Effects/HDR/lighting
Textures/PBR/dfg_lut.dds
2d
linear
linear
clamp-to-edge
clamp-to-edge
normalized
less-or-equal
8
8
Shaders/HDR/trivial.vert
Shaders/HDR/lighting.frag
Shaders/HDR/gbuffer-include.frag
Shaders/HDR/shadows-include.frag
Shaders/HDR/lighting-include.frag
Shaders/HDR/aerial-perspective-include.frag
gbuffer0_tex
sampler-2d
0
gbuffer1_tex
sampler-2d
1
gbuffer2_tex
sampler-2d
2
depth_tex
sampler-2d
3
ao_tex
sampler-2d
7
ambient_occlusion_enabled
bool
debug_shadow_cascades
bool
shadow_tex
sampler-2d-shadow
10
dfg_lut
sampler-2d
8
prefiltered_envmap
sampler-cube
9
aerial_perspective_lut
sampler-2d
11
transmittance_lut
sampler-2d
12