m>-0.42</y-m>
   <z-m>-1.1</z-m>
  </center>
  <axis>
   <x>0.0</x>
   <y>0.0</y>
   <z>1.0</z>
  </axis>
 </animation>

The above example adds the Logo to the default j3cub. The logo is scaled and rotated to fit the outline of the fuselage.
There is a generic logo-include.xml file which adds an entry to the menubar, the necessary properties and nasal files. It can be included in the first line of your -set.xml file like this:

<PropertyList include="../Generic/logo-include.xml">

To use the Logo over Multiplayer, you need to add the following to the top of your model file:

		<nasal>
				<load>
						var update = aircraft.overlay_update.new();
						update.add("Aircraft/Generic/Logos", "sim/multiplay/generic/string");
				</load>
				<unload>
						update.stop();
				</unload>
		</nasal>
-->
<PropertyList>

 <path>Logos/fglogo.ac</path>

 <animation>
  <type>rotate</type>
  <object-name>upper</object-name>
	<offset-deg>0</offset-deg>
  <center>
   <x-m>0.0</x-m>
   <y-m>0.0</y-m>
   <z-m>0.167</z-m>
  </center>
  <axis>
   <x>1.00</x>
   <y>0.0</y>
   <z>0.0</z>
  </axis>
 </animation>
 <animation>
  <type>rotate</type>
  <object-name>lower</object-name>
	<offset-deg>0</offset-deg>
  <center>
   <x-m>0.0</x-m>
   <y-m>0.0</y-m>
   <z-m>-0.167</z-m>
  </center>
  <axis>
   <x>1.00</x>
   <y>0.0</y>
   <z>0.0</z>
  </axis>
 </animation>

  <animation>
    <type>material</type>
    <object-name>upper</object-name>
    <object-name>middle</object-name>
    <object-name>lower</object-name>
    <property-base>sim/model/logo</property-base>
    <texture-prop>texture</texture-prop>
    <texture>Logos/fgshield.png</texture>
  </animation>
</PropertyList>