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<filter_threshold>0.5</filter_threshold> <filter_transition>0.2</filter_transition> <relief_strength>1.0</relief_strength> <bias_center>1</bias_center> <bias_center_strength>0.3</bias_center_strength> <size_base>100.0</size_base> <size_overlay>30.0</size_overlay> <size_grain>30.0</size_grain> <grain_strength>1.0</grain_strength> </parameters> <technique n="2"> <predicate> <and> <property>/sim/rendering/shaders/skydome</property> <or> <less-equal> <value type="float">4.0</value> <float-property>/sim/rendering/shaders/landmass</float-property> </less-equal> <less-equal> <value type="float">3.0</value> <float-property>/sim/rendering/shaders/transition</float-property> </less-equal> </or> <or> <less-equal> <value type="float">2.0</value> <glversion/> </less-equal> <and> <extension-supported>GL_ARB_shader_objects</extension-supported> <extension-supported>GL_ARB_shading_language_100</extension-supported> <extension-supported>GL_ARB_vertex_shader</extension-supported> 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<internal-format><use>texture[16]/internal-format</use></internal-format> </texture-unit> <texture-unit> <unit>4</unit> <type><use>texture[4]/type</use></type> <image><use>texture[4]/image</use></image> <filter><use>texture[4]/filter</use></filter> <wrap-s><use>texture[4]/wrap-s</use></wrap-s> <wrap-t><use>texture[4]/wrap-t</use></wrap-t> <internal-format><use>texture[4]/internal-format</use></internal-format> </texture-unit> <texture-unit> <unit>5</unit> <type><use>texture[17]/type</use></type> <image><use>texture[17]/image</use></image> <filter><use>texture[17]/filter</use></filter> <wrap-s><use>texture[17]/wrap-s</use></wrap-s> <wrap-t><use>texture[17]/wrap-t</use></wrap-t> <internal-format><use>texture[17]/internal-format</use></internal-format> </texture-unit> <texture-unit> <unit>6</unit> <type><use>texture[18]/type</use></type> <image><use>texture[18]/image</use></image> <filter><use>texture[18]/filter</use></filter> <wrap-s><use>texture[18]/wrap-s</use></wrap-s> <wrap-t><use>texture[18]/wrap-t</use></wrap-t> <internal-format><use>texture[18]/internal-format</use></internal-format> </texture-unit> <texture-unit> <unit>7</unit> <type><use>texture[11]/type</use></type> <image><use>texture[11]/image</use></image> <filter><use>texture[11]/filter</use></filter> <wrap-s><use>texture[11]/wrap-s</use></wrap-s> <wrap-t><use>texture[11]/wrap-t</use></wrap-t> <internal-format><use>texture[11]/internal-format</use></internal-format> </texture-unit> <program> <vertex-shader n="0">Shaders/terrain-ALS-ultra.vert</vertex-shader> <vertex-shader n="1">Shaders/filters-ALS.vert</vertex-shader> <fragment-shader n="0">Shaders/drunway-ALS.frag</fragment-shader> <fragment-shader n="1">Shaders/cloud-shadowfunc.frag</fragment-shader> <fragment-shader n="2">Shaders/noise.frag</fragment-shader> <fragment-shader n="3">Shaders/hazes.frag</fragment-shader> <fragment-shader n="4">Shaders/secondary_lights.frag</fragment-shader> <fragment-shader n="5">Shaders/filters-ALS.frag</fragment-shader> </program> <uniform> <name>visibility</name> <type>float</type> <value><use>visibility</use></value> </uniform> <uniform> <name>avisibility</name> <type>float</type> <value><use>avisibility</use></value> </uniform> <uniform> <name>hazeLayerAltitude</name> <type>float</type> <value><use>lthickness</use></value> </uniform> <uniform> <name>scattering</name> <type>float</type> <value><use>scattering</use></value> </uniform> <uniform> <name>ground_scattering</name> <type>float</type> <value><use>ground_scattering</use></value> </uniform> <uniform> <name>terminator</name> <type>float</type> <value><use>terminator</use></value> </uniform> <uniform> <name>terrain_alt</name> <type>float</type> <value><use>terrain_alt</use></value> </uniform> <uniform> <name>overcast</name> <type>float</type> <value><use>overcast</use></value> </uniform> <uniform> <name>eye_alt</name> <type>float</type> <value><use>eye_alt</use></value> </uniform> <uniform> <name>snowlevel</name> <type>float</type> <value><use>snow_level</use></value> </uniform> <uniform> <name>snow_thickness_factor</name> <type>float</type> <value> <use>snow_thickness_factor</use></value> </uniform> <uniform> <name>dust_cover_factor</name> <type>float</type> <value><use>dust_cover_factor</use></value> </uniform> <uniform> <name>lichen_cover_factor</name> <type>float</type> <value> <use>lichen_cover_factor</use></value> </uniform> <uniform> <name>size_base</name> <type>float</type> <value> <use>size_base</use></value> </uniform> <uniform> <name>size_overlay</name> <type>float</type> <value><use>size_overlay</use></value> </uniform> <uniform> <name>size_grain</name> <type>float</type> <value><use>size_grain</use></value> </uniform> <uniform> <name>grain_strength</name> <type>float</type> <value><use>grain_strength</use></value> </uniform> <uniform> <name>strength_05m</name> <type>float</type> <value> <use>strength_05m</use></value> </uniform> <uniform> <name>strength_1m</name> <type>float</type> <value> <use>strength_1m</use></value> </uniform> <uniform> <name>strength_2m</name> <type>float</type> <value> <use>strength_2m</use></value> </uniform> <uniform> <name>strength_5m</name> <type>float</type> <value> <use>strength_5m</use></value> </uniform> <uniform> <name>strength_10m</name> <type>float</type> <value> <use>strength_10m</use></value> </uniform> <uniform> <name>filter_transition</name> <type>float</type> <value> <use>filter_transition</use></value> </uniform> <uniform> <name>filter_threshold</name> <type>float</type> <value> <use>filter_threshold</use></value> </uniform> <uniform> <name>relief_strength</name> <type>float</type> <value> <use>relief_strength</use></value> </uniform> <uniform> <name>bias_center_strength</name> <type>float</type> <value><use>bias_center_strength</use></value> </uniform> <uniform> <name>wetness</name> <type>float</type> <value><use>wetness</use></value> </uniform> <uniform> <name>fogstructure</name> <type>float</type> <value><use>fogstructure</use></value> </uniform> <uniform> <name>cloud_self_shading</name> <type>float</type> <value><use>cloud_self_shading</use></value> </uniform> <uniform> <name>moonlight</name> <type>float</type> <value><use>moonlight</use></value> </uniform> <uniform> <name>air_pollution</name> <type>float</type> <value><use>air_pollution</use></value> </uniform> <uniform> <name>view_pitch_offset</name> <type>float</type> <value><use>view_pitch_offset</use></value> </uniform> <uniform> <name>view_heading_offset</name> <type>float</type> <value><use>view_heading_offset</use></value> </uniform> <uniform> <name>field_of_view</name> <type>float</type> <value><use>view_fov</use></value> </uniform> <uniform> <name>landing_light1_offset</name> <type>float</type> <value><use>landing_light1_offset</use></value> </uniform> <uniform> <name>landing_light2_offset</name> <type>float</type> <value><use>landing_light2_offset</use></value> </uniform> <uniform> <name>landing_light3_offset</name> <type>float</type> <value><use>landing_light3_offset</use></value> </uniform> <!-- filtering --> <uniform> <name>gamma</name> <type>float</type> <value><use>gamma</use></value> </uniform> <uniform> <name>brightness</name> <type>float</type> <value><use>brightness</use></value> </uniform> <uniform> <name>use_filtering</name> <type>bool</type> <value><use>use_filtering</use></value> </uniform> <uniform> <name>use_night_vision</name> <type>bool</type> <value><use>use_night_vision</use></value> </uniform> <uniform> <name>use_IR_vision</name> <type>bool</type> <value><use>use_IR_vision</use></value> </uniform> <uniform> <name>delta_T</name> <type>float</type> <value><use>delta_T</use></value> </uniform> <uniform> <name>fact_grey</name> <type>float</type> <value><use>fact_grey</use></value> </uniform> <uniform> <name>fact_black</name> <type>float</type> <value><use>fact_black</use></value> </uniform> <!-- cloud shadows --> <uniform> <name>cloudpos1_x</name> <type>float</type> <value><use>cloudpos1_x</use></value> </uniform> <uniform> <name>cloudpos1_y</name> <type>float</type> <value><use>cloudpos1_y</use></value> </uniform> <uniform> <name>cloudpos2_x</name> <type>float</type> <value><use>cloudpos2_x</use></value> </uniform> <uniform> <name>cloudpos2_y</name> <type>float</type> <value><use>cloudpos2_y</use></value> </uniform> <uniform> <name>cloudpos3_x</name> <type>float</type> <value><use>cloudpos3_x</use></value> </uniform> <uniform> <name>cloudpos3_y</name> <type>float</type> <value><use>cloudpos3_y</use></value> </uniform> <uniform> <name>cloudpos4_x</name> <type>float</type> <value><use>cloudpos4_x</use></value> </uniform> <uniform> <name>cloudpos4_y</name> <type>float</type> <value><use>cloudpos4_y</use></value> </uniform> <uniform> <name>cloudpos5_x</name> <type>float</type> <value><use>cloudpos5_x</use></value> </uniform> <uniform> <name>cloudpos5_y</name> <type>float</type> <value><use>cloudpos5_y</use></value> </uniform> <uniform> <name>cloudpos6_x</name> <type>float</type> <value><use>cloudpos6_x</use></value> </uniform> <uniform> <name>cloudpos6_y</name> <type>float</type> <value><use>cloudpos6_y</use></value> </uniform> <uniform> <name>cloudpos7_x</name> <type>float</type> <value><use>cloudpos7_x</use></value> </uniform> <uniform> <name>cloudpos7_y</name> <type>float</type> <value><use>cloudpos7_y</use></value> </uniform> <uniform> <name>cloudpos8_x</name> <type>float</type> <value><use>cloudpos8_x</use></value> </uniform> <uniform> <name>cloudpos8_y</name> <type>float</type> <value><use>cloudpos8_y</use></value> </uniform> <uniform> <name>cloudpos9_x</name> <type>float</type> <value><use>cloudpos9_x</use></value> </uniform> <uniform> <name>cloudpos9_y</name> <type>float</type> <value><use>cloudpos9_y</use></value> </uniform> <uniform> <name>cloudpos10_x</name> <type>float</type> <value><use>cloudpos10_x</use></value> </uniform> <uniform> <name>cloudpos10_y</name> <type>float</type> <value><use>cloudpos10_y</use></value> </uniform> <uniform> <name>cloudpos11_x</name> <type>float</type> <value><use>cloudpos11_x</use></value> </uniform> <uniform> <name>cloudpos11_y</name> <type>float</type> <value><use>cloudpos11_y</use></value> </uniform> <uniform> <name>cloudpos12_x</name> <type>float</type> <value><use>cloudpos12_x</use></value> </uniform> <uniform> <name>cloudpos12_y</name> <type>float</type> <value><use>cloudpos12_y</use></value> </uniform> <uniform> <name>cloudpos13_x</name> <type>float</type> <value><use>cloudpos13_x</use></value> </uniform> <uniform> <name>cloudpos13_y</name> <type>float</type> <value><use>cloudpos13_y</use></value> </uniform> <uniform> <name>cloudpos14_x</name> <type>float</type> <value><use>cloudpos14_x</use></value> </uniform> <uniform> <name>cloudpos14_y</name> <type>float</type> <value><use>cloudpos14_y</use></value> </uniform> <uniform> <name>cloudpos15_x</name> <type>float</type> <value><use>cloudpos15_x</use></value> </uniform> <uniform> <name>cloudpos15_y</name> <type>float</type> <value><use>cloudpos15_y</use></value> </uniform> <uniform> <name>cloudpos16_x</name> <type>float</type> <value><use>cloudpos16_x</use></value> </uniform> <uniform> <name>cloudpos16_y</name> <type>float</type> <value><use>cloudpos16_y</use></value> </uniform> <uniform> <name>cloudpos17_x</name> <type>float</type> <value><use>cloudpos17_x</use></value> </uniform> <uniform> <name>cloudpos17_y</name> <type>float</type> <value><use>cloudpos17_y</use></value> </uniform> <uniform> <name>cloudpos18_x</name> <type>float</type> <value><use>cloudpos18_x</use></value> </uniform> <uniform> <name>cloudpos18_y</name> <type>float</type> <value><use>cloudpos18_y</use></value> </uniform> <uniform> <name>cloudpos19_x</name> <type>float</type> <value><use>cloudpos19_x</use></value> </uniform> <uniform> <name>cloudpos19_y</name> <type>float</type> <value><use>cloudpos19_y</use></value> </uniform> <uniform> <name>cloudpos20_x</name> <type>float</type> <value><use>cloudpos20_x</use></value> </uniform> <uniform> <name>cloudpos20_y</name> <type>float</type> <value><use>cloudpos20_y</use></value> </uniform> <uniform> <name>cloud_shadow_flag</name> <type>int</type> <value><use>cloud_shadow_flag</use></value> </uniform> <uniform> <name>bias_center</name> <type>int</type> <value><use>bias_center</use></value> </uniform> <uniform> <name>quality_level</name> <type>int</type> <value><use>quality_level</use></value> </uniform> <uniform> <name>tquality_level</name> <type>int</type> <value><use>tquality_level</use></value> </uniform> <uniform> <name>use_searchlight</name> <type>int</type> <value> <use>use_searchlight</use></value> </uniform> <uniform> <name>use_landing_light</name> <type>int</type> <value> <use>use_landing_light</use></value> </uniform> <uniform> <name>use_alt_landing_light</name> <type>int</type> <value> <use>use_alt_landing_light</use></value> </uniform> <uniform> <name>display_xsize</name> <type>int</type> <value><use>display_xsize</use></value> </uniform> <uniform> <name>display_ysize</name> <type>int</type> <value><use>display_ysize</use></value> </uniform> <uniform> <name>raise_vertex</name> <type>bool</type> <value> <use>raise_vertex</use></value> </uniform> <uniform> <name>texture</name> <type>sampler-2d</type> <value type="int">0</value> </uniform> <uniform> <name>NormalTex</name> <type>sampler-2d</type> <value type="int">4</value> </uniform> <uniform> <name>mix_texture</name> <type>sampler-2d</type> <value type="int">5</value> </uniform> <uniform> <name>grain_texture</name> <type>sampler-2d</type> <value type="int">6</value> </uniform> <uniform> <name>detail_texture</name> <type>sampler-2d</type> <value type="int">7</value> </uniform> <uniform> <name>colorMode</name> <type>int</type> <value>2</value> <!-- AMBIENT_AND_DIFFUSE --> </uniform> <depth> <function>lequal</function> <!-- <write-mask type="bool">false</write-mask> --> </depth> 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