<?xml version="1.0"?> <PropertyList> <nasal> <open><![CDATA[ var assignButton = func(cmd) { var i = getprop("/sim/gui/dialogs/joystick-config/current-button"); setprop("/sim/gui/dialogs/joystick-config/button[" ~ i ~ "]/binding", cmd); joystick.writeConfig(); fgcommand("reinit", props.Node.new({"subsystem": "input"})); fgcommand("dialog-close", props.Node.new({"dialog-name": "button-config"})); fgcommand("dialog-close", props.Node.new({"dialog-name": "joystick-config"})); fgcommand("dialog-show", props.Node.new({"dialog-name": "joystick-config"})); } ]]></open> <close><![CDATA[ ]]></close> </nasal> <!-- To be implemented tiller axis counter-measures masterarm toggle radar standby toggle radar slew target selector radar select target. --> <name>button-config</name> <layout>vbox</layout> <resizable>true</resizable> <modal>true</modal> <default-padding>3</default-padding> <group> <layout>hbox</layout> <default-padding>1</default-padding> <empty><stretch>true</stretch></empty> <text> <label>Button Configuration</label> </text> <empty><stretch>true</stretch></empty> <button> <legend></legend> <key>Esc</key> <pref-width>16</pref-width> <pref-height>16</pref-height> <border>2</border> <binding> <command>dialog-close</command> </binding> </button> </group> <hrule/> <text> <halign>left</halign> <label>Select the command you wish to assign to this button.</label> </text> <hrule/> <group> <layout>table</layout> <text> <row>0</row> <col>0</col> <label>Flight Surface Trim</label> </text> <button> <row>1</row> <col>0</col> <halign>fill</halign> <legend>Elevator Trim Up</legend> <binding> <command>nasal</command> <script> assignButton("Elevator Trim Up"); </script> </binding> </button> <button> <row>2</row> <col>0</col> <halign>fill</halign> <legend>Elevator Trim Down</legend> <binding> <command>nasal</command> <script> assignButton("Elevator Trim Down"); </script> </binding> </button> <button> <row>3</row> <col>0</col> <halign>fill</halign> <legend>Elevator Trim Pos</legend> <binding> <command>nasal</command> <script> assignButton("Elevator Trim Pos"); </script> </binding> </button> <button> <row>4</row> <col>0</col> <halign>fill</halign> <legend>Rudder Trim Left</legend> <binding> <command>nasal</command> <script> assignButton("Rudder Trim Left"); </script> </binding> </button> <button> <row>5</row> <col>0</col> <halign>fill</halign> <legend>Rudder Trim Right</legend> <binding> <command>nasal</command> <script> assignButton("Rudder Trim Right"); </script> </binding> </button> <button> <row>6</row> <col>0</col> <halign>fill</halign> <legend>Aileron Trim Left</legend> <binding> <command>nasal</command> <script> assignButton("Aileron Trim Left"); </script> </binding> </button> <button> <row>7</row> <col>0</col> <halign>fill</halign> <legend>Aileron Trim Right</legend> <binding> <command>nasal</command> <script> assignButton("Aileron Trim Right"); </script> </binding> </button> <text> <row>0</row> <col>1</col> <label>Control Surfaces</label> </text> <button> <row>1</row> <col>1</col> <halign>fill</halign> <legend>Flaps Up</legend> <binding> <command>nasal</command> <script> assignButton("Flaps Up"); </script> </binding> </button> <button> <row>2</row> <col>1</col> <halign>fill</halign> <legend>Flaps Down</legend> <binding> <command>nasal</command> <script> assignButton("Flaps Down"); </script> </binding> </button> <button> <row>3</row> <col>1</col> <halign>fill</halign> <legend>Gear Up</legend> <binding> <command>nasal</command> <script> assignButton("Gear Up"); </script> </binding> </button> <button> <row>4</row> <col>1</col> <halign>fill</halign> <legend>Gear Down</legend> <binding> <command>nasal</command> <script> assignButton("Gear Down"); </script> </binding> </button> <button> <row>5</row> <col>1</col> <halign>fill</halign> <legend>Gear Toggle</legend> <binding> <command>nasal</command> <script> assignButton("Gear Toggle"); </script> </binding> </button> <button> <row>6</row> <col>1</col> <halign>fill</halign> <legend>Spoilers Retract</legend> <binding> <command>nasal</command> <script> assignButton("Spoilers Retract"); </script> </binding> </button> <button> <row>7</row> <col>1</col> <halign>fill</halign> <legend>Spoilers Deploy</legend> <binding> <command>nasal</command> <script> assignButton("Spoilers Deploy"); </script> </binding> </button> <text> <row>0</row> <col>2</col> <label>Powerplant Controls</label> </text> <button> <row>1</row> <col>2</col> <halign>fill</halign> <legend>Throttle Up</legend> <binding> <command>nasal</command> <script> assignButton("Throttle Up"); </script> </binding> </button> <button> <row>2</row> <col>2</col> <halign>fill</halign> <legend>Throttle Down</legend> <binding> <command>nasal</command> <script> assignButton("Throttle Down"); </script> </binding> </button> <button> <row>3</row> <col>2</col> <halign>fill</halign> <legend>Mixture Rich</legend> <binding> <command>nasal</command> <script> assignButton("Mixture Rich"); </script> </binding> </button> <button> <row>4</row> <col>2</col> <halign>fill</halign> <legend>Mixture Lean</legend> <binding> <command>nasal</command> <script> assignButton("Mixture Lean"); </script> </binding> </button> <button> <row>5</row> <col>2</col> <halign>fill</halign> <legend>Propeller Fine</legend> <binding> <command>nasal</command> <script> assignButton("Propeller Fine"); </script> </binding> </button> <button> <row>6</row> <col>2</col> <halign>fill</halign> <legend>Propeller Coarse</legend> <binding> <command>nasal</command> <script> assignButton("Propeller Coarse"); </script> </binding> </button> <text> <row>0</row> <col>3</col> <label>Other Aircraft Controls</label> </text> <button> <row>1</row> <col>3</col> <halign>fill</halign> <legend>Brakes</legend> <binding> <command>nasal</command> <script> assignButton("Brakes"); </script> </binding> </button> <button> <row>2</row> <col>3</col> <halign>fill</halign> <legend>Auto air/ground brakes</legend> <binding> <command>nasal</command> <script> assignButton("Brakes (air/wheel)"); </script> </binding> </button> <button> <row>3</row> <col>3</col> <halign>fill</halign> <legend>Brakes (air/wheel)</legend> <binding> <command>nasal</command> <script> assignButton("Brakes (air/wheel)"); </script> </binding> </button> <button> <row>4</row> <col>3</col> <halign>fill</halign> <legend>Parking brakes</legend> <binding> <command>nasal</command> <script> assignButton("Parking brakes"); </script> </binding> </button> <button> <row>5</row> <col>3</col> <halign>fill</halign> <legend>FGCom PTT</legend> <binding> <command>nasal</command> <script> assignButton("FGCom PTT"); </script> </binding> </button> <button> <row>6</row> <col>3</col> <halign>fill</halign> <legend>Trigger</legend> <binding> <command>nasal</command> <script> assignButton("Trigger"); </script> </binding> </button> <button> <row>7</row> <col>3</col> <halign>fill</halign> <legend>Custom</legend> <binding> <command>nasal</command> <script> assignButton("Custom"); </script> </binding> </button> <button> <row>8</row> <col>3</col> <halign>fill</halign> <legend>NWS toggle</legend> <binding> <command>nasal</command> <script> assignButton("NWS toggle"); </script> </binding> </button> <text> <row>0</row> <col>4</col> <label>Simulator Controls</label> </text> <button> <row>1</row> <col>4</col> <halign>fill</halign> <legend>View Decrease</legend> <binding> <command>nasal</command> <script> assignButton("View Decrease"); </script> </binding> </button> <button> <row>2</row> <col>4</col> <halign>fill</halign> <legend>View Increase</legend> <binding> <command>nasal</command> <script> assignButton("View Increase"); </script> </binding> </button> <button> <row>3</row> <col>4</col> <halign>fill</halign> <legend>View Cycle Forwards</legend> <binding> <command>nasal</command> <script> assignButton("View Cycle Forwards"); </script> </binding> </button> <button> <row>4</row> <col>4</col> <halign>fill</halign> <legend>View Cycle Backwards</legend> <binding> <command>nasal</command> <script> assignButton("View Cycle Backwards"); </script> </binding> </button> <button> <row>5</row> <col>4</col> <halign>fill</halign> <legend>View Left</legend> <binding> <command>nasal</command> <script> assignButton("View Left"); </script> </binding> </button> <button> <row>6</row> <col>4</col> <halign>fill</halign> <legend>View Right</legend> <binding> <command>nasal</command> <script> assignButton("View Right"); </script> </binding> </button> <button> <row>7</row> <col>4</col> <halign>fill</halign> <legend>View Up</legend> <binding> <command>nasal</command> <script> assignButton("View Up"); </script> </binding> </button> <button> <row>8</row> <col>4</col> <halign>fill</halign> <legend>View Down</legend> <binding> <command>nasal</command> <script> assignButton("View Down"); </script> </binding> </button> <button> <row>9</row> <col>4</col> <halign>fill</halign> <legend>Total Freeze</legend> <binding> <command>nasal</command> <script> assignButton("Total Freeze"); </script> </binding> </button> <text> <row>0</row> <col>5</col> <label>Military</label> </text> <button> <row>1</row> <col>5</col> <halign>fill</halign> <legend>Trigger</legend> <binding> <command>nasal</command> <script> assignButton("Trigger"); </script> </binding> </button> <button> <row>2</row> <col>5</col> <halign>fill</halign> <legend>Pickle</legend> <binding> <command>nasal</command> <script> assignButton("Pickle"); </script> </binding> </button> <button> <row>3</row> <col>5</col> <halign>fill</halign> <legend>Target next</legend> <binding> <command>nasal</command> <script> assignButton("Target next"); </script> </binding> </button> <button> <row>4</row> <col>5</col> <halign>fill</halign> <legend>Target previous</legend> <binding> <command>nasal</command> <script> assignButton("Target previous"); </script> </binding> </button> <button> <row>5</row> <col>5</col> <halign>fill</halign> <legend>Weapon next</legend> <binding> <command>nasal</command> <script> assignButton("Weapon next"); </script> </binding> </button> <button> <row>6</row> <col>5</col> <halign>fill</halign> <legend>Weapon previous</legend> <binding> <command>nasal</command> <script> assignButton("Weapon previous"); </script> </binding> </button> <button> <row>7</row> <col>5</col> <halign>fill</halign> <legend>Azimuth left</legend> <binding> <command>nasal</command> <script> assignButton("Azimuth left"); </script> </binding> </button> <button> <row>8</row> <col>5</col> <halign>fill</halign> <legend>Azimuth right</legend> <binding> <command>nasal</command> <script> assignButton("Azimuth right"); </script> </binding> </button> <button> <row>9</row> <col>5</col> <halign>fill</halign> <legend>Elevation up</legend> <binding> <command>nasal</command> <script> assignButton("Elevation up"); </script> </binding> </button> <button> <row>10</row> <col>5</col> <halign>fill</halign> <legend>Elevation down</legend> <binding> <command>nasal</command> <script> assignButton("Elevation down"); </script> </binding> </button> <button> <row>11</row> <col>5</col> <halign>fill</halign> <legend>Missile Reject</legend> <binding> <command>nasal</command> <script> assignButton("Missile Reject"); </script> </binding> </button> </group> <group> <empty> <stretch>true</stretch> </empty> <layout>hbox</layout> <button> <legend>Remove assignment</legend> <binding> <command>nasal</command> <script> assignButton("None"); </script> </binding> </button> <button> <legend>Close</legend> <default>true</default> <key>Esc</key> <binding> <command>dialog-close</command> </binding> </button> <empty> <stretch>true</stretch> </empty> </group> </PropertyList>