######################################################## # routines to set up, transform and manage advanced weather # Thorsten Renk, April 2012 ######################################################## # function purpose # # create_undulatus to create an undulating cloud pattern # create_cumulus_alleys to create an alley pattern of Cumulus clouds # create_layer to create a cloud layer with optional precipitation ########################################################### # place an undulatus pattern ########################################################### var create_undulatus = func (type, blat, blong, balt, alt_var, nx, xoffset, edgex, x_var, ny, yoffset, edgey, y_var, und_strength, direction, tri) { var flag = 0; var path = "Models/Weather/blank.ac"; local_weather.calc_geo(blat); var dir = direction * math.pi/180.0; var ymin = -0.5 * ny * yoffset; var xmin = -0.5 * nx * xoffset; var xinc = xoffset * (tri-1.0) /ny; var jlow = int(nx*edgex); var ilow = int(ny*edgey); var und = 0.0; var und_array = []; for (var i=0; i<ny; i=i+1) { und = und + 2.0 * (rand() -0.5) * und_strength; append(und_array,und); } for (var i=0; i<ny; i=i+1) { var y = ymin + i * yoffset + 2.0 * (rand() -0.5) * 0.2 * yoffset; for (var j=0; j<nx; j=j+1) { var y0 = y + y_var * 2.0 * (rand() -0.5); var x = xmin + j * (xoffset + i * xinc) + x_var * 2.0 * (rand() -0.5) + und_array[i]; var lat = blat + m_to_lat * (y0 * math.cos(dir) - x * math.sin(dir)); var long = blong + m_to_lon * (x * math.cos(dir) + y0 * math.sin(dir)); var alt = balt + alt_var * 2 * (rand() - 0.5); flag = 0; var rn = 6.0 * rand(); if (((j<jlow) or (j>(nx-jlow-1))) and ((i<ilow) or (i>(ny-ilow-1)))) # select a small or no cloud { if (rn > 2.0) {flag = 1;} else {path = select_cloud_model(type,"small");} } if ((j<jlow) or (j>(nx-jlow-1)) or (i<ilow) or (i>(ny-ilow-1))) { if (rn > 5.0) {flag = 1;} else {path = select_cloud_model(type,"small");} } else { # select a large cloud if (rn > 5.0) {flag = 1;} else {path = select_cloud_model(type,"large");} } if (flag==0){ if (thread_flag == 1) {create_cloud_vec(path, lat, long, alt, 0.0);} else {local_weather.create_cloud(path, lat, long, alt, 0.0);} } } } } ########################################################### # place a Cumulus alley pattern ########################################################### var create_cumulus_alleys = func (blat, blon, balt, alt_var, nx, xoffset, edgex, x_var, ny, yoffset, edgey, y_var, und_strength, direction, tri) { var flag = 0; var path = "Models/Weather/blank.ac"; local_weather.calc_geo(blat); var dir = direction * math.pi/180.0; var ymin = -0.5 * ny * yoffset; var xmin = -0.5 * nx * xoffset; var xinc = xoffset * (tri-1.0) /ny; var jlow = int(nx*edgex); var ilow = int(ny*edgey); var und = 0.0; var und_array = []; var spacing = 0.0; var spacing_array = []; for (var i=0; i<ny; i=i+1) { und = und + 2.0 * (rand() -0.5) * und_strength; append(und_array,und); } for (var i=0; i<nx; i=i+1) { spacing = spacing + 2.0 * (rand() -0.5) * 0.5 * xoffset; append(spacing_array,spacing); } for (var i=0; i<ny; i=i+1) { var y = ymin + i * yoffset; var xshift = 2.0 * (rand() -0.5) * 0.5 * xoffset; x_var = 0.0; xshift = 0.0; for (var j=0; j<nx; j=j+1) { var y0 = y + y_var * 2.0 * (rand() -0.5); var x = xmin + j * (xoffset + i * xinc) + x_var * 2.0 * (rand() -0.5) + spacing_array[j] + und_array[i]; var lat = blat + m_to_lat * (y0 * math.cos(dir) - x * math.sin(dir)); var lon = blon + m_to_lon * (x * math.cos(dir) + y0 * math.sin(dir)); var alt = balt + alt_var * 2 * (rand() - 0.5); flag = 0; var strength = 0.0; var rn = 6.0 * rand(); if (((j<jlow) or (j>(nx-jlow-1))) and ((i<ilow) or (i>(ny-ilow-1)))) # select a small or no cloud { if (rn > 2.0) {flag = 1;} else {strength = 0.3 + rand() * 0.5;} } if ((j<jlow) or (j>(nx-jlow-1)) or (i<ilow) or (i>(ny-ilow-1))) { if (rn > 5.0) {flag = 1;} else {strength = 0.7 + rand() * 0.5;} } else { # select a large cloud if (rn > 5.0) {flag = 1;} else {strength = 1.1 + rand() * 0.6;} } if (flag==0){create_detailed_cumulus_cloud(lat, lon, alt, strength); } } } } ########################################################### # place a Cumulus alley pattern ########################################################### var create_developing_cumulus_alleys = func (blat, blon, balt, alt_var, nx, xoffset, edgex, x_var, ny, yoffset, edgey, y_var, und_strength, direction, tri) { var flag = 0; var path = "Models/Weather/blank.ac"; local_weather.calc_geo(blat); var dir = direction * math.pi/180.0; var ymin = -0.5 * ny * yoffset; var xmin = -0.5 * nx * xoffset; var xinc = xoffset * (tri-1.0) /ny; var jlow = int(nx*edgex); var ilow = int(ny*edgey); var und = 0.0; var und_array = []; var spacing = 0.0; var spacing_array = []; for (var i=0; i<ny; i=i+1) { und = und + 2.0 * (rand() -0.5) * und_strength; append(und_array,und); } for (var i=0; i<nx; i=i+1) { spacing = spacing + 2.0 * (rand() -0.5) * 0.5 * xoffset; append(spacing_array,spacing); } for (var i=0; i<ny; i=i+1) { var y = ymin + i * yoffset; var xshift = 2.0 * (rand() -0.5) * 0.5 * xoffset; x_var = 0.0; xshift = 0.0; for (var j=0; j<nx; j=j+1) { var y0 = y + y_var * 2.0 * (rand() -0.5); var x = xmin + j * (xoffset + i * xinc) + x_var * 2.0 * (rand() -0.5) + spacing_array[j] + und_array[i]; var lat = blat + m_to_lat * (y0 * math.cos(dir) - x * math.sin(dir)); var lon = blon + m_to_lon * (x * math.cos(dir) + y0 * math.sin(dir)); var alt = balt + alt_var * 2 * (rand() - 0.5); flag = 0; var strength = 0.0; var rn = 6.0 * rand(); if (((j<jlow) or (j>(nx-jlow-1))) and ((i<ilow) or (i>(ny-ilow-1)))) # select a small or no cloud { if (rn > 2.0) {flag = 1;} else {strength = 0.1 + rand() * 0.5;} } if ((j<jlow) or (j>(nx-jlow-1)) or (i<ilow) or (i>(ny-ilow-1))) { if (rn > 5.0) {flag = 1;} else {strength = 0.4 + rand() * 0.5;} } else { # select a large cloud if (rn > 5.0) {flag = 1;} else {strength = 0.6 + rand() * 0.6;} } if (flag==0){create_detailed_cumulus_cloud(lat, lon, alt, strength); } } } } ########################################################### # place a cloud layer ########################################################### var create_layer = func (type, blat, blon, balt, bthick, rx, ry, phi, density, edge, rainflag, rain_density) { var i = 0; var area = math.pi * rx * ry; var circ = math.pi * (rx + ry); # that's just an approximation var n = int(area/80000000.0 * 100 * density); var m = int(circ/63000.0 * 40 * rain_density); var path = "Models/Weather/blank.ac"; #print("density: ",n); phi = phi * math.pi/180.0; if (contains(local_weather.cloud_vertical_size_map, type)) {var alt_offset = cloud_vertical_size_map[type]/2.0 * m_to_ft;} else {var alt_offset = 0.0;} while(i<n) { var x = rx * (2.0 * rand() - 1.0); var y = ry * (2.0 * rand() - 1.0); var alt = balt + bthick * rand() + 0.8 * alt_offset; var res = (x*x)/(rx*rx) + (y*y)/(ry*ry); if (res < 1.0) { var lat = blat + m_to_lat * (y * math.cos(phi) - x * math.sin(phi)); var lon = blon + m_to_lon * (x * math.cos(phi) + y * math.sin(phi)); if (res > ((1.0 - edge) * (1.0- edge))) { if (rand() > 0.4) { path = select_cloud_model(type,"small"); if (thread_flag == 1) {create_cloud_vec(path, lat, lon, alt, 0.0);} else {compat_layer.create_cloud(path, lat, lon, alt, 0.0);} } } else { path = select_cloud_model(type,"large"); if (thread_flag == 1) {create_cloud_vec(path, lat, lon, alt, 0.0);} else {compat_layer.create_cloud(path, lat, lon, alt, 0.0);} } i = i + 1; } } i = 0; if (rainflag ==1){ if (local_weather.hardcoded_clouds_flag == 1) {balt = balt + local_weather.offset_map[type]; } while(i<m) { var alpha = rand() * 2.0 * math.pi; x = 0.8 * (1.0 - edge) * (1.0-edge) * rx * math.cos(alpha); y = 0.8 * (1.0 - edge) * (1.0-edge) * ry * math.sin(alpha); lat = blat + m_to_lat * (y * math.cos(phi) - x * math.sin(phi)); lon = blon + m_to_lon * (x * math.cos(phi) + y * math.sin(phi)); path = "Models/Weather/rain1.xml"; if (contains(cloud_vertical_size_map,type)) {var alt_shift = cloud_vertical_size_map[type];} else {var alt_shift = 0.0;} if (thread_flag == 1) {create_cloud_vec(path, lat, lon,balt +0.5*bthick+ alt_shift, 0.0);} else {compat_layer.create_cloud(path, lat, lon, balt + 0.5 * bthick + alt_shift, 0.0);} i = i + 1; } # end while } # end if (rainflag ==1) } ########################################################### # place a Cumulus layer with excluded regions # to avoid placing cumulus underneath a thunderstorm ########################################################### var cumulus_exclusion_layer = func (blat, blon, balt, n, size_x, size_y, alpha, s_min, s_max, n_ex, exlat, exlon, exrad) { var strength = 0; var flag = 1; var phi = alpha * math.pi/180.0; var i_max = int(0.35*n); for (var i =0; i< i_max; i=i+1) { var x = (2.0 * rand() - 1.0) * size_x; var y = (2.0 * rand() - 1.0) * size_y; var lat = blat + (y * math.cos(phi) - x * math.sin(phi)) * m_to_lat; var lon = blon + (x * math.cos(phi) + y * math.sin(phi)) * m_to_lon; flag = 1; for (var j=0; j<n_ex; j=j+1) { if (calc_d_sq(lat, lon, exlat[j], exlon[j]) < (exrad[j] * exrad[j])) {flag = 0;} } if (flag == 1) { strength = s_min + rand() * (s_max - s_min); create_detailed_cumulus_cloud(lat, lon, balt, strength); } } # end for i }