<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
	<name>Effects/display</name>
	<parameters>
		<exposure type="float"><use>/sim/rendering/rembrandt/exposure</use></exposure>
		<show-buffers type="bool"><use>/sim/rendering/rembrandt/show-buffers</use></show-buffers>
		<bloom type="bool"><use>/sim/rendering/rembrandt/bloom</use></bloom>
		<bloom-strength type="float"><use>/sim/rendering/rembrandt/bloom-strength</use></bloom-strength>
		<bloom-buffers type="bool"><use>/sim/rendering/rembrandt/bloom-buffers</use></bloom-buffers>

		<buffer-nw-enabled><use>/sim/rendering/rembrandt/debug-buffer[0]/enabled</use></buffer-nw-enabled>
		<buffer-nw-name><use>/sim/rendering/rembrandt/debug-buffer[0]/name</use></buffer-nw-name>
		<buffer-ne-enabled><use>/sim/rendering/rembrandt/debug-buffer[1]/enabled</use></buffer-ne-enabled>
		<buffer-ne-name><use>/sim/rendering/rembrandt/debug-buffer[1]/name</use></buffer-ne-name>
		<buffer-sw-enabled><use>/sim/rendering/rembrandt/debug-buffer[2]/enabled</use></buffer-sw-enabled>
		<buffer-sw-name><use>/sim/rendering/rembrandt/debug-buffer[2]/name</use></buffer-sw-name>
		<buffer-se-enabled><use>/sim/rendering/rembrandt/debug-buffer[3]/enabled</use></buffer-se-enabled>
		<buffer-se-name><use>/sim/rendering/rembrandt/debug-buffer[3]/name</use></buffer-se-name>
	</parameters>
	<technique n="11">
		<pass>
			<render-bin>
				<bin-number>99999</bin-number>
				<bin-name>RenderBin</bin-name>
			</render-bin>
			<texture-unit>
				<unit>0</unit>
				<type>buffer</type>
				<name>lighting</name>
			</texture-unit>
			<texture-unit>
				<unit>1</unit>
				<type>buffer</type>
				<name>bloom-3</name>
			</texture-unit>

			<texture-unit>
				<unit>2</unit>
				<type>buffer</type>
				<name><use>buffer-nw-name</use></name>
			</texture-unit>
			<texture-unit>
				<unit>3</unit>
				<type>buffer</type>
				<name><use>buffer-ne-name</use></name>
			</texture-unit>
			<texture-unit>
				<unit>4</unit>
				<type>buffer</type>
				<name><use>buffer-sw-name</use></name>
			</texture-unit>
			<texture-unit>
				<unit>5</unit>
				<type>buffer</type>
				<name><use>buffer-se-name</use></name>
			</texture-unit>

			<program>
				<vertex-shader>Shaders/fullscreen.vert</vertex-shader>
				<fragment-shader>Shaders/display.frag</fragment-shader>
			</program>
			<uniform>
				<name>lighting_tex</name>
				<type>sampler-2d</type>
				<value type="int">0</value>
			</uniform>
			<uniform>
				<name>bloom_tex</name>
				<type>sampler-2d</type>
				<value type="int">1</value>
			</uniform>
			<uniform>
				<name>bufferNW_tex</name>
				<type>sampler-2d</type>
				<value type="int">2</value>
			</uniform>
			<uniform>
				<name>bufferNE_tex</name>
				<type>sampler-2d</type>
				<value type="int">3</value>
			</uniform>
			<uniform>
				<name>bufferSW_tex</name>
				<type>sampler-2d</type>
				<value type="int">4</value>
			</uniform>
			<uniform>
				<name>bufferSE_tex</name>
				<type>sampler-2d</type>
				<value type="int">5</value>
			</uniform>
			<uniform>
				<name>exposure</name>
				<type>float</type>
				<value type="float"><use>exposure</use></value>
			</uniform>
			<uniform>
				<name>showBuffers</name>
				<type>bool</type>
				<value type="bool"><use>show-buffers</use></value>
			</uniform>

			<uniform>
				<name>bufferNW_enabled</name>
				<type>bool</type>
				<value type="bool"><use>buffer-nw-enabled</use></value>
			</uniform>
			<uniform>
				<name>bufferNE_enabled</name>
				<type>bool</type>
				<value type="bool"><use>buffer-ne-enabled</use></value>
			</uniform>
			<uniform>
				<name>bufferSW_enabled</name>
				<type>bool</type>
				<value type="bool"><use>buffer-sw-enabled</use></value>
			</uniform>
			<uniform>
				<name>bufferSE_enabled</name>
				<type>bool</type>
				<value type="bool"><use>buffer-se-enabled</use></value>
			</uniform>

			<uniform>
				<name>bloomEnabled</name>
				<type>bool</type>
				<value type="bool"><use>bloom</use></value>
			</uniform>
			<uniform>
				<name>bloomStrength</name>
				<type>float</type>
				<value><use>bloom-strength</use></value>
			</uniform>
			<uniform>
				<name>bloomBuffers</name>
				<type>bool</type>
				<value><use>bloom-buffers</use></value>
			</uniform>
		</pass>
	</technique>
</PropertyList>