Effects/runway
Effects/terrain-default
Textures.high/Runway/rwy-normalmap.dds
linear-mipmap-linear
repeat
repeat
normalized
cubemap
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png
Aircraft/Generic/Effects/Rainbow.png
linear-mipmap-linear
repeat
repeat
normalized
Aircraft/Generic/Effects/FresnelLookUp.png
linear-mipmap-linear
repeat
repeat
normalized
Textures.high/Runway/rwy-reflect.png
linear-mipmap-linear
repeat
repeat
normalized
transparent
smooth
0.01
0.01
0.15
-0.15
1
false
back
6
7
/sim/rendering/shaders/generic
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
0
1
2
noise
4
5
6
7
Shaders/reflect-bump-spec.vert
Shaders/include_fog.frag
Shaders/runway-reflect-bump-spec.frag
tangent
6
binormal
7
BaseTex
sampler-2d
0
Map
sampler-2d
1
Noise
sampler-3d
2
NormalTex
sampler-2d
4
Environment
sampler-cube
5
Rainbow
sampler-2d
6
Fresnel
sampler-2d
7
rainbowiness
float
fresneliness
float
noisiness
float
spec_adjust
float
ambient_correction
float
reflect_map
float
normalmap_dds
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int