Effects/model-combined Effects/model-default 0 0 1.0 Aircraft/Generic/Effects/null_bumpspec.png 2d linear-mipmap-linear clamp clamp normalized 0 0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 Aircraft/Generic/Effects/greymap.png 2d linear-mipmap-linear clamp clamp normalized 0 0.0 0 0 Aircraft/Generic/Effects/ReflectMaps/reflectmap.png 2d linear-mipmap-linear clamp clamp normalized cubemap Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png 0.1 Aircraft/Generic/Effects/Gradients.png 2d linear-mipmap-linear repeat repeat normalized 0.01 0.25 0 10 Textures/Terrain/void.png 2d linear-mipmap-linear repeat repeat normalized 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.05 /sim/rendering/shaders/model opaque false 1 RenderBin smooth orientation/model/heading-deg orientation/model/pitch-deg orientation/model/roll-deg /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/terminator-relative-position-m /sim/rendering/shaders/skydome /sim/rendering/rembrandt/enabled /sim/rendering/shaders/skydome /sim/rendering/shaders/quality-level /sim/rendering/shaders/model 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/active material/ambient material/diffuse material/specular material/emissive material/shininess material/color-mode blend/active blend/source blend/destination shade-model cull-face rendering-hint transparent transparent render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/type texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 noise 2 texture[2]/image texture[2]/type texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/type texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/type texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 5 texture[5]/type texture[5]/images 6 texture[6]/image texture[6]/type texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format 7 texture[7]/image texture[7]/type texture[7]/filter texture[7]/wrap-s texture[7]/wrap-t texture[7]/internal-format vertex-program-two-side Shaders/ubershader.vert Shaders/ubershader-lightfield.frag BaseTex sampler-2d 0 ReflNoiseTex sampler-3d 1 NormalTex sampler-2d 2 LightMapTex sampler-2d 3 ReflMapTex sampler-2d 4 Environment sampler-cube 5 ReflGradientsTex sampler-2d 6 GrainTex sampler-2d 7 nmap_enabled int normalmap-enabled nmap_dds int normalmap-dds nmap_tile float normalmap-tiling lightmap_enabled int lightmap-enabled lightmap_multi int lightmap-multi lightmap_r_factor float lightmap-factor[0] lightmap_r_color float-vec3 lightmap-color[0] lightmap_g_factor float lightmap-factor[1] lightmap_g_color float-vec3 lightmap-color[1] lightmap_b_factor float lightmap-factor[2] lightmap_b_color float-vec3 lightmap-color[2] lightmap_a_factor float lightmap-factor[3] lightmap_a_color float-vec3 lightmap-color[3] refl_enabled int reflection-enabled refl_correction float reflection-correction refl_map int reflect-map-enabled refl_dynamic int reflection-dynamic refl_rainbow float reflection-rainbow refl_fresnel float reflection-fresnel refl_noise float reflection-noise dirt_enabled int dirt-enabled dirt_multi int dirt-multi dirt_r_color float-vec3 dirt-color[0] dirt_r_factor float dirt-factor[0] dirt_g_color float-vec3 dirt-color[1] dirt_g_factor float dirt-factor[1] dirt_b_color float-vec3 dirt-color[2] dirt_b_factor float dirt-factor[2] grain_texture_enabled int grain-texture-enabled grain_magnification float grain-magnification amb_correction float ambient-correction shader_qual int shader-quality hdg float model-hdg pitch float model-pitch roll float model-roll visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt cloud_self_shading float cloud_self_shading moonlight float moonlight rembrandt_enabled int rembrandt /sim/rendering/shaders/quality-level /sim/rendering/shaders/model 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/active material/ambient material/diffuse material/specular material/emissive material/shininess material/color-mode blend/active blend/source blend/destination shade-model cull-face rendering-hint transparent transparent render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/type texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 noise 2 texture[2]/image texture[2]/type texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/type texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/type texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 5 texture[5]/type texture[5]/images 6 texture[6]/image texture[6]/type texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format vertex-program-two-side Shaders/ubershader.vert Shaders/include_fog.frag Shaders/ubershader.frag BaseTex sampler-2d 0 ReflNoiseTex sampler-3d 1 NormalTex sampler-2d 2 LightMapTex sampler-2d 3 ReflMapTex sampler-2d 4 Environment sampler-cube 5 ReflGradientsTex sampler-2d 6 nmap_enabled int normalmap-enabled nmap_dds int normalmap-dds nmap_tile float normalmap-tiling lightmap_enabled int lightmap-enabled lightmap_multi int lightmap-multi lightmap_r_factor float lightmap-factor[0] lightmap_r_color float-vec3 lightmap-color[0] lightmap_g_factor float lightmap-factor[1] lightmap_g_color float-vec3 lightmap-color[1] lightmap_b_factor float lightmap-factor[2] lightmap_b_color float-vec3 lightmap-color[2] lightmap_a_factor float lightmap-factor[3] lightmap_a_color float-vec3 lightmap-color[3] refl_enabled int reflection-enabled refl_correction float reflection-correction refl_map int reflect-map-enabled refl_dynamic int reflection-dynamic refl_rainbow float reflection-rainbow refl_fresnel float reflection-fresnel refl_noise float reflection-noise dirt_enabled int dirt-enabled dirt_multi int dirt-multi dirt_r_color float-vec3 dirt-color[0] dirt_r_factor float dirt-factor[0] dirt_g_color float-vec3 dirt-color[1] dirt_g_factor float dirt-factor[1] dirt_b_color float-vec3 dirt-color[2] dirt_b_factor float dirt-factor[2] amb_correction float ambient-correction shader_qual int shader-quality hdg float model-hdg pitch float model-pitch roll float model-roll visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype rembrandt_enabled int rembrandt