<?xml version="1.0"?> <!-- This is a generic square shaped Logo which can be referenced by any Aircraft Model as a submodel. To use it you need add the Model to your Model XML file: <model> <path>Aircraft/Generic/logo.xml</path> <name>logo</name> <offsets> <x-m>0.45</x-m> <y-m>-0.32</y-m> <z-m>-1.1</z-m> </offsets> </model> <animation> <type>scale</type> <object-name>logo</object-name> <x-offset>0.75</x-offset> <y-offset>1.0</y-offset> <z-offset>0.75</z-offset> </animation> <animation> <type>rotate</type> <object-name>logo</object-name> <offset-deg>5</offset-deg> <center> <x-m>0.45</x-m> <y-m>-0.415</y-m> <z-m>-1.1</z-m> </center> <axis> <x>1.00</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>logo</object-name> <offset-deg>3</offset-deg> <center> <x-m>0.45</x-m> <y-m>-0.42</y-m> <z-m>-1.1</z-m> </center> <axis> <x>0.0</x> <y>0.0</y> <z>1.0</z> </axis> </animation> The above example adds the Logo to the default j3cub. The logo is scaled and rotated to fit the outline of the fuselage. There is a generic logo-include.xml file which adds an entry to the menubar, the necessary properties and nasal files. It can be included in the first line of your -set.xml file like this: <PropertyList include="../Generic/logo-include.xml"> To use the Logo over Multiplayer, you need to add the following to the top of your model file: <nasal> <load> var update = aircraft.overlay_update.new(); update.add("Aircraft/Generic/Logos", "sim/multiplay/generic/string"); </load> <unload> update.stop(); </unload> </nasal> --> <PropertyList> <path>Logos/fglogo.ac</path> <animation> <type>rotate</type> <object-name>upper</object-name> <offset-deg>0</offset-deg> <center> <x-m>0.0</x-m> <y-m>0.0</y-m> <z-m>0.167</z-m> </center> <axis> <x>1.00</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>lower</object-name> <offset-deg>0</offset-deg> <center> <x-m>0.0</x-m> <y-m>0.0</y-m> <z-m>-0.167</z-m> </center> <axis> <x>1.00</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>material</type> <object-name>upper</object-name> <object-name>middle</object-name> <object-name>lower</object-name> <property-base>sim/model/logo</property-base> <texture-prop>texture</texture-prop> <texture>Logos/fgshield.png</texture> </animation> </PropertyList>