Effects/hud
Effects/model-default
Aircraft/Generic/Effects/window_frost.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Aircraft/Generic/Effects/hud-glass.rgb
2d
linear-mipmap-linear
repeat
repeat
normalized
cubemap
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png
cubemap
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png
0.95 1.0 0.95 1.0
0.8 1.0 0.9
0
1
0.35
0.4
0
1.0
1
0
0
1.0
1.0 1.0 1.0
1.0
1.0 1.0 1.0
1.0
1.0 1.0 1.0
1.0
1.0 1.0 1.0
0.0006
2.5
1.0
/sim/rendering/shaders/skydome
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
false
111
DepthSortedBin
0
1
2
3
4
Shaders/hud-ALS.vert
Shaders/hud-ALS.frag
Shaders/noise.frag
Shaders/filters-ALS.frag
tint
float-vec4
overlay_color
float-vec3
lightmap_r_factor
float
lightmap_r_color
float-vec3
lightmap_g_factor
float
lightmap_g_color
float-vec3
lightmap_b_factor
float
lightmap_b_color
float-vec3
lightmap_a_factor
float
lightmap_a_color
float-vec3
splash_x
float
splash_y
float
splash_z
float
rain_norm
float
ground_splash_norm
float
frost_level
float
fog_level
float
sample_res
float
sample_far
float
brightness
float
scattering
float
terminator
float
ground_scattering
float
terminator
float
overcast
float
hazeLayerAltitude
float
eye_alt
float
cloud_self_shading
float
moonlight
float
air_pollution
float
reflection_strength
float
overlay_alpha
float
overlay_glare
float
gamma
float
brightness
float
use_filtering
bool
use_night_vision
bool
use_IR_vision
bool
delta_T
float
fact_grey
float
fact_black
float
texture
sampler-2d
0
frost_texture
sampler-2d
1
func_texture
sampler-2d
2
cube_texture
sampler-cube
3
cube_light_texture
sampler-cube
4
use_reflection
int
use_mask
int
use_wipers
int
use_overlay
int
use_reflection_lightmap
int
lightmap_multi
int
adaptive_mapping
int
colorMode
int
true
false
111
DepthSortedBin
0
modulate