Effects/model-pbr-transparent Effects/model-pbr Textures/PBR/dfg_lut.dds 2d linear linear clamp-to-edge clamp-to-edge normalized 1 -1.0 hdr-geometry hdr-forward gequal 1.0 0.0 false 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/mag-filter texture[0]/wrap-s texture[0]/wrap-t 1 texture[1]/type texture[1]/image texture[1]/filter texture[1]/mag-filter texture[1]/wrap-s texture[1]/wrap-t 2 texture[2]/type texture[2]/image texture[2]/filter texture[2]/mag-filter texture[2]/wrap-s texture[2]/wrap-t 3 texture[3]/type texture[3]/image texture[3]/filter texture[3]/mag-filter texture[3]/wrap-s texture[3]/wrap-t 4 texture[4]/type texture[4]/image texture[4]/filter texture[4]/mag-filter texture[4]/wrap-s texture[4]/wrap-t 8 texture[8]/image texture[8]/type texture[8]/filter texture[8]/mag-filter texture[8]/wrap-s texture[8]/wrap-t texture[8]/internal-format blend transparent cull-face Shaders/HDR/geometry-pbr-transparent.vert Shaders/HDR/geometry-pbr-transparent.frag Shaders/HDR/gbuffer-include.frag Shaders/HDR/shadows-include.frag Shaders/HDR/lighting-include.frag Shaders/HDR/aerial-perspective-include.frag tangent 6 binormal 7 base_color_tex sampler-2d 0 normal_tex sampler-2d 1 metallic_roughness_tex sampler-2d 2 occlusion_tex sampler-2d 3 emissive_tex sampler-2d 4 base_color_factor float-vec4 base-color-factor metallic_factor float metallic-factor roughness_factor float roughness-factor emissive_factor float-vec3 emissive-factor flip_vertically bool flip-vertically alpha_cutoff float alpha-cutoff depth_tex sampler-2d 7 shadow_tex sampler-2d-shadow 10 dfg_lut sampler-2d 8 prefiltered_envmap sampler-cube 9 aerial_perspective_lut sampler-2d 11 transmittance_lut sampler-2d 12