select
NacelleL
sim/multiplay/generic/int[0]
select
NacelleR
sim/multiplay/generic/int[1]
range
Body:Fans
0
120
material
Body:Fans
sim/multiplay/generic/float[4]
sim/multiplay/generic/float[4]
sim/multiplay/generic/float[4]
0.5
rotate
Nose.DoorLeft
sim/multiplay/generic/float[0]
0
0
0.115
0
0.18
5
0.25
15
0.733
135
0.793
145
0.885
150
1
150
-3.300
-2.568
0.495
-1.800
-2.627
0.495
rotate
Nose.DoorRight
sim/multiplay/generic/float[1]
0
0
0.115
0
0.18
-5
0.25
-15
0.733
-135
0.793
-145
0.885
-150
1
-150
-3.300
2.568
0.495
-1.800
2.627
0.495
rotate
RearHatch:Bottom
Mesh:HatchB.Em0
Mesh:HatchB.Em1
Mesh:HatchB.Em9
Mesh:HatchB.EmL
sim/multiplay/generic/float[2]
0
0
0.0284
0.0
0.065
2.0
0.100
5.0
0.900
101.0
0.935
104.0
0.9716
106.0
1
106.0
9.268
0.0
0.495
0
1
0
rotate
RearHatch:Top
Mesh:HatchT.Em0
Mesh:HatchT.Em9
Mesh:HatchT.EmU
sim/multiplay/generic/float[2]
0
0
0.0284
0
0.065
2.0
0.100
5.0
0.475
50
1
50
9.492
0.0
2.480
0
-1
0
material
Mesh:HatchT.Em9
sim/multiplay/generic/float[2]
sim/multiplay/generic/float[2]
0
material
Mesh:HatchB.Em9
sim/multiplay/generic/float[2]
sim/multiplay/generic/float[2]
0
material
Mesh:DoorInside_rb
sim/multiplay/generic/float[2]
sim/multiplay/generic/float[2]
sim/multiplay/generic/float[2]
material
Mesh:HatchT.EmU
sim/model/livery/material/interior-upper
ambient/red
ambient/green
ambient/blue
material
Mesh:HatchB.EmL
sim/model/livery/material/interior-lower
ambient/red
ambient/green
ambient/blue
material
Mesh:DoorInside_rd
sim/model/livery/material/interior-door-panels
ambient/red
ambient/green
ambient/blue
material
Body:Interior.EmU
sim/model/livery/material/interior-upper
ambient/red
ambient/green
ambient/blue
material
Body:Interior.EmL
sim/model/livery/material/interior-lower
ambient/red
ambient/green
ambient/blue
material
Nose:Interior.Em1
sim/model/livery/material/interior-flooring
ambient/red
ambient/green
ambient/blue
texture
livery.png
material
Body:Interior.Em1
sim/model/livery/material/interior-flooring
ambient/red
ambient/green
ambient/blue
texture
livery.png
material
Mesh:HatchB.Em1
sim/model/livery/material/interior-flooring
ambient/red
ambient/green
ambient/blue
texture
livery.png
range
Nose.Wheel6
0
100
select
Nose.Wheel6
gear/gear[0]/position-norm
gear/gear[1]/position-norm
range
Body.LeftWheel6
0
100
select
Body.LeftWheel6
gear/gear[0]/position-norm
gear/gear[1]/position-norm
range
Body.RightWheel6
0
100
select
Body.RightWheel6
gear/gear[0]/position-norm
gear/gear[1]/position-norm
translate
Nose.Gear1
gear/gear[0]/position-norm
0
0.0
0.10
0.0
0.20
0.037
0.70
0.322
0.80
0.360
0.90
0.382
1.0
0.382
-0.58
0
-1
translate
Nose.Gear2
gear/gear[0]/position-norm
0
0.0
0.10
0.037
0.70
0.322
0.80
0.360
0.90
0.382
1.0
0.382
-0.5
0
-1
rotate
Nose.Gear3
gear/gear[0]/position-norm
0
0
0.1
3.4
0.2
11.1
0.3
20.5
0.4
30
0.8
30
1.0
10
-7.358
-0.394
-0.14729
-7.358
0.394
-0.14729
rotate
NoseGear4L
gear/gear[0]/position-norm
0
0
0.55
0
1.0
90
-7.358
-0.39445
-0.14729
-6.329
-0.39445
-0.14729
rotate
NoseGear4R
gear/gear[0]/position-norm
0
0
0.55
0
1.0
-90
-7.358
0.39445
-0.14729
-6.329
0.39445
-0.14729
translate
Body.LeftGear1
gear/gear[0]/position-norm
0
0.0
0.10
0.0
0.20
0.037
0.70
0.322
0.80
0.360
0.90
0.382
1.0
0.382
-0.58
0
-1
translate
Body.LeftGear2
gear/gear[0]/position-norm
0
0.0
0.10
0.037
0.70
0.322
0.80
0.360
0.90
0.382
1.0
0.382
-0.5
0
-1
rotate
Body.LeftGear3
gear/gear[0]/position-norm
0
0
0.1
3.4
0.2
11.1
0.3
20.5
0.4
30
0.8
30
1.0
10
4.642
-2.134
-0.14729
4.642
-1.346
-0.14729
rotate
LeftGear4L
gear/gear[0]/position-norm
0
0
0.55
0
1.0
90
4.642
-2.13445
-0.14729
5.671
-2.13445
-0.14729
rotate
LeftGear4R
gear/gear[0]/position-norm
0
0
0.55
0
1.0
-90
4.642
-1.34555
-0.14729
5.671
-1.34555
-0.14729
translate
Body.RightGear1
gear/gear[0]/position-norm
0
0.0
0.10
0.0
0.20
0.037
0.70
0.322
0.80
0.360
0.90
0.382
1.0
0.382
-0.58
0
-1
translate
Body.RightGear2
gear/gear[0]/position-norm
0
0.0
0.10
0.037
0.70
0.322
0.80
0.360
0.90
0.382
1.0
0.382
-0.5
0
-1
rotate
Body.RightGear3
gear/gear[0]/position-norm
0
0
0.1
3.4
0.2
11.1
0.3
20.5
0.4
30
0.8
30
1.0
10
4.642
1.346
-0.14729
4.642
2.134
-0.14729
rotate
RightGear4L
gear/gear[0]/position-norm
0
0
0.55
0
1.0
90
4.642
1.34555
-0.14729
5.671
1.34555
-0.14729
rotate
RightGear4R
gear/gear[0]/position-norm
0
0
0.55
0
1.0
-90
4.642
2.13445
-0.14729
5.671
2.13445
-0.14729
translate
Nose.Gear5L
gear/gear[1]/position-norm
0
0
0.5
0.197
1.0
0.197
0
0
1
rotate
Nose.Gear5L
gear/gear[1]/position-norm
0
0
0.09
-10
0.22
-27
0.35
-65
0.46
-85
0.5
-90
1.0
-90
-7.087
-0.194
-0.147
-6.532
-0.194
-0.147
translate
Nose.Gear5R
gear/gear[1]/position-norm
0
0
0.5
0.197
1.0
0.197
0
0
1
rotate
Nose.Gear5R
gear/gear[1]/position-norm
0
0
0.09
10
0.22
27
0.35
65
0.46
85
0.5
90
1.0
90
-7.087
0.194
-0.147
-6.532
0.194
-0.147
translate
Nose.Wheel6
gear/gear[1]/position-norm
0
0
0.42
0
0.90
0.19
1.0
0.21
0
0
-1
translate
Nose.Wheel7
gear/gear[1]/position-norm
0
0
0.42
0
0.90
0.19
1.0
0.21
0
0
-1
rotate
Nose.Wheel8
gear/gear[1]/position-norm
0
0
0.42
0
0.90
28.95
1.0
32
-6.781
-0.027
0.186
-6.781
0.027
0.186
rotate
NoseW.strut2
gear/gear[1]/position-norm
0
0
0.42
0
0.90
-59
1.0
-67
-6.558
-0.020
0.088
-6.558
0.020
0.088
translate
Body.LeftGear5L
gear/gear[1]/position-norm
0
0
0.5
0.197
1.0
0.197
0
0
1
rotate
Body.LeftGear5L
gear/gear[1]/position-norm
0
0
0.09
-10
0.22
-27
0.35
-65
0.46
-85
0.5
-90
1.0
-90
4.918
-1.934
-0.147
5.469
-1.934
-0.147
translate
Body.LeftGear5R
gear/gear[1]/position-norm
0
0
0.5
0.197
1.0
0.197
0
0
1
rotate
Body.LeftGear5R
gear/gear[1]/position-norm
0
0
0.09
10
0.25
30
0.35
45
0.43
60
0.48
75
0.5
90
1.0
90
4.918
-1.546
-0.147
5.469
-1.546
-0.147
translate
Body.LeftWheel6
gear/gear[1]/position-norm
0
0
0.42
0
0.90
0.19
1.0
0.21
0
0
-1
translate
Body.LeftWheel7
gear/gear[1]/position-norm
0
0
0.42
0
0.90
0.19
1.0
0.21
0
0
-1
rotate
Body.LeftWheel8
gear/gear[1]/position-norm
0
0
0.42
0
0.90
28.95
1.0
32
5.223
-1.767
0.186
5.223
-1.713
0.186
rotate
Body.LeftW.strut2
gear/gear[1]/position-norm
0
0
0.42
0
0.90
-59
1.0
-67
5.446
-1.760
0.088
5.446
-1.720
0.088
translate
Body.RightGear5L
gear/gear[1]/position-norm
0
0
0.5
0.197
1.0
0.197
0
0
1
rotate
Body.RightGear5L
gear/gear[1]/position-norm
0
0
0.09
-10
0.22
-27
0.35
-65
0.46
-85
0.5
-90
1.0
-90
4.918
1.546
-0.147
5.469
1.546
-0.147
translate
Body.RightGear5R
gear/gear[1]/position-norm
0
0
0.5
0.197
1.0
0.197
0
0
1
rotate
Body.RightGear5R
gear/gear[1]/position-norm
0
0
0.09
10
0.25
30
0.35
45
0.43
60
0.48
75
0.5
90
1.0
90
4.918
1.934
-0.147
5.469
1.934
-0.147
translate
Body.RightWheel6
gear/gear[1]/position-norm
0
0
0.42
0
0.90
0.19
1.0
0.21
0
0
-1
translate
Body.RightWheel7
gear/gear[1]/position-norm
0
0
0.42
0
0.90
0.19
1.0
0.21
0
0
-1
rotate
Body.RightWheel8
gear/gear[1]/position-norm
0
0
0.42
0
0.90
28.95
1.0
32
5.223
1.713
0.186
5.223
1.767
0.186
rotate
Body.RightW.strut2
gear/gear[1]/position-norm
0
0
0.42
0
0.90
-59
1.0
-67
5.446
1.720
0.088
5.446
1.760
0.088
select
Mesh:NavL1.off
sim/multiplay/generic/int[2]
select
Mesh:NavL1.on
sim/multiplay/generic/int[2]
/sim/time/sun-angle-rad
1.5
select
nav_halo_L1
sim/multiplay/generic/int[2]
/sim/time/sun-angle-rad
1.5
translate
nav_halo_L1
11.010
-9.990
-4.614
0.373
billboard
nav_halo_L1
true
scale
nav_halo_L1
/sim/time/sun-angle-rad
6
6
6
-1.4
-1.4
-1.4
5
5
5
range
nav_halo_L1
0
6000
dist-scale
nav_halo_L1
01
1001.4
4002
600010
select
Mesh:NavL2.off
sim/multiplay/generic/int[0]
sim/multiplay/generic/int[2]
select
Mesh:NavL2.on
sim/multiplay/generic/int[0]
sim/multiplay/generic/int[2]
/sim/time/sun-angle-rad
1.5
select
nav_halo_L2
sim/multiplay/generic/int[0]
sim/multiplay/generic/int[2]
/sim/time/sun-angle-rad
1.5
translate
nav_halo_L2
11.967
9.770
-6.885
0.600
billboard
nav_halo_L2
true
scale
nav_halo_L2
/sim/time/sun-angle-rad
6
6
6
-1.4
-1.4
-1.4
5
5
5
range
nav_halo_L2
0
6000
dist-scale
nav_halo_L2
01
1001.4
4002
600010
select
Mesh:NavR1.off
sim/multiplay/generic/int[2]
select
Mesh:NavR1.on
sim/multiplay/generic/int[2]
/sim/time/sun-angle-rad
1.5
select
nav_halo_R1
sim/multiplay/generic/int[2]
/sim/time/sun-angle-rad
1.5
translate
nav_halo_R1
11.010
-9.990
4.614
0.373
billboard
nav_halo_R1
true
scale
nav_halo_R1
/sim/time/sun-angle-rad
6
6
6
-1.4
-1.4
-1.4
5
5
5
range
nav_halo_R1
0
6000
dist-scale
nav_halo_R1
01
1001.4
4002
600010
select
Mesh:NavR2.off
sim/multiplay/generic/int[1]
sim/multiplay/generic/int[2]
select
Mesh:NavR2.on
sim/multiplay/generic/int[1]
sim/multiplay/generic/int[2]
/sim/time/sun-angle-rad
1.5
select
nav_halo_R2
sim/multiplay/generic/int[1]
sim/multiplay/generic/int[2]
/sim/time/sun-angle-rad
1.5
translate
nav_halo_R2
11.967
9.770
6.885
0.600
billboard
nav_halo_R2
true
scale
nav_halo_R2
/sim/time/sun-angle-rad
6
6
6
-1.4
-1.4
-1.4
5
5
5
range
nav_halo_R2
0
6000
dist-scale
nav_halo_R2
01
1001.4
4002
600010
select
Mesh:NavLc.off
sim/multiplay/generic/int[0]
/sim/model/bluebird/lighting/strobe1/state
sim/multiplay/generic/int[2]
select
strobe_halo_L
/sim/model/bluebird/lighting/strobe1/state
sim/multiplay/generic/int[0]
sim/multiplay/generic/int[2]
translate
strobe_halo_L
6.929
0.495
-6.885
0.600
billboard
strobe_halo_L
true
scale
strobe_halo_L
/sim/time/sun-angle-rad
12
12
12
-1.4
-1.4
-1.4
1
1
1
range
strobe_halo_L
0
8000
dist-scale
strobe_halo_L
01
1002
4004
400020
800020
select
Mesh:NavRc.off
sim/multiplay/generic/int[1]
/sim/model/bluebird/lighting/strobe1/state
sim/multiplay/generic/int[2]
select
strobe_halo_R
/sim/model/bluebird/lighting/strobe1/state
sim/multiplay/generic/int[1]
sim/multiplay/generic/int[2]
translate
strobe_halo_R
6.929
0.495
6.885
0.600
billboard
strobe_halo_R
true
scale
strobe_halo_R
/sim/time/sun-angle-rad
12
12
12
-1.4
-1.4
-1.4
1
1
1
range
strobe_halo_R
0
8000
dist-scale
strobe_halo_R
01
1002
4004
400020
800020
select
Mesh:BeaconT
/sim/model/bluebird/lighting/beacon1/state
sim/multiplay/generic/int[2]
select
beacon_halo_T
/sim/model/bluebird/lighting/beacon1/state
sim/multiplay/generic/int[2]
translate
beacon_halo_T
9.340
8.922
0.0
2.762
billboard
beacon_halo_T
true
scale
beacon_halo_T
/sim/time/sun-angle-rad
5
5
5
-1.4
-1.4
-1.4
5
5
5
range
beacon_halo_T
0
6000
dist-scale
beacon_halo_T
01
1002
4004
600015
select
Mesh:BeaconB
/sim/model/bluebird/lighting/beacon1/state
sim/multiplay/generic/int[2]
select
beacon_halo_B
/sim/model/bluebird/lighting/beacon1/state
sim/multiplay/generic/int[2]
translate
beacon_halo_B
10.416
-10.415
0.00
-0.168
billboard
beacon_halo_B
true
scale
beacon_halo_B
/sim/time/sun-angle-rad
5
5
5
-1.4
-1.4
-1.4
5
5
5
range
beacon_halo_B
0
6000
dist-scale
beacon_halo_B
01
1002
4004
600015
select
Nose:WingsLight.off
sim/multiplay/generic/int[2]
sim/multiplay/generic/float[3]
/sim/time/sun-angle-rad
1.57
sim/multiplay/generic/float[3]
2
select
Nose:WingsLight.on
sim/multiplay/generic/int[2]
/sim/time/sun-angle-rad
1.57
sim/multiplay/generic/float[3]
2
select
flash_halo_L
sim/multiplay/generic/int[2]
sim/multiplay/generic/float[3]
/sim/time/sun-angle-rad
1.57
sim/multiplay/generic/float[3]
2
range
flash_halo_L
0
2000
flash
flash_halo_L
-10.248
-2.926
0.374
-1
0
-0.1
25
select
flash_halo_R
sim/multiplay/generic/int[2]
sim/multiplay/generic/float[3]
/sim/time/sun-angle-rad
1.57
sim/multiplay/generic/float[3]
2
range
flash_halo_R
0
2000
flash
flash_halo_R
-10.248
2.927
0.374
-1
0
-0.1
25
material
Nose:Hull-top
sim/model/livery/material/fuselage-top
ambient/red
ambient/green
ambient/blue
diffuse/red
diffuse/green
diffuse/blue
specular/red
specular/green
specular/blue
0
0
0
shininess
texture
livery.png
material
Nose:Hull-upper
sim/model/livery/material/fuselage-upper
ambient/red
ambient/green
ambient/blue
diffuse/red
diffuse/green
diffuse/blue
specular/red
specular/green
specular/blue
0
0
0
shininess
texture
livery.png
material
Nose:Hull-lower
sim/model/livery/material/fuselage-lower
ambient/red
ambient/green
ambient/blue
diffuse/red
diffuse/green
diffuse/blue
specular/red
specular/green
specular/blue
0
0
0
shininess
texture
livery.png
material
Nose:DoorLeft-upper
sim/model/livery/material/fuselage-upper
ambient/red
ambient/green
ambient/blue
diffuse/red
diffuse/green
diffuse/blue
specular/red
specular/green
specular/blue
0
0
0
shininess
texture
livery.png
material
Nose:DoorLeft-lower
sim/model/livery/material/fuselage-lower
ambient/red
ambient/green
ambient/blue
diffuse/red
diffuse/green
diffuse/blue
specular/red
specular/green
specular/blue
0
0
0
shininess
texture
livery.png
material
Nose:DoorRight-uppe
sim/model/livery/material/fuselage-upper
ambient/red
ambient/green
ambient/blue
diffuse/red
diffuse/green
diffuse/blue
specular/red
specular/green
specular/blue
0
0
0
shininess
texture
livery.png
material
Nose:DoorRight-lowe
sim/model/livery/material/fuselage-lower
ambient/red
ambient/green
ambient/blue
diffuse/red
diffuse/green
diffuse/blue
specular/red
specular/green
specular/blue
0
0
0
shininess
texture
livery.png
material
Nose:Hull-bottom
sim/model/livery/material/hull-bottom
ambient/red
ambient/green
ambient/blue
diffuse/red
diffuse/green
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