<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Effects/HDR/atmos-sky-view</name> <technique n="1"> <pass> <program> <vertex-shader>Shaders/HDR/trivial.vert</vertex-shader> <fragment-shader>Shaders/HDR/atmos-sky-view.frag</fragment-shader> <fragment-shader>Shaders/HDR/atmos-include.frag</fragment-shader> </program> <uniform> <name>transmittance_lut</name> <type>sampler-2d</type> <value type="int">0</value> </uniform> <uniform> <name>multiscattering_lut</name> <type>sampler-2d</type> <value type="int">1</value> </uniform> </pass> </technique> </PropertyList>