<?xml version="1.0"?> <PropertyList> <path>ai.ac</path> <animation> <type>material</type> <object-name>Face</object-name> <object-name>Pitch</object-name> <object-name>Bezel</object-name> <object-name>Ring</object-name> <object-name>Front</object-name> <emission> <red>1.0</red> <green>0.2</green> <blue>0.0</blue> <factor-prop>/sim/model//material/instruments/factor</factor-prop> </emission> </animation> <animation> <name>PitchTranslation</name> <type>translate</type> <object-name>Pitch</object-name> <property>/instrumentation/attitude-indicator/indicated-pitch-deg</property> <factor>-0.000530</factor> <min-m>-0.01575</min-m> <max-m>0.01575</max-m> <axis> <x>0.0</x> <y>0.0</y> <z>1.0</z> </axis> </animation> <animation> <name>BezelTranslation</name> <type>translate</type> <object-name>Bezel</object-name> <property>/instrumentation/attitude-indicator/horizon-offset-deg</property> <factor>-0.000530</factor> <min-m>-0.01575</min-m> <max-m>0.01575</max-m> <axis> <x>0.0</x> <y>0.0</y> <z>1.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Face</object-name> <object-name>PitchTranslation</object-name> <property>/instrumentation/attitude-indicator/indicated-roll-deg</property> <factor>-1</factor> <axis> <x>-1</x> <y>0</y> <z>0</z> </axis> </animation> <!-- This cannot be part of the same rotation as the others, or else it screws up the alpha drawing order and hides the bezel. --> <animation> <type>rotate</type> <object-name>Ring</object-name> <property>/instrumentation/attitude-indicator/indicated-roll-deg</property> <factor>-1</factor> <axis> <x>-1</x> <y>0</y> <z>0</z> </axis> </animation> </PropertyList>