Effects/HDR/lighting Textures/PBR/dfg_lut.dds 2d linear linear clamp-to-edge clamp-to-edge normalized /sim/rendering/hdr/ambient-occlusion/enabled /sim/rendering/hdr/debug/show-shadow-cascades less-or-equal 8 8 texture[8]/image texture[8]/type texture[8]/filter texture[8]/mag-filter texture[8]/wrap-s texture[8]/wrap-t texture[8]/internal-format Shaders/HDR/trivial.vert Shaders/HDR/lighting.frag Shaders/HDR/gbuffer-include.frag Shaders/HDR/shadows-include.frag Shaders/HDR/lighting-include.frag Shaders/HDR/aerial-perspective-include.frag gbuffer0_tex sampler-2d 0 gbuffer1_tex sampler-2d 1 gbuffer2_tex sampler-2d 2 depth_tex sampler-2d 3 ao_tex sampler-2d 7 ambient_occlusion_enabled bool ambient-occlusion-enabled debug_shadow_cascades bool show-shadow-cascades shadow_tex sampler-2d-shadow 10 dfg_lut sampler-2d 8 prefiltered_envmap sampler-cube 9 aerial_perspective_lut sampler-2d 11 transmittance_lut sampler-2d 12