<?xml version="1.0"?> <PropertyList> <path>c172-common.ac</path> <offsets> <pitch-deg>-3.0</pitch-deg> <z-m>-0.065</z-m> </offsets> <!-- The human models depend on some properties (sim/model/crew/). Since the properties never change, we can just directly add it to the /ai/model/multiplay[i] tree. --> <multiplay> <sim> <model> <crew> <pilot n="0"> <pose include="Aircraft/c172p/Models/Human/pose-pilot.xml"/> <character>0</character> <outfit>0</outfit> <equipment>0</equipment> </pilot> <pilot n="1"> <pose include="Aircraft/c172p/Models/Human/pose-copilot.xml"/> <character>0</character> <outfit>0</outfit> <equipment>0</equipment> </pilot> </crew> </model> </sim> </multiplay> <model> <name>Damage</name> <path>Effects/damage/damage.xml</path> <offsets> <x-m>0.0</x-m> <y-m>0.0</y-m> <z-m>0.0</z-m> <pitch-deg>0</pitch-deg> </offsets> </model> <model> <name>PontoonDamage</name> <path>Effects/damage/pontoondamage.xml</path> <offsets> <x-m>0.0</x-m> <y-m>0.0</y-m> <z-m>0.0</z-m> <pitch-deg>0</pitch-deg> </offsets> </model> <model> <name>SkiDamage</name> <path>Effects/damage/skidamage.xml</path> <offsets> <x-m>0.0</x-m> <y-m>0.0</y-m> <z-m>0.0</z-m> <pitch-deg>0</pitch-deg> </offsets> </model> <model> <name>Bushkit</name> <path>Effects/bushkit/bushkit.xml</path> <offsets> <x-m>0.0</x-m> <y-m>0.0</y-m> <z-m>0.0</z-m> <pitch-deg>0</pitch-deg> </offsets> </model> <model> <name>Pontoon</name> <path>Effects/pontoon/pontoon.xml</path> <offsets> <x-m>0.0</x-m> <y-m>0.0</y-m> <z-m>0.0</z-m> <pitch-deg>0</pitch-deg> </offsets> </model> <model> <name>Skis</name> <path>Effects/skis/skis.xml</path> <offsets> <x-m>0.0</x-m> <y-m>0.0</y-m> <z-m>0.0</z-m> <pitch-deg>0</pitch-deg> </offsets> </model> <nasal> <load> var livery_update = aircraft.livery_update.new( "Aircraft/c172p/Models/Liveries", 10, func { print("c172p livery update") }); var rplayer = cmdarg(); # Beacon and strobes lighting var lighting_beacon_enabled = rplayer.getNode("sim/multiplay/generic/int[12]").getPath(); var lighting_strobes_enabled = rplayer.getNode("sim/multiplay/generic/int[13]").getPath(); var lighting_beacon_state = rplayer.getNode("sim/model/c172p/lighting/beacon").getPath(); var lighting_strobes_state = rplayer.getNode("sim/model/c172p/lighting/strobes").getPath(); aircraft.light.new(lighting_beacon_state, [0.10, 0.90], lighting_beacon_enabled); aircraft.light.new(lighting_strobes_state, [0.015, 1.985], lighting_strobes_enabled); io.include("Aircraft/c172p/Nasal/registration_number.nas"); # Registration number var regnum_path = rplayer.getNode("sim/multiplay/generic/string[0]").getPath(); setlistener(regnum_path, func (node) { set_registration_number(rplayer, node.getValue()); }, 1, 0); # Passengers var pax_state_path = rplayer.getNode("sim/multiplay/generic/int[16]").getPath(); var co_pilot = rplayer.initNode("pax/co-pilot/present", 0, "BOOL"); var left_passenger = rplayer.initNode("pax/left-passenger/present", 0, "BOOL"); var right_passenger = rplayer.initNode("pax/right-passenger/present", 0, "BOOL"); var pilot = rplayer.initNode("pax/pilot/present", 0, "BOOL"); setlistener(pax_state_path, func (node) { var state = node.getValue(); co_pilot.setBoolValue(bits.test(state, 0)); left_passenger.setBoolValue(bits.test(state, 1)); right_passenger.setBoolValue(bits.test(state, 2)); pilot.setBoolValue(bits.test(state, 3)); }, 1, 0); # Securing attributes var securing_state_path = rplayer.getNode("sim/multiplay/generic/int[9]").getPath(); var pitot_cover = rplayer.initNode("sim/model/c172p/securing/pitot-cover-visible", 0, "BOOL"); var cowl_plugs = rplayer.initNode("sim/model/c172p/securing/cowl-plugs-visible", 0, "BOOL"); var wheel_chock = rplayer.initNode("sim/model/c172p/securing/chock-visible", 0, "BOOL"); var left_tiedown = rplayer.initNode("sim/model/c172p/securing/tiedownL-visible", 0, "BOOL"); var right_tiedown = rplayer.initNode("sim/model/c172p/securing/tiedownR-visible", 0, "BOOL"); var tail_tiedown = rplayer.initNode("sim/model/c172p/securing/tiedownT-visible", 0, "BOOL"); setlistener(securing_state_path, func (node) { var state = node.getValue(); pitot_cover.setBoolValue(bits.test(state, 0)); wheel_chock.setBoolValue(bits.test(state, 1)); left_tiedown.setBoolValue(bits.test(state, 2)); right_tiedown.setBoolValue(bits.test(state, 3)); tail_tiedown.setBoolValue(bits.test(state, 4)); cowl_plugs.setBoolValue(bits.test(state, 5)); }, 1, 0); # Make sure human occupants are always visible in remote aircraft rplayer.initNode("sim/model/occupants", 1, "BOOL"); # Disable ALS 3D shadow for remote aircraft because of issue #387 #rplayer.initNode("sim/rendering/shadow-volume", 0, "BOOL"); # Gear rplayer.initNode("sim/multiplay/generic/int[6]", 0, "BOOL"); rplayer.initNode("sim/multiplay/generic/int[7]", 0, "BOOL"); rplayer.initNode("sim/multiplay/generic/int[8]", 0, "BOOL"); # Bush kit rplayer.initNode("sim/model/variant", 0, "INT"); # Glass Cockpit rplayer.initNode("sim/multiplay/generic/bool[1]", 0, "BOOL"); # Damage var wings_collapsed = rplayer.initNode("sim/multiplay/generic/int[15]", 0, "INT"); var wing_left_state = rplayer.initNode("sim/multiplay/generic/int[18]", 0, "INT"); var wing_right_state = rplayer.initNode("sim/multiplay/generic/int[19]", 0, "INT"); var move_nav_light_left = rplayer.initNode("sim/model/c172p/lighting/nav-lights/left-damaged", 0, "BOOL"); var move_nav_light_right = rplayer.initNode("sim/model/c172p/lighting/nav-lights/right-damaged", 0, "BOOL"); setlistener(wing_left_state.getPath(), func (node) { var move = node.getValue() == 2 and !wings_collapsed.getBoolValue(); move_nav_light_left.setBoolValue(move); }, 1, 0); setlistener(wing_right_state.getPath(), func (node) { var move = node.getValue() == 2 and !wings_collapsed.getBoolValue(); move_nav_light_right.setBoolValue(move); }, 1, 0); setlistener(wings_collapsed.getPath(), func (node) { var move = wing_left_state.getValue() == 2 and !node.getBoolValue(); move_nav_light_left.setBoolValue(move); var move = wing_right_state.getValue() == 2 and !node.getBoolValue(); move_nav_light_right.setBoolValue(move); }, 1, 0); </load> <unload> livery_update.stop(); </unload> </nasal> <params> <lighting> <navigation>sim/multiplay/generic/int[14]</navigation> <beacon>sim/model/c172p/lighting/beacon/state</beacon> <strobes>sim/model/c172p/lighting/strobes/state</strobes> <taxi> <property>sim/multiplay/generic/int[4]</property> </taxi> <landing> <property>sim/multiplay/generic/int[5]</property> </landing> </lighting> <doors> <left> <property>sim/multiplay/generic/float[1]</property> </left> <right> <property>sim/multiplay/generic/float[0]</property> </right> <baggage> <property>sim/multiplay/generic/float[2]</property> </baggage> <oil> <property>sim/multiplay/generic/float[18]</property> </oil> <glovebox> <property>sim/multiplay/generic/float[19]</property> </glovebox> </doors> <windows> <left>sim/multiplay/generic/float[3]</left> <right>sim/multiplay/generic/float[4]</right> </windows> <crash> <property>sim/multiplay/generic/int[15]</property> </crash> <gear_nose_broken> <property>sim/multiplay/generic/int[6]</property> </gear_nose_broken> <gear_left_broken> <property>sim/multiplay/generic/int[7]</property> </gear_left_broken> <gear_right_broken> <property>sim/multiplay/generic/int[8]</property> </gear_right_broken> <bushkit>sim/model/variant</bushkit> <gear-ski> <ski-nose-rollspeed-ms>rotors/main/blade[0]/position-deg</ski-nose-rollspeed-ms> <ski-left-rollspeed-ms>rotors/main/blade[1]/position-deg</ski-left-rollspeed-ms> <ski-right-rollspeed-ms>rotors/main/blade[2]/position-deg</ski-right-rollspeed-ms> </gear-ski> <!-- 0 = normal, 1 = broken, 2 = damaged --> <pontoon_left_damaged> <property>sim/multiplay/generic/int[10]</property> </pontoon_left_damaged> <pontoon_right_damaged> <property>sim/multiplay/generic/int[11]</property> </pontoon_right_damaged> <!-- 0 = normal, 1 = broken, 2 = damaged --> <wing_left_damaged> <property>sim/multiplay/generic/int[18]</property> </wing_left_damaged> <wing_right_damaged> <property>sim/multiplay/generic/int[19]</property> </wing_right_damaged> <gear> <nose-rollspeed-ms>engines/engine[7]/rpm</nose-rollspeed-ms> <left-rollspeed-ms>engines/engine[7]/n1</left-rollspeed-ms> <right-rollspeed-ms>engines/engine[7]/n2</right-rollspeed-ms> </gear> <gear-amphibious> <front-left-compression-ft>engines/engine[3]/n1</front-left-compression-ft> <front-left-position-norm>engines/engine[3]/n2</front-left-position-norm> <front-left-rollspeed-ms>engines/engine[3]/rpm</front-left-rollspeed-ms> <front-right-compression-ft>engines/engine[4]/n1</front-right-compression-ft> <front-right-position-norm>engines/engine[4]/n2</front-right-position-norm> <front-right-rollspeed-ms>engines/engine[4]/rpm</front-right-rollspeed-ms> <rear-left-compression-ft>engines/engine[5]/n1</rear-left-compression-ft> <rear-left-position-norm>engines/engine[5]/n2</rear-left-position-norm> <rear-left-rollspeed-ms>engines/engine[5]/rpm</rear-left-rollspeed-ms> <rear-right-compression-ft>engines/engine[6]/n1</rear-right-compression-ft> <rear-right-position-norm>engines/engine[6]/n2</rear-right-position-norm> <rear-right-rollspeed-ms>engines/engine[6]/rpm</rear-right-rollspeed-ms> </gear-amphibious> <water-rudder-norm>sim/multiplay/generic/float[5]</water-rudder-norm> <engine> <rpm>engines/engine[2]/rpm</rpm> <crashed>sim/multiplay/generic/int[3]</crashed> </engine> <securing> <pitot-cover>sim/model/c172p/securing/pitot-cover-visible</pitot-cover> <chocks>sim/model/c172p/securing/chock-visible</chocks> <cowl-plugs>sim/model/c172p/securing/cowl-plugs-visible</cowl-plugs> <tiedowns> <left> <visible>sim/model/c172p/securing/tiedownL-visible</visible> </left> <right> <visible>sim/model/c172p/securing/tiedownR-visible</visible> </right> <tail> <visible>sim/model/c172p/securing/tiedownT-visible</visible> </tail> </tiedowns> </securing> <!-- TODO To be made MP properties in the future when we get passengers or dual-control --> <controls> <throttle>/controls/engines/current-engine/throttle</throttle> <altstaticair>/controls/engines/current-engine/altstaticair</altstaticair> <mixture>/controls/engines/current-engine/mixture</mixture> <carb-heat>/controls/engines/current-engine/carb-heat</carb-heat> <parking-lever>/sim/model/c172p/cockpit/parking-lever</parking-lever> <carb-heat-animation>/sim/model/c172p/cockpit/carb-heat-animation</carb-heat-animation> <primer-lever-animation>/sim/model/c172p/cockpit/primer-lever-animation</primer-lever-animation> <water-rudder-animation>/sim/model/c172p/cockpit/water-rudder-animation</water-rudder-animation> </controls> <air-vents> <front-left>/controls/climate-control/overhead-vent-front-left</front-left> <front-right>/controls/climate-control/overhead-vent-front-right</front-right> </air-vents> <glass>sim/multiplay/generic/bool[1]</glass> </params> <!-- exterior effects --> <!-- Normal shader effect. Separate effects required for each normal map and dirt texture --> <effect> <inherits-from>Effects/exterior/dirt-leading-edge</inherits-from> <object-name>wing_leading_edge_left</object-name> <object-name>wing_leading_edge_right</object-name> <object-name>wing_leading_edge_center</object-name> </effect> <effect> <inherits-from>Effects/exterior/dirt-wing</inherits-from> <object-name>flaps</object-name> <object-name>leftaileron</object-name> <object-name>rightaileron</object-name> <object-name>wing_left</object-name> <object-name>wing_center</object-name> <object-name>wing_right</object-name> <object-name>PitotTube</object-name> <object-name>courtesyoff</object-name> </effect> <effect> <inherits-from>Effects/exterior/dirt-fuselage</inherits-from> <object-name>NoseWheelStrut</object-name> <object-name>LeftWheelStrut</object-name> <object-name>RightWheelStrut</object-name> <object-name>baggagedoorexterior</object-name> <object-name>baggagedoorhandle</object-name> <object-name>charniere1</object-name> <object-name>charniere2</object-name> <object-name>charniere3</object-name> <object-name>charniere4</object-name> <object-name>fairing1</object-name> <object-name>fairing2</object-name> <object-name>fairing3</object-name> <object-name>fuselage</object-name> <object-name>fuselage_cowling</object-name> <object-name>fuselage_cowling_top</object-name> <object-name>leftdoor</object-name> <object-name>leftdoorhandle</object-name> <object-name>rightdoor</object-name> <object-name>rightdoorhandle</object-name> <object-name>Spinner</object-name> <object-name>Propeller</object-name> <object-name>PropellerCowlPlugs</object-name> <object-name>NoseWheel</object-name> <object-name>LeftWheel</object-name> <object-name>RightWheel</object-name> <object-name>LeftWheelBrake</object-name> <object-name>RightWheelBrake</object-name> <object-name>radi_box</object-name> <object-name>TieDownTail</object-name> <object-name>TieDownRight</object-name> <object-name>TieDownLeft</object-name> <object-name>TransponderAntenna</object-name> <object-name>MarkerAntenna</object-name> <object-name>Antenna_ADF</object-name> <object-name>Antenna_VOR</object-name> <object-name>VHFAntenna</object-name> <object-name>ELTAntenna</object-name> <object-name>BeaconMount</object-name> <object-name>Beacon</object-name> <object-name>Exhaust</object-name> <object-name>Axle</object-name> <object-name>ruddercableleft</object-name> <object-name>ruddercableright</object-name> <object-name>ruddercableports</object-name> <object-name>ruddercablelefthinge</object-name> <object-name>ruddercablerighthinge</object-name> <object-name>windowframeleftext</object-name> <object-name>windowframerightext</object-name> <object-name>oildoor</object-name> <object-name>vent</object-name> <object-name>handle</object-name> <object-name>airvent</object-name> <object-name>LeftNavLight</object-name> <object-name>RightNavLight</object-name> <object-name>fuelvent</object-name> </effect> <effect> <inherits-from>Effects/exterior/bumpspec</inherits-from> <object-name>oilcompartment</object-name> <object-name>OilCap</object-name> <object-name>wing_0</object-name> <object-name>wing_1Ledge</object-name> <object-name>wing_1Redge</object-name> <object-name>FuelCapPort</object-name> <object-name>FuelCapStarboard</object-name> <object-name>fuelportstarport</object-name> <object-name>fuelportstarboard</object-name> <object-name>fuelcompartment</object-name> <object-name>lighttaxi</object-name> <object-name>lightlanding</object-name> </effect> <effect> <inherits-from>Effects/exterior/dirt-tail</inherits-from> <object-name>elevatorleft</object-name> <object-name>elevatorright</object-name> <object-name>elevatortrim</object-name> <object-name>hstab</object-name> <object-name>rudder_1</object-name> <object-name>vstab</object-name> <object-name>RearNavLight</object-name> </effect> <effect> <inherits-from>Effects/model-transparent</inherits-from> <object-name>BeaconOffX</object-name> <object-name>BeaconOff</object-name> <object-name>Propeller.Fast</object-name> <object-name>navlight_left</object-name> <object-name>navlight_right</object-name> <object-name>navlight_back</object-name> </effect> <effect> <inherits-from>Effects/exterior/exterior-glass-reflection</inherits-from> <object-name>glas</object-name> <object-name>leftwindow</object-name> <object-name>rightwindow</object-name> <object-name>landinglightcover</object-name> </effect> <!-- Specularity fix --> <animation> <type>material</type> <object-name>LeftWheelStrut</object-name> <object-name>RightWheelStrut</object-name> <object-name>LeftWheelBrake</object-name> <object-name>RightWheelBrake</object-name> <object-name>baggagedoorexterior</object-name> <object-name>elevatorleft</object-name> <object-name>elevatorright</object-name> <object-name>elevatortrim</object-name> <object-name>fairing1</object-name> <object-name>fairing2</object-name> <object-name>fairing3</object-name> <object-name>Axle</object-name> <object-name>flaps</object-name> <object-name>fuselage</object-name> <object-name>fuselage_cowling</object-name> <object-name>fuselage_cowling_top</object-name> <object-name>hstab</object-name> <object-name>leftaileron</object-name> <object-name>leftdoor</object-name> <object-name>rightaileron</object-name> <object-name>rightdoor</object-name> <object-name>rudder_1</object-name> <object-name>vstab</object-name> <object-name>wing_left</object-name> <object-name>wing_center</object-name> <object-name>wing_right</object-name> <object-name>wing_leading_edge_left</object-name> <object-name>wing_leading_edge_right</object-name> <object-name>wing_leading_edge_center</object-name> <object-name>wing_1Ledge</object-name> <object-name>wing_1Redge</object-name> <object-name>Spinner</object-name> <object-name>radi_box</object-name> <object-name>ruddercableports</object-name> <object-name>ruddercablelefthinge</object-name> <object-name>ruddercablerighthinge</object-name> <object-name>oildoor</object-name> <object-name>vent</object-name> <object-name>airvent</object-name> <object-name>fuelvent</object-name> <object-name>Antenna_ADF</object-name> <shininess>116</shininess> <specular> <r>1</r> <g>1</g> <b>1</b> </specular> <ambient> <r>1</r> <g>1</g> <b>1</b> </ambient> </animation> <!-- Specularity fix --> <animation> <type>material</type> <object-name>charniere1</object-name> <object-name>charniere2</object-name> <object-name>charniere3</object-name> <object-name>charniere4</object-name> <object-name>NoseWheelStrut</object-name> <object-name>leftdoorhandle</object-name> <object-name>rightdoorhandle</object-name> <object-name>baggagedoorhandle</object-name> <object-name>windowframeleftext</object-name> <object-name>windowframerightext</object-name> <object-name>FuelCapPort</object-name> <object-name>FuelCapStarboard</object-name> <object-name>OilCap</object-name> <object-name>handle</object-name> <object-name>BeaconMount</object-name> <object-name>Beacon</object-name> <object-name>courtesyoff</object-name> <object-name>lighttaxi</object-name> <object-name>lightlanding</object-name> <object-name>LeftNavLight</object-name> <object-name>RightNavLight</object-name> <object-name>RearNavLight</object-name> <shininess>128</shininess> <specular> <r>1</r> <g>1</g> <b>1</b> </specular> <ambient> <r>1</r> <g>1</g> <b>1</b> </ambient> </animation> <!-- interior effects --> <effect> <inherits-from>Effects/interior/c172p-interior</inherits-from> <object-name>wing_1C</object-name> <object-name>SeatMounts.0</object-name> <object-name>SeatMounts.1</object-name> <object-name>SeatMounts.2</object-name> </effect> <effect> <inherits-from>Aircraft/c172p/Models/Effects/interior/lm-interior-panel-parts</inherits-from> <object-name>gloveboxlock</object-name> </effect> <effect> <inherits-from>Aircraft/c172p/Models/Effects/interior/lm-interior-panel</inherits-from> <object-name>gloveboxdoor</object-name> </effect> <effect> <inherits-from>Effects/interior/c172p-interior-glass-reflection-front</inherits-from> <object-name>glas_interior</object-name> </effect> <effect> <inherits-from>Effects/interior/c172p-interior-glass-front-sides</inherits-from> <object-name>glas_front_interior_sides</object-name> </effect> <effect> <inherits-from>Effects/interior/c172p-interior-glass-window-left</inherits-from> <object-name>leftwindow_interior</object-name> </effect> <effect> <inherits-from>Effects/interior/c172p-interior-glass-window-right</inherits-from> <object-name>rightwindow_interior</object-name> </effect> <effect> <inherits-from>Effects/interior/c172p-interior-glass-back-sides</inherits-from> <object-name>glas_interior_sides</object-name> </effect> <effect> <inherits-from>Effects/interior/c172p-interior-glass-back</inherits-from> <object-name>glas_interior_back</object-name> </effect> <!-- Gear Damage Spark and Smoke Mod --> <model> <path>Effects/damage/nose_gear.xml</path> <offsets> <x-m> -.85 </x-m> <y-m> 0.0000 </y-m> <z-m> -.98 </z-m> </offsets> </model> <model> <path>Effects/damage/left_gear.xml</path> <offsets> <x-m> -0.7 </x-m> <y-m> -1.9 </y-m> <z-m> -0.95 </z-m> </offsets> </model> <model> <path>Effects/damage/right_gear.xml</path> <offsets> <x-m> -0.7 </x-m> <y-m> 1.9 </y-m> <z-m> -0.95 </z-m> </offsets> </model> <model> <path>Effects/damage/tail.xml</path> <offsets> <x-m> 4.9264 </x-m> <y-m> 0.0000 </y-m> <z-m> -0.6</z-m> </offsets> </model> <model> <path>Effects/damage/wing-left.xml</path> <offsets> <x-m> .15 </x-m> <y-m> -5.6338 </y-m> <z-m> 0.49 </z-m> </offsets> </model> <model> <path>Effects/damage/wing-right.xml</path> <offsets> <x-m> .15 </x-m> <y-m> 5.6338 </y-m> <z-m> 0.49 </z-m> </offsets> </model> <!-- Pontoon Damage Spark and Smoke Mod --> <model> <path>Effects/pontoon/left_ground.xml</path> <offsets> <x-m> -0.7 </x-m> <y-m> -1.9 </y-m> <z-m> -1.8 </z-m> </offsets> </model> <model> <path>Effects/pontoon/right_ground.xml</path> <offsets> <x-m> -0.7 </x-m> <y-m> 1.9 </y-m> <z-m> -1.8 </z-m> </offsets> </model> <!-- Ski Damage Spark Mod --> <model> <path>Effects/skis/nose_gear.xml</path> <offsets> <x-m> -.85 </x-m> <y-m> -.0 </y-m> <z-m> -1.15 </z-m> </offsets> </model> <model> <path>Effects/skis/left_gear.xml</path> <offsets> <x-m> 0.7 </x-m> <y-m> -1.35 </y-m> <z-m> -1.15 </z-m> </offsets> </model> <model> <path>Effects/skis/right_gear.xml</path> <offsets> <x-m> 1.10 </x-m> <y-m> 0.91 </y-m> <z-m> -1.15 </z-m> </offsets> </model> <!-- Registration number --> <model> <path>Immat/immat.xml</path> </model> <model> <name>MooringHarness</name> <path>Effects/pontoon/mooringharness.xml</path> </model> <model> <path>Aircraft/Generic/marker.xml</path> </model> <!-- Instrumentation --> <model> <name>c172sp</name> <path>Interior/Panel/c172sp-panel/c172sp.xml</path> <condition> <property alias="/params/glass"/> </condition> </model> <model> <name>c172p</name> <path>Interior/Panel/c172p-panel/c172p.xml</path> <condition> <not> <property alias="/params/glass"/> </not> </condition> </model> <model> <name>ControlLock</name> <path>Interior/control-lock/control-lock.xml</path> </model> <!-- MOD: OAT --> <model> <name>OAT-object</name> <path>Interior/Panel/Instruments/oat/oat.xml</path> </model> <!-- MODEND --> <!-- Pedals --> <model> <name>PilotPedals</name> <path>Interior/Pedals/pedals-pilot.xml</path> <offsets> <x-m>-0.56</x-m> <y-m>-0.24</y-m> <z-m>-0.61</z-m> </offsets> </model> <model> <name>CoPilotPedals</name> <path>Interior/Pedals/pedals-copilot.xml</path> <offsets> <x-m>-0.56</x-m> <y-m> 0.24</y-m> <z-m>-0.61</z-m> </offsets> </model> <!--Exhaust--> <model> <object-name>Exhaust</object-name> <path>Effects/exhaust/exhaust.xml</path> <offsets> <x-m>-1.3093</x-m> <y-m>0.324625</y-m> <z-m>-0.782313</z-m> </offsets> </model> <!--Exhaust--> <model> <object-name>Exhaust</object-name> <path>Effects/damage-smoke/smoke.xml</path> <offsets> <x-m>-1.3093</x-m> <y-m>0.324625</y-m> <z-m>-0.782313</z-m> </offsets> </model> <!-- MOD: Tyre smoke --> <model> <path>Effects/tyresmoke/tyre-smoke-nose.xml</path> <object-name>tyre-smoke-n</object-name> <offsets> <x-m> -1. </x-m> <y-m> 0.0 </y-m> <z-m> -1.5 </z-m> </offsets> </model> <model> <path>Effects/tyresmoke/tyre-smoke-port.xml</path> <object-name>tyre-smoke-p</object-name> <offsets> <x-m> .3 </x-m> <y-m> -1.15 </y-m> <z-m> -1.5 </z-m> </offsets> </model> <model> <path>Effects/tyresmoke/tyre-smoke-stbd.xml</path> <object-name>tyre-smoke-s</object-name> <offsets> <x-m> .3 </x-m> <y-m> 1.15 </y-m> <z-m> -1.5 </z-m> </offsets> </model> <!-- MODEND: Tyre smoke --> <!-- MOD: Tyre Spray --> <model> <path>Effects/tyrespray/rain-nose.xml</path> <name>rain-nose</name> <offsets> <x-m> -1. </x-m> <y-m> 0.0 </y-m> <z-m> -1.5 </z-m> </offsets> </model> <model> <path>Effects/tyrespray/rain-port.xml</path> <name>rain-port</name> <offsets> <x-m> .3 </x-m> <y-m> -1.15 </y-m> <z-m> -1.5 </z-m> </offsets> </model> <model> <path>Effects/tyrespray/rain-stbd.xml</path> <name>rain-stbd</name> <offsets> <x-m>0.1</x-m> <y-m>0.9</y-m> <z-m>-1.85</z-m> </offsets> </model> <!-- MODEND: Tyre Spray --> <!-- MOD: Prop Spray --> <model> <path>Effects/propspray/rain-nose-propeller.xml</path> <name>rain-nose-propeller</name> <offsets> <x-m> -6.0 </x-m> <y-m> 0.0 </y-m> <z-m> 0.0 </z-m> </offsets> </model> <!-- MODEND: Prop Spray --> <!-- MOD: Floats Spray--> <model> <path>Effects/pontoon/left-spray.xml</path> <name>spray-left</name> <offsets> <x-m>-1.0</x-m> <y-m>-1.2</y-m> <z-m>-2.0</z-m> </offsets> </model> <model> <path>Effects/pontoon/right-spray.xml</path> <name>spray-right</name> <offsets> <x-m>-1.0</x-m> <y-m>1.15</y-m> <z-m>-2.0</z-m> </offsets> </model> <!-- MODEND: Floats Spray--> <!-- MOD: Floats Wake--> <model> <path>Effects/pontoon/left-wake.xml</path> <name>spray-wake</name> <offsets> <x-m>1</x-m> <y-m>-1.2</y-m> <z-m>-4.25</z-m> <pitch-deg> -50 </pitch-deg> </offsets> </model> <model> <path>Effects/pontoon/right-wake.xml</path> <name>spray-wake</name> <offsets> <x-m>1</x-m> <y-m>1.15</y-m> <z-m>-4.25</z-m> <pitch-deg> -50 </pitch-deg> </offsets> </model> <model> <path>Effects/pontoon/middle-wake.xml</path> <name>spray-wake</name> <offsets> <x-m>1</x-m> <y-m>0</y-m> <z-m>-4.25</z-m> <pitch-deg> -55 </pitch-deg> </offsets> </model> <!-- MODEND: Floats Wake--> <model> <path>Effects/pontoon/eng-spray.xml</path> <name>eng-spray</name> <offsets> <x-m>-1.0 </x-m> <y-m> 1.15</y-m> <z-m>-5.0 </z-m> </offsets> </model> <!-- Labels activated by hotspots --> <text> <name>LabelMagCompass</name> <type type="string">literal</type> <text type="string">Magnetic Compass</text> <draw-text type="bool">true</draw-text> <font>Helvetica.txf</font> <character-size type="double">0.012</character-size> <character-aspect-ratio type="double">1.0</character-aspect-ratio> <axis-alignment>yz-plane</axis-alignment> <max-height>0.2</max-height> <max-width>0.07</max-width> <font-resolution> <width type="int">32</width> <height type="int">32</height> </font-resolution> <alignment>center-center</alignment> <offsets> <x-m>-0.3</x-m> <y-m>-0.02</y-m> <z-m>0.220</z-m> </offsets> </text> <text> <name>LabelGloveBox</name> <type type="string">literal</type> <text type="string">Glove Box</text> <draw-text type="bool">true</draw-text> <font>Helvetica.txf</font> <character-size type="double">0.012</character-size> <character-aspect-ratio type="double">1.0</character-aspect-ratio> <axis-alignment>yz-plane</axis-alignment> <max-height>0.2</max-height> <max-width>0.07</max-width> <font-resolution> <width type="int">32</width> <height type="int">32</height> </font-resolution> <alignment>center-center</alignment> <offsets> <x-m>-0.34</x-m> <y-m> 0.37</y-m> <z-m>-0.222</z-m> </offsets> </text> <text> <name>LabelTrim</name> <type type="string">literal</type> <text type="string">Elevator Trim</text> <draw-text type="bool">true</draw-text> <font>Helvetica.txf</font> <character-size type="double">0.012</character-size> <character-aspect-ratio type="double">1.0</character-aspect-ratio> <axis-alignment>yz-plane</axis-alignment> <max-height>0.2</max-height> <max-width>0.07</max-width> <font-resolution> <width type="int">32</width> <height type="int">32</height> </font-resolution> <alignment>center-center</alignment> <offsets> <x-m>-0.24</x-m> <y-m>-0.10</y-m> <z-m>-0.34723</z-m> </offsets> </text> <text> <name>LabelFlaps</name> <type type="string">literal</type> <text type="string">Flaps</text> <draw-text type="bool">true</draw-text> <font>Helvetica.txf</font> <character-size type="double">0.012</character-size> <character-aspect-ratio type="double">1.0</character-aspect-ratio> <axis-alignment>yz-plane</axis-alignment> <max-height>0.2</max-height> <max-width>0.07</max-width> <font-resolution> <width type="int">32</width> <height type="int">32</height> </font-resolution> <alignment>center-center</alignment> <offsets> <x-m>-0.34</x-m> <y-m> 0.16</y-m> <z-m>-0.20</z-m> </offsets> </text> <text> <name>LabelCabinHeat</name> <type type="string">literal</type> <text type="string">Cabin Heat</text> <draw-text type="bool">true</draw-text> <font>Helvetica.txf</font> <character-size type="double">0.012</character-size> <character-aspect-ratio type="double">1.0</character-aspect-ratio> <axis-alignment>yz-plane</axis-alignment> <max-height>0.2</max-height> <max-width>0.07</max-width> <font-resolution> <width type="int">32</width> <height type="int">32</height> </font-resolution> <alignment>center-center</alignment> <offsets> <x-m>-0.34</x-m> <y-m> 0.275</y-m> <z-m>-0.210</z-m> </offsets> </text> <text> <name>LabelCabinAir</name> <type type="string">literal</type> <text type="string">Cabin Air</text> <draw-text type="bool">true</draw-text> <font>Helvetica.txf</font> <character-size type="double">0.012</character-size> <character-aspect-ratio type="double">1.0</character-aspect-ratio> <axis-alignment>yz-plane</axis-alignment> <max-height>0.2</max-height> <max-width>0.07</max-width> <font-resolution> <width type="int">32</width> <height type="int">32</height> </font-resolution> <alignment>center-center</alignment> <offsets> <x-m>-0.34</x-m> <y-m> 0.275</y-m> <z-m>-0.26</z-m> </offsets> </text> <text> <name>LabelAirVentLeft</name> <type type="string">literal</type> <text type="string">Air Vent</text> <draw-text type="bool">true</draw-text> <font>Helvetica.txf</font> <character-size type="double">0.012</character-size> <character-aspect-ratio type="double">-1.0</character-aspect-ratio> <axis-alignment>xz-plane</axis-alignment> <max-height>0.2</max-height> <max-width>0.07</max-width> <font-resolution> <width type="int">24</width> <height type="int">24</height> </font-resolution> <alignment>center-center</alignment> <offsets> <x-m>-0.01</x-m> <y-m>-0.50</y-m> <z-m> 0.42</z-m> </offsets> </text> <text> <name>LabelAirVentRight</name> <type type="string">literal</type> <text type="string">Air Vent</text> <draw-text type="bool">true</draw-text> <font>Helvetica.txf</font> <character-size type="double">0.012</character-size> <character-aspect-ratio type="double">1.0</character-aspect-ratio> <axis-alignment>xz-plane</axis-alignment> <max-height>0.2</max-height> <max-width>0.07</max-width> <font-resolution> <width type="int">32</width> <height type="int">32</height> </font-resolution> <alignment>center-center</alignment> <offsets> <x-m>0.03</x-m> <y-m>0.50</y-m> <z-m>0.44007</z-m> </offsets> </text> <text> <name>LabelOAT</name> <type type="string">literal</type> <text type="string">Air Temperature</text> <draw-text type="bool">true</draw-text> <font>Helvetica.txf</font> <character-size type="double">0.012</character-size> <character-aspect-ratio type="double">1.0</character-aspect-ratio> <axis-alignment>xz-plane</axis-alignment> <max-height>0.2</max-height> <max-width>0.10</max-width> <font-resolution> <width type="int">32</width> <height type="int">32</height> </font-resolution> <alignment>center-center</alignment> <offsets> <x-m>0.01</x-m> <y-m>0.46</y-m> <z-m>0.485</z-m> </offsets> </text> <animation> <type>material</type> <object-name>LabelMagCompass</object-name> <object-name>LabelTrim</object-name> <object-name>LabelGloveBox</object-name> <object-name>LabelAirVentLeft</object-name> <object-name>LabelAirVentRight</object-name> <object-name>LabelOAT</object-name> <object-name>LabelCabinHeat</object-name> <object-name>LabelCabinAir</object-name> <object-name>LabelFlaps</object-name> <emission> <red>1.0</red> <green>0.8</green> <blue>0.0</blue> </emission> </animation> <animation> <type>select</type> <object-name>LabelMagCompass</object-name> <object-name>LabelTrim</object-name> <object-name>LabelGloveBox</object-name> <object-name>LabelAirVentLeft</object-name> <object-name>LabelAirVentRight</object-name> <object-name>LabelOAT</object-name> <object-name>LabelCabinHeat</object-name> <object-name>LabelCabinAir</object-name> <object-name>LabelFlaps</object-name> <condition> <property>sim/panel-hotspots</property> </condition> </animation> <!-- Visors --> <animation> <type>knob</type> <object-name>visorleft</object-name> <object-name>visorleft-fg1000</object-name> <property>controls/visors/left/visor-position-deg</property> <factor>1</factor> <drag-direction>vertical</drag-direction> <offset-deg>0</offset-deg> <center> <x-m> 0.10223</x-m> <y-m>-0.37058</y-m> <z-m> 0.4589</z-m> </center> <axis> <x>0</x> <y>1</y> <z>0</z> </axis> <action> <binding> <command>property-adjust</command> <property>controls/visors/left/visor-position-deg</property> <factor>5</factor> <min>10</min> <max>90</max> <wrap>false</wrap> </binding> </action> </animation> <animation> <type>knob</type> <object-name>visorright</object-name> <object-name>visorright-fg1000</object-name> <property>controls/visors/right/visor-position-deg</property> <factor>1</factor> <drag-direction>vertical</drag-direction> <offset-deg>0</offset-deg> <center> <x-m>0.10134</x-m> <y-m>0.37116</y-m> <z-m>0.45852</z-m> </center> <axis> <x>0</x> <y>1</y> <z>0</z> </axis> <action> <binding> <command>property-adjust</command> <property>controls/visors/right/visor-position-deg</property> <factor>5</factor> <min>10</min> <max>90</max> <wrap>false</wrap> </binding> </action> </animation> <animation> <type>knob</type> <object-name>visorrodleft</object-name> <object-name>visorleft</object-name> <object-name>visorrodleft-fg1000</object-name> <object-name>visorleft-fg1000</object-name> <property>controls/visors/left/rod-position-deg</property> <factor>1</factor> <drag-direction>horizontal</drag-direction> <offset-deg>0</offset-deg> <center> <x-m> 0.10647</x-m> <y-m>-0.40846</y-m> <z-m> 0.47832</z-m> </center> <axis> <x>.3</x> <y>.03</y> <z>1</z> </axis> <action> <binding> <command>property-adjust</command> <property>controls/visors/left/rod-position-deg</property> <factor>5</factor> <min>-30</min> <max>12</max> <wrap>false</wrap> </binding> </action> </animation> <animation> <type>knob</type> <object-name>visorrodright</object-name> <object-name>visorright</object-name> <object-name>visorrodright-fg1000</object-name> <object-name>visorright-fg1000</object-name> <property>controls/visors/right/rod-position-deg</property> <factor>1</factor> <drag-direction>horizontal</drag-direction> <offset-deg>0</offset-deg> <center> <x-m>0.1063 </x-m> <y-m>0.40887</y-m> <z-m>0.48035</z-m> </center> <axis> <x>-.3</x> <y>-.03</y> <z>-1</z> </axis> <action> <binding> <command>property-adjust</command> <property>controls/visors/right/rod-position-deg</property> <factor>5</factor> <min>-30</min> <max>12</max> <wrap>false</wrap> </binding> </action> </animation> <!-- MOD: animation for the checklists --> <animation> <type>pick</type> <object-name>LeftBag</object-name> <object-name>LeftBag-fg1000</object-name> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <command>dialog-show</command> <dialog-name>checklist</dialog-name> </binding> <binding> <command>nasal</command> <script>c172p.click("checklist1", 1.2)</script> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <tooltip-id>checklist</tooltip-id> <label>Show checklists</label> </binding> </hovered> </animation> <!-- MODEND --> <!-- Cabin heat and Air --> <animation> <type>slider</type> <object-name>CabinHeat</object-name> <object-name>CabinHeat-fg1000</object-name> <visible>true</visible> <drag-direction>vertical</drag-direction> <action> <binding> <command>property-adjust</command> <property>/environment/aircraft-effects/cabin-heat-set</property> <factor>-0.05</factor> <min>0</min> <max>1</max> <wrap>0</wrap> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <label>Cabin Heat: %3d%%</label> <measure-text>Cabin Heat: 100%</measure-text> <tooltip-id>cabinheat</tooltip-id> <mapping>percent</mapping> <property>/environment/aircraft-effects/cabin-heat-set</property> </binding> </hovered> </animation> <animation> <type>translate</type> <object-name>CabinHeat</object-name> <object-name>CabinHeat-fg1000</object-name> <property>/environment/aircraft-effects/cabin-heat-set</property> <factor>0.03</factor> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>slider</type> <object-name>CabinAir</object-name> <object-name>CabinAir-fg1000</object-name> <visible>true</visible> <drag-direction>vertical</drag-direction> <action> <binding> <command>property-adjust</command> <property>/environment/aircraft-effects/cabin-air-set</property> <factor>-0.05</factor> <min>0</min> <max>1</max> <wrap>0</wrap> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <label>Cabin Air: %3d%%</label> <measure-text>Cabin Air: 100%</measure-text> <tooltip-id>cabinair</tooltip-id> <mapping>percent</mapping> <property>/environment/aircraft-effects/cabin-air-set</property> </binding> </hovered> </animation> <animation> <type>translate</type> <object-name>CabinAir</object-name> <object-name>CabinAir-fg1000</object-name> <property>/environment/aircraft-effects/cabin-air-set</property> <factor>0.03</factor> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>slider</type> <object-name>AirVent_left</object-name> <object-name>AirVent_left-fg1000</object-name> <visible>true</visible> <drag-direction>horizontal</drag-direction> <drag-scale-px>-10.0</drag-scale-px> <action> <binding> <command>property-adjust</command> <property>/controls/climate-control/overhead-vent-front-left</property> <factor>-0.05</factor> <min>0</min> <max>1</max> <wrap>false</wrap> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <label>Air Vent: %3d%%</label> <measure-text>Air Vent: 100%</measure-text> <tooltip-id>air-vent-front-left</tooltip-id> <mapping>percent</mapping> <property alias="/params/air-vents/front-left"/> </binding> </hovered> </animation> <animation> <type>translate</type> <object-name>AirVent_left</object-name> <object-name>AirVent_left-fg1000</object-name> <property alias="/params/air-vents/front-left"/> <factor>0.02537</factor> <offset-m>-0.02537</offset-m> <axis> <y>1.0</y> </axis> </animation> <animation> <type>slider</type> <object-name>AirVent_right</object-name> <object-name>AirVent_right-fg1000</object-name> <object-name>OAT-object</object-name> <object-name>glass_oat</object-name> <visible>true</visible> <drag-direction>horizontal</drag-direction> <drag-scale-px>10.0</drag-scale-px> <action> <binding> <command>property-adjust</command> <property>/controls/climate-control/overhead-vent-front-right</property> <factor>-0.05</factor> <min>0</min> <max>1</max> <wrap>false</wrap> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <label>Air Vent: %3d%%</label> <measure-text>Air Vent: 100%</measure-text> <tooltip-id>air-vent-front-right</tooltip-id> <mapping>percent</mapping> <property alias="/params/air-vents/front-right"/> </binding> </hovered> </animation> <animation> <type>translate</type> <object-name>AirVent_right</object-name> <object-name>AirVent_right-fg1000</object-name> <object-name>OAT-object</object-name> <object-name>glass_oat</object-name> <property alias="/params/air-vents/front-right"/> <factor>-0.050</factor> <offset-m>0.050</offset-m> <axis> <y>1.0</y> </axis> </animation> <!-- Animate the pilot seat (optional) --> <!-- <animation> <type>translate</type> <object-name>pilotseat_left</object-name> <property>sim/current-view/user/y-offset-m</property> <factor>1</factor> <offset-m>-0.208</offset-m> <axis> <z>1.0</z> </axis> </animation> <animation> <type>translate</type> <object-name>pilotseat_left</object-name> <property>sim/current-view/user/z-offset-m</property> <factor>1</factor> <offset-m>-0.36</offset-m> <axis> <x>1.0</x> </axis> </animation> <animation> <type>rotate</type> <object-name>pilotseat_left</object-name> <property>sim/current-view/user/pitch-offset-deg</property> <factor>1</factor> <offset-deg>0.12</offset-deg> <axis> <x1-m> 0.17429</x1-m> <y1-m>-0.37445</y1-m> <z1-m>-0.61057</z1-m> <x2-m> 0.17429</x2-m> <y2-m>-0.10364</y2-m> <z2-m>-0.61055</z2-m> </axis> </animation> --> <!-- Pick animation for the doors --> <animation> <type>pick</type> <object-name>rightdoorhandle</object-name> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <command>nasal</command> <script>c172p.rightDoor.toggle();</script> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <tooltip-id>door-handle-r</tooltip-id> <label>Open/Close Right Door</label> </binding> </hovered> </animation> <animation> <type>pick</type> <object-name>doorhandleint_right</object-name> <object-name>doorhandleint_right-fg1000</object-name> <condition> <equals> <property>/sim/model/door-positions/rightDoor/opened</property> <value>0.0</value> </equals> </condition> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <command>nasal</command> <script>c172p.rightDoor.toggle();</script> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <tooltip-id>door-handle-int-r</tooltip-id> <label>Open Right Door</label> </binding> </hovered> </animation> <animation> <type>pick</type> <object-name>doorintstrapright</object-name> <object-name>doorintstrapright-fg1000</object-name> <condition> <equals> <property>/sim/model/door-positions/rightDoor/opened</property> <value>1.0</value> </equals> </condition> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <command>nasal</command> <script>c172p.rightDoor.toggle();</script> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <tooltip-id>door-strap-r</tooltip-id> <label>Close Right Door</label> </binding> </hovered> </animation> <animation> <type>pick</type> <object-name>leftdoorhandle</object-name> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <command>nasal</command> <script>c172p.leftDoor.toggle();</script> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <tooltip-id>door-handle-l</tooltip-id> <label>Open/Close Left Door</label> </binding> </hovered> </animation> <animation> <type>pick</type> <object-name>doorhandleint_left</object-name> <object-name>doorhandleint_left-fg1000</object-name> <condition> <equals> <property>/sim/model/door-positions/leftDoor/opened</property> <value>0.0</value> </equals> </condition> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <command>nasal</command> <script>c172p.leftDoor.toggle();</script> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <tooltip-id>door-handle-int-l</tooltip-id> <label>Open Left Door</label> </binding> </hovered> </animation> <animation> <type>pick</type> <object-name>doorintstrapleft</object-name> <object-name>doorintstrapleft-fg1000</object-name> <condition> <equals> <property>/sim/model/door-positions/leftDoor/opened</property> <value>1.0</value> </equals> </condition> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <command>nasal</command> <script>c172p.leftDoor.toggle();</script> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <tooltip-id>door-strap-l</tooltip-id> <label>Close Left Door</label> </binding> </hovered> </animation> <!-- Pick animation for the windows --> <animation> <type>pick</type> <object-name>windlocket_left</object-name> <object-name>windlocket_left-fg1000</object-name> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <command>nasal</command> <script>c172p.leftWindow.toggle();</script> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <tooltip-id>window-handle-l</tooltip-id> <label>Open/Close Left Window</label> </binding> </hovered> </animation> <animation> <type>pick</type> <object-name>windlocket_right</object-name> <object-name>windlocket_right-fg1000</object-name> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <command>nasal</command> <script>c172p.rightWindow.toggle();</script> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <tooltip-id>window-handle-r</tooltip-id> <label>Open/Close Right Window</label> </binding> </hovered> </animation> <animation> <type>pick</type> <object-name>baggagedoorhandle</object-name> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <and> <equals> <property>/sim/model/door-positions/baggageDoor/position-norm</property> <value>0</value> </equals> <less-than> <property>velocities/groundspeed-kt</property> <value>1.0</value> </less-than> </and> </condition> <command>nasal</command> <script>c172p.baggageDoor.toggle();</script> </binding> <binding> <condition> <and> <equals> <property>/sim/model/door-positions/baggageDoor/position-norm</property> <value>0</value> </equals> <less-than> <property>velocities/groundspeed-kt</property> <value>1.0</value> </less-than> </and> </condition> <command>nasal</command> <script> settimer(func(){ fgcommand("dialog-show", {"dialog-name": "c172p-baggage-weight-dialog"}); }, 2.0); </script> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <tooltip-id>oppen-baggage-door</tooltip-id> <label>Open Baggage Door</label> </binding> </hovered> </animation> <animation> <type>select</type> <object-name>BaggageDoorHotSpot</object-name> <condition> <and> <equals> <property>/sim/model/door-positions/baggageDoor/position-norm</property> <value>1</value> </equals> <less-than> <property>velocities/groundspeed-kt</property> <value>1.0</value> </less-than> </and> </condition> </animation> <animation> <type>pick</type> <object-name>BaggageDoorHotSpot</object-name> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <and> <equals> <property>/sim/model/door-positions/baggageDoor/position-norm</property> <value>1</value> </equals> <less-than> <property>velocities/groundspeed-kt</property> <value>1.0</value> </less-than> </and> </condition> <command>nasal</command> <script>c172p.baggageDoor.toggle();</script> </binding> </action> <hovered> <binding> <condition> <and> <equals> <property>/sim/model/door-positions/baggageDoor/position-norm</property> <value>1</value> </equals> <less-than> <property>velocities/groundspeed-kt</property> <value>1.0</value> </less-than> </and> </condition> <command>set-tooltip</command> <tooltip-id>close-baggage-door</tooltip-id> <label>Close Baggage Door</label> </binding> </hovered> </animation> <animation> <type>pick</type> <object-name>FuelCapPort</object-name> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <and> <not> <property>/engines/active-engine/running</property> </not> <or> <property>/fdm/jsbsim/gear/unit[1]/WOW</property> <property>/fdm/jsbsim/gear/unit[19]/WOW</property> <property>/fdm/jsbsim/gear/unit[23]/WOW</property> <property>/fdm/jsbsim/hydro/active-norm</property> </or> <not> <property>/sim/current-view/internal</property> </not> </and> </condition> <command>property-toggle</command> <property>sim/model/open-pfuel-cap</property> </binding> <binding> <command>nasal</command> <script> var show = getprop("sim/model/open-pfuel-cap"); if (show) fgcommand("dialog-show", props.Node.new({"dialog-name": "c172p-left-fuel-dialog"})); else fgcommand("dialog-close", props.Node.new({"dialog-name": "c172p-left-fuel-dialog"})); </script> </binding> <binding> <condition> <property>/engines/active-engine/running</property> </condition> <command>nasal</command> <script> gui.popupTip("You can't refuel with the engine running!", 2); </script> </binding> <binding> <condition> <not> <or> <property>/fdm/jsbsim/gear/unit[1]/WOW</property> <property>/fdm/jsbsim/gear/unit[19]/WOW</property> <property>/fdm/jsbsim/gear/unit[23]/WOW</property> <property>/fdm/jsbsim/hydro/active-norm</property> </or> </not> </condition> <command>nasal</command> <script> gui.popupTip("You can't refuel while in the air!", 2); </script> </binding> </action> <hovered> <binding> <condition> <and> <not> <property>/engines/active-engine/running</property> </not> <or> <property>/fdm/jsbsim/gear/unit[1]/WOW</property> <property>/fdm/jsbsim/gear/unit[19]/WOW</property> <property>/fdm/jsbsim/gear/unit[23]/WOW</property> <property>/fdm/jsbsim/hydro/active-norm</property> </or> <not> <property>/sim/current-view/internal</property> </not> </and> </condition> <command>set-tooltip</command> <tooltip-id>fuel-cap-port</tooltip-id> <label>Fuel Cap</label> </binding> </hovered> </animation> <animation> <type>pick</type> <object-name>FuelCapStarboard</object-name> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <and> <not> <property>/engines/active-engine/running</property> </not> <or> <property>/fdm/jsbsim/gear/unit[1]/WOW</property> <property>/fdm/jsbsim/gear/unit[19]/WOW</property> <property>/fdm/jsbsim/gear/unit[23]/WOW</property> <property>/fdm/jsbsim/hydro/active-norm</property> </or> <not> <property>/sim/current-view/internal</property> </not> </and> </condition> <command>property-toggle</command> <property>sim/model/open-sfuel-cap</property> </binding> <binding> <command>nasal</command> <script> var show = getprop("sim/model/open-sfuel-cap"); if (show) fgcommand("dialog-show", props.Node.new({"dialog-name": "c172p-right-fuel-dialog"})); else fgcommand("dialog-close", props.Node.new({"dialog-name": "c172p-right-fuel-dialog"})); </script> </binding> <binding> <condition> <property>/engines/active-engine/running</property> </condition> <command>nasal</command> <script> gui.popupTip("You can't refuel with the engine running!"); </script> </binding> <binding> <condition> <not> <or> <property>/fdm/jsbsim/gear/unit[1]/WOW</property> <property>/fdm/jsbsim/gear/unit[19]/WOW</property> <property>/fdm/jsbsim/gear/unit[23]/WOW</property> <property>/fdm/jsbsim/hydro/active-norm</property> </or> </not> </condition> <command>nasal</command> <script> gui.popupTip("You can't refuel while in the air!"); </script> </binding> </action> <hovered> <binding> <condition> <and> <not> <property>/engines/active-engine/running</property> </not> <or> <property>/fdm/jsbsim/gear/unit[1]/WOW</property> <property>/fdm/jsbsim/gear/unit[19]/WOW</property> <property>/fdm/jsbsim/gear/unit[23]/WOW</property> <property>/fdm/jsbsim/hydro/active-norm</property> </or> <not> <property>/sim/current-view/internal</property> </not> </and> </condition> <command>set-tooltip</command> <tooltip-id>fuel-cap-starboard</tooltip-id> <label>Fuel Cap</label> </binding> </hovered> </animation> <animation> <type>translate</type> <object-name>FuelCapPort</object-name> <property>sim/model/open-pfuel-cap</property> <factor>0.1</factor> <axis> <x> 0.15</x> <y>-0.05</y> <z> 0.5</z> </axis> </animation> <animation> <type>translate</type> <object-name>FuelCapStarboard</object-name> <property>sim/model/open-sfuel-cap</property> <factor>0.1</factor> <axis> <x>0.15</x> <y>0.05</y> <z>0.5</z> </axis> </animation> <!-- Oil door pick --> <animation> <type>pick</type> <object-name>oildoor</object-name> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <and> <not> <property>/engines/active-engine/running</property> </not> <or> <property>/fdm/jsbsim/gear/unit[1]/WOW</property> <property>/fdm/jsbsim/gear/unit[19]/WOW</property> <property>/fdm/jsbsim/gear/unit[23]/WOW</property> <property>/fdm/jsbsim/hydro/active-norm</property> </or> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>nasal</command> <script> var engine = getprop("controls/engines/active-engine"); if (!engine) fgcommand("dialog-close", props.Node.new({"dialog-name": "c172p-oil-dialog-160"})); else fgcommand("dialog-close", props.Node.new({"dialog-name": "c172p-oil-dialog-180"})); setprop("sim/model/show-dip-stick", 0); c172p.oilDoor.toggle(); </script> </binding> <binding> <condition> <and> <property>/engines/active-engine/running</property> <property>/engines/active-engine/oil_consumption_allowed</property> </and> </condition> <command>nasal</command> <script> gui.popupTip("You can't check the oil level with the engine running!", 2); </script> </binding> <binding> <condition> <and> <not> <or> <property>/fdm/jsbsim/gear/unit[1]/WOW</property> <property>/fdm/jsbsim/gear/unit[19]/WOW</property> <property>/fdm/jsbsim/gear/unit[23]/WOW</property> <property>/fdm/jsbsim/hydro/active-norm</property> </or> </not> <property>/engines/active-engine/oil_consumption_allowed</property> </and> </condition> <command>nasal</command> <script> gui.popupTip("You can't check the oil level while in the air!", 2); </script> </binding> </action> <hovered> <binding> <condition> <and> <not> <property>/engines/active-engine/running</property> </not> <or> <property>/fdm/jsbsim/gear/unit[1]/WOW</property> <property>/fdm/jsbsim/gear/unit[19]/WOW</property> <property>/fdm/jsbsim/gear/unit[23]/WOW</property> <property>/fdm/jsbsim/hydro/active-norm</property> </or> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>set-tooltip</command> <tooltip-id>oil-door</tooltip-id> <label>Oil Door</label> </binding> </hovered> </animation> <!-- Oil door animation --> <animation> <type>rotate</type> <object-name>oildoor</object-name> <property alias="../../params/doors/oil/property"/> <interpolation> <entry> <ind>0.0</ind> <dep>0.0</dep> </entry> <entry> <ind>0.5</ind> <dep>-45.0</dep> </entry> <entry> <ind>1</ind> <dep>-90.0</dep> </entry> </interpolation> <axis> <x1-m>-0.80485</x1-m> <y1-m> 0.23079</y1-m> <z1-m> 0.16388</z1-m> <x2-m>-0.88058</x2-m> <y2-m> 0.2303</y2-m> <z2-m> 0.16328</z2-m> </axis> </animation> <!-- Vent animation --> <animation> <type>rotate</type> <object-name>airvent</object-name> <object-name>airventhole</object-name> <property>/environment/aircraft-effects/cabin-air-set</property> <interpolation> <entry> <ind>0.0</ind> <dep>0.0</dep> </entry> <entry> <ind>0.5</ind> <dep>7.5</dep> </entry> <entry> <ind>1</ind> <dep>15.0</dep> </entry> </interpolation> <axis> <x1-m>-0.49202</x1-m> <y1-m> 0.52131</y1-m> <z1-m>-0.23855</z1-m> <x2-m>-0.49239</x2-m> <y2-m> 0.52263</y2-m> <z2-m>-0.28139</z2-m> </axis> </animation> <!-- Pick animation for the gloveboxlock and door --> <animation> <type>pick</type> <object-name>gloveboxdoor</object-name> <object-name>gloveboxlock</object-name> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <command>nasal</command> <script>c172p.gloveboxDoor.toggle();</script> </binding> <binding> <command>nasal</command> <script>c172p.click("glove_compartment_opening", 1.2)</script> </binding> <binding> <command>nasal</command> <script>c172p.click("glove_compartment_closing", 1.2)</script> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <tooltip-id>door-handle-glovebox</tooltip-id> <label>Glovebox Open/Close</label> </binding> </hovered> </animation> <!-- Glovebox door animation --> <animation> <type>rotate</type> <object-name>gloveboxdoor</object-name> <object-name>gloveboxlock</object-name> <property alias="../../params/doors/glovebox/property"/> <interpolation> <entry> <ind>0.20</ind> <dep>0.0</dep> </entry> <entry> <ind>0.55</ind> <dep>-40.0</dep> </entry> <entry> <ind>1</ind> <dep>-80</dep> </entry> </interpolation> <center> <x-m>-0.36927</x-m> <y-m> 0.38169</y-m> <z-m>-0.25797</z-m> </center> <axis> <x> 0.0</x> <y>-1.0</y> <z> 0.0</z> </axis> </animation> <!-- Glovebox lock animation --> <animation> <type>rotate</type> <object-name>gloveboxlock</object-name> <property alias="../../params/doors/glovebox/property"/> <interpolation> <entry> <ind>0.0</ind> <dep>0.0</dep> </entry> <entry> <ind>.10</ind> <dep>-22.5.0</dep> </entry> <entry> <ind>.20</ind> <dep>-45.0</dep> </entry> </interpolation> <center> <x-m>-0.36675</x-m> <y-m> 0.38077</y-m> <z-m>-0.20765</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <!-- Door animation --> <animation> <type>rotate</type> <object-name>rightdoor</object-name> <object-name>rightdoorhandle</object-name> <object-name>rightwindow</object-name> <object-name>doorint_right</object-name> <object-name>doorhandleint_right</object-name> <object-name>doorintstrapright</object-name> <object-name>windlocket_right</object-name> <object-name>windlocketbak_right</object-name> <object-name>windowframerightint</object-name> <object-name>windowframerightext</object-name> <object-name>rightwindow_interior</object-name> <object-name>doorint_right-fg1000</object-name> <object-name>doorhandleint_right-fg1000</object-name> <object-name>doorintstrapright-fg1000</object-name> <object-name>windlocket_right-fg1000</object-name> <object-name>windlocketbak_right-fg1000</object-name> <object-name>windowframerightint-fg1000</object-name> <property alias="../../params/doors/right/property"/> <interpolation> <entry> <ind>0.0</ind> <dep>0.0</dep> </entry> <entry> <ind>0.5</ind> <dep>0</dep> </entry> <entry> <ind>1</ind> <dep>70.0</dep> </entry> </interpolation> <axis> <x1-m>-0.117</x1-m> <y1-m> 0.530</y1-m> <z1-m>-0.376</z1-m> <x2-m>-0.054</x2-m> <y2-m> 0.535</y2-m> <z2-m>-0.117</z2-m> </axis> </animation> <!-- MOD: Changed angles from 70 to 50 - two entries on this block--> <animation> <type>rotate</type> <object-name>doorhandleint_right</object-name> <object-name>doorhandleint_right-fg1000</object-name> <property alias="../../params/doors/right/property"/> <condition> <equals> <property>/sim/model/door-positions/rightDoor/opened</property> <value>0.0</value> </equals> </condition> <interpolation> <entry> <ind>0.0</ind> <dep>0.0</dep> </entry> <entry> <ind>0.18</ind> <dep>70.0</dep> </entry> <entry> <ind>0.26</ind> <dep>70.0</dep> </entry> <entry> <ind>0.35</ind> <dep>110.0</dep> </entry> <entry> <ind>0.43</ind> <dep>110.0</dep> </entry> <entry> <ind>0.5</ind> <dep>0.0</dep> </entry> <entry> <ind>1</ind> <dep>0.0</dep> </entry> </interpolation> <center> <x-m> 0.07864</x-m> <y-m> 0.46709</y-m> <z-m>-0.24414</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>rightdoorhandle</object-name> <property alias="../../params/doors/right/property"/> <condition> <equals> <property>/sim/model/door-positions/rightDoor/opened</property> <value>0.0</value> </equals> </condition> <interpolation> <entry> <ind>0.0</ind> <dep>0.0</dep> </entry> <entry> <ind>0.275</ind> <dep>-30.0</dep> </entry> <entry> <ind>0.55</ind> <dep>0.0</dep> </entry> <entry> <ind>1</ind> <dep>0.0</dep> </entry> </interpolation> <center> <x-m> 0.77042</x-m> <y-m> 0.51667</y-m> <z-m>-0.17336</z-m> </center> <axis> <x>0.0</x> <y>0.0</y> <z>1.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>leftdoor</object-name> <object-name>leftdoorhandle</object-name> <object-name>leftwindow</object-name> <object-name>doorint_left</object-name> <object-name>doorhandleint_left</object-name> <object-name>doorintstrapleft</object-name> <object-name>windlocket_left</object-name> <object-name>windlocketbak_left</object-name> <object-name>windowframeleftint</object-name> <object-name>windowframeleftext</object-name> <object-name>leftwindow_interior</object-name> <object-name>doorint_left-fg1000</object-name> <object-name>doorhandleint_left-fg1000</object-name> <object-name>doorintstrapleft-fg1000</object-name> <object-name>windlocket_left-fg1000</object-name> <object-name>windlocketbak_left-fg1000</object-name> <object-name>windowframeleftint-fg1000</object-name> <property alias="../../params/doors/left/property"/> <interpolation> <entry> <ind>0.0</ind> <dep>0.0</dep> </entry> <entry> <ind>0.5</ind> <dep>0</dep> </entry> <entry> <ind>1</ind> <dep>-70.0</dep> </entry> </interpolation> <axis> <x1-m>-0.117</x1-m> <y1-m>-0.530</y1-m> <z1-m>-0.376</z1-m> <x2-m>-0.054</x2-m> <y2-m>-0.535</y2-m> <z2-m>-0.117</z2-m> </axis> </animation> <!-- MOD: Changed angles from 70 to 50 - two entries on this block--> <animation> <type>rotate</type> <object-name>doorhandleint_left</object-name> <object-name>doorhandleint_left-fg1000</object-name> <property alias="../../params/doors/left/property"/> <condition> <equals> <property>/sim/model/door-positions/leftDoor/opened</property> <value>0.0</value> </equals> </condition> <interpolation> <entry> <ind>0.0</ind> <dep>0.0</dep> </entry> <entry> <ind>0.18</ind> <dep>70.0</dep> </entry> <entry> <ind>0.26</ind> <dep>70.0</dep> </entry> <entry> <ind>0.35</ind> <dep>110.0</dep> </entry> <entry> <ind>0.43</ind> <dep>110.0</dep> </entry> <entry> <ind>0.5</ind> <dep>0.0</dep> </entry> <entry> <ind>1</ind> <dep>0.0</dep> </entry> </interpolation> <center> <x-m> 0.07864</x-m> <y-m>-0.46709</y-m> <z-m>-0.24414</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>leftdoorhandle</object-name> <property alias="../../params/doors/left/property"/> <condition> <equals> <property>/sim/model/door-positions/leftDoor/opened</property> <value>0.0</value> </equals> </condition> <interpolation> <entry> <ind>0.0</ind> <dep>0.0</dep> </entry> <entry> <ind>0.275</ind> <dep>30.0</dep> </entry> <entry> <ind>0.55</ind> <dep>0.0</dep> </entry> <entry> <ind>1</ind> <dep>0.0</dep> </entry> </interpolation> <center> <x-m> 0.76986</x-m> <y-m>-0.51523</y-m> <z-m>-0.17366</z-m> </center> <axis> <x>0.0</x> <y>0.0</y> <z>1.0</z> </axis> </animation> <!-- Left Window --> <animation> <type>rotate</type> <object-name>leftwindow</object-name> <object-name>leftwindow_interior</object-name> <object-name>windlocket_left</object-name> <object-name>windlocketbak_left</object-name> <object-name>windowframeleftint</object-name> <object-name>windowframeleftext</object-name> <object-name>windlocket_left-fg1000</object-name> <object-name>windlocketbak_left-fg1000</object-name> <object-name>windowframeleftint-fg1000</object-name> <property alias="/params/windows/left"/> <interpolation> <entry> <ind>0.0</ind> <dep>0.0</dep> </entry> <entry> <ind>0.5</ind> <dep>0.0</dep> </entry> <entry> <ind>1</ind> <dep>-20.0</dep> </entry> </interpolation> <center> <x-m>0.4485</x-m> <y-m>-0.5212</y-m> <z-m>0.2791</z-m> </center> <axis> <x>1</x> <y>0</y> <z>0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>windlocket_left</object-name> <object-name>windlocket_left-fg1000</object-name> <property alias="/params/windows/left"/> <interpolation> <entry> <ind>0.0</ind> <dep>0.0</dep> </entry> <entry> <ind>0.5</ind> <dep>90.0</dep> </entry> <entry> <ind>1</ind> <dep>90.0</dep> </entry> </interpolation> <center> <x-m> 0.3358</x-m> <y-m>-0.51659</y-m> <z-m>-0.04665</z-m> </center> <axis> <x>0</x> <y>1</y> <z>0</z> </axis> </animation> <!-- Right Window --> <animation> <type>rotate</type> <object-name>rightwindow</object-name> <object-name>rightwindow_interior</object-name> <object-name>windlocket_right</object-name> <object-name>windlocketbak_right</object-name> <object-name>windowframerightint</object-name> <object-name>windowframerightext</object-name> <object-name>windlocket_right-fg1000</object-name> <object-name>windlocketbak_right-fg1000</object-name> <object-name>windowframerightint-fg1000</object-name> <property alias="/params/windows/right"/> <interpolation> <entry> <ind>0.0</ind> <dep>0.0</dep> </entry> <entry> <ind>0.5</ind> <dep>0.0</dep> </entry> <entry> <ind>1</ind> <dep>20.0</dep> </entry> </interpolation> <center> <x-m>0.4564</x-m> <y-m>0.5226</y-m> <z-m>0.2798</z-m> </center> <axis> <x>1</x> <y>0</y> <z>0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>windlocket_right</object-name> <object-name>windlocket_right-fg1000</object-name> <property alias="/params/windows/right"/> <interpolation> <entry> <ind>0.0</ind> <dep>0.0</dep> </entry> <entry> <ind>0.5</ind> <dep>90.0</dep> </entry> <entry> <ind>1</ind> <dep>90.0</dep> </entry> </interpolation> <center> <x-m> 0.3358</x-m> <y-m> 0.51712</y-m> <z-m>-0.04189</z-m> </center> <axis> <x>0</x> <y>1</y> <z>0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>baggagedoorexterior</object-name> <object-name>baggagedoorinterior</object-name> <object-name>baggagedoorhandle</object-name> <object-name>baggagedoorinterior-fg1000</object-name> <property alias="../../params/doors/baggage/property"/> <factor>-90</factor> <axis> <x1-m>1.373</x1-m> <y1-m>-0.445</y1-m> <z1-m>-0.656</z1-m> <x2-m>1.424</x2-m> <y2-m>-0.445</y2-m> <z2-m>-0.204</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>baggagedoorhandle</object-name> <property alias="../../params/doors/baggage/property"/> <condition> <equals> <property>/sim/model/door-positions/baggageDoor/opened</property> <value>0.0</value> </equals> </condition> <interpolation> <entry> <ind>0.0</ind> <dep>0.0</dep> </entry> <entry> <ind>0.15</ind> <dep>30.0</dep> </entry> <entry> <ind>0.3</ind> <dep>0.0</dep> </entry> <entry> <ind>1</ind> <dep>0.0</dep> </entry> </interpolation> <center> <x-m> 1.84848</x-m> <y-m>-0.44489</y-m> <z-m>-0.43722</z-m> </center> <axis> <x>0.0</x> <y>0.0</y> <z>1.0</z> </axis> </animation> <!-- Parking Brake --> <animation> <type>translate</type> <object-name>ParkingBrake</object-name> <object-name>ParkingBrake-fg1000</object-name> <property alias="/params/controls/parking-lever"/> <factor>0.04</factor> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>pick</type> <object-name>ParkingBrake</object-name> <object-name>ParkingBrake-fg1000</object-name> <visible>true</visible> <action> <name>Select</name> <button>0</button> <binding> <command>property-toggle</command> <property>/controls/gear/brake-parking</property> </binding> <binding> <command>nasal</command> <script>c172p.click("parking", 1.6)</script> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <label>Parking brake: %s</label> <property>/controls/gear/brake-parking</property> <tooltip-id>parking-brake</tooltip-id> <mapping>on-off</mapping> </binding> </hovered> </animation> <animation> <type>translate</type> <object-name>Throttle</object-name> <object-name>Throttle-fg1000</object-name> <property alias="/params/controls/throttle"/> <factor>-0.08</factor> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>slider</type> <object-name>Throttle</object-name> <object-name>ThrottleMount</object-name> <object-name>Throttle-fg1000</object-name> <object-name>ThrottleMount-fg1000</object-name> <visible>true</visible> <drag-direction>vertical</drag-direction> <!-- no translation, we handle that seperately --> <action> <binding> <command>property-adjust</command> <property>/controls/engines/current-engine/throttle</property> <factor>0.02</factor> <min>0</min> <max>1</max> <wrap>0</wrap> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <label>Throttle: %3d%%</label> <measure-text>Throttle: 100%</measure-text> <tooltip-id>throttle</tooltip-id> <mapping>percent</mapping> <property alias="/params/controls/throttle"/> </binding> </hovered> </animation> <animation> <type>translate</type> <object-name>AltStaticAir</object-name> <object-name>AltStaticAir-fg1000</object-name> <property alias="/params/controls/altstaticair"/> <factor>0.0083</factor> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>slider</type> <object-name>AltStaticAir</object-name> <object-name>AltStaticAir-fg1000</object-name> <visible>true</visible> <drag-direction>vertical</drag-direction> <!-- no translation, we handle that seperately --> <action> <binding> <command>property-adjust</command> <property>/controls/engines/current-engine/altstaticair</property> <factor>1</factor> <min>0</min> <max>1</max> <wrap>0</wrap> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <label>Alternate Static Pressure: %3d%%</label> <measure-text>Alternate Static Pressure: 100%</measure-text> <tooltip-id>staticairpressure</tooltip-id> <mapping>percent</mapping> <property alias="/params/controls/altstaticair"/> </binding> </hovered> </animation> <animation> <type>translate</type> <object-name>Mixture</object-name> <object-name>Mixture-fg1000</object-name> <property alias="/params/controls/mixture"/> <factor>-0.08</factor> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>slider</type> <object-name>Mixture</object-name> <object-name>MixtureMount</object-name> <object-name>Mixture-fg1000</object-name> <object-name>MixtureMount-fg1000</object-name> <visible>true</visible> <!-- no translation, we handle that seperately --> <drag-direction>vertical</drag-direction> <action> <binding> <command>property-adjust</command> <property>controls/engines/current-engine/mixture</property> <factor>0.02</factor> <min>0</min> <max>1</max> <wrap>0</wrap> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <label>Mixture: %3d%%</label> <measure-text>Mixture: 100%</measure-text> <tooltip-id>mixture</tooltip-id> <mapping>percent</mapping> <property alias="/params/controls/mixture"/> </binding> </hovered> </animation> <!-- Hide interior glass when in exterior view unless raining--> <animation> <type>select</type> <object-name>glas_interior</object-name> <object-name>leftwindow_interior</object-name> <object-name>rightwindow_interior</object-name> <object-name>glas_interior_sides</object-name> <condition> <or> <property>/sim/current-view/internal</property> <property>/environment/rain-norm</property> </or> </condition> </animation> <!-- Fuel Selector --> <animation> <type>select</type> <object-name>FuelSelectorOff</object-name> <object-name>FuelSelectorOff-fg1000</object-name> <condition> <and> <not> <property>consumables/fuel/tank[0]/selected</property> </not> <not> <property>consumables/fuel/tank[1]/selected</property> </not> <not> <property>consumables/fuel/tank[2]/selected</property> </not> <not> <property>consumables/fuel/tank[3]/selected</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>FuelSelectorLeft</object-name> <object-name>FuelSelectorLeft-fg1000</object-name> <condition> <or> <and> <property>consumables/fuel/tank[0]/selected</property> <not> <property>consumables/fuel/tank[1]/selected</property> </not> </and> <and> <property>consumables/fuel/tank[2]/selected</property> <not> <property>consumables/fuel/tank[3]/selected</property> </not> </and> </or> </condition> </animation> <animation> <type>select</type> <object-name>FuelSelectorRight</object-name> <object-name>FuelSelectorRight-fg1000</object-name> <condition> <or> <and> <not> <property>consumables/fuel/tank[0]/selected</property> </not> <property>consumables/fuel/tank[1]/selected</property> </and> <and> <not> <property>consumables/fuel/tank[2]/selected</property> </not> <property>consumables/fuel/tank[3]/selected</property> </and> </or> </condition> </animation> <animation> <type>select</type> <object-name>FuelSelectorBoth</object-name> <object-name>FuelSelectorBoth-fg1000</object-name> <condition> <or> <and> <property>consumables/fuel/tank[0]/selected</property> <property>consumables/fuel/tank[1]/selected</property> </and> <and> <property>consumables/fuel/tank[2]/selected</property> <property>consumables/fuel/tank[3]/selected</property> </and> </or> </condition> </animation> <animation> <type>pick</type> <object-name>FuelHotspotOff</object-name> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <command>property-assign</command> <property>consumables/fuel/tank[0]/selected</property> <value>false</value> </binding> <binding> <command>property-assign</command> <property>consumables/fuel/tank[1]/selected</property> <value>false</value> </binding> <binding> <command>property-assign</command> <property>consumables/fuel/tank[2]/selected</property> <value>false</value> </binding> <binding> <command>property-assign</command> <property>consumables/fuel/tank[3]/selected</property> <value>false</value> </binding> </action> </animation> <animation> <type>pick</type> <object-name>FuelHotspotLeft</object-name> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <command>nasal</command> <script> var integral_tanks = getprop("/fdm/jsbsim/fuel/tank"); if (integral_tanks) { setprop("/consumables/fuel/tank[2]/selected", 1); setprop("/consumables/fuel/tank[3]/selected", 0); setprop("/consumables/fuel/tank[0]/selected", 0); setprop("/consumables/fuel/tank[1]/selected", 0); } else { setprop("/consumables/fuel/tank[0]/selected", 1); setprop("/consumables/fuel/tank[1]/selected", 0); setprop("/consumables/fuel/tank[2]/selected", 0); setprop("/consumables/fuel/tank[3]/selected", 0); } </script> </binding> </action> </animation> <animation> <type>pick</type> <object-name>FuelHotspotRight</object-name> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <command>nasal</command> <script> var integral_tanks = getprop("/fdm/jsbsim/fuel/tank"); if (integral_tanks) { setprop("/consumables/fuel/tank[2]/selected", 0); setprop("/consumables/fuel/tank[3]/selected", 1); setprop("/consumables/fuel/tank[0]/selected", 0); setprop("/consumables/fuel/tank[1]/selected", 0); } else { setprop("/consumables/fuel/tank[0]/selected", 0); setprop("/consumables/fuel/tank[1]/selected", 1); setprop("/consumables/fuel/tank[2]/selected", 0); setprop("/consumables/fuel/tank[3]/selected", 0); } </script> </binding> </action> </animation> <animation> <type>pick</type> <object-name>FuelHotspotBoth</object-name> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <command>nasal</command> <script> var integral_tanks = getprop("/fdm/jsbsim/fuel/tank"); if (integral_tanks) { setprop("/consumables/fuel/tank[2]/selected", 1); setprop("/consumables/fuel/tank[3]/selected", 1); setprop("/consumables/fuel/tank[0]/selected", 0); setprop("/consumables/fuel/tank[1]/selected", 0); } else { setprop("/consumables/fuel/tank[0]/selected", 1); setprop("/consumables/fuel/tank[1]/selected", 1); setprop("/consumables/fuel/tank[2]/selected", 0); setprop("/consumables/fuel/tank[3]/selected", 0); } </script> </binding> </action> </animation> <!-- ================================================================== --> <!-- Exterior Lighting --> <!-- ================================================================== --> <!-- Courtesy Lights --> <animation> <type>material</type> <object-name>courtesyon-l</object-name> <condition> <not> <property alias="/params/glass"/> </not> </condition> <emission> <red> 0.697</red> <green>0.689</green> <blue> 0.445</blue> <factor-prop>/sim/model/c172p/lighting/courtesy</factor-prop> </emission> </animation> <animation> <type>material</type> <object-name>courtesyon-r</object-name> <condition> <not> <property alias="/params/glass"/> </not> </condition> <emission> <red> 0.697</red> <green>0.689</green> <blue> 0.445</blue> <factor-prop>/sim/model/c172p/lighting/courtesy</factor-prop> </emission> </animation> <animation> <type>material</type> <object-name>courtesyon-l</object-name> <condition> <property alias="/params/glass"/> </condition> <emission> <red> 0.697</red> <green>0.689</green> <blue> 0.445</blue> <factor-prop>/controls/lighting/domeL</factor-prop> </emission> </animation> <animation> <type>material</type> <object-name>courtesyon-r</object-name> <condition> <property alias="/params/glass"/> </condition> <emission> <red> 0.697</red> <green>0.689</green> <blue> 0.445</blue> <factor-prop>/controls/lighting/domeR</factor-prop> </emission> </animation> <!-- ================================================================== --> <!-- ALS Procedural Lighting (physical light stars) --> <!-- ================================================================== --> <!-- Uncomment for ALS procedural beacon --> <!-- Beacon light --> <!--animation> <type>select</type> <object-name>beacon-light</object-name> <nopreview/> <condition> <and> <property alias="/params/lighting/beacon"/> <property>/sim/rendering/shaders/skydome</property> </and> </condition> </animation> <model> <name>beacon-light</name> <path>Effects/lights/procedural_light_beacon.xml</path> <offsets> <x-m> 5.50112</x-m> <y-m>-0.000189</y-m> <z-m> 1.07635</z-m> </offsets> </model--> <model> <name>courtesy-r-fg1000</name> <path>Aircraft/c172p/Models/Effects/interior/procedural_light_courtesy-r-fg1000.xml</path> <offsets> <x-m> 0.74 </x-m> <y-m> 1.65 </y-m> <z-m> 0.3275 </z-m> </offsets> </model> <model> <name>courtesy-l-fg1000</name> <path>Aircraft/c172p/Models/Effects/interior/procedural_light_courtesy-l-fg1000.xml</path> <offsets> <x-m> 0.74 </x-m> <y-m>-1.65 </y-m> <z-m> 0.3275 </z-m> </offsets> </model> <model> <name>courtesy-r</name> <path>Aircraft/c172p/Models/Effects/interior/procedural_light_courtesy.xml</path> <offsets> <x-m> 0.74 </x-m> <y-m> 1.65 </y-m> <z-m> 0.3275 </z-m> </offsets> </model> <model> <name>courtesy-l</name> <path>Aircraft/c172p/Models/Effects/interior/procedural_light_courtesy.xml</path> <offsets> <x-m> 0.74 </x-m> <y-m>-1.65 </y-m> <z-m> 0.3275 </z-m> </offsets> </model> <!-- Green navigation light on starboard side (right) --> <model> <name>nav-light-right</name> <path>Effects/lights/procedural_light_nav_right.xml</path> <offsets> <x-m>0.102</x-m> <y-m>5.66</y-m> <z-m>0.53459</z-m> </offsets> </model> <animation> <type>select</type> <object-name>nav-light-right</object-name> <nopreview/> <condition> <and> <property alias="/params/lighting/navigation"/> <not-equals> <property alias="/params/wing_right_damaged/property"/> <value>1</value> </not-equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> </animation> <!-- Red navigation light on port side (left) --> <model> <name>nav-light-left</name> <path>Effects/lights/procedural_light_nav_left.xml</path> <offsets> <x-m> 0.108</x-m> <y-m>-5.66</y-m> <z-m> 0.53365</z-m> </offsets> </model> <animation> <type>select</type> <object-name>nav-light-left</object-name> <nopreview/> <condition> <and> <property alias="/params/lighting/navigation"/> <not-equals> <property alias="/params/wing_left_damaged/property"/> <value>1</value> </not-equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> </animation> <!-- White navigation light on tail --> <model> <name>nav-light-tail</name> <path>Effects/lights/procedural_light_nav_tail.xml</path> <offsets> <x-m>6.11</x-m> <y-m>0.0042</y-m> <z-m>0.9722</z-m> </offsets> </model> <animation> <type>select</type> <object-name>nav-light-tail</object-name> <nopreview/> <condition> <property alias="/params/lighting/navigation"/> </condition> </animation> <model> <name>strobe-light-left</name> <path>Effects/lights/procedural_light_left_strobe.xml</path> <offsets> <x-m> 0.15</x-m> <y-m>-5.66</y-m> <z-m> 0.53365</z-m> </offsets> </model> <animation> <type>select</type> <object-name>strobe-light-left</object-name> <nopreview/> <condition> <and> <property alias="/params/lighting/strobes"/> <not-equals> <property alias="/params/wing_left_damaged/property"/> <value>1</value> </not-equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> </animation> <model> <name>strobe-light-right</name> <path>Effects/lights/procedural_light_right_strobe.xml</path> <offsets> <x-m>0.15</x-m> <y-m>5.66</y-m> <z-m>0.53459</z-m> </offsets> </model> <animation> <type>select</type> <object-name>strobe-light-right</object-name> <nopreview/> <condition> <and> <property alias="/params/lighting/strobes"/> <not-equals> <property alias="/params/wing_right_damaged/property"/> <value>1</value> </not-equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> </animation> <!-- ================================================================== --> <!-- ALS and Default Renderer --> <!-- ================================================================== --> <!-- Landing Light --> <animation> <type>select</type> <object-name>landinglight</object-name> <nopreview/> <condition> <and> <property alias="/params/lighting/landing/property"/> <not> <property alias="/params/crash/property"/> </not> <not-equals> <property alias="/params/wing_left_damaged/property"/> <value>1</value> </not-equals> </and> </condition> </animation> <animation> <type>flash</type> <object-name>landinglight</object-name> <center> <x-m>-0.135</x-m> <y-m>-2.940</y-m> <z-m> 0.520</z-m> </center> <axis> <x>-1</x> <y>0</y> <z>0</z> </axis> <power>8</power> <factor>6</factor> <offset>0</offset> <two-sides type="bool">false</two-sides> <min>0.5</min> <max>80</max> </animation> <!-- Taxi Light --> <animation> <type>select</type> <object-name>taxilight</object-name> <nopreview/> <condition> <and> <property alias="/params/lighting/taxi/property"/> <not> <property alias="/params/crash/property"/> </not> <not-equals> <property alias="/params/wing_left_damaged/property"/> <value>1</value> </not-equals> </and> </condition> </animation> <animation> <type>flash</type> <object-name>taxilight</object-name> <center> <x-m>-0.135</x-m> <y-m>-2.750</y-m> <z-m> 0.520</z-m> </center> <axis> <x>-1</x> <y>0</y> <z>0</z> </axis> <power>8</power> <factor>5</factor> <offset>0</offset> <two-sides type="bool">false</two-sides> <min>0.5</min> <max>80</max> </animation> <animation> <type>select</type> <object-name>BeaconOffX</object-name> <nopreview/> <condition> <property alias="/params/lighting/beacon"/> </condition> </animation> <BeaconOffXparams> <light-near>0.4</light-near> <light-med>0.8</light-med> <light-far>10</light-far> </BeaconOffXparams> <animation> <type>alpha-test</type> <object-name>BeaconOffX</object-name> <alpha-factor>0.001</alpha-factor> </animation> <animation> <type>translate</type> <object-name>BeaconOffX</object-name> <offset-m>5.599</offset-m> <axis> <!-- MOD: Position beacon light at MEDIAN point of the object --> <x>5.49803</x> <y>0.00000</y> <z>1.081</z> <!-- MODEND: Position beacon light at MEDIAN point of the object --> </axis> </animation> <animation> <type>billboard</type> <object-name>BeaconOffX</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>dist-scale</type> <object-name>BeaconOffX</object-name> <interpolation> <entry> <ind>0</ind> <dep alias="/BeaconOffXparams/light-near"/> </entry> <entry> <ind>500</ind> <dep alias="/BeaconOffXparams/light-med"/> </entry> <entry> <ind>16000</ind> <dep alias="/BeaconOffXparams/light-far"/> </entry> </interpolation> </animation> <!-- ================================================================== --> <!-- Procedural Clustered Shading Lighting --> <!-- ================================================================== --> <!-- Procedural Landing Light --> <animation> <type>select</type> <object-name>ProceduralLandingLight</object-name> <nopreview/> <condition> <and> <property alias="/params/lighting/landing/property"/> <not> <property alias="/params/crash/property"/> </not> <not-equals> <property alias="/params/wing_left_damaged/property"/> <value>1</value> </not-equals> </and> </condition> </animation> <light> <name>ProceduralLandingLight</name> <type>spot</type> <position> <x-m>-0.135</x-m> <y-m>-2.940</y-m> <z-m> 0.520</z-m> </position> <direction> <lookat-x-m>-19.222</lookat-x-m> <lookat-y-m>0</lookat-y-m> <lookat-z-m>-0.920</lookat-z-m> </direction> <ambient> <r>0.95</r> <g>0.95</g> <b>0.95</b> <a>1</a> </ambient> <diffuse> <r>0.95</r> <g>0.95</g> <b>0.95</b> <a>1</a> </diffuse> <specular> <r>0.95</r> <g>0.95</g> <b>0.95</b> <a>1</a> </specular> <attenuation> <c>1.0</c> <l>0.014</l> <q>0.0007</q> </attenuation> <spot-exponent>15</spot-exponent> <spot-cutoff>60</spot-cutoff> <range-m>325</range-m> <debug-color> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </debug-color> </light> <!-- Procedural Taxi Light --> <animation> <type>select</type> <object-name>ProceduralTaxiLight</object-name> <nopreview/> <condition> <and> <property alias="/params/lighting/taxi/property"/> <not> <property alias="/params/crash/property"/> </not> <not-equals> <property alias="/params/wing_left_damaged/property"/> <value>1</value> </not-equals> </and> </condition> </animation> <light> <name>ProceduralTaxiLight</name> <type>spot</type> <position> <x-m>-0.135</x-m> <y-m>-2.750</y-m> <z-m> 0.520</z-m> </position> <direction> <lookat-x-m>-19.222</lookat-x-m> <lookat-y-m>0</lookat-y-m> <lookat-z-m>-0.920</lookat-z-m> </direction> <ambient> <r>0.95</r> <g>0.95</g> <b>0.95</b> <a>1</a> </ambient> <diffuse> <r>0.95</r> <g>0.95</g> <b>0.95</b> <a>1</a> </diffuse> <specular> <r>0.95</r> <g>0.95</g> <b>0.95</b> <a>1</a> </specular> <attenuation> <c>1.0</c> <l>0.07</l> <q>0.017</q> </attenuation> <spot-exponent>15</spot-exponent> <spot-cutoff>60</spot-cutoff> <range-m>65</range-m> <debug-color> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </debug-color> </light> <!-- Procedural Courtesy Lights --> <animation> <type>select</type> <object-name>ProceduralCourtesyLeftLight</object-name> <nopreview/> <condition> <or> <!--property alias="/params/lighting/taxi/property"/ needs MP alias--> <property>/sim/model/c172p/lighting/courtesy</property> <property>/controls/lighting/domeL</property> </or> </condition> </animation> <animation> <type>select</type> <object-name>ProceduralCourtesyRightLight</object-name> <nopreview/> <condition> <or> <!--property alias="/params/lighting/taxi/property"/ needs MP alias--> <property>/sim/model/c172p/lighting/courtesy</property> <property>/controls/lighting/domeR</property> </or> </condition> </animation> <light> <name>ProceduralCourtesyLeftLight</name> <type>spot</type> <position> <x-m> 0.75</x-m> <y-m>-1.65</y-m> <z-m> 0.36</z-m> </position> <direction> <lookat-x-m>-7 </lookat-x-m> <lookat-y-m> 0 </lookat-y-m> <lookat-z-m>-30</lookat-z-m> </direction> <ambient> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </ambient> <diffuse> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </diffuse> <specular> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </specular> <attenuation> <c>1.0</c> <l>0.7</l> <q>1.1</q> </attenuation> <spot-exponent>2.5</spot-exponent> <spot-cutoff>80</spot-cutoff> <range-m>15</range-m> <debug-color> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </debug-color> </light> <light> <name>ProceduralCourtesyRightLight</name> <type>spot</type> <position> <x-m>0.75</x-m> <y-m>1.65</y-m> <z-m>0.36</z-m> </position> <direction> <lookat-x-m>-7 </lookat-x-m> <lookat-y-m> 0 </lookat-y-m> <lookat-z-m>-30</lookat-z-m> </direction> <ambient> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </ambient> <diffuse> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </diffuse> <specular> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </specular> <attenuation> <c>1.0</c> <l>0.7</l> <q>1.1</q> </attenuation> <spot-exponent>2.5</spot-exponent> <spot-cutoff>80</spot-cutoff> <range-m>15</range-m> <debug-color> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </debug-color> </light> <!-- Procedural Strobe Light --> <animation> <type>select</type> <object-name>leftstrobe</object-name> <nopreview/> <condition> <and> <property alias="/params/lighting/strobes"/> <equals> <property alias="/params/wing_left_damaged/property"/> <value>0</value> </equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>rightstrobe</object-name> <nopreview/> <condition> <and> <property alias="/params/lighting/strobes"/> <equals> <property alias="/params/wing_right_damaged/property"/> <value>0</value> </equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> </animation> <light> <name>leftstrobe</name> <type>spot</type> <position> <x-m> 0.14</x-m> <y-m>-6 </y-m> <z-m> 0.52</z-m> </position> <direction> <lookat-x-m>0.148</lookat-x-m> <lookat-y-m>-20 </lookat-y-m> <lookat-z-m>0.52 </lookat-z-m> </direction> <ambient> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </ambient> <diffuse> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </diffuse> <specular> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </specular> <attenuation> <c>1.0</c> <l>0.25</l> <q>0.50</q> </attenuation> <spot-exponent>1.00</spot-exponent> <spot-cutoff>89</spot-cutoff> <range-m>30</range-m> <debug-color> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </debug-color> </light> <light> <name>rightstrobe</name> <type>spot</type> <position> <x-m>0.15</x-m> <y-m>6 </y-m> <z-m>0.52</z-m> </position> <direction> <lookat-x-m>0.15</lookat-x-m> <lookat-y-m>20 </lookat-y-m> <lookat-z-m>0.25</lookat-z-m> </direction> <ambient> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </ambient> <diffuse> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </diffuse> <specular> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </specular> <attenuation> <c>1.0</c> <l>0.25</l> <q>0.50</q> </attenuation> <spot-exponent>1.00</spot-exponent> <spot-cutoff>89</spot-cutoff> <range-m>30</range-m> <debug-color> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </debug-color> </light> <animation> <type>select</type> <object-name>leftstrobeD</object-name> <nopreview/> <condition> <and> <property alias="/params/lighting/strobes"/> <equals> <property alias="/params/wing_left_damaged/property"/> <value>2</value> </equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>rightstrobeD</object-name> <nopreview/> <condition> <and> <property alias="/params/lighting/strobes"/> <equals> <property alias="/params/wing_right_damaged/property"/> <value>2</value> </equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> </animation> <light> <name>leftstrobeD</name> <type>spot</type> <position> <x-m> 0.34</x-m> <y-m>-6 </y-m> <z-m> 0.80</z-m> </position> <direction> <lookat-x-m>0.34</lookat-x-m> <lookat-y-m>-20 </lookat-y-m> <lookat-z-m>0.80</lookat-z-m> </direction> <ambient> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </ambient> <diffuse> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </diffuse> <specular> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </specular> <attenuation> <c>1.0 </c> <l>0.46</l> <q>1.20</q> </attenuation> <spot-exponent>0.5</spot-exponent> <spot-cutoff>89</spot-cutoff> <range-m>30</range-m> <debug-color> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </debug-color> </light> <light> <name>rightstrobeD</name> <type>spot</type> <position> <x-m>0.39</x-m> <y-m>6 </y-m> <z-m>1.06</z-m> </position> <direction> <lookat-x-m>0.39</lookat-x-m> <lookat-y-m>20 </lookat-y-m> <lookat-z-m>1.06</lookat-z-m> </direction> <ambient> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </ambient> <diffuse> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </diffuse> <specular> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </specular> <attenuation> <c>1.0 </c> <l>0.46</l> <q>1.20</q> </attenuation> <spot-exponent>0.5</spot-exponent> <spot-cutoff>89</spot-cutoff> <range-m>30</range-m> <debug-color> <r>1</r> <g>1</g> <b>1</b> <a>1</a> </debug-color> </light> <!-- Beacon Procedural Light --> <animation> <type>select</type> <object-name>beaconlight</object-name> <condition> <property alias="/params/lighting/beacon"/> </condition> </animation> <light> <name>beaconlight</name> <type>spot</type> <position> <x-m> 6.5 </x-m> <y-m> 0.003 </y-m> <z-m> 1.07928 </z-m> </position> <direction> <lookat-x-m>0.75 </lookat-x-m> <lookat-y-m>0.0 </lookat-y-m> <lookat-z-m>1.5 </lookat-z-m> </direction> <ambient> <r>1</r> <g>0</g> <b>0</b> <a>1</a> </ambient> <diffuse> <r>0.05</r> <g>0</g> <b>0</b> <a>1</a> </diffuse> <specular> <r>0.05</r> <g>0</g> <b>0</b> <a>1</a> </specular> <attenuation> <c>1.0</c> <l>1.5</l> <q>8.33</q> </attenuation> <spot-exponent>1.00</spot-exponent> <spot-cutoff>60</spot-cutoff> <range-m>2.5</range-m> <debug-color> <r>1</r> <g>0</g> <b>1</b> <a>1</a> </debug-color> </light> <!-- Procedural Nav Lights --> <animation> <type>select</type> <object-name>taillight</object-name> <condition> <property alias="/params/lighting/navigation"/> </condition> </animation> <light> <name>taillight</name> <type>spot</type> <position> <x-m>7.5 </x-m> <y-m>0.0 </y-m> <z-m>0.97</z-m> </position> <direction> <lookat-x-m> 27</lookat-x-m> <lookat-y-m> 0.00</lookat-y-m> <lookat-z-m> -20 </lookat-z-m> </direction> <ambient> <r>0.1</r> <g>0.2</g> <b>0.1</b> <a>1</a> </ambient> <diffuse> <r>0.95</r> <g>0.95</g> <b>0.95</b> <a>1</a> </diffuse> <specular> <r>0.95</r> <g>0.95</g> <b>0.95</b> <a>1</a> </specular> <attenuation> <c>1.0</c> <l>0.25</l> <q>0.5</q> </attenuation> <spot-exponent>1.00</spot-exponent> <spot-cutoff>89</spot-cutoff> <range-m>2.5</range-m> <debug-color> <r>1</r> <g>0</g> <b>0</b> <a>1</a> </debug-color> </light> <animation> <type>select</type> <object-name>navlightred</object-name> <condition> <and> <property alias="/params/lighting/navigation"/> <not-equals> <property alias="/params/wing_left_damaged/property"/> <value>1</value> </not-equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> </animation> <light> <name>navlightred</name> <type>spot</type> <position> <x-m> 0.050</x-m> <y-m> -5.90</y-m> <z-m> 0.53365</z-m> </position> <direction> <lookat-x-m>-13 </lookat-x-m> <lookat-y-m>-13 </lookat-y-m> <lookat-z-m>-12.5 </lookat-z-m> </direction> <ambient> <r>0.2</r> <g>0.1</g> <b>0.1</b> <a>1</a> </ambient> <diffuse> <r>0.9</r> <g>0.1</g> <b>0.1</b> <a>1</a> </diffuse> <specular> <r>0.9</r> <g>0.1</g> <b>0.1</b> <a>1</a> </specular> <attenuation> <c>1.0</c> <l>0.25</l> <q>0.5</q> </attenuation> <spot-exponent>1.00</spot-exponent> <spot-cutoff>89</spot-cutoff> <range-m>2.5</range-m> <debug-color> <r>1</r> <g>0</g> <b>0</b> <a>1</a> </debug-color> </light> <animation> <type>select</type> <object-name>navlightgreen</object-name> <condition> <and> <property alias="/params/lighting/navigation"/> <not-equals> <property alias="/params/wing_right_damaged/property"/> <value>1</value> </not-equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> </animation> <light> <name>navlightgreen</name> <type>spot</type> <position> <x-m> 0.050</x-m> <y-m> 5.90</y-m> <z-m> 0.53365</z-m> </position> <direction> <lookat-x-m>-13 </lookat-x-m> <lookat-y-m> 13 </lookat-y-m> <lookat-z-m>-12.5 </lookat-z-m> </direction> <ambient> <r>0.1</r> <g>0.2</g> <b>0.1</b> <a>1</a> </ambient> <diffuse> <r>0.1</r> <g>0.9</g> <b>0.1</b> <a>1</a> </diffuse> <specular> <r>0.1</r> <g>0.9</g> <b>0.1</b> <a>1</a> </specular> <attenuation> <c>1.0</c> <l>0.25</l> <q>0.5</q> </attenuation> <spot-exponent>1.00</spot-exponent> <spot-cutoff>89</spot-cutoff> <range-m>2.5</range-m> <debug-color> <r>1</r> <g>0</g> <b>0</b> <a>1</a> </debug-color> </light> <animation> <type>noshadow</type> <object-name>landinglight</object-name> <object-name>taxilight</object-name> <object-name>BeaconOffX</object-name> <object-name>taillight</object-name> <object-name>navlightred</object-name> <object-name>navlightgreen</object-name> <object-name>beaconlight</object-name> <object-name>leftstrobe</object-name> <object-name>rightstrobe</object-name> <object-name>nav-light-right</object-name> <object-name>nav-light-left</object-name> <object-name>nav-light-tail</object-name> <object-name>beacon-light</object-name> <object-name>strobe-light-left</object-name> <object-name>strobe-light-right</object-name> <object-name>courtesy-l</object-name> <object-name>courtesy-r</object-name> <object-name>courtesy-l-fg1000</object-name> <object-name>courtesy-r-fg1000</object-name> </animation> <!-- ================================================================== --> <!-- Lighting adjustments due to wing damage --> <!-- ================================================================== --> <!-- Moves the red navigation light when then left wing is damaged --> <animation> <type>translate</type> <object-name>nav-light-left</object-name> <!-- Magnitude (distance) of the vector --> <factor>0.35</factor> <property>sim/model/c172p/lighting/nav-lights/left-damaged</property> <!-- The vector pointing from the original position to the damaged position. --> <axis> <x>0.77</x> <y>-0.05</y> <z>1.0</z> </axis> </animation> <!-- Moves the green navigation light when then right wing is damaged --> <animation> <type>translate</type> <object-name>nav-light-right</object-name> <!-- Magnitude (distance) of the vector --> <factor>0.60</factor> <property>sim/model/c172p/lighting/nav-lights/right-damaged</property> <!-- The vector pointing from the original position to the damaged position. --> <axis> <x>0.53</x> <y>-0.05</y> <z>1.0</z> </axis> </animation> <!-- Moves the left strobe light when then left wing is damaged --> <animation> <type>translate</type> <object-name>strobe-light-left</object-name> <!-- Magnitude (distance) of the vector --> <factor>0.35</factor> <property>sim/model/c172p/lighting/nav-lights/left-damaged</property> <!-- The vector pointing from the original position to the damaged position. --> <axis> <x>0.77</x> <y>-0.05</y> <z>1.0</z> </axis> </animation> <!-- Moves the right strobe light when then right wing is damaged --> <animation> <type>translate</type> <object-name>strobe-light-right</object-name> <!-- Magnitude (distance) of the vector --> <factor>0.60</factor> <property>sim/model/c172p/lighting/nav-lights/right-damaged</property> <!-- The vector pointing from the original position to the damaged position. --> <axis> <x>0.53</x> <y>-0.05</y> <z>1.0</z> </axis> </animation> <!-- Rotate Non-Damaged Left Aileron --> <animation> <type>rotate</type> <object-name>leftaileron</object-name> <property>surface-positions/left-aileron-pos-norm</property> <condition> <and> <equals> <property alias="/params/wing_left_damaged/property"/> <value>0</value> </equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> <interpolation> <entry> <ind>-1.0</ind> <dep>-15</dep> </entry> <entry> <ind>0.0</ind> <dep>0</dep> </entry> <entry> <ind>1.0</ind> <dep>20</dep> </entry> </interpolation> <axis> <x1-m>0.862</x1-m> <y1-m>-5.464</y1-m> <z1-m>0.459</z1-m> <x2-m>1.158</x2-m> <y2-m>-2.616</y2-m> <z2-m>0.337</z2-m> </axis> </animation> <!-- Rotate Damaged Left Aileron --> <animation> <type>rotate</type> <object-name>leftaileron_D</object-name> <property>surface-positions/left-aileron-pos-norm</property> <condition> <and> <equals> <property alias="/params/wing_left_damaged/property"/> <value>2</value> </equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> <interpolation> <entry> <ind>-1.0</ind> <dep>20</dep> </entry> <entry> <ind>0.0</ind> <dep>0</dep> </entry> <entry> <ind>1.0</ind> <dep>-15</dep> </entry> </interpolation> <axis> <x1-m>1.15778</x1-m> <y1-m>-2.6163</y1-m> <z1-m>0.33767</z1-m> <x2-m>1.05526</x2-m> <y2-m>-5.42979</y2-m> <z2-m>0.71097</z2-m> </axis> </animation> <!-- Rotate Non-Damaged Right Aileron --> <animation> <type>rotate</type> <object-name>rightaileron</object-name> <property>surface-positions/right-aileron-pos-norm</property> <condition> <and> <equals> <property alias="/params/wing_right_damaged/property"/> <value>0</value> </equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> <interpolation> <entry> <ind>-1.0</ind> <dep>20</dep> </entry> <entry> <ind>0.0</ind> <dep>0</dep> </entry> <entry> <ind>1.0</ind> <dep>-15</dep> </entry> </interpolation> <axis> <x1-m>1.158</x1-m> <y1-m>2.616</y1-m> <z1-m>0.337</z1-m> <x2-m>0.862</x2-m> <y2-m>5.464</y2-m> <z2-m>0.459</z2-m> </axis> </animation> <!-- Rotate Damaged Right Aileron --> <animation> <type>rotate</type> <object-name>rightaileron_D</object-name> <property>surface-positions/right-aileron-pos-norm</property> <condition> <and> <equals> <property alias="/params/wing_right_damaged/property"/> <value>2</value> </equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> <interpolation> <entry> <ind>-1.0</ind> <dep>20</dep> </entry> <entry> <ind>0.0</ind> <dep>0</dep> </entry> <entry> <ind>1.0</ind> <dep>-15</dep> </entry> </interpolation> <axis> <x1-m>1.15767</x1-m> <y1-m>2.61617</y1-m> <z1-m>0.33727</z1-m> <x2-m>1.08169</x2-m> <y2-m>5.39225</y2-m> <z2-m>0.95676</z2-m> </axis> </animation> <animation> <type>translate</type> <object-name>flaps</object-name> <!-- Damage Mod --> <object-name>flapsD</object-name> <property>surface-positions/flap-pos-norm</property> <factor>0.08</factor> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>translate</type> <object-name>flaps</object-name> <!-- Damage Mod --> <object-name>flapsD</object-name> <property>surface-positions/flap-pos-norm</property> <factor>-0.10</factor> <axis> <x>0.0</x> <y>0.0</y> <z>1.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>flaps</object-name> <!-- Damage Mod --> <object-name>flapsD</object-name> <property>surface-positions/flap-pos-norm</property> <factor>30</factor> <center> <x-m>1.152</x-m> <y-m>-0.53</y-m> <z-m>0.32</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>elevatorleft</object-name> <property>surface-positions/elevator-pos-norm</property> <interpolation> <entry> <ind>-1.0</ind> <dep>28</dep> </entry> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>1.0</ind> <dep>-23</dep> </entry> </interpolation> <axis> <x1-m>4.87869</x1-m> <y1-m>-0.1350</y1-m> <z1-m>-0.42222</z1-m> <x2-m>4.7439</x2-m> <y2-m>-1.7279</y2-m> <z2-m>-0.4222</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>elevatorright</object-name> <object-name>elevatortrim</object-name> <property>surface-positions/elevator-pos-norm</property> <interpolation> <entry> <ind>-1.0</ind> <dep>28</dep> </entry> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>1.0</ind> <dep>-23</dep> </entry> </interpolation> <axis> <x1-m>4.7439</x1-m> <y1-m>1.7279</y1-m> <z1-m>-0.4222</z1-m> <x2-m>4.87869</x2-m> <y2-m>0.1350</y2-m> <z2-m>-0.42222</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>elevatortrim</object-name> <property>controls/flight/elevator-trim</property> <factor>-25</factor> <axis> <x1-m> 5.37238</x1-m> <y1-m> 0.40405</y1-m> <z1-m>-0.43873</z1-m> <x2-m> 5.24803</x2-m> <y2-m> 1.30441</y2-m> <z2-m>-0.43157</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>rudder_1</object-name> <object-name>RearNavLight</object-name> <object-name>nav-light-tail</object-name> <object-name>ruddercablelefthinge</object-name> <object-name>ruddercablerighthinge</object-name> <property>surface-positions/rudder-pos-norm</property> <factor>13</factor> <axis> <x1-m>4.918</x1-m> <y1-m>0</y1-m> <z1-m>-0.310</z1-m> <x2-m>5.805</x2-m> <y2-m>-0.013</y2-m> <z2-m>1.007</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>ruddercableleft</object-name> <property>surface-positions/rudder-pos-norm</property> <factor>3</factor> <center> <x-m> 4.75597</x-m> <y-m>-0.08369</y-m> <z-m>-0.54047</z-m> </center> <axis> <x>0.0</x> <y>0.0</y> <z>1.0</z> </axis> </animation> <animation> <type>translate</type> <object-name>ruddercableleft</object-name> <property>surface-positions/rudder-pos-norm</property> <factor>.03</factor> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>translate</type> <object-name>ruddercableleft</object-name> <property>surface-positions/rudder-pos-norm</property> <factor>-.008</factor> <axis> <x>0.0</x> <y>0.0</y> <z>1.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>ruddercablelefthinge</object-name> <property>surface-positions/rudder-pos-norm</property> <factor>40</factor> <center> <x-m> 4.97326</x-m> <y-m>-0.03545</y-m> <z-m>-0.54239</z-m> </center> <axis> <x>0.0</x> <y>0.0</y> <z>1.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>ruddercableright</object-name> <property>surface-positions/rudder-pos-norm</property> <factor>3</factor> <center> <x-m> 4.75019</x-m> <y-m> 0.08448</y-m> <z-m>-0.54046</z-m> </center> <axis> <x>0.0</x> <y>0.0</y> <z>1.0</z> </axis> </animation> <animation> <type>translate</type> <object-name>ruddercableright</object-name> <property>surface-positions/rudder-pos-norm</property> <factor>-.03</factor> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>translate</type> <object-name>ruddercableright</object-name> <property>surface-positions/rudder-pos-norm</property> <factor>.008</factor> <axis> <x>0.0</x> <y>0.0</y> <z>1.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>ruddercablerighthinge</object-name> <property>surface-positions/rudder-pos-norm</property> <factor>40</factor> <center> <x-m> 4.97487</x-m> <y-m> 0.03545</y-m> <z-m>-0.54239</z-m> </center> <axis> <x>0.0</x> <y>0.0</y> <z>1.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>fairing1</object-name> <object-name>NoseWheel</object-name> <object-name>NoseWheelStrut</object-name> <object-name>TopLink</object-name> <object-name>BottomLink</object-name> <object-name>Axle</object-name> <!-- Bushkit Mod --> <object-name>NoseWheelBK</object-name> <object-name>NoseWheelStrutBK</object-name> <object-name>AxleBK.001</object-name> <object-name>NoseSki</object-name> <object-name>NoseSkiAxle</object-name> <object-name>NoseSkiAxleBl</object-name> <object-name>NoseSkiAxleBr</object-name> <object-name>NoseSkiBraceL</object-name> <object-name>NoseSkiBraceR</object-name> <object-name>NoseSkiWireF</object-name> <object-name>NoseCableConnect</object-name> <object-name>NoseSkiWheel</object-name> <object-name>NoseSkiWheelAxleL</object-name> <object-name>NoseSkiWheelAxleR</object-name> <property>fdm/jsbsim/fcs/steer-pos-deg</property> <axis> <x1-m>-0.975</x1-m> <y1-m>0</y1-m> <z1-m>-0.6781</z1-m> <x2-m>-1.123</x2-m> <y2-m>0.0</y2-m> <z2-m>-1.172</z2-m> </axis> </animation> <animation> <type>translate</type> <object-name>fairing1</object-name> <object-name>NoseWheel</object-name> <object-name>NoseWheelStrut</object-name> <object-name>BottomLink</object-name> <object-name>Axle</object-name> <!-- Bushkit Mod --> <object-name>NoseWheelBK</object-name> <object-name>NoseWheelStrutBK</object-name> <object-name>AxleBK.001</object-name> <object-name>NoseSki</object-name> <object-name>NoseSkiAxle</object-name> <object-name>NoseSkiAxleBl</object-name> <object-name>NoseSkiAxleBr</object-name> <object-name>NoseSkiBraceL</object-name> <object-name>NoseSkiBraceR</object-name> <object-name>NoseSkiWireF</object-name> <object-name>NoseCableConnect</object-name> <object-name>NoseSkiWheel</object-name> <object-name>NoseSkiWheelAxleL</object-name> <object-name>NoseSkiWheelAxleR</object-name> <property>gear/gear[0]/compression-norm</property> <factor>0.30</factor> <axis> <x>0.3</x> <y>0</y> <z>1.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>TopLink</object-name> <property>gear/gear[0]/compression-norm</property> <center> <x-m>-0.95412</x-m> <y-m>0.0</y-m> <z-m>-0.72408</z-m> </center> <axis> <x>0.0</x> <y>-1.0</y> <z>0.0</z> </axis> <interpolation include="GearScissorInterpolation.xml"/> </animation> <animation> <type>rotate</type> <object-name>BottomLink</object-name> <property>gear/gear[0]/compression-norm</property> <center> <x-m>-1.02349</x-m> <y-m>0.0</y-m> <z-m>-0.95449</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> <interpolation include="GearScissorInterpolation.xml"/> </animation> <animation> <type>rotate</type> <object-name>fairing3</object-name> <object-name>RightWheelStrut</object-name> <object-name>RightWheel</object-name> <object-name>RightWheelBrake</object-name> <!-- Bushkit Mod --> <object-name>RightWheelBK</object-name> <object-name>RightWheelBKs</object-name> <object-name>RightSki</object-name> <object-name>RightSkiAxle</object-name> <object-name>RightSkiAxleBl</object-name> <object-name>RightSkiAxleBr</object-name> <object-name>RightSkiBraceL</object-name> <object-name>RightSkiBraceR</object-name> <object-name>RightSkiWireF</object-name> <object-name>RightSkiWireB</object-name> <object-name>RightCableConnectF</object-name> <object-name>RightCableConnectB</object-name> <object-name>RightSkiWheel</object-name> <object-name>RightSkiWheelAxle</object-name> <property>gear/gear[2]/compression-norm</property> <center> <x-m>0.711</x-m> <y-m>0.4518</y-m> <z-m>-0.70</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> <interpolation include="MainRotationInterpolation.xml"/> </animation> <animation> <type>rotate</type> <object-name>fairing2</object-name> <object-name>LeftWheelStrut</object-name> <object-name>LeftWheel</object-name> <object-name>LeftWheelBrake</object-name> <!-- Bushkit Mod --> <object-name>LeftWheelBK</object-name> <object-name>LeftWheelBKs</object-name> <object-name>LeftSki</object-name> <object-name>LeftSkiAxle</object-name> <object-name>LeftSkiAxleBl</object-name> <object-name>LeftSkiAxleBr</object-name> <object-name>LeftSkiBraceL</object-name> <object-name>LeftSkiBraceR</object-name> <object-name>LeftSkiWireF</object-name> <object-name>LeftSkiWireB</object-name> <object-name>LeftCableConnectF</object-name> <object-name>LeftCableConnectB</object-name> <object-name>LeftSkiWheel</object-name> <object-name>LeftSkiWheelAxle</object-name> <property>gear/gear[1]/compression-norm</property> <center> <x-m>0.711</x-m> <y-m>-0.4518</y-m> <z-m>-0.70</z-m> </center> <axis> <x>-1.0</x> <y>0.0</y> <z>0.0</z> </axis> <interpolation include="MainRotationInterpolation.xml"/> </animation> <!-- Rotate front ski angle from 0 to 10 deg --> <animation> <type>rotate</type> <object-name>NoseSki</object-name> <object-name>NoseSkiAxle</object-name> <object-name>NoseSkiAxleBl</object-name> <object-name>NoseSkiAxleBr</object-name> <object-name>NoseSkiBraceL</object-name> <object-name>NoseSkiBraceR</object-name> <object-name>NoseSkiWireF</object-name> <object-name>NoseCableConnect</object-name> <object-name>NoseSkiWheel</object-name> <object-name>NoseSkiWheelAxleL</object-name> <object-name>NoseSkiWheelAxleR</object-name> <property>/fdm/jsbsim/ski/atan-actual</property> <interpolation> <entry> <ind>0.65</ind> <dep>0.0</dep> </entry> <entry> <ind>0.61</ind> <dep>10.0</dep> </entry> </interpolation> <center> <x-m>-1.113</x-m> <y-m>-0.004</y-m> <z-m>-1.202</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <!-- rotate front ski wire --> <animation> <type>rotate</type> <object-name>NoseSkiWireF</object-name> <property>/fdm/jsbsim/ski/atan-actual</property> <interpolation> <entry> <ind>0.6517</ind> <dep>0.0</dep> </entry> <entry> <ind>0.493</ind> <dep>-3</dep> </entry> </interpolation> <center> <x-m>-2.1396</x-m> <y-m>-0.0177</y-m> <z-m>-1.1274</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <!-- rotate left ski atan above-equal 1.78 agl --> <animation> <type>rotate</type> <object-name>LeftSki</object-name> <object-name>LeftSkiAxleBl</object-name> <object-name>LeftSkiAxleBr</object-name> <object-name>LeftSkiBraceL</object-name> <object-name>LeftSkiBraceR</object-name> <object-name>LeftSkiWireF</object-name> <object-name>LeftSkiWireB</object-name> <object-name>LeftCableConnectF</object-name> <object-name>LeftCableConnectB</object-name> <object-name>LeftSkiWheel</object-name> <object-name>LeftSkiWheelAxle</object-name> <property>/fdm/jsbsim/ski/atan-actual</property> <interpolation> <entry> <ind>0.6517</ind> <dep>0.0</dep> </entry> <entry> <ind>0.493</ind> <dep>10.0</dep> </entry> </interpolation> <center> <x-m> 0.528</x-m> <y-m>-1.179</y-m> <z-m>-1.148</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <!-- rotate left front bungee (top) ski wire --> <animation> <type>rotate</type> <object-name>LeftSkiSpring</object-name> <property>/fdm/jsbsim/ski/atan-actual</property> <interpolation> <entry> <ind>0.6517</ind> <dep>0.</dep> </entry> <entry> <ind>0.493</ind> <dep>1</dep> </entry> </interpolation> <center> <x-m>-0.6362</x-m> <y-m>-0.5327</y-m> <z-m>-0.1468</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>LeftSkiSpring</object-name> <property>/fdm/jsbsim/ski/atan-actual</property> <interpolation> <entry> <ind>0.6517</ind> <dep>0.0</dep> </entry> <entry> <ind>0.493</ind> <dep>-6</dep> </entry> </interpolation> <center> <x-m>-0.6362</x-m> <y-m>-0.5327</y-m> <z-m>-0.1468</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <!-- rotate left front bottom ski wire --> <animation> <type>rotate</type> <object-name>LeftSkiWireF</object-name> <property>/fdm/jsbsim/ski/atan-actual</property> <interpolation> <entry> <ind>0.6517</ind> <dep>0.0</dep> </entry> <entry> <ind>0.493</ind> <dep>-8</dep> </entry> </interpolation> <center> <x-m>-0.8426</x-m> <y-m>-0.9569</y-m> <z-m>-1.1537</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>LeftSkiWireF</object-name> <property>/fdm/jsbsim/ski/atan-actual</property> <interpolation> <entry> <ind>0.6517</ind> <dep>0.0</dep> </entry> <entry> <ind>0.493</ind> <dep>-6</dep> </entry> </interpolation> <center> <x-m>-0.8426</x-m> <y-m>-0.9569</y-m> <z-m>-1.1537</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <!-- rotate left back ski wire --> <animation> <type>rotate</type> <object-name>LeftSkiWireB</object-name> <property>/fdm/jsbsim/ski/atan-actual</property> <interpolation> <entry> <ind>0.6517</ind> <dep>0.0</dep> </entry> <entry> <ind>0.493</ind> <dep>-3</dep> </entry> </interpolation> <center> <x-m>1.4231</x-m> <y-m>-0.9603</y-m> <z-m>-1.3955</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <!-- rotate right ski atan above-equal 1.78 agl --> <animation> <type>rotate</type> <object-name>RightSki</object-name> <object-name>RightSkiAxleBl</object-name> <object-name>RightSkiAxleBr</object-name> <object-name>RightSkiBraceL</object-name> <object-name>RightSkiBraceR</object-name> <object-name>RightSkiWireF</object-name> <object-name>RightSkiWireB</object-name> <object-name>RightCableConnectF</object-name> <object-name>RightCableConnectB</object-name> <object-name>RightSkiWheel</object-name> <object-name>RightSkiWheelAxle</object-name> <property>/fdm/jsbsim/ski/atan-actual</property> <interpolation> <entry> <ind>0.6517</ind> <dep>0.0</dep> </entry> <entry> <ind>0.493</ind> <dep>10.0</dep> </entry> </interpolation> <center> <x-m> 0.530</x-m> <y-m>1.189</y-m> <z-m>-1.145</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <!-- rotate right front bungee (top) ski wire --> <animation> <type>rotate</type> <object-name>RightSkiSpring</object-name> <property>/fdm/jsbsim/ski/atan-actual</property> <interpolation> <entry> <ind>0.6517</ind> <dep>0.0</dep> </entry> <entry> <ind>0.493</ind> <dep>2</dep> </entry> </interpolation> <center> <x-m>-0.6344</x-m> <y-m>0.5495</y-m> <z-m>-0.1629</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>RightSkiSpring</object-name> <property>/fdm/jsbsim/ski/atan-actual</property> <interpolation> <entry> <ind>0.6517</ind> <dep>0.0</dep> </entry> <entry> <ind>0.493</ind> <dep>6</dep> </entry> </interpolation> <center> <x-m>-0.6344</x-m> <y-m>0.5495</y-m> <z-m>-0.1629</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <!-- rotate right front bottom ski wire --> <animation> <type>rotate</type> <object-name>RightSkiWireF</object-name> <property>/fdm/jsbsim/ski/atan-actual</property> <interpolation> <entry> <ind>0.6517</ind> <dep>0.0</dep> </entry> <entry> <ind>0.493</ind> <dep>-8</dep> </entry> </interpolation> <center> <x-m>-0.844</x-m> <y-m> 0.9575</y-m> <z-m>-1.1582</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>RightSkiWireF</object-name> <property>/fdm/jsbsim/ski/atan-actual</property> <interpolation> <entry> <ind>0.6517</ind> <dep>0.0</dep> </entry> <entry> <ind>0.493</ind> <dep>6</dep> </entry> </interpolation> <center> <x-m>-0.844</x-m> <y-m> 0.9575</y-m> <z-m>-1.1582</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <!-- rotate right rear ski wire --> <animation> <type>rotate</type> <object-name>RightSkiWireB</object-name> <property>/fdm/jsbsim/ski/atan-actual</property> <interpolation> <entry> <ind>0.6517</ind> <dep>0.0</dep> </entry> <entry> <ind>0.493</ind> <dep>-3.5</dep> </entry> </interpolation> <center> <x-m>1.4278</x-m> <y-m>0.9737</y-m> <z-m>-1.3889</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <!-- MOD: Spin to gears --> <animation> <type>spin</type> <object-name>RightWheel</object-name> <!-- Bushkit Mod --> <object-name>RightWheelBK</object-name> <object-name>RightWheelBKs</object-name> <expression> <product> <property alias="/params/gear/right-rollspeed-ms"/> <property>/fdm/jsbsim/gear/gear-spin-right</property> </product> </expression> <axis> <x>0</x> <y>-1</y> <z>0</z> </axis> <center> <x-m>0.53015</x-m> <y-m>1.127</y-m> <z-m>-1.14693</z-m> </center> </animation> <animation> <type>spin</type> <object-name>LeftWheel</object-name> <!-- Bushkit Mod --> <object-name>LeftWheelBK</object-name> <object-name>LeftWheelBKs</object-name> <expression> <product> <property alias="/params/gear/left-rollspeed-ms"/> <property>/fdm/jsbsim/gear/gear-spin-left</property> </product> </expression> <axis> <x>0</x> <y>-1</y> <z>0</z> </axis> <center> <x-m>0.53015</x-m> <y-m>-1.127</y-m> <z-m>-1.14693</z-m> </center> </animation> <animation> <type>spin</type> <object-name>NoseWheel</object-name> <!-- Bushkit Mod --> <object-name>NoseWheelBK</object-name> <expression> <product> <property alias="/params/gear/nose-rollspeed-ms"/> <property>/fdm/jsbsim/gear/gear-spin-nose</property> </product> </expression> <axis> <x>0</x> <y>-1</y> <z>0</z> </axis> <center> <x-m>-1.1149</x-m> <y-m>0.00000</y-m> <z-m>-1.1889</z-m> </center> </animation> <!-- Spin to Ski Wheels --> <animation> <type>spin</type> <object-name>NoseSkiWheel</object-name> <property alias="/params/gear-ski/ski-nose-rollspeed-ms"/> <factor>125</factor> <axis> <x>0</x> <y>-1</y> <z>0</z> </axis> <center> <x-m>-0.56607</x-m> <y-m>-0.00027</y-m> <z-m>-1.34917</z-m> </center> </animation> <animation> <type>spin</type> <object-name>LeftSkiWheel</object-name> <property alias="/params/gear-ski/ski-left-rollspeed-ms"/> <factor>100</factor> <axis> <x>0</x> <y>-1</y> <z>0</z> </axis> <center> <x-m>1.24648</x-m> <y-m>-1.30575</y-m> <z-m>-1.48968</z-m> </center> </animation> <animation> <type>spin</type> <object-name>RightSkiWheel</object-name> <property alias="/params/gear-ski/ski-right-rollspeed-ms"/> <factor>100</factor> <axis> <x>0</x> <y>-1</y> <z>0</z> </axis> <center> <x-m>1.24648</x-m> <y-m>1.33153</y-m> <z-m>-1.48274</z-m> </center> </animation> <!-- MODEND: Spin to gears --> <!-- Damage Mod --> <!-- Props Not Damaged --> <animation> <type>select</type> <object-name>Propeller</object-name> <condition> <and> <less-than> <property alias="/params/engine/rpm"/> <value>500</value> </less-than> <not> <property alias="/params/securing/cowl-plugs"/> </not> <not> <property alias="/params/engine/crashed"/> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>Spinner</object-name> <condition> <not> <property alias="/params/engine/crashed"/> </not> </condition> </animation> <animation> <type>select</type> <object-name>Propeller.Fast</object-name> <nopreview/> <condition> <and> <greater-than> <property alias="/params/engine/rpm"/> <value>400</value> </greater-than> <not> <property alias="/params/securing/cowl-plugs"/> </not> <not> <property alias="/params/engine/crashed"/> </not> </and> </condition> </animation> <animation> <type>blend</type> <object-name>Propeller.Fast</object-name> <property alias="/params/engine/rpm"/> <factor>0.0004</factor> <max>0.5</max> <min>0.0</min> </animation> <animation> <type>spin</type> <object-name>Propeller</object-name> <object-name>Spinner</object-name> <property alias="/params/engine/rpm"/> <factor>-1</factor> <center> <x-m>-1.96139</x-m> <y-m>0.00127</y-m> <z-m>-0.0519</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>spin</type> <object-name>Propeller.Fast</object-name> <object-name>Spinner</object-name> <property alias="/params/engine/rpm"/> <factor>-0.001</factor> <center> <x-m>-1.96139</x-m> <y-m>0.00127</y-m> <z-m>-0.0519</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <!-- Prop Damaged --> <animation> <type>select</type> <object-name>PropellerD</object-name> <object-name>SpinnerD</object-name> <condition> <property alias="/params/engine/crashed"/> </condition> </animation> <!-- Left Wing No Damage --> <animation> <type>select</type> <object-name>wing_left</object-name> <object-name>wing_leading_edge_left</object-name> <object-name>wing_0</object-name> <object-name>leftaileron</object-name> <object-name>LeftNavLight</object-name> <object-name>landinglightcover</object-name> <condition> <and> <equals> <property alias="/params/wing_left_damaged/property"/> <value>0</value> </equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> </animation> <!-- Right Wing No Damage --> <animation> <type>select</type> <object-name>wing_right</object-name> <object-name>wing_leading_edge_right</object-name> <object-name>rightaileron</object-name> <object-name>RightNavLight</object-name> <condition> <and> <equals> <property alias="/params/wing_right_damaged/property"/> <value>0</value> </equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> </animation> <!-- Wings Collapsed --> <animation> <type>select</type> <object-name>wing_collapse_group</object-name> <condition> <property alias="/params/crash/property"/> </condition> </animation> <!-- Wings Broken --> <animation> <type>select</type> <object-name>wing_center_broke_left</object-name> <object-name>wingblockerleft</object-name> <condition> <and> <equals> <property alias="/params/wing_left_damaged/property"/> <value>1</value> </equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>wing_center_broke_right</object-name> <object-name>wingblockerright</object-name> <condition> <and> <equals> <property alias="/params/wing_right_damaged/property"/> <value>1</value> </equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> </animation> <!-- Wings Right Damaged --> <animation> <type>select</type> <object-name>wing_right_damage_group</object-name> <condition> <and> <equals> <property alias="/params/wing_right_damaged/property"/> <value>2</value> </equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> </animation> <!-- Wings Left Damaged --> <animation> <type>select</type> <object-name>wing_left_damage_group</object-name> <condition> <and> <equals> <property alias="/params/wing_left_damaged/property"/> <value>2</value> </equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> </animation> <!-- Left Wing Damaged or Not --> <animation> <type>select</type> <object-name>lighttaxi</object-name> <object-name>lightlanding</object-name> <condition> <and> <or> <equals> <property alias="/params/wing_left_damaged/property"/> <value>0</value> </equals> <equals> <property alias="/params/wing_left_damaged/property"/> <value>2</value> </equals> </or> <not> <property alias="/params/crash/property"/> </not> </and> </condition> </animation> <animation> <type>translate</type> <object-name>lighttaxi</object-name> <object-name>lighttaxi1</object-name> <condition> <and> <equals> <property alias="/params/wing_left_damaged/property"/> <value>2</value> </equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> <axis> <x>0.02062</x> <y>0.0</y> <z>0.00613</z> </axis> </animation> <animation> <type>translate</type> <object-name>lightlanding</object-name> <object-name>lightlanding1</object-name> <condition> <and> <equals> <property alias="/params/wing_left_damaged/property"/> <value>2</value> </equals> <not> <property alias="/params/crash/property"/> </not> </and> </condition> <axis> <x>0.03181</x> <y>0.0</y> <z>0.01843</z> </axis> </animation> <!-- Left Pontoons Not Damaged --> <animation> <type>select</type> <object-name>L-FloatC</object-name> <condition> <and> <equals> <property alias="/params/pontoon_left_damaged/property"/> <value>0</value> </equals> <equals> <property alias="/params/bushkit"/> <value>3</value> </equals> </and> </condition> </animation> <!-- Right Pontoons Not Damaged --> <animation> <type>select</type> <object-name>R-FloatC</object-name> <condition> <and> <equals> <property alias="/params/pontoon_right_damaged/property"/> <value>0</value> </equals> <equals> <property alias="/params/bushkit"/> <value>3</value> </equals> </and> </condition> </animation> <!-- Left Amphibious Not Damaged --> <animation> <type>select</type> <object-name>L-Float</object-name> <object-name>LRwheel</object-name> <object-name>LRAxle</object-name> <object-name>LFrontWheel</object-name> <object-name>LAxle</object-name> <object-name>LRtarm</object-name> <object-name>Ldamper</object-name> <object-name>Lstrut.001</object-name> <object-name>Lstrut.002</object-name> <condition> <and> <equals> <property alias="/params/pontoon_left_damaged/property"/> <value>0</value> </equals> <equals> <property alias="/params/bushkit"/> <value>4</value> </equals> </and> </condition> </animation> <!-- Right Amphibious Not Damaged --> <animation> <type>select</type> <object-name>R-Float</object-name> <object-name>RRwheel</object-name> <object-name>RRAxle</object-name> <object-name>RFrontWheel</object-name> <object-name>RAxle</object-name> <object-name>RRtarm</object-name> <object-name>Rdamper</object-name> <object-name>Rstrut.001</object-name> <object-name>Rstrut.002</object-name> <condition> <and> <equals> <property alias="/params/pontoon_right_damaged/property"/> <value>0</value> </equals> <equals> <property alias="/params/bushkit"/> <value>4</value> </equals> </and> </condition> </animation> <!-- Left Float Not Damaged --> <animation> <type>select</type> <object-name>LHrudder</object-name> <condition> <and> <equals> <property alias="/params/pontoon_left_damaged/property"/> <value>0</value> </equals> <or> <equals> <property alias="/params/bushkit"/> <value>3</value> </equals> <equals> <property alias="/params/bushkit"/> <value>4</value> </equals> </or> </and> </condition> </animation> <!--Right Float Not Damaged --> <animation> <type>select</type> <object-name>RHrudder</object-name> <condition> <and> <equals> <property alias="/params/pontoon_right_damaged/property"/> <value>0</value> </equals> <or> <equals> <property alias="/params/bushkit"/> <value>3</value> </equals> <equals> <property alias="/params/bushkit"/> <value>4</value> </equals> </or> </and> </condition> </animation> <!-- Pontoon and Amphibious --> <animation> <type>select</type> <object-name>RuddWires</object-name> <object-name>FloatStruts</object-name> <object-name>FloatReinforceLeft</object-name> <object-name>FloatReinforceRight</object-name> <object-name>FloatReinforceJoin</object-name> <object-name>RudderCatch</object-name> <object-name>RudderHandle</object-name> <object-name>RudderScrews</object-name> <object-name>RudderTube</object-name> <condition> <or> <equals> <property alias="/params/bushkit"/> <value>3</value> </equals> <equals> <property alias="/params/bushkit"/> <value>4</value> </equals> </or> </condition> </animation> <!-- Rudder cable --> <animation> <type>select</type> <object-name>RudderCable</object-name> <condition> <and> <or> <equals> <property alias="/params/bushkit"/> <value>3</value> </equals> <equals> <property alias="/params/bushkit"/> <value>4</value> </equals> </or> <not> <property>/controls/gear/water-rudder</property> </not> </and> </condition> </animation> <animation> <type>pick</type> <object-name>RudderHandle</object-name> <visible>true</visible> <action> <button>0</button> <binding> <command>property-toggle</command> <property>/controls/gear/water-rudder</property> </binding> </action> <hovered> <binding> <command>set-tooltip</command> <label>Water rudders: %s</label> <property>/controls/gear/water-rudder</property> <tooltip-id>water-rudders</tooltip-id> <mapping>down-up</mapping> </binding> </hovered> </animation> <animation> <type>translate</type> <object-name>RudderHandle</object-name> <property alias="/params/controls/water-rudder-animation"/> <factor>-0.21348</factor> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <!-- Left Pontoon Damaged --> <animation> <type>select</type> <object-name>L-FloatCD</object-name> <condition> <and> <equals> <property alias="/params/pontoon_left_damaged/property"/> <value>2</value> </equals> <equals> <property alias="/params/bushkit"/> <value>3</value> </equals> </and> </condition> </animation> <!--Right Pontoon Damaged --> <animation> <type>select</type> <object-name>R-FloatCD</object-name> <condition> <and> <equals> <property alias="/params/pontoon_right_damaged/property"/> <value>2</value> </equals> <equals> <property alias="/params/bushkit"/> <value>3</value> </equals> </and> </condition> </animation> <!--Left Pontoon Broken --> <animation> <type>select</type> <object-name>L-FloatCB</object-name> <condition> <and> <equals> <property alias="/params/pontoon_left_damaged/property"/> <value>1</value> </equals> <equals> <property alias="/params/bushkit"/> <value>3</value> </equals> </and> </condition> </animation> <!--Right Pontoon Broken --> <animation> <type>select</type> <object-name>R-FloatCB</object-name> <condition> <and> <equals> <property alias="/params/pontoon_right_damaged/property"/> <value>1</value> </equals> <equals> <property alias="/params/bushkit"/> <value>3</value> </equals> </and> </condition> </animation> <!-- Left Amphibious Damaged --> <animation> <type>select</type> <object-name>L-FloatOD</object-name> <object-name>LRwheelOD</object-name> <object-name>LdamperOD</object-name> <object-name>LstrutOD.001</object-name> <object-name>LstrutOD.002</object-name> <condition> <and> <equals> <property alias="/params/pontoon_left_damaged/property"/> <value>2</value> </equals> <equals> <property alias="/params/bushkit"/> <value>4</value> </equals> </and> </condition> </animation> <!--Right Amphibious Damaged --> <animation> <type>select</type> <object-name>R-FloatOD</object-name> <object-name>RRwheelOD</object-name> <object-name>RdamperOD</object-name> <object-name>RstrutOD.001</object-name> <object-name>RstrutOD.002</object-name> <condition> <and> <equals> <property alias="/params/pontoon_right_damaged/property"/> <value>2</value> </equals> <equals> <property alias="/params/bushkit"/> <value>4</value> </equals> </and> </condition> </animation> <!--Left Amphibious Broken --> <animation> <type>select</type> <object-name>L-FloatOB</object-name> <object-name>LRwheelOB</object-name> <object-name>LdamperOB</object-name> <object-name>LstrutOB.001</object-name> <object-name>LstrutOB.002</object-name> <condition> <and> <equals> <property alias="/params/pontoon_left_damaged/property"/> <value>1</value> </equals> <equals> <property alias="/params/bushkit"/> <value>4</value> </equals> </and> </condition> </animation> <!--Right Amphibious Broken --> <animation> <type>select</type> <object-name>R-FloatOB</object-name> <object-name>RRwheelOB</object-name> <object-name>RdamperOB</object-name> <object-name>RstrutOB.001</object-name> <object-name>RstrutOB.002</object-name> <condition> <and> <equals> <property alias="/params/pontoon_right_damaged/property"/> <value>1</value> </equals> <equals> <property alias="/params/bushkit"/> <value>4</value> </equals> </and> </condition> </animation> <!-- Left Float Damaged --> <animation> <type>select</type> <object-name>LHrudderD</object-name> <condition> <and> <equals> <property alias="/params/pontoon_left_damaged/property"/> <value>2</value> </equals> <or> <equals> <property alias="/params/bushkit"/> <value>3</value> </equals> <equals> <property alias="/params/bushkit"/> <value>4</value> </equals> </or> </and> </condition> </animation> <!--Right Float Damaged --> <animation> <type>select</type> <object-name>RHrudderD</object-name> <condition> <and> <equals> <property alias="/params/pontoon_right_damaged/property"/> <value>2</value> </equals> <or> <equals> <property alias="/params/bushkit"/> <value>3</value> </equals> <equals> <property alias="/params/bushkit"/> <value>4</value> </equals> </or> </and> </condition> </animation> <!--Left Float Broken --> <animation> <type>select</type> <object-name>LHrudderB</object-name> <condition> <and> <equals> <property alias="/params/pontoon_left_damaged/property"/> <value>1</value> </equals> <or> <equals> <property alias="/params/bushkit"/> <value>3</value> </equals> <equals> <property alias="/params/bushkit"/> <value>4</value> </equals> </or> </and> </condition> </animation> <!--Right Float Broken --> <animation> <type>select</type> <object-name>RHrudderB</object-name> <condition> <and> <equals> <property alias="/params/pontoon_right_damaged/property"/> <value>1</value> </equals> <or> <equals> <property alias="/params/bushkit"/> <value>3</value> </equals> <equals> <property alias="/params/bushkit"/> <value>4</value> </equals> </or> </and> </condition> </animation> <!-- Nose Gear No Damage --> <animation> <type>select</type> <object-name>NoseWheel</object-name> <object-name>Axle</object-name> <object-name>NoseWheelStrut</object-name> <condition> <and> <not> <property alias="/params/gear_nose_broken/property"/> </not> <equals> <property alias="/params/bushkit"/> <value>0</value> </equals> </and> </condition> </animation> <animation> <type>select</type> <object-name>NoseWheelBK</object-name> <object-name>NoseWheelStrutBK</object-name> <condition> <and> <not> <property alias="/params/gear_nose_broken/property"/> </not> <or> <equals> <property alias="/params/bushkit"/> <value>1</value> </equals> <equals> <property alias="/params/bushkit"/> <value>2</value> </equals> <equals> <property alias="/params/bushkit"/> <value>5</value> </equals> </or> </and> </condition> </animation> <animation> <type>select</type> <object-name>AxleBK.001</object-name> <condition> <and> <not> <property alias="/params/gear_nose_broken/property"/> </not> <or> <equals> <property alias="/params/bushkit"/> <value>1</value> </equals> <equals> <property alias="/params/bushkit"/> <value>2</value> </equals> </or> </and> </condition> </animation> <animation> <type>select</type> <object-name>TopLink</object-name> <object-name>BottomLink</object-name> <condition> <and> <not> <property alias="/params/gear_nose_broken/property"/> </not> <or> <equals> <property alias="/params/bushkit"/> <value>0</value> </equals> <equals> <property alias="/params/bushkit"/> <value>1</value> </equals> <equals> <property alias="/params/bushkit"/> <value>2</value> </equals> <equals> <property alias="/params/bushkit"/> <value>5</value> </equals> </or> </and> </condition> </animation> <!-- Nose Gear Damage --> <animation> <type>select</type> <object-name>NoseWheelD</object-name> <object-name>AxleD.001</object-name> <object-name>NoseWheelStrutD</object-name> <object-name>TopLinkD</object-name> <object-name>BottomLinkD</object-name> <condition> <and> <property alias="/params/gear_nose_broken/property"/> <equals> <property alias="/params/bushkit"/> <value>0</value> </equals> </and> </condition> </animation> <animation> <type>select</type> <object-name>NoseWheelBKD</object-name> <object-name>AxleBKD.001</object-name> <object-name>NoseWheelStrutBKD</object-name> <object-name>TopLinkBKD</object-name> <object-name>BottomLinkBKD</object-name> <condition> <and> <property alias="/params/gear_nose_broken/property"/> <or> <equals> <property alias="/params/bushkit"/> <value>1</value> </equals> <equals> <property alias="/params/bushkit"/> <value>2</value> </equals> <equals> <property alias="/params/bushkit"/> <value>5</value> </equals> </or> </and> </condition> </animation> <!-- Left Gear No Damage --> <animation> <type>select</type> <object-name>LeftWheel</object-name> <condition> <and> <not> <property alias="/params/gear_left_broken/property"/> </not> <equals> <property alias="/params/bushkit"/> <value>0</value> </equals> </and> </condition> </animation> <animation> <type>select</type> <object-name>LeftWheelBKs</object-name> <condition> <and> <not> <property alias="/params/gear_left_broken/property"/> </not> <equals> <property alias="/params/bushkit"/> <value>1</value> </equals> </and> </condition> </animation> <animation> <type>select</type> <object-name>LeftWheelBK</object-name> <condition> <and> <not> <property alias="/params/gear_left_broken/property"/> </not> <or> <equals> <property alias="/params/bushkit"/> <value>2</value> </equals> <equals> <property alias="/params/bushkit"/> <value>5</value> </equals> </or> </and> </condition> </animation> <animation> <type>select</type> <object-name>LeftWheelStrut</object-name> <object-name>LeftWheelBrake</object-name> <condition> <and> <not> <property alias="/params/gear_left_broken/property"/> </not> <or> <equals> <property alias="/params/bushkit"/> <value>0</value> </equals> <equals> <property alias="/params/bushkit"/> <value>1</value> </equals> <equals> <property alias="/params/bushkit"/> <value>2</value> </equals> <equals> <property alias="/params/bushkit"/> <value>5</value> </equals> </or> </and> </condition> </animation> <!-- Left Gear Damage --> <animation> <type>select</type> <object-name>LeftWheelD</object-name> <condition> <and> <property alias="/params/gear_left_broken/property"/> <equals> <property alias="/params/bushkit"/> <value>0</value> </equals> </and> </condition> </animation> <animation> <type>select</type> <object-name>LeftWheelBKsD</object-name> <condition> <and> <property alias="/params/gear_left_broken/property"/> <equals> <property alias="/params/bushkit"/> <value>1</value> </equals> </and> </condition> </animation> <animation> <type>select</type> <object-name>LeftWheelBKD</object-name> <condition> <and> <property alias="/params/gear_left_broken/property"/> <or> <equals> <property alias="/params/bushkit"/> <value>2</value> </equals> <equals> <property alias="/params/bushkit"/> <value>5</value> </equals> </or> </and> </condition> </animation> <animation> <type>select</type> <object-name>LeftWheelStrutBKD</object-name> <object-name>LeftWheelBrakeD</object-name> <condition> <and> <property alias="/params/gear_left_broken/property"/> <or> <equals> <property alias="/params/bushkit"/> <value>0</value> </equals> <equals> <property alias="/params/bushkit"/> <value>1</value> </equals> <equals> <property alias="/params/bushkit"/> <value>2</value> </equals> <equals> <property alias="/params/bushkit"/> <value>5</value> </equals> </or> </and> </condition> </animation> <!-- Right Gear No Damage --> <animation> <type>select</type> <object-name>RightWheel</object-name> <condition> <and> <not> <property alias="/params/gear_right_broken/property"/> </not> <equals> <property alias="/params/bushkit"/> <value>0</value> </equals> </and> </condition> </animation> <animation> <type>select</type> <object-name>RightWheelBKs</object-name> <condition> <and> <not> <property alias="/params/gear_right_broken/property"/> </not> <equals> <property alias="/params/bushkit"/> <value>1</value> </equals> </and> </condition> </animation> <animation> <type>select</type> <object-name>RightWheelBK</object-name> <condition> <and> <not> <property alias="/params/gear_right_broken/property"/> </not> <or> <equals> <property alias="/params/bushkit"/> <value>2</value> </equals> <equals> <property alias="/params/bushkit"/> <value>5</value> </equals> </or> </and> </condition> </animation> <animation> <type>select</type> <object-name>RightWheelStrut</object-name> <object-name>RightWheelBrake</object-name> <condition> <and> <not> <property alias="/params/gear_right_broken/property"/> </not> <or> <equals> <property alias="/params/bushkit"/> <value>0</value> </equals> <equals> <property alias="/params/bushkit"/> <value>1</value> </equals> <equals> <property alias="/params/bushkit"/> <value>2</value> </equals> <equals> <property alias="/params/bushkit"/> <value>5</value> </equals> </or> </and> </condition> </animation> <!-- Right Gear Damage --> <animation> <type>select</type> <object-name>RightWheelD</object-name> <condition> <and> <property alias="/params/gear_right_broken/property"/> <equals> <property alias="/params/bushkit"/> <value>0</value> </equals> </and> </condition> </animation> <animation> <type>select</type> <object-name>RightWheelBKsD</object-name> <condition> <and> <property alias="/params/gear_right_broken/property"/> <equals> <property alias="/params/bushkit"/> <value>1</value> </equals> </and> </condition> </animation> <animation> <type>select</type> <object-name>RightWheelBKD</object-name> <condition> <and> <property alias="/params/gear_right_broken/property"/> <or> <equals> <property alias="/params/bushkit"/> <value>2</value> </equals> <equals> <property alias="/params/bushkit"/> <value>5</value> </equals> </or> </and> </condition> </animation> <animation> <type>select</type> <object-name>RightWheelStrutBKD</object-name> <object-name>RightWheelBrakeD</object-name> <condition> <and> <property alias="/params/gear_right_broken/property"/> <or> <equals> <property alias="/params/bushkit"/> <value>0</value> </equals> <equals> <property alias="/params/bushkit"/> <value>1</value> </equals> <equals> <property alias="/params/bushkit"/> <value>2</value> </equals> <equals> <property alias="/params/bushkit"/> <value>5</value> </equals> </or> </and> </condition> </animation> <!-- Nose Ski No Damage --> <animation> <type>select</type> <object-name>NoseSki</object-name> <object-name>NoseSkiAxle</object-name> <object-name>NoseSkiAxleBl</object-name> <object-name>NoseSkiAxleBr</object-name> <object-name>NoseSkiBraceL</object-name> <object-name>NoseSkiBraceR</object-name> <object-name>NoseSkiWireF</object-name> <object-name>NoseCableConnect</object-name> <object-name>NoseSkiWheel</object-name> <object-name>NoseSkiWheelAxleL</object-name> <object-name>NoseSkiWheelAxleR</object-name> <condition> <and> <not> <property alias="/params/gear_nose_broken/property"/> </not> <equals> <property alias="/params/bushkit"/> <value>5</value> </equals> </and> </condition> </animation> <!-- Nose Ski Damage --> <animation> <type>select</type> <object-name>NoseSkid</object-name> <object-name>NoseSkiAxled</object-name> <object-name>NoseSkiAxleBld</object-name> <object-name>NoseSkiAxleBrd</object-name> <object-name>NoseSkiBraceLd</object-name> <object-name>NoseSkiBraceRd</object-name> <object-name>NoseSkiWireFd</object-name> <object-name>NoseCableConnectd</object-name> <object-name>NoseSkiWheeld</object-name> <object-name>NoseSkiWheelAxleLd</object-name> <object-name>NoseSkiWheelAxleRd</object-name> <condition> <and> <property alias="/params/gear_nose_broken/property"/> <equals> <property alias="/params/bushkit"/> <value>5</value> </equals> </and> </condition> </animation> <!-- Left Ski No Damage --> <animation> <type>select</type> <object-name>LeftSki</object-name> <object-name>LeftSkiAxle</object-name> <object-name>LeftSkiAxleBl</object-name> <object-name>LeftSkiAxleBr</object-name> <object-name>LeftSkiBraceL</object-name> <object-name>LeftSkiBraceR</object-name> <object-name>LeftSkiWireF</object-name> <object-name>LeftSkiWireB</object-name> <object-name>LeftCableConnectF</object-name> <object-name>LeftCableConnectB</object-name> <object-name>LeftSkiWheel</object-name> <object-name>LeftCableConnectT</object-name> <object-name>LeftSkiSpring</object-name> <object-name>LeftSkiWheelAxle</object-name> <condition> <and> <not> <property alias="/params/gear_left_broken/property"/> </not> <equals> <property alias="/params/bushkit"/> <value>5</value> </equals> </and> </condition> </animation> <!-- Left Ski Damage --> <animation> <type>select</type> <object-name>LeftSkid</object-name> <object-name>LeftSkiAxled</object-name> <object-name>LeftSkiAxleBld</object-name> <object-name>LeftSkiAxleBrd</object-name> <object-name>LeftSkiBraceLd</object-name> <object-name>LeftSkiBraceRd</object-name> <object-name>LeftSkiWireFd</object-name> <object-name>LeftSkiWireBd</object-name> <object-name>LeftCableConnectFd</object-name> <object-name>LeftCableConnectBd</object-name> <object-name>LeftCableConnectTd</object-name> <object-name>LeftSkiWheeld</object-name> <object-name>LeftSkiSpringd</object-name> <object-name>LeftSkiWheelAxled</object-name> <condition> <and> <property alias="/params/gear_left_broken/property"/> <equals> <property alias="/params/bushkit"/> <value>5</value> </equals> </and> </condition> </animation> <!-- Right Ski No Damage --> <animation> <type>select</type> <object-name>RightSki</object-name> <object-name>RightSkiAxle</object-name> <object-name>RightSkiAxleBl</object-name> <object-name>RightSkiAxleBr</object-name> <object-name>RightSkiBraceL</object-name> <object-name>RightSkiBraceR</object-name> <object-name>RightSkiWireF</object-name> <object-name>RightSkiWireB</object-name> <object-name>RightCableConnectF</object-name> <object-name>RightCableConnectB</object-name> <object-name>RightSkiWheel</object-name> <object-name>RightCableConnectT</object-name> <object-name>RightSkiSpring</object-name> <object-name>RightSkiWheelAxle</object-name> <condition> <and> <not> <property alias="/params/gear_right_broken/property"/> </not> <equals> <property alias="/params/bushkit"/> <value>5</value> </equals> </and> </condition> </animation> <!-- End Damage Mod--> <!-- Right Ski Damage --> <animation> <type>select</type> <object-name>RightSkid</object-name> <object-name>RightSkiAxled</object-name> <object-name>RightSkiAxleBld</object-name> <object-name>RightSkiAxleBrd</object-name> <object-name>RightSkiBraceLd</object-name> <object-name>RightSkiBraceRd</object-name> <object-name>RightCableConnectTd</object-name> <object-name>RightSkiWireFd</object-name> <object-name>RightSkiWireBd</object-name> <object-name>RightCableConnectFd</object-name> <object-name>RightCableConnectBd</object-name> <object-name>RightSkiWheeld</object-name> <object-name>RightSkiSpringd</object-name> <object-name>RightSkiWheelAxled</object-name> <condition> <and> <property alias="/params/gear_right_broken/property"/> <equals> <property alias="/params/bushkit"/> <value>5</value> </equals> </and> </condition> </animation> <!-- End Damage Mod--> <animation> <type>select</type> <object-name>fairing1</object-name> <condition> <and> <property>sim/model/c172p/fairing1</property> <not> <property alias="/params/gear_nose_broken/property"/> </not> <not> <property alias="/params/bushkit"/> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>fairing2</object-name> <condition> <and> <property>sim/model/c172p/fairing2</property> <not> <property alias="/params/gear_left_broken/property"/> </not> <not> <property alias="/params/bushkit"/> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>fairing3</object-name> <condition> <and> <property>sim/model/c172p/fairing3</property> <not> <property alias="/params/gear_right_broken/property"/> </not> <not> <property alias="/params/bushkit"/> </not> </and> </condition> </animation> <!-- Damage Mod --> <animation> <type>select</type> <object-name>fairing1D</object-name> <condition> <and> <property>sim/model/c172p/fairing1</property> <property alias="/params/gear_nose_broken/property"/> <not> <property alias="/params/bushkit"/> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>fairing2D</object-name> <condition> <and> <property>sim/model/c172p/fairing2</property> <property alias="/params/gear_left_broken/property"/> <not> <property alias="/params/bushkit"/> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>fairing3D</object-name> <condition> <and> <property>sim/model/c172p/fairing3</property> <property alias="/params/gear_right_broken/property"/> <not> <property alias="/params/bushkit"/> </not> </and> </condition> </animation> <animation> <type>material</type> <!--global type="bool">true</global--> <object-name>RightWheelStrut</object-name> <object-name>LeftWheelStrut</object-name> <object-name>fairing1</object-name> <object-name>fairing2</object-name> <object-name>fairing3</object-name> <object-name>fuselage</object-name> <object-name>fuselage_cowling</object-name> <object-name>fuselage_cowling_top</object-name> <object-name>charniere1</object-name> <object-name>charniere2</object-name> <object-name>charniere3</object-name> <object-name>charniere4</object-name> <object-name>leftdoor</object-name> <object-name>leftdoorhandle</object-name> <object-name>rightdoor</object-name> <object-name>rightdoorhandle</object-name> <object-name>baggagedoorexterior</object-name> <object-name>baggagedoorhandle</object-name> <object-name>Spinner</object-name> <object-name>Propeller</object-name> <object-name>PropellerCowlPlugs</object-name> <object-name>LeftNavLight</object-name> <object-name>RightNavLight</object-name> <object-name>radi_box</object-name> <object-name>ruddercableports</object-name> <object-name>windowframeleftext</object-name> <object-name>windowframerightext</object-name> <object-name>oildoor</object-name> <object-name>vent</object-name> <object-name>handle</object-name> <object-name>airvent</object-name> <object-name>TransponderAntenna</object-name> <object-name>MarkerAntenna</object-name> <object-name>Antenna_ADF</object-name> <object-name>Antenna_VOR</object-name> <object-name>VHFAntenna</object-name> <object-name>ELTAntenna</object-name> <!-- damage mod --> <object-name>RightWheelStrutBKD</object-name> <object-name>LeftWheelStrutBKD</object-name> <object-name>RightNavLight_C</object-name> <object-name>LeftNavLight_C</object-name> <object-name>RightNavLight_D</object-name> <object-name>LeftNavLight_D</object-name> <object-name>fairing1D</object-name> <object-name>fairing2D</object-name> <object-name>fairing3D</object-name> <object-name>PropellerD</object-name> <object-name>SpinnerD</object-name> <property-base>sim/model/livery/</property-base> <texture-prop>texture</texture-prop> <texture>fuselage.png </texture> </animation> <animation> <type>material</type> <!--global type="bool">true</global--> <object-name>wing_left</object-name> <object-name>wing_center</object-name> <object-name>wing_right</object-name> <object-name>wing_leading_edge_left</object-name> <object-name>wing_leading_edge_right</object-name> <object-name>wing_leading_edge_center</object-name> <object-name>flaps</object-name> <object-name>rightaileron</object-name> <object-name>leftaileron</object-name> <object-name>wing_1Ledge</object-name> <object-name>wing_1Redge</object-name> <object-name>courtesyoff</object-name> <!-- damage mod --> <object-name>wing_right_C</object-name> <object-name>rightaileron_C</object-name> <object-name>wing_leading_edge_right_C</object-name> <object-name>wing_left_C</object-name> <object-name>leftaileron_C</object-name> <object-name>wing_leading_edge_left_C</object-name> <object-name>wing_center_broke_left</object-name> <object-name>wing_center_broke_right</object-name> <object-name>wing_left_D</object-name> <object-name>leftaileron_D</object-name> <object-name>wing_leading_edge_left_D</object-name> <object-name>wing_right_D</object-name> <object-name>rightaileron_D</object-name> <object-name>wing_leading_edge_right_D</object-name> <property-base>sim/model/liverywing/</property-base> <texture-prop>texture</texture-prop> <texture>wing.png</texture> </animation> <animation> <type>material</type> <!--global type="bool">true</global--> <object-name>vstab</object-name> <object-name>hstab</object-name> <object-name>rudder_1</object-name> <object-name>elevatorleft</object-name> <object-name>elevatorright</object-name> <object-name>elevatortrim</object-name> <property-base>sim/model/liverytail/</property-base> <texture-prop>texture</texture-prop> <texture>tail.png</texture> </animation> <animation> <type>material</type> <!--global type="bool">true</global--> <object-name>Propeller.Fast</object-name> <property-base>sim/model/liveryprop/</property-base> <texture-prop>texture</texture-prop> <texture>prop.png</texture> </animation> <animation> <type>material</type> <object-name>L-Float</object-name> <object-name>R-Float</object-name> <object-name>L-FloatC</object-name> <object-name>R-FloatC</object-name> <object-name>LHrudder</object-name> <object-name>RHrudder</object-name> <object-name>FloatStruts</object-name> <!-- damage mod --> <object-name>L-FloatCD</object-name> <object-name>R-FloatCD</object-name> <object-name>L-FloatCB</object-name> <object-name>R-FloatCB</object-name> <object-name>L-FloatOD</object-name> <object-name>R-FloatOD</object-name> <object-name>L-FloatOB</object-name> <object-name>R-FloatOB</object-name> <object-name>LHrudderD</object-name> <object-name>RHrudderD</object-name> <object-name>LHrudderB</object-name> <object-name>RHrudderB</object-name> <property-base>sim/model/liveryfloat/</property-base> <texture-prop>texture</texture-prop> <texture>floats.png</texture> </animation> <animation> <type>material</type> <!--global type="bool">true</global--> <object-name>GROUP_Interior</object-name> <object-name>Firewall</object-name> <property-base>sim/model/liveryinterior/</property-base> <texture-prop>texture</texture-prop> <texture>interior.png</texture> </animation> <animation> <type>material</type> <!--global type="bool">true</global--> <object-name>GROUP_FrontPanels</object-name> <property-base>sim/model/liverypanel/</property-base> <texture-prop>texture</texture-prop> <texture>panel.png</texture> </animation> <animation> <type>material</type> <!--global type="bool">true</global--> <object-name>GROUP_InteriorParts</object-name> <property-base>sim/model/liveryparts/</property-base> <texture-prop>texture</texture-prop> <texture>panel_parts.png</texture> </animation> <!-- Pilot, co-pilot, and passengers --> <model> <name>Pilot</name> <path>Human/female-pilot.xml</path> <offsets> <x-m> 0.2 </x-m> <y-m> -0.251 </y-m> <z-m> -1.4 </z-m> </offsets> </model> <model> <name>Copilot</name> <path>Human/male-copilot.xml</path> <offsets> <x-m> 0.2 </x-m> <y-m> 0.251 </y-m> <z-m> -1.4 </z-m> </offsets> </model> <model> <name>LeftPassenger</name> <path>Human/male-copilot.xml</path> <offsets> <x-m> 0.9 </x-m> <y-m> -0.2 </y-m> <z-m> -1.45 </z-m> </offsets> </model> <model> <name>RightPassenger</name> <path>Human/male-copilot.xml</path> <offsets> <x-m> 0.9 </x-m> <y-m> 0.2 </y-m> <z-m> -1.45 </z-m> </offsets> </model> <!-- Pilot visible only when not in the cockpit, the walker is not activated and if there is enough weight on his seat --> <animation> <type>select</type> <object-name>Pilot</object-name> <condition> <and> <!-- Note: the sim/ properties do NOT start with a /, which means that FlightGear tries to find them in either: (a) the root (/) for the local aircraft, or: (b) in /ai/models/multiplayer[i] In the case of (b), the properties do not exist, thus the <not-equals> gets evaluated to true (always), which is what we want, but this behavior is error-prone. --> <not-equals> <property>/sim/current-view/name</property> <value>Cockpit View</value> </not-equals> <not-equals> <property>/sim/current-view/name</property> <value>IFR Training View</value> </not-equals> <not> <property>/sim/walker/outside</property> </not> <property>pax/pilot/present</property> <property>sim/model/occupants</property> </and> </condition> </animation> <!-- Co-pilot not visible if not enough weight on his seat or if using Cockpit Right Seat View--> <animation> <type>select</type> <object-name>Copilot</object-name> <condition> <and> <not-equals> <property>sim/current-view/name</property> <value>Cockpit Right Seat View</value> </not-equals> <property>pax/co-pilot/present</property> <property>sim/model/occupants</property> </and> </condition> </animation> <!-- Passangers not visible if not enough weight on their seats or if using their view --> <animation> <type>select</type> <object-name>LeftPassenger</object-name> <condition> <and> <not-equals> <property>sim/current-view/name</property> <value>Left Passenger Seat View</value> </not-equals> <property>pax/left-passenger/present</property> <property>sim/model/occupants</property> </and> </condition> </animation> <animation> <type>select</type> <object-name>RightPassenger</object-name> <condition> <and> <not-equals> <property>sim/current-view/name</property> <value>Right Passenger Seat View</value> </not-equals> <property>pax/right-passenger/present</property> <property>sim/model/occupants</property> </and> </condition> </animation> <!-- MOD: Pontoon Gear --> <animation> <name>LeftFrontGear</name> <object-name>Lstrut.001</object-name> <object-name>Ldamper</object-name> <object-name>LAxle</object-name> <object-name>LFrontWheel</object-name> </animation> <animation> <name>RightFrontGear</name> <object-name>Rstrut.001</object-name> <object-name>Rdamper</object-name> <object-name>RAxle</object-name> <object-name>RFrontWheel</object-name> </animation> <!-- Retractable Gear --> <animation> <type>rotate</type> <object-name>Ldamper</object-name> <object-name>LAxle</object-name> <object-name>LFrontWheel</object-name> <property alias="/params/gear-amphibious/front-left-compression-ft"/> <factor>8</factor> <center> <x-m>-3.599</x-m> <y-m>1.434</y-m> <z-m>-2.189</z-m> </center> <axis> <x>0</x> <y>-1</y> <z>0</z> </axis> </animation> <animation> <type>translate</type> <object-name>LeftFrontGear</object-name> <property alias="/params/gear-amphibious/front-left-position-norm"/> <interpolation> <entry> <ind>0.0</ind> <dep>0.220</dep> </entry> <entry> <ind>1.0</ind> <dep>0.0</dep> </entry> </interpolation> <center> <x-m>-3.553</x-m> <y-m>1.430</y-m> <z-m>-1.901</z-m> </center> <axis> <x>0.342</x> <y>0</y> <z>0.940</z> </axis> </animation> <animation> <type>translate</type> <object-name>Lstrut.002</object-name> <property alias="/params/gear-amphibious/front-left-position-norm"/> <interpolation> <entry> <ind>0.0</ind> <dep>0.115</dep> </entry> <entry> <ind>1.0</ind> <dep>0.0</dep> </entry> </interpolation> <center> <x-m>-3.553</x-m> <y-m>1.430</y-m> <z-m>-1.901</z-m> </center> <axis> <x>0.342</x> <y>0</y> <z>0.940</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Rdamper</object-name> <object-name>RAxle</object-name> <object-name>RFrontWheel</object-name> <property alias="/params/gear-amphibious/front-right-compression-ft"/> <factor>8</factor> <center> <x-m>-3.599</x-m> <y-m>-1.434</y-m> <z-m>-2.189</z-m> </center> <axis> <x>0</x> <y>-1</y> <z>0</z> </axis> </animation> <animation> <type>translate</type> <object-name>RightFrontGear</object-name> <property alias="/params/gear-amphibious/front-right-position-norm"/> <interpolation> <entry> <ind>0.0</ind> <dep>0.220</dep> </entry> <entry> <ind>1.0</ind> <dep>0.0</dep> </entry> </interpolation> <center> <x-m>-3.553</x-m> <y-m>-1.430</y-m> <z-m>-1.901</z-m> </center> <axis> <x>0.342</x> <y>0</y> <z>0.940</z> </axis> </animation> <animation> <type>translate</type> <object-name>Rstrut.002</object-name> <property alias="/params/gear-amphibious/front-right-position-norm"/> <interpolation> <entry> <ind>0.0</ind> <dep>0.115</dep> </entry> <entry> <ind>1.0</ind> <dep>0.0</dep> </entry> </interpolation> <center> <x-m>-3.553</x-m> <y-m>-1.430</y-m> <z-m>-1.901</z-m> </center> <axis> <x>0.342</x> <y>0</y> <z>0.940</z> </axis> </animation> <animation> <type>spin</type> <object-name>LFrontWheel</object-name> <property alias="/params/gear-amphibious/front-left-rollspeed-ms"/> <factor>75</factor> <axis> <x>0</x> <y>-1</y> <z>0</z> </axis> <center> <x-m>-2.1152</x-m> <y-m>-1.14871</y-m> <z-m>-2.07563</z-m> </center> </animation> <animation> <type>spin</type> <object-name>RFrontWheel</object-name> <property alias="/params/gear-amphibious/front-right-rollspeed-ms"/> <factor>75</factor> <axis> <x>0</x> <y>-1</y> <z>0</z> </axis> <center> <x-m>-2.10993</x-m> <y-m>1.16615</y-m> <z-m>-2.06557</z-m> </center> </animation> <animation> <type>rotate</type> <object-name>LRtarm</object-name> <object-name>LRAxle</object-name> <object-name>LRwheel</object-name> <expression> <sum> <product> <sum> <value>0.07</value> <property alias="/params/gear-amphibious/rear-left-compression-ft"/> </sum> <value>15</value> </product> <product> <table> <property alias="/params/gear-amphibious/rear-left-position-norm"/> <entry> <ind>1</ind> <dep>0</dep> </entry> <entry> <ind>0</ind> <dep>10</dep> </entry> </table> </product> </sum> </expression> <center> <x-m>-0.6019</x-m> <y-m>-1.1513</y-m> <z-m>-1.8621</z-m> </center> <axis> <x>0</x> <y>-1</y> <z>0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>RRtarm</object-name> <object-name>RRAxle</object-name> <object-name>RRwheel</object-name> <expression> <sum> <product> <sum> <value>0.07</value> <property alias="/params/gear-amphibious/rear-right-compression-ft"/> </sum> <value>15</value> </product> <product> <table> <property alias="/params/gear-amphibious/rear-right-position-norm"/> <entry> <ind>1</ind> <dep>0</dep> </entry> <entry> <ind>0</ind> <dep>10</dep> </entry> </table> </product> </sum> </expression> <center> <x-m>-0.6019</x-m> <y-m>1.1676</y-m> <z-m>-1.8621</z-m> </center> <axis> <x>0</x> <y>-1</y> <z>0</z> </axis> </animation> <animation> <type>spin</type> <object-name>LRwheel</object-name> <property alias="/params/gear-amphibious/rear-left-rollspeed-ms"/> <factor>52</factor> <axis> <x>0</x> <y>-1</y> <z>0</z> </axis> <center> <x-m>0.88361</x-m> <y-m>-1.15147</y-m> <z-m>-2.14853</z-m> </center> </animation> <animation> <type>spin</type> <object-name>RRwheel</object-name> <property alias="/params/gear-amphibious/rear-right-rollspeed-ms"/> <factor>52</factor> <axis> <x>0</x> <y>-1</y> <z>0</z> </axis> <center> <x-m>0.88416</x-m> <y-m>1.16754</y-m> <z-m>-2.14826</z-m> </center> </animation> <animation> <type>translate</type> <object-name>RHrudder</object-name> <property alias="/params/water-rudder-norm"/> <interpolation> <entry> <ind>0.0</ind> <dep>0.0</dep> </entry> <entry> <ind>1.0</ind> <dep>0.09</dep> </entry> </interpolation> <center> <x-m> 3.48832</x-m> <y-m> 1.15971</y-m> <z-m>-1.61943</z-m> </center> <axis> <x>0</x> <y>0</y> <z>-1</z> </axis> </animation> <animation> <type>rotate</type> <object-name>RHrudder</object-name> <expression> <product> <value>30</value> <property>surface-positions/rudder-pos-norm</property> <property alias="/params/water-rudder-norm"/> </product> </expression> <center> <x-m> 3.5172</x-m> <y-m> 1.1571</y-m> <z-m>-1.4308</z-m> </center> <axis> <x>-0.087</x> <y> 0</y> <z> 0.996</z> </axis> </animation> <animation> <type>rotate</type> <object-name>RHrudder</object-name> <property alias="/params/water-rudder-norm"/> <factor>90</factor> <center> <x-m> 3.47</x-m> <y-m> 1.434</y-m> <z-m>-1.63</z-m> </center> <axis> <x>0</x> <y>1</y> <z>0</z> </axis> </animation> <animation> <type>translate</type> <object-name>LHrudder</object-name> <property alias="/params/water-rudder-norm"/> <interpolation> <entry> <ind>0.0</ind> <dep>0.0</dep> </entry> <entry> <ind>1.0</ind> <dep>0.09</dep> </entry> </interpolation> <center> <x-m> 3.48777</x-m> <y-m>-1.15794</y-m> <z-m>-1.6197</z-m> </center> <axis> <x>0</x> <y>0</y> <z>-1</z> </axis> </animation> <animation> <type>rotate</type> <object-name>LHrudder</object-name> <expression> <product> <value>30</value> <property>surface-positions/rudder-pos-norm</property> <property alias="/params/water-rudder-norm"/> </product> </expression> <center> <x-m> 3.5172</x-m> <y-m>-1.1571</y-m> <z-m>-1.4308</z-m> </center> <axis> <x>-0.087</x> <y> 0</y> <z> 0.996</z> </axis> </animation> <animation> <type>rotate</type> <object-name>LHrudder</object-name> <property alias="/params/water-rudder-norm"/> <factor>90</factor> <center> <x-m> 3.47</x-m> <y-m>-1.434</y-m> <z-m>-1.63</z-m> </center> <axis> <x>0</x> <y>1</y> <z>0</z> </axis> </animation> <!-- Baggage models --> <model> <name>suitcase1</name> <path>Interior/Baggages/suitcase1.xml</path> <offsets> <x-m>1.68</x-m> <y-m>-0.14</y-m> <z-m>-0.59</z-m> </offsets> </model> <model> <name>suitcase2</name> <path>Interior/Baggages/suitcase2.xml</path> <offsets> <x-m>1.68</x-m> <y-m>0.14</y-m> <z-m>-0.59</z-m> </offsets> </model> <animation> <type>select</type> <object-name>suitcase1</object-name> <condition> <greater-than> <property>payload/weight[4]/weight-lb</property> <value>70.0</value> </greater-than> </condition> </animation> <animation> <type>select</type> <object-name>suitcase2</object-name> <condition> <greater-than> <property>payload/weight[4]/weight-lb</property> <value>20.0</value> </greater-than> </condition> </animation> <!-- Pitot tube cover "remove before flight" --> <model> <name>rbf-pitot</name> <path>Exterior/rbf/rbf.xml</path> <offsets> <x-m>-0.19</x-m> <y-m>-1.525</y-m> <z-m> 0.300</z-m> </offsets> </model> <animation> <type>select</type> <object-name>rbf-pitot</object-name> <condition> <property alias="/params/securing/pitot-cover"/> </condition> </animation> <animation> <type>pick</type> <object-name>rbf-pitot</object-name> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <and> <property>/sim/model/c172p/securing/pitot-cover-removable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>property-assign</command> <property alias="/params/securing/pitot-cover"/> <value>false</value> </binding> </action> <hovered> <binding> <condition> <and> <property>/sim/model/c172p/securing/pitot-cover-removable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>set-tooltip</command> <tooltip-id>remove-pitot-tube-cap</tooltip-id> <label>Remove Pitot Tube Cap</label> </binding> </hovered> </animation> <animation> <type>pick</type> <object-name>PitotTube</object-name> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <and> <property>/sim/model/c172p/securing/pitot-cover-addable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>property-assign</command> <property alias="/params/securing/pitot-cover"/> <value>true</value> </binding> <binding> <command>property-assign</command> <property>/instrumentation/airspeed-indicator/indicated-speed-kt</property> <value>0.0</value> </binding> </action> <hovered> <binding> <condition> <and> <property>/sim/model/c172p/securing/pitot-cover-addable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>set-tooltip</command> <tooltip-id>put-pitot-tube-cap</tooltip-id> <label>Put Pitot Tube Cap</label> </binding> </hovered> </animation> <!-- Cowl Plugs --> <model> <name>CowlPlugs</name> <path>Exterior/cowlplugs/cowlplugs.xml</path> </model> <animation> <type>select</type> <object-name>CowlPlugs</object-name> <condition> <and> <property alias="/params/securing/cowl-plugs"/> <not> <property alias="/params/engine/crashed"/> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>CowlPlugHotSpot</object-name> <condition> <property>/sim/model/c172p/securing/cowl-plugs-addable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </condition> </animation> <animation> <type>pick</type> <object-name>CowlPlugs</object-name> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <property>/sim/model/c172p/securing/cowl-plugs-removable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </condition> <command>property-assign</command> <property>/sim/model/c172p/securing/cowl-plugs-visible</property> <value>false</value> </binding> </action> <hovered> <binding> <condition> <property>/sim/model/c172p/securing/cowl-plugs-removable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </condition> <command>set-tooltip</command> <tooltip-id>remove-cowl-plugs</tooltip-id> <label>Remove Cowl Plugs</label> </binding> </hovered> </animation> <animation> <type>pick</type> <object-name>CowlPlugHotSpot</object-name> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <property>/sim/model/c172p/securing/cowl-plugs-addable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </condition> <command>property-assign</command> <property>sim/model/c172p/securing/cowl-plugs-visible</property> <value>true</value> </binding> </action> <hovered> <binding> <condition> <property>/sim/model/c172p/securing/cowl-plugs-addable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </condition> <command>set-tooltip</command> <tooltip-id>put-cowl-plugs</tooltip-id> <label>Put Cowl Plugs</label> </binding> </hovered> </animation> <!-- Small wheel chock --> <model> <name>chock1</name> <path>Exterior/chock/chock.xml</path> <offsets> <x-m>-0.01</x-m> <y-m>0.0</y-m> <z-m>0.008</z-m> </offsets> </model> <model> <name>chock2</name> <path>Exterior/chock/chock.xml</path> <offsets> <x-m>0.32</x-m> <y-m>0.0</y-m> <z-m>0.020</z-m> </offsets> </model> <animation> <type>translate</type> <object-name>chock1</object-name> <object-name>chock2</object-name> <property>gear/gear[0]/compression-norm</property> <factor>0.30</factor> <axis> <x>0.3</x> <y>0</y> <z>1.0</z> </axis> </animation> <animation> <type>select</type> <object-name>chock1</object-name> <object-name>chock2</object-name> <condition> <and> <property alias="/params/securing/chocks"/> <equals> <property alias="/params/bushkit"/> <value>0</value> </equals> </and> </condition> </animation> <!-- Wooden chocks --> <model> <name>woodenchock</name> <path>Exterior/wooden-chock/woodenchock.xml</path> <offsets> <x-m>-0.029</x-m> <y-m>0.0</y-m> <z-m>-0.08</z-m> </offsets> </model> <animation> <type>translate</type> <object-name>woodenchock</object-name> <property>gear/gear[0]/compression-norm</property> <factor>0.30</factor> <axis> <x>0.3</x> <y>0</y> <z>1.0</z> </axis> </animation> <animation> <type>select</type> <object-name>woodenchock</object-name> <condition> <and> <property alias="/params/securing/chocks"/> <or> <equals> <property alias="/params/bushkit"/> <value>1</value> </equals> <equals> <property alias="/params/bushkit"/> <value>2</value> </equals> </or> </and> </condition> </animation> <!-- Pick animations to show/hide chocks --> <animation> <type>pick</type> <object-name>chock1</object-name> <object-name>chock2</object-name> <object-name>woodenchock</object-name> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </condition> <command>property-assign</command> <property>/sim/model/c172p/securing/chock</property> <value>false</value> </binding> </action> <hovered> <binding> <condition> <property>/sim/model/c172p/securing/chock</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </condition> <command>set-tooltip</command> <tooltip-id>remove-wheel-chock</tooltip-id> <label>Remove Wheel Chock</label> </binding> </hovered> </animation> <animation> <type>pick</type> <object-name>NoseWheel</object-name> <object-name>NoseWheelBK</object-name> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <and> <property>/sim/model/c172p/securing/chock-addable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>property-assign</command> <property>sim/model/c172p/securing/chock</property> <value>true</value> </binding> </action> <hovered> <binding> <condition> <and> <property>/sim/model/c172p/securing/chock-addable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>set-tooltip</command> <tooltip-id>secure-with-wheel-chock</tooltip-id> <label>Secure With Wheel Chock</label> </binding> </hovered> </animation> <!-- Left Tiedowns --> <model> <name>tiedownL</name> <path>Exterior/tiedowns/tiedownL.xml</path> <offsets> <x-m> 0.108 </x-m> <y-m>-2.2422</y-m> <z-m> 0.3528</z-m> <heading-deg>-90.0</heading-deg> </offsets> </model> <animation> <type>select</type> <object-name>tiedownL</object-name> <condition> <property alias="/params/securing/tiedowns/left/visible"/> </condition> </animation> <animation> <type>pick</type> <object-name>tiedownL</object-name> <object-name>TieDownLeft</object-name> <!-- tiedown handle --> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </condition> <command>property-assign</command> <property alias="/params/securing/tiedowns/left/visible"/> <value>false</value> </binding> </action> <hovered> <binding> <condition> <property alias="/params/securing/tiedowns/left/visible"/> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </condition> <command>set-tooltip</command> <tooltip-id>remove-left-tiedowns</tooltip-id> <label>Remove Left Tie-Down</label> </binding> </hovered> </animation> <animation> <type>select</type> <object-name>TiedownHotSpotLeft</object-name> <condition> <property>/sim/model/c172p/securing/tiedownL-addable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </condition> </animation> <animation> <type>pick</type> <object-name>TiedownHotSpotLeft</object-name> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <and> <property>/sim/model/c172p/securing/tiedownL-addable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>property-assign</command> <property alias="/params/securing/tiedowns/left/visible"/> <value>true</value> </binding> </action> <hovered> <binding> <condition> <and> <property>/sim/model/c172p/securing/tiedownL-addable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>set-tooltip</command> <tooltip-id>secure-with-left-tiedowns</tooltip-id> <label>Secure With Tie-Down</label> </binding> </hovered> </animation> <!-- Right Tiedowns --> <model> <name>tiedownR</name> <path>Exterior/tiedowns/tiedownR.xml</path> <offsets> <x-m>0.09974</x-m> <y-m>2.24654</y-m> <z-m>0.35544</z-m> <heading-deg>90.0</heading-deg> </offsets> </model> <animation> <type>select</type> <object-name>tiedownR</object-name> <condition> <property alias="/params/securing/tiedowns/right/visible"/> </condition> </animation> <animation> <type>pick</type> <object-name>tiedownR</object-name> <object-name>TieDownRight</object-name> <!-- tiedown handle --> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </condition> <command>property-assign</command> <property alias="/params/securing/tiedowns/right/visible"/> <value>false</value> </binding> </action> <hovered> <binding> <condition> <property alias="/params/securing/tiedowns/right/visible"/> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </condition> <command>set-tooltip</command> <tooltip-id>remove-right-tiedowns</tooltip-id> <label>Remove Right Tie-Down</label> </binding> </hovered> </animation> <animation> <type>select</type> <object-name>TiedownHotSpotRight</object-name> <condition> <property>/sim/model/c172p/securing/tiedownR-addable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </condition> </animation> <animation> <type>pick</type> <object-name>TiedownHotSpotRight</object-name> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <and> <property>/sim/model/c172p/securing/tiedownR-addable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>property-assign</command> <property alias="/params/securing/tiedowns/right/visible"/> <value>true</value> </binding> </action> <hovered> <binding> <condition> <and> <property>/sim/model/c172p/securing/tiedownR-addable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>set-tooltip</command> <tooltip-id>secure-with-right-tiedowns</tooltip-id> <label>Secure With Tie-Down</label> </binding> </hovered> </animation> <!-- Tail Tiedowns --> <model> <name>tiedownT</name> <path>Exterior/tiedowns/tiedownT.xml</path> <offsets> <x-m> 4.6955 </x-m> <y-m>-0.00184</y-m> <z-m>-0.677 </z-m> <heading-deg>180.0</heading-deg> </offsets> </model> <animation> <type>select</type> <object-name>tiedownT</object-name> <condition> <property alias="/params/securing/tiedowns/tail/visible"/> </condition> </animation> <animation> <type>pick</type> <object-name>tiedownT</object-name> <object-name>TieDownTail</object-name> <!-- tiedown handle --> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </condition> <command>property-assign</command> <property alias="/params/securing/tiedowns/tail/visible"/> <value>false</value> </binding> </action> <hovered> <binding> <condition> <property alias="/params/securing/tiedowns/tail/visible"/> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </condition> <command>set-tooltip</command> <tooltip-id>remove-tail-tiedowns</tooltip-id> <label>Remove Tail Tie-Down</label> </binding> </hovered> </animation> <animation> <type>select</type> <object-name>TiedownHotSpotTail</object-name> <condition> <property>/sim/model/c172p/securing/tiedownT-addable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </condition> </animation> <animation> <type>pick</type> <object-name>TiedownHotSpotTail</object-name> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <and> <property>/sim/model/c172p/securing/tiedownT-addable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>property-assign</command> <property alias="/params/securing/tiedowns/tail/visible"/> <value>true</value> </binding> </action> <hovered> <binding> <condition> <and> <property>/sim/model/c172p/securing/tiedownT-addable</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>set-tooltip</command> <tooltip-id>secure-with-tail-tiedowns</tooltip-id> <label>Secure With Tie-Down</label> </binding> </hovered> </animation> <!-- Left Tank Drain Sump --> <animation> <type>select</type> <object-name>SumpHotSpotLeft</object-name> <condition> <and> <property>/consumables/fuel/contamination_allowed</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> </animation> <animation> <type>pick</type> <object-name>SumpHotSpotLeft</object-name> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <and> <property>/consumables/fuel/contamination_allowed</property> <not> <property>/engines/active-engine/running</property> </not> <or> <property>/fdm/jsbsim/gear/unit[1]/WOW</property> <property>/fdm/jsbsim/gear/unit[19]/WOW</property> <property>/fdm/jsbsim/gear/unit[23]/WOW</property> <property>/fdm/jsbsim/hydro/active-norm</property> </or> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>property-toggle</command> <property>sim/model/open-pfuel-sump</property> </binding> <binding> <command>nasal</command> <script> var show = getprop("sim/model/open-pfuel-sump"); if (show) fgcommand("dialog-show", props.Node.new({"dialog-name": "c172p-left-fuel-sample-dialog"})); else fgcommand("dialog-close", props.Node.new({"dialog-name": "c172p-left-fuel-sample-dialog"})); </script> </binding> <binding> <condition> <and> <property>/engines/active-engine/running</property> <property>/consumables/fuel/contamination_allowed</property> </and> </condition> <command>nasal</command> <script> gui.popupTip("You can't check for fuel contamination with the engine running!", 2); </script> </binding> <binding> <condition> <and> <not> <or> <property>/fdm/jsbsim/gear/unit[1]/WOW</property> <property>/fdm/jsbsim/gear/unit[19]/WOW</property> <property>/fdm/jsbsim/gear/unit[23]/WOW</property> <property>/fdm/jsbsim/hydro/active-norm</property> </or> </not> <property>/consumables/fuel/contamination_allowed</property> </and> </condition> <command>nasal</command> <script> gui.popupTip("You can't check for fuel contamination while in the air!", 2); </script> </binding> </action> <hovered> <binding> <condition> <and> <property>/consumables/fuel/contamination_allowed</property> <not> <property>/engines/active-engine/running</property> </not> <or> <property>/fdm/jsbsim/gear/unit[1]/WOW</property> <property>/fdm/jsbsim/gear/unit[19]/WOW</property> <property>/fdm/jsbsim/gear/unit[23]/WOW</property> <property>/fdm/jsbsim/hydro/active-norm</property> </or> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>set-tooltip</command> <tooltip-id>left-tank-drain-sump</tooltip-id> <label>Left Tank Drain Sump</label> </binding> </hovered> </animation> <!-- Right Tank Drain Sump --> <animation> <type>select</type> <object-name>SumpHotSpotRight</object-name> <condition> <and> <property>/consumables/fuel/contamination_allowed</property> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> </animation> <animation> <type>pick</type> <object-name>SumpHotSpotRight</object-name> <visible>true</visible> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <and> <property>/consumables/fuel/contamination_allowed</property> <not> <property>/engines/active-engine/running</property> </not> <or> <property>/fdm/jsbsim/gear/unit[1]/WOW</property> <property>/fdm/jsbsim/gear/unit[19]/WOW</property> <property>/fdm/jsbsim/gear/unit[23]/WOW</property> <property>/fdm/jsbsim/hydro/active-norm</property> </or> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>property-toggle</command> <property>sim/model/open-sfuel-sump</property> </binding> <binding> <command>nasal</command> <script> var show = getprop("sim/model/open-sfuel-sump"); if (show) fgcommand("dialog-show", props.Node.new({"dialog-name": "c172p-right-fuel-sample-dialog"})); else fgcommand("dialog-close", props.Node.new({"dialog-name": "c172p-right-fuel-sample-dialog"})); </script> </binding> <binding> <condition> <and> <property>/engines/active-engine/running</property> <property>/consumables/fuel/contamination_allowed</property> </and> </condition> <command>nasal</command> <script> gui.popupTip("You can't check for fuel contamination with the engine running!", 2); </script> </binding> <binding> <condition> <and> <not> <or> <property>/fdm/jsbsim/gear/unit[1]/WOW</property> <property>/fdm/jsbsim/gear/unit[19]/WOW</property> <property>/fdm/jsbsim/gear/unit[23]/WOW</property> <property>/fdm/jsbsim/hydro/active-norm</property> </or> </not> <property>/consumables/fuel/contamination_allowed</property> </and> </condition> <command>nasal</command> <script> gui.popupTip("You can't check for fuel contamination while in the air!", 2); </script> </binding> </action> <hovered> <binding> <condition> <and> <property>/consumables/fuel/contamination_allowed</property> <not> <property>/engines/active-engine/running</property> </not> <or> <property>/fdm/jsbsim/gear/unit[1]/WOW</property> <property>/fdm/jsbsim/gear/unit[19]/WOW</property> <property>/fdm/jsbsim/gear/unit[23]/WOW</property> <property>/fdm/jsbsim/hydro/active-norm</property> </or> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>set-tooltip</command> <tooltip-id>right-tank-drain-sump</tooltip-id> <label>Right Tank Drain Sump</label> </binding> </hovered> </animation> <!-- oil level check --> <animation> <type>pick</type> <object-name>OilCap</object-name> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <and> <property>/engines/active-engine/oil_consumption_allowed</property> <not> <property>/engines/active-engine/running</property> </not> <or> <property>/fdm/jsbsim/gear/unit[1]/WOW</property> <property>/fdm/jsbsim/gear/unit[19]/WOW</property> <property>/fdm/jsbsim/gear/unit[23]/WOW</property> <property>/fdm/jsbsim/hydro/active-norm</property> </or> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> <equals> <property>sim/model/door-positions/oilDoor/position-norm</property> <value>1</value> </equals> </and> </condition> <command>property-toggle</command> <property>sim/model/show-dip-stick</property> </binding> <binding> <condition> <and> <property>/engines/active-engine/oil_consumption_allowed</property> <not> <property>/engines/active-engine/running</property> </not> <or> <property>/fdm/jsbsim/gear/unit[1]/WOW</property> <property>/fdm/jsbsim/gear/unit[19]/WOW</property> <property>/fdm/jsbsim/gear/unit[23]/WOW</property> <property>/fdm/jsbsim/hydro/active-norm</property> </or> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>nasal</command> <script> var show = getprop("sim/model/show-dip-stick"); var engine = getprop("controls/engines/active-engine"); if (show) { if (!engine) fgcommand("dialog-show", props.Node.new({"dialog-name": "c172p-oil-dialog-160"})); else fgcommand("dialog-show", props.Node.new({"dialog-name": "c172p-oil-dialog-180"})); } else { if (!engine) fgcommand("dialog-close", props.Node.new({"dialog-name": "c172p-oil-dialog-160"})); else fgcommand("dialog-close", props.Node.new({"dialog-name": "c172p-oil-dialog-180"})); } </script> </binding> <binding> <condition> <and> <property>/engines/active-engine/running</property> <property>/engines/active-engine/oil_consumption_allowed</property> </and> </condition> <command>nasal</command> <script> gui.popupTip("You can't check the oil level with the engine running!", 2); </script> </binding> <binding> <condition> <and> <not> <or> <property>/fdm/jsbsim/gear/unit[1]/WOW</property> <property>/fdm/jsbsim/gear/unit[19]/WOW</property> <property>/fdm/jsbsim/gear/unit[23]/WOW</property> <property>/fdm/jsbsim/hydro/active-norm</property> </or> </not> <property>/engines/active-engine/oil_consumption_allowed</property> </and> </condition> <command>nasal</command> <script> gui.popupTip("You can't check the oil level while in the air!", 2); </script> </binding> </action> <hovered> <binding> <condition> <and> <not> <property>/engines/active-engine/running</property> </not> <or> <property>/fdm/jsbsim/gear/unit[1]/WOW</property> <property>/fdm/jsbsim/gear/unit[19]/WOW</property> <property>/fdm/jsbsim/gear/unit[23]/WOW</property> <property>/fdm/jsbsim/hydro/active-norm</property> </or> <property>/engines/active-engine/oil_consumption_allowed</property> </and> </condition> <command>set-tooltip</command> <tooltip-id>oil-sump</tooltip-id> <label>Oil Sump</label> </binding> </hovered> </animation> <animation> <type>translate</type> <object-name>OilCap</object-name> <property>sim/model/show-dip-stick</property> <factor>0.3</factor> <axis> <x>0.01</x> <y>0.15</y> <z>1.0</z> </axis> </animation> <model> <name>extinguisher</name> <path>Interior/FE-ELT/fe.xml</path> <offsets> <x-m>-1.3</x-m> <y-m>0.15</y-m> <z-m>-0.2</z-m> <roll-deg>-90.0</roll-deg> <heading-deg>0.0</heading-deg> </offsets> </model> <animation> <type>select</type> <object-name>extinguisher</object-name> <condition> <and> <not-equals> <property alias="/params/bushkit"/> <value>3</value> </not-equals> <not-equals> <property alias="/params/bushkit"/> <value>4</value> </not-equals> </and> </condition> </animation> <model> <name>extinguisher-amphibious</name> <path>Interior/FE-ELT/fe2.xml</path> <offsets> <x-m>-1.3</x-m> <y-m>-0.075</y-m> <z-m>-0.2</z-m> <roll-deg>-90.0</roll-deg> <heading-deg>0.0</heading-deg> </offsets> </model> <animation> <type>select</type> <object-name>extinguisher-amphibious</object-name> <condition> <or> <equals> <property alias="/params/bushkit"/> <value>3</value> </equals> <equals> <property alias="/params/bushkit"/> <value>4</value> </equals> </or> </condition> </animation> <!-- Preflight surface checks --> <!-- elevator surface check --> <animation> <type>pick</type> <object-name>elevatorleft</object-name> <object-name>elevatorright</object-name> <object-name>elevatortrim</object-name> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <and> <not> <property>/engines/active-engine/running</property> </not> <not> <property>/sim/model/c172p/cockpit/control-lock-placed</property> </not> <less-than> <property>velocities/groundspeed-kt</property> <value>1.0</value> </less-than> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>nasal</command> <script>c172p.control_surface_check_elevator();</script> </binding> <binding> <condition> <and> <not> <property>/engines/active-engine/running</property> </not> <not> <property>/sim/model/c172p/cockpit/control-lock-placed</property> </not> <less-than> <property>velocities/groundspeed-kt</property> <value>1.0</value> </less-than> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>property-assign</command> <property>/sim/model/c172p/control-surfaces/elevator-checked</property> <value>true</value> </binding> </action> </animation> <!-- left aileron surface check --> <animation> <type>pick</type> <object-name>leftaileron</object-name> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <and> <not> <property>/engines/active-engine/running</property> </not> <not> <property>/sim/model/c172p/cockpit/control-lock-placed</property> </not> <less-than> <property>velocities/groundspeed-kt</property> <value>1.0</value> </less-than> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>nasal</command> <script>c172p.control_surface_check_left_aileron();</script> </binding> <binding> <condition> <and> <not> <property>/engines/active-engine/running</property> </not> <not> <property>/sim/model/c172p/cockpit/control-lock-placed</property> </not> <less-than> <property>velocities/groundspeed-kt</property> <value>1.0</value> </less-than> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>property-assign</command> <property>/sim/model/c172p/control-surfaces/left-aileron-checked</property> <value>true</value> </binding> </action> </animation> <!-- right aileron surface check --> <animation> <type>pick</type> <object-name>rightaileron</object-name> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <and> <not> <property>/engines/active-engine/running</property> </not> <not> <property>/sim/model/c172p/cockpit/control-lock-placed</property> </not> <less-than> <property>velocities/groundspeed-kt</property> <value>1.0</value> </less-than> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>nasal</command> <script>c172p.control_surface_check_right_aileron();</script> </binding> <binding> <condition> <and> <not> <property>/engines/active-engine/running</property> </not> <not> <property>/sim/model/c172p/cockpit/control-lock-placed</property> </not> <less-than> <property>velocities/groundspeed-kt</property> <value>1.0</value> </less-than> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>property-assign</command> <property>/sim/model/c172p/control-surfaces/right-aileron-checked</property> <value>true</value> </binding> </action> </animation> <!-- rudder surface check --> <animation> <type>pick</type> <object-name>rudder</object-name> <action> <button>0</button> <repeatable>false</repeatable> <binding> <condition> <and> <not> <property>/engines/active-engine/running</property> </not> <not> <property>/sim/model/c172p/cockpit/control-lock-placed</property> </not> <less-than> <property>velocities/groundspeed-kt</property> <value>1.0</value> </less-than> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>nasal</command> <script>c172p.control_surface_check_rudder();</script> </binding> <binding> <condition> <and> <not> <property>/engines/active-engine/running</property> </not> <not> <property>/sim/model/c172p/cockpit/control-lock-placed</property> </not> <less-than> <property>velocities/groundspeed-kt</property> <value>1.0</value> </less-than> <or> <not> <property>/sim/current-view/internal</property> </not> <property>/nasal/tutorial/loaded</property> </or> </and> </condition> <command>property-assign</command> <property>/sim/model/c172p/control-surfaces/rudder-checked</property> <value>true</value> </binding> </action> </animation> </PropertyList>