<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Aircraft/c172p/Models/Effects/skis/effectsMetal</name> <inherits-from>Effects/model-combined-deferred</inherits-from> <parameters> <rain-enabled type="int">2</rain-enabled> <normalmap-enabled type="int">0</normalmap-enabled> <normalmap-dds type="int">0</normalmap-dds> <reflection-enabled type="int">1</reflection-enabled> <reflect-map-enabled type="int">1</reflect-map-enabled> <reflection-correction type="float">0.1</reflection-correction> <reflection-dynamic type="int">1</reflection-dynamic> <reflection-fresnel type="float">0.1</reflection-fresnel> <reflection-rainbow type="float">0.01</reflection-rainbow> <reflection-noise type="float">0.2</reflection-noise> <!--texture n="4"> <image>Aircraft/c172p/Models/Effects/skis/reflectionMap2.png</image> <filter>linear-mipmap-linear</filter> <wrap-s>clamp</wrap-s> <wrap-t>clamp</wrap-t> <internal-format>normalized</internal-format> </texture--> <texture n="5"> <type>cubemap</type> <images> <positive-x>Aircraft/Generic/Effects/CubeMaps/buildings/N.png</positive-x> <negative-x>Aircraft/Generic/Effects/CubeMaps/buildings/S.png</negative-x> <positive-y>Aircraft/Generic/Effects/CubeMaps/buildings/W.png</positive-y> <negative-y>Aircraft/Generic/Effects/CubeMaps/buildings/E.png</negative-y> <positive-z>Aircraft/Generic/Effects/CubeMaps/buildings/U.png</positive-z> <negative-z>Aircraft/Generic/Effects/CubeMaps/buildings/D.png</negative-z> </images> </texture> <ambient-correction type="float">0.15</ambient-correction> <grain-texture-enabled type="int">1</grain-texture-enabled> <grain-magnification type="float"><use>/environment/aircraft-effects/dirt-fuselage</use></grain-magnification> <texture n="7"> <image>Models/Effects/exterior/dirt.png</image> <type>2d</type> <filter>linear-mipmap-linear</filter> <wrap-s>repeat</wrap-s> <wrap-t>repeat</wrap-t> <internal-format>normalized</internal-format> </texture> </parameters> <!-- #################### ### NORMALMAP INCLUDE ### ######################### --> <generate> <tangent type="int">6</tangent> <binormal type="int">7</binormal> </generate> <technique n="4"> <pass> <program> <attribute> <name>tangent</name> <index>6</index> </attribute> <attribute> <name>binormal</name> <index>7</index> </attribute> </program> </pass> </technique> <technique n="7"> <pass> <program> <attribute> <name>tangent</name> <index>6</index> </attribute> <attribute> <name>binormal</name> <index>7</index> </attribute> </program> </pass> </technique> <technique n="9"> <pass> <program> <attribute> <name>tangent</name> <index>6</index> </attribute> <attribute> <name>binormal</name> <index>7</index> </attribute> </program> </pass> </technique> <!-- ######################## ### END NORMALMAP INCLUDE ### ############################# --> </PropertyList>