######################################################## # routines to set up, transform and manage weather tiles # Thorsten Renk, March 2011 ######################################################## # function purpose # # tile_management_loop to decide if a tile is created, removed or considered current # generate_tile to decide on orientation and type and set up all information for tile creation # remove_tile to delete a tile by index # change_active_tile to change the tile the aircraft is currently in and to generate neighbour info # copy_entry to copy tile information from one node to another # create_neighbour to set up information for a new neighbouring tile # create_neighbours to initialize the 8 neighbours of the initial tile # buffer_loop to manage the buffering of faraway clouds in an array # housekeeping_loop to shift clouds from the scenery into the buffer # remove_impostors to delete a ring of impostors to mimick distant clouds # create_impostors to create a ring of impostors to mimick distant clouds # shadow_management_loop to manage cloud shadow information # thunderstorm_management_loop to manage information on thunderstorm position # lightning_strike to get the timing for a lightning strike to the property tree # watchdog loop (debug helping structure) # calc_geo to get local Cartesian geometry for latitude conversion # get_lat to get latitude from Cartesian coordinates # get_lon to get longitude from Cartesian coordinates # relangle to compute the relative angle between two directions, normalized to [0:180] # norm_relangle to compute the relative angle between two directions, normalized to [0:360] # delete_from_vector to delete an element 'n' from a vector # object purpose # # cloud to provide the data hash for the new cloud rendering system # cloudBuffer to store a cloud in a Nasal buffer, to provide methods to move it # cloudScenery to store info for clouds in scenery, to provide methods to move and evolve them # cloudImpostor to provide the hash data for an impostor cloud sheet ################################### # tile management loop ################################### var tile_management_loop = func { if (local_weather.local_weather_running_flag == 0) {return;} var tNode = props.globals.getNode(lw~"tiles", 1).getChildren("tile"); var viewpos = geo.aircraft_position(); # using viewpos here triggers massive tile ops for tower view... var code = getprop(lw~"tiles/tile[4]/code"); var i = 0; var d_min = 100000.0; var i_min = 0; var current_visibility = local_weather.interpolated_conditions.visibility_m; var current_heading = getprop("orientation/heading-deg"); var loading_flag = getprop(lw~"tmp/asymmetric-tile-loading-flag"); var this_frame_action_flag = 0; # use this flag to avoid overlapping tile operations setsize(active_tile_list,0); #append(active_tile_list,0); # tile zero formally containing static objects is always active var distance_to_load = current_visibility + 10000.0; if (distance_to_load > 65000.0) {distance_to_load = 65000.0;} if (distance_to_load < 29000.0) {distance_to_load = 29000.0;} var distance_to_remove = distance_to_load + 20000.0; if (distance_to_remove > 65500.0) {distance_to_remove = 65500.0;} # check here if we have a new weather station if METAR is running if ((local_weather.metar_flag == 1) and (getprop(lw~"METAR/station-id") != getprop("/environment/metar/station-id"))) { weather_tiles.set_METAR_weather_station(); } # compute the averaged framerate and see if cloud visibility needs to be adjusted if (local_weather.fps_control_flag == 1) { local_weather.fps_average = local_weather.fps_sum/local_weather.fps_samples; # print("Average framerate: ", local_weather.fps_average); local_weather.fps_sum = 0.0; local_weather.fps_samples = 0; if (local_weather.fps_average > 1.1 * local_weather.target_framerate) { var target_cloud_view_distance = cloud_view_distance * 1.1; if (target_cloud_view_distance > 45000.0) {target_cloud_view_distance = 45000.0;} setprop(lw~"config/clouds-visible-range-m", target_cloud_view_distance); } if (local_weather.fps_average < 0.9 * local_weather.target_framerate) { var target_cloud_view_distance = cloud_view_distance * 0.9; if (target_cloud_view_distance < 15000.0) {target_cloud_view_distance = 15000.0;} setprop(lw~"config/clouds-visible-range-m", target_cloud_view_distance); } } foreach (var t; tNode) { var tpos = geo.Coord.new(); tpos.set_latlon(t.getNode("latitude-deg").getValue(),t.getNode("longitude-deg").getValue(),0.0); var d = viewpos.distance_to(tpos); if (d < d_min) {d_min = d; i_min = i;} var flag = t.getNode("generated-flag").getValue(); if ((flag ==2) or (flag ==1)) {append(active_tile_list,t.getNode("tile-index").getValue());} var dir = viewpos.course_to(tpos); var d_load = distance_to_load; var d_remove = distance_to_remove; if (loading_flag == 1) { var angle = abs(dir-current_heading); #if (i==7) {print(angle);} if ((angle > 135.0) and (angle < 225.0)) { d_load = 0.7 * d_load; d_remove = 0.7 * d_remove; } } # the tile needs to be generated, unless it already has been # and if no other tile has been generated in this loop cycle # and the thread and convective system are idle # (we want to avoid overlapping tile generation) if ((d < d_load) and (flag==0) and (this_frame_action_flag == 0) and (getprop(lw~"tmp/thread-status") == "idle") and (getprop(lw~"tmp/convective-status") == "idle") and (getprop(lw~"tmp/presampling-status") == "idle")) { this_frame_action_flag = 1; setprop(lw~"tiles/tile-counter",getprop(lw~"tiles/tile-counter")+1); if (local_weather.debug_output_flag == 1) {print("Building tile unique index ",getprop(lw~"tiles/tile-counter"), " in direction ",i);} append(active_tile_list,getprop(lw~"tiles/tile-counter")); if (local_weather.dynamics_flag == 1) { var quadtree = []; weather_dynamics.generate_quadtree_structure(0, quadtree); append(weather_dynamics.cloudQuadtrees,quadtree); } t.getNode("generated-flag").setValue(1); t.getNode("timestamp-sec").setValue(weather_dynamics.time_lw); t.getNode("tile-index",1).setValue(getprop(lw~"tiles/tile-counter")); generate_tile(code, tpos.lat(), tpos.lon(),i); } if ((d > d_remove) and (flag == 2) and (this_frame_action_flag == 0)) # the tile needs to be deleted if it exists { if (local_weather.debug_output_flag == 1) {print("Removing tile, unique index ", t.getNode("tile-index").getValue()," direction ",i);} remove_tile(t.getNode("tile-index").getValue()); t.getNode("generated-flag").setValue(0); this_frame_action_flag = 1; } i = i + 1; } # end foreach #print("Minimum distance to: ",i_min); var presampling_status = getprop(lw~"tmp/presampling-status"); var convective_status = getprop(lw~"tmp/convective-status"); var thread_status = getprop(lw~"tmp/thread-status"); if ((presampling_status == "idle") and (convective_status == "idle") and (thread_status == "idle")) { var system_status = "idle"; } else {system_status = "computing";} # and (this_frame_action_flag == 0) and (presampling_status == "idle") and (convective_status=="idle")) # check if we've entered a different tile and if no operation is in progress # var gen_flag = tNode[i_min].getNode("generated-flag").getValue(); if ((i_min != 4) and (system_status == "idle")) { var gen_flag = tNode[i_min].getNode("generated-flag").getValue(); if (gen_flag != 2){ print("Tile direction ",i_min, " not generated!"); print("Flag: ",gen_flag); } if (local_weather.debug_output_flag == 1) {print("Changing active tile to direction ", i_min);} change_active_tile(i_min); } if (getprop(lw~"tile-loop-flag") ==1) {settimer(tile_management_loop, 4.0);} } ################################### # tile generation call ################################### var generate_tile = func (code, lat, lon, dir_index) { # the code should never be NIL, but this appears to happen under certain conditions # so just to be on the safe side make sure it is set to current tile code if # it actually is NIL if (code == "") { print("No tile code - falling back on default!"); code = getprop(lw~"tiles/code"); } setprop(lw~"tiles/tmp/latitude-deg", lat); setprop(lw~"tiles/tmp/longitude-deg",lon); setprop(lw~"tiles/tmp/code",code); setprop(lw~"tiles/tmp/dir-index",dir_index); # do windspeed and orientation before presampling check, but test not to do it again if (((local_weather.presampling_flag == 1) and (getprop(lw~"tmp/presampling-status") == "idle")) or (local_weather.presampling_flag == 0)) { var alpha = getprop(lw~"tmp/tile-orientation-deg"); if ((local_weather.wind_model_flag == 2) or (local_weather.wind_model_flag ==4)) { if (local_weather.metar_flag == 0) { alpha = alpha + 2.0 * (rand()-0.5) * 10.0; # account for the systematic spin of weather systems around a low pressure # core dependent on hemisphere if (lat >0.0) {alpha = alpha -3.0;} else {alpha = alpha +3.0;} } else { var step = 20.0; var alpha_test = getprop("/environment/metar/base-wind-dir-deg"); if (local_weather.debug_output_flag == 1) {print("alpha: ", alpha, " alpha_test: ", alpha_test, " relangle: ", relangle(alpha, alpha_test));} var coordinate_rotation_angle = norm_relangle(alpha, alpha_test); if (coordinate_rotation_angle < 45.0) { var system_rotation_angle = 0; var displacement_angle = coordinate_rotation_angle; } else if (coordinate_rotation_angle < 135.0) { var system_rotation_angle = 90.0; var displacement_angle = coordinate_rotation_angle - 90.0; } else if (coordinate_rotation_angle < 225.0) { var system_rotation_angle = 180.0; var displacement_angle = coordinate_rotation_angle - 180.0; } else if (coordinate_rotation_angle < 315.0) { var system_rotation_angle = 270.0; var displacement_angle = coordinate_rotation_angle - 270.0; } else { var system_rotation_angle = 0; var displacement_angle = coordinate_rotation_angle - 360.0; } if (displacement_angle < -step) { print("Coordinate rotation by more than ",step," deg... compensating"); displacement_angle = -step; } else if (displacement_angle > step) { print("Coordinate rotation by more than ",step," deg... compensating"); displacement_angle = step; } alpha = alpha + system_rotation_angle + displacement_angle; #if (relangle(alpha, alpha_test) > step) # { # print("Coordinate rotation by more than ",step," deg... compensating"); # if (relangle(alpha + step, alpha_test) < relangle(alpha-step, alpha_test)) # { # alpha = alpha + step; # } # else # { # alpha = alpha - step; # } # } #else # { # alpha = alpha_test; # } } setprop(lw~"tmp/tile-orientation-deg",alpha); # compute the new windspeed var windspeed = 0; if (local_weather.metar_flag == 0) { windspeed = getprop(lw~"tmp/windspeed-kt"); windspeed = windspeed + 2.0 * (rand()-0.5) * 2.0; if (windspeed < 0) {windspeed = rand();} } else { var boundary_correction = 1.0/local_weather.get_slowdown_fraction(); windspeed = boundary_correction * getprop("/environment/metar/base-wind-speed-kt"); } setprop(lw~"tmp/windspeed-kt",windspeed); # store the tile orientation and wind strength in an array for fast processing append(weather_dynamics.tile_wind_direction, alpha); append(weather_dynamics.tile_wind_speed, windspeed); } else if (local_weather.wind_model_flag ==5) # alpha and windspeed are calculated { var res = local_weather.wind_interpolation(lat,lon,0.0); var step = 20.0; var alpha_test = res[0]; if (local_weather.debug_output_flag == 1) {print("alpha: ", alpha, " alpha_test: ", alpha_test, " relangle: ", relangle(alpha, alpha_test));} var coordinate_rotation_angle = norm_relangle(alpha, alpha_test); #print("Norm_relangle : ", norm_relangle(alpha, alpha_test)); if (coordinate_rotation_angle < 45.0) { var system_rotation_angle = 0; var displacement_angle = coordinate_rotation_angle; } else if (coordinate_rotation_angle < 135.0) { var system_rotation_angle = 90.0; var displacement_angle = coordinate_rotation_angle - 90.0; } else if (coordinate_rotation_angle < 225.0) { var system_rotation_angle = 180.0; var displacement_angle = coordinate_rotation_angle - 180.0; } else if (coordinate_rotation_angle < 315.0) { var system_rotation_angle = 270.0; var displacement_angle = coordinate_rotation_angle - 270.0; } else { var system_rotation_angle = 0; var displacement_angle = coordinate_rotation_angle - 360.0; } #print("Displacement angle: ", displacement_angle); if (displacement_angle < -step) { print("Coordinate rotation by more than ",step," deg... compensating"); displacement_angle = -step; } else if (displacement_angle > step) { print("Coordinate rotation by more than ",step," deg... compensating"); displacement_angle = step; } #print("Normalized displacement angle: ", displacement_angle); alpha = alpha + system_rotation_angle + displacement_angle; #print("alpha_out: ", alpha); #if (relangle(alpha, alpha_test) > step) # { # print("Coordinate rotation by more than ",step," deg... compensating"); # if (relangle(alpha + step, alpha_test) < relangle(alpha-step, alpha_test)) # { # alpha = alpha + step; # } # else # { # alpha = alpha - step; # } # } #else # { # alpha = alpha_test; # } #alpha = alpha_test; setprop(lw~"tmp/tile-orientation-deg",alpha); var windspeed = res[1]; setprop(lw~"tmp/windspeed-kt",windspeed); append(weather_dynamics.tile_wind_direction,res[0]); append(weather_dynamics.tile_wind_speed,res[1]); } props.globals.getNode(lw~"tiles").getChild("tile",dir_index).getNode("orientation-deg").setValue(alpha); } # now see if we need to presample the terrain if ((local_weather.presampling_flag == 1) and (getprop(lw~"tmp/presampling-status") == "idle") and (compat_layer.features.terrain_presampling_active == 0)) { local_weather.terrain_presampling_start(lat, lon, 1000, 40000, getprop(lw~"tmp/tile-orientation-deg")); return; } else if (compat_layer.features.terrain_presampling_active == 1)# we have hard-coded values available and use those {local_weather.terrain_presampling_analysis();} if (local_weather.debug_output_flag == 1) {print("Current tile type: ", code);} if (getprop(lw~"tmp/tile-management") == "repeat tile") { if (code == "altocumulus_sky"){weather_tiles.set_altocumulus_tile();} else if (code == "broken_layers") {weather_tiles.set_broken_layers_tile();} else if (code == "stratus") {weather_tiles.set_overcast_stratus_tile();} else if (code == "cumulus_sky") {weather_tiles.set_fair_weather_tile();} else if (code == "gliders_sky") {weather_tiles.set_gliders_sky_tile();} else if (code == "blue_thermals") {weather_tiles.set_blue_thermals_tile();} else if (code == "summer_rain") {weather_tiles.set_summer_rain_tile();} else if (code == "high_pressure_core") {weather_tiles.set_high_pressure_core_tile();} else if (code == "high_pressure") {weather_tiles.set_high_pressure_tile();} else if (code == "high_pressure_border") {weather_tiles.set_high_pressure_border_tile();} else if (code == "low_pressure_border") {weather_tiles.set_low_pressure_border_tile();} else if (code == "low_pressure") {weather_tiles.set_low_pressure_tile();} else if (code == "low_pressure_core") {weather_tiles.set_low_pressure_core_tile();} else if (code == "cold_sector") {weather_tiles.set_cold_sector_tile();} else if (code == "warm_sector") {weather_tiles.set_warm_sector_tile();} else if (code == "tropical_weather") {weather_tiles.set_tropical_weather_tile();} else if (code == "thunderstorms") {weather_tiles.set_thunderstorms_tile();} else if (code == "test") {weather_tiles.set_4_8_stratus_tile();} else { print("Repeat tile not implemented with this tile type!"); setprop("/sim/messages/pilot", "Local weather: Repeat tile not implemented with this tile type!"); } } else if (getprop(lw~"tmp/tile-management") == "realistic weather") { var rn = rand() * getprop(lw~"config/large-scale-persistence"); if (code == "low_pressure_core") { if (rn > 0.1) {weather_tiles.set_low_pressure_core_tile();} else {weather_tiles.set_low_pressure_tile();} } else if (code == "low_pressure") { if (rn > 0.1) {weather_tiles.set_low_pressure_tile();} else if (rn > 0.05) {weather_tiles.set_low_pressure_core_tile();} else {weather_tiles.set_low_pressure_border_tile();} } else if (code == "low_pressure_border") { if (rn > 0.2) {weather_tiles.set_low_pressure_border_tile();} else if (rn > 0.15) {weather_tiles.set_cold_sector_tile();} else if (rn > 0.1) {weather_tiles.set_warm_sector_tile();} else if (rn > 0.05) {weather_tiles.set_low_pressure_tile();} else {weather_tiles.set_high_pressure_border_tile();} } else if (code == "high_pressure_border") { if (rn > 0.2) {weather_tiles.set_high_pressure_border_tile();} else if (rn > 0.15) {weather_tiles.set_cold_sector_tile();} else if (rn > 0.1) {weather_tiles.set_warm_sector_tile();} else if (rn > 0.05) {weather_tiles.set_high_pressure_tile();} else {weather_tiles.set_low_pressure_border_tile();} } else if (code == "high_pressure") { if (rn > 0.1) {weather_tiles.set_high_pressure_tile();} else if (rn > 0.05) {weather_tiles.set_high_pressure_border_tile();} else {weather_tiles.set_high_pressure_core_tile();} } else if (code == "high_pressure_core") { if (rn > 0.1) {weather_tiles.set_high_pressure_core_tile();} else {weather_tiles.set_high_pressure_tile();} } else if (code == "cold_sector") { if (rn > 0.15) {weather_tiles.set_cold_sector_tile();} else if (rn > 0.1) { if ((dir_index ==0) or (dir_index ==1) or (dir_index==2)) {weather_tiles.set_warmfront1_tile();} else if ((dir_index ==3) or (dir_index ==5)) {weather_tiles.set_cold_sector_tile();} else if ((dir_index ==6) or (dir_index ==7) or (dir_index==8)) {weather_tiles.set_coldfront_tile();} } else if (rn > 0.05) {weather_tiles.set_low_pressure_border_tile();} else {weather_tiles.set_high_pressure_border_tile();} } else if (code == "warm_sector") { if (rn > 0.15) {weather_tiles.set_warm_sector_tile();} else if (rn > 0.1) { if ((dir_index ==0) or (dir_index ==1) or (dir_index==2)) {weather_tiles.set_coldfront_tile();} else if ((dir_index ==3) or (dir_index ==5)) {weather_tiles.set_warm_sector_tile();} else if ((dir_index ==6) or (dir_index ==7) or (dir_index==8)) {weather_tiles.set_warmfront4_tile();} } else if (rn > 0.05) {weather_tiles.set_low_pressure_border_tile();} else {weather_tiles.set_high_pressure_border_tile();} } else if (code == "warmfront1") { if ((dir_index ==0) or (dir_index ==1) or (dir_index==2)) {weather_tiles.set_warmfront2_tile();} else if ((dir_index ==3) or (dir_index ==5)) { if (rand() > 0.15) {weather_tiles.set_warmfront1_tile();} else {weather_tiles.set_high_pressure_border_tile();} } else if ((dir_index ==6) or (dir_index ==7) or (dir_index==8)) {weather_tiles.set_cold_sector_tile();} } else if (code == "warmfront2") { if ((dir_index ==0) or (dir_index ==1) or (dir_index==2)) {weather_tiles.set_warmfront3_tile();} if ((dir_index ==3) or (dir_index ==5)) { if (rand() > 0.15) {weather_tiles.set_warmfront2_tile();} else {weather_tiles.set_high_pressure_border_tile();} } if ((dir_index ==6) or (dir_index ==7) or (dir_index==8)) {weather_tiles.set_warmfront1_tile();} } else if (code == "warmfront3") { if ((dir_index ==0) or (dir_index ==1) or (dir_index==2)) {weather_tiles.set_warmfront4_tile();} if ((dir_index ==3) or (dir_index ==5)) { if (rand() > 0.15) {weather_tiles.set_warmfront3_tile();} else {weather_tiles.set_low_pressure_border_tile();} } if ((dir_index ==6) or (dir_index ==7) or (dir_index==8)) {weather_tiles.set_warmfront2_tile();} } else if (code == "warmfront4") { if ((dir_index ==0) or (dir_index ==1) or (dir_index==2)) {weather_tiles.set_warm_sector_tile();} if ((dir_index ==3) or (dir_index ==5)) { if (rand() > 0.15) {weather_tiles.set_warmfront4_tile();} else {weather_tiles.set_low_pressure_tile();} } if ((dir_index ==6) or (dir_index ==7) or (dir_index==8)) {weather_tiles.set_warmfront3_tile();} } else if (code == "coldfront") { if ((dir_index ==0) or (dir_index ==1) or (dir_index==2)) {weather_tiles.set_cold_sector_tile();} else if ((dir_index ==3) or (dir_index ==5)) { if (rand() > 0.15) {weather_tiles.set_coldfront_tile();} else {weather_tiles.set_high_pressure_border_tile();} } else if ((dir_index ==6) or (dir_index ==7) or (dir_index==8)) {weather_tiles.set_warm_sector_tile();} } else { print("Realistic weather not implemented with this tile type!"); setprop("/sim/messages/pilot", "Local weather: Realistic weather not implemented with this tile type!"); } } # end if mode == realistic weather else if (getprop(lw~"tmp/tile-management") == "METAR") { weather_tiles.set_METAR_tile(); } } ################################### # tile removal call ################################### var remove_tile = func (index) { # remove tile from active list var s = size(active_tile_list); for (var j = 0; j < s; j=j+1) { if (index == active_tile_list[j]) { active_tile_list = delete_from_vector(active_tile_list,j); break; } } settimer( func { props.globals.getNode("local-weather/clouds", 1).removeChild("tile",index) },100); var effectNode = props.globals.getNode("local-weather/effect-volumes").getChildren("effect-volume"); var ecount = 0; for (var i = 0; i < local_weather.n_effectVolumeArray; i = i + 1) { ev = local_weather.effectVolumeArray[i]; if (ev.index == index) { local_weather.effectVolumeArray = delete_from_vector(local_weather.effectVolumeArray,i); local_weather.n_effectVolumeArray = local_weather.n_effectVolumeArray - 1; i = i - 1; ecount = ecount + 1; } else if (ev.index == 0) # use the opportunity to check if static effects should also be removed { if (ev.get_distance() > 80000.0) { local_weather.effectVolumeArray = delete_from_vector(local_weather.effectVolumeArray,i); local_weather.n_effectVolumeArray = local_weather.n_effectVolumeArray - 1; i = i - 1; ecount = ecount + 1; } } } setprop(lw~"effect-volumes/number",getprop(lw~"effect-volumes/number")- ecount); # set placement indices to zero to reinitiate search for free positions setprop(lw~"clouds/placement-index",0); setprop(lw~"clouds/model-placement-index",0); setprop(lw~"effect-volumes/effect-placement-index",0); # remove quadtree structures if (local_weather.dynamics_flag ==1) { settimer( func {setsize(weather_dynamics.cloudQuadtrees[index-1],0);},1.0); } # rebuild effect volume vector local_weather.assemble_effect_array(); if (local_weather.wxradar_support_flag == 1) { local_weather.remove_wxradar_echos(); } } ################################### # active tile change and neighbour # recomputation ################################### var change_active_tile = func (index) { var t = props.globals.getNode(lw~"tiles").getChild("tile",index,0); var lat = t.getNode("latitude-deg").getValue(); var lon = t.getNode("longitude-deg").getValue(); # var alpha = getprop(lw~"tmp/tile-orientation-deg"); var alpha_old = getprop(lw~"tiles/tile[4]/orientation-deg"); var alpha = t.getNode("orientation-deg").getValue(); var coordinate_rotation_angle = norm_relangle(alpha_old, alpha); if (coordinate_rotation_angle < 45.0) { var system_rotation_angle = 0; var displacement_angle = coordinate_rotation_angle; } else if (coordinate_rotation_angle < 135.0) { var system_rotation_angle = 90.0; var displacement_angle = coordinate_rotation_angle - 90.0; } else if (coordinate_rotation_angle < 225.0) { var system_rotation_angle = 180.0; var displacement_angle = coordinate_rotation_angle - 180.0; } else if (coordinate_rotation_angle < 315.0) { var system_rotation_angle = 270.0; var displacement_angle = coordinate_rotation_angle - 270.0; } else { var system_rotation_angle = 0; var displacement_angle = coordinate_rotation_angle - 360.0; } alpha = alpha_old + displacement_angle; if (index == 0) { copy_entry(4,8); copy_entry(3,7); copy_entry(1,5); copy_entry(0,4); create_neighbour(lat,lon,0,alpha); create_neighbour(lat,lon,1,alpha); create_neighbour(lat,lon,2,alpha); create_neighbour(lat,lon,3,alpha); create_neighbour(lat,lon,6,alpha); } else if (index == 1) { copy_entry(3,6); copy_entry(4,7); copy_entry(5,8); copy_entry(0,3); copy_entry(1,4); copy_entry(2,5); create_neighbour(lat,lon,0,alpha); create_neighbour(lat,lon,1,alpha); create_neighbour(lat,lon,2,alpha); } else if (index == 2) { copy_entry(4,6); copy_entry(1,3); copy_entry(2,4); copy_entry(5,7); create_neighbour(lat,lon,0,alpha); create_neighbour(lat,lon,1,alpha); create_neighbour(lat,lon,2,alpha); create_neighbour(lat,lon,5,alpha); create_neighbour(lat,lon,8,alpha); } else if (index == 3) { copy_entry(1,2); copy_entry(4,5); copy_entry(7,8); copy_entry(0,1); copy_entry(3,4); copy_entry(6,7); create_neighbour(lat,lon,0,alpha); create_neighbour(lat,lon,3,alpha); create_neighbour(lat,lon,6,alpha); } else if (index == 5) { copy_entry(1,0); copy_entry(4,3); copy_entry(7,6); copy_entry(2,1); copy_entry(5,4); copy_entry(8,7); create_neighbour(lat,lon,2,alpha); create_neighbour(lat,lon,5,alpha); create_neighbour(lat,lon,8,alpha); } else if (index == 6) { copy_entry(4,2); copy_entry(3,1); copy_entry(6,4); copy_entry(7,5); create_neighbour(lat,lon,0,alpha); create_neighbour(lat,lon,3,alpha); create_neighbour(lat,lon,6,alpha); create_neighbour(lat,lon,7,alpha); create_neighbour(lat,lon,8,alpha); } else if (index == 7) { copy_entry(3,0); copy_entry(4,1); copy_entry(5,2); copy_entry(6,3); copy_entry(7,4); copy_entry(8,5); create_neighbour(lat,lon,6,alpha); create_neighbour(lat,lon,7,alpha); create_neighbour(lat,lon,8,alpha); } else if (index == 8) { copy_entry(4,0); copy_entry(7,3); copy_entry(8,4); copy_entry(5,1); create_neighbour(lat,lon,2,alpha); create_neighbour(lat,lon,5,alpha); create_neighbour(lat,lon,6,alpha); create_neighbour(lat,lon,7,alpha); create_neighbour(lat,lon,8,alpha); } if (system_rotation_angle > 0.0) { if (local_weather.debug_output_flag == 1) {print("Rotating coordinate system by ", system_rotation_angle, " degrees");} # create a buffer entry for rotation, this is deleted in the rotation routine create_neighbour(lat, lon, 9, alpha); rotate_tile_scheme(system_rotation_angle); } # ready the system for creating impostors impostor_trigger = 1; } ################################### # rotate tile scheme ################################### var rotate_tile_scheme = func (angle) { if (angle < 45.0) { return; } else if (angle < 135) { copy_entry(2,9); copy_entry(8,2); copy_entry(6,8); copy_entry(0,6); copy_entry(9,0); copy_entry(5,9); copy_entry(7,5); copy_entry(3,7); copy_entry(1,3); copy_entry(9,1); props.globals.getNode(lw~"tiles").removeChild("tile",9); } else if (angle < 225) { copy_entry(8,9); copy_entry(0,8); copy_entry(9,0); copy_entry(7,9); copy_entry(1,7); copy_entry(9,1); copy_entry(6,9); copy_entry(2,6); copy_entry(9,2); copy_entry(5,9); copy_entry(3,5); copy_entry(9,3); props.globals.getNode(lw~"tiles").removeChild("tile",9); } else if (angle < 315) { copy_entry(0,9); copy_entry(6,0); copy_entry(8,6); copy_entry(2,8); copy_entry(9,2); copy_entry(3,9); copy_entry(7,3); copy_entry(5,7); copy_entry(1,5); copy_entry(9,1); props.globals.getNode(lw~"tiles").removeChild("tile",9); } else { return; } } ##################################### # copy tile info in neighbour matrix ##################################### var copy_entry = func (from_index, to_index) { var tNode = props.globals.getNode(lw~"tiles"); var f = tNode.getChild("tile",from_index,0); var t = tNode.getChild("tile",to_index,0); t.getNode("latitude-deg").setValue(f.getNode("latitude-deg").getValue()); t.getNode("longitude-deg").setValue(f.getNode("longitude-deg").getValue()); t.getNode("generated-flag").setValue(f.getNode("generated-flag").getValue()); t.getNode("tile-index").setValue(f.getNode("tile-index").getValue()); t.getNode("timestamp-sec").setValue(f.getNode("timestamp-sec").getValue()); t.getNode("orientation-deg").setValue(f.getNode("orientation-deg").getValue()); t.getNode("code").setValue(f.getNode("code").getValue()); } ##################################### # create adjacent tile coordinates ##################################### var create_neighbour = func (blat, blon, index, alpha) { var x = 0.0; var y = 0.0; var phi = alpha * math.pi/180.0; calc_geo(blat); if ((index == 0) or (index == 3) or (index == 6)) {x =-40000.0;} if ((index == 2) or (index == 5) or (index == 8)) {x = 40000.0;} if ((index == 0) or (index == 1) or (index == 2)) {y = 40000.0;} if ((index == 6) or (index == 7) or (index == 8)) {y = -40000.0;} var t = props.globals.getNode(lw~"tiles").getChild("tile",index,1); # use the last built tile code as default, in case a tile isn't formed when reached, # the code is not empty but has a plausible value var default_code = getprop(lw~"tiles/code"); t.getNode("latitude-deg",1).setValue(blat + get_lat(x,y,phi)); t.getNode("longitude-deg",1).setValue(blon + get_lon(x,y,phi)); t.getNode("generated-flag",1).setValue(0); t.getNode("tile-index",1).setValue(-1); t.getNode("code",1).setValue(default_code); t.getNode("timestamp-sec",1).setValue(weather_dynamics.time_lw); t.getNode("orientation-deg",1).setValue(0.0); } ##################################### # find the 8 adjacent tile coordinates # after the initial setup call ##################################### var create_neighbours = func (blat, blon, alpha) { var x = 0.0; var y = 0.0; var phi = alpha * math.pi/180.0; calc_geo(blat); x = -40000.0; y = 40000.0; setprop(lw~"tiles/tile[0]/latitude-deg",blat + get_lat(x,y,phi)); setprop(lw~"tiles/tile[0]/longitude-deg",blon + get_lon(x,y,phi)); setprop(lw~"tiles/tile[0]/generated-flag",0); setprop(lw~"tiles/tile[0]/tile-index",-1); setprop(lw~"tiles/tile[0]/code",""); setprop(lw~"tiles/tile[0]/timestamp-sec",weather_dynamics.time_lw); setprop(lw~"tiles/tile[0]/orientation-deg",alpha); x = 0.0; y = 40000.0; setprop(lw~"tiles/tile[1]/latitude-deg",blat + get_lat(x,y,phi)); setprop(lw~"tiles/tile[1]/longitude-deg",blon + get_lon(x,y,phi)); setprop(lw~"tiles/tile[1]/generated-flag",0); setprop(lw~"tiles/tile[1]/tile-index",-1); setprop(lw~"tiles/tile[1]/code",""); setprop(lw~"tiles/tile[1]/timestamp-sec",weather_dynamics.time_lw); setprop(lw~"tiles/tile[1]/orientation-deg",alpha); x = 40000.0; y = 40000.0; setprop(lw~"tiles/tile[2]/latitude-deg",blat + get_lat(x,y,phi)); setprop(lw~"tiles/tile[2]/longitude-deg",blon + get_lon(x,y,phi)); setprop(lw~"tiles/tile[2]/generated-flag",0); setprop(lw~"tiles/tile[2]/tile-index",-1); setprop(lw~"tiles/tile[2]/code",""); setprop(lw~"tiles/tile[2]/timestamp-sec",weather_dynamics.time_lw); setprop(lw~"tiles/tile[2]/orientation-deg",alpha); x = -40000.0; y = 0.0; setprop(lw~"tiles/tile[3]/latitude-deg",blat + get_lat(x,y,phi)); setprop(lw~"tiles/tile[3]/longitude-deg",blon + get_lon(x,y,phi)); setprop(lw~"tiles/tile[3]/generated-flag",0); setprop(lw~"tiles/tile[3]/tile-index",-1); setprop(lw~"tiles/tile[3]/code",""); setprop(lw~"tiles/tile[3]/timestamp-sec",weather_dynamics.time_lw); setprop(lw~"tiles/tile[3]/orientation-deg",alpha); # this is the current tile x = 0.0; y = 0.0; setprop(lw~"tiles/tile[4]/latitude-deg",blat + get_lat(x,y,phi)); setprop(lw~"tiles/tile[4]/longitude-deg",blon + get_lon(x,y,phi)); setprop(lw~"tiles/tile[4]/generated-flag",1); setprop(lw~"tiles/tile[4]/tile-index",1); setprop(lw~"tiles/tile[4]/code",""); setprop(lw~"tiles/tile[4]/timestamp-sec",weather_dynamics.time_lw); setprop(lw~"tiles/tile[4]/orientation-deg",getprop(lw~"tmp/tile-orientation-deg")); x = 40000.0; y = 0.0; setprop(lw~"tiles/tile[5]/latitude-deg",blat + get_lat(x,y,phi)); setprop(lw~"tiles/tile[5]/longitude-deg",blon + get_lon(x,y,phi)); setprop(lw~"tiles/tile[5]/generated-flag",0); setprop(lw~"tiles/tile[5]/tile-index",-1); setprop(lw~"tiles/tile[5]/code",""); setprop(lw~"tiles/tile[5]/timestamp-sec",weather_dynamics.time_lw); setprop(lw~"tiles/tile[5]/orientation-deg",alpha); x = -40000.0; y = -40000.0; setprop(lw~"tiles/tile[6]/latitude-deg",blat + get_lat(x,y,phi)); setprop(lw~"tiles/tile[6]/longitude-deg",blon + get_lon(x,y,phi)); setprop(lw~"tiles/tile[6]/generated-flag",0); setprop(lw~"tiles/tile[6]/tile-index",-1); setprop(lw~"tiles/tile[6]/code",""); setprop(lw~"tiles/tile[6]/timestamp-sec",weather_dynamics.time_lw); setprop(lw~"tiles/tile[6]/orientation-deg",alpha); x = 0.0; y = -40000.0; setprop(lw~"tiles/tile[7]/latitude-deg",blat + get_lat(x,y,phi)); setprop(lw~"tiles/tile[7]/longitude-deg",blon + get_lon(x,y,phi)); setprop(lw~"tiles/tile[7]/generated-flag",0); setprop(lw~"tiles/tile[7]/tile-index",-1); setprop(lw~"tiles/tile[7]/code",""); setprop(lw~"tiles/tile[7]/timestamp-sec",weather_dynamics.time_lw); setprop(lw~"tiles/tile[7]/orientation-deg",alpha); x = 40000.0; y = -40000.0; setprop(lw~"tiles/tile[8]/latitude-deg",blat + get_lat(x,y,phi)); setprop(lw~"tiles/tile[8]/longitude-deg",blon + get_lon(x,y,phi)); setprop(lw~"tiles/tile[8]/generated-flag",0); setprop(lw~"tiles/tile[8]/tile-index",-1); setprop(lw~"tiles/tile[8]/code",""); setprop(lw~"tiles/tile[8]/timestamp-sec",weather_dynamics.time_lw); setprop(lw~"tiles/tile[8]/orientation-deg",alpha); } ############################### # housekeeping loop ############################### var housekeeping_loop = func (index, index1) { if (local_weather.local_weather_running_flag == 0) {return;} # supply a few properties which are used more generally lwObserverLat = getprop("/position/latitude-deg"); lwObserverLon = getprop("/position/longitude-deg"); var heading = getprop("/orientation/heading-deg"); var offset = getprop("/sim/current-view/heading-offset-deg"); lwViewDir = (heading - offset) * math.pi/180.0 ; setsize(lwViewVec,0); append(lwViewVec,math.cos(lwViewDir)); append(lwViewVec,-math.sin(lwViewDir)); var n = 5; var n_max = size(cloudSceneryArray); n_cloudSceneryArray = n_max; var s = size(active_tile_list); var m_max = size(cloudArray); setprop(lw~"clouds/cloud-scenery-count",n_max+m_max); # don't do anything as long as the array is empty if ((n_max == 0) and (m_max == 0)) # nothing to do, loop over {if (getprop(lw~"housekeeping-loop-flag") ==1) {settimer( func {housekeeping_loop(index, index1)}, 0);} return;} # parse the flags # now process the Scenery array if (index > n_max-1) {index = 0;} var i_max = index + n; if (i_max > n_max) {i_max = n_max;} for (var i = index; i < i_max; i = i+1) { var c = cloudSceneryArray[i]; var flag = 0; for (var j = 0; j < s; j = j+1) { if (active_tile_list[j] == c.index) {flag = 1; break;} if (c.index == 0) {flag =1; break;} # clouds in tile index 0 are special } if (flag == 0) { c.removeNodes(); cloudSceneryArray = delete_from_vector(cloudSceneryArray,i); i = i -1; i_max = i_max - 1; n_max = n_max - 1; n_cloudSceneryArray = n_cloudSceneryArray -1; continue; } } # now process the hard coded cloud array and see a tile has been removed if (index1 > m_max-1) {index1 = 0;} var j_max = index1 + n; if (j_max > m_max) {j_max = m_max;} for (var j = index1; j < j_max; j = j+1) { var c = cloudArray[j]; var flag = 0; for (var k = 0; k < s; k = k+1) { if (active_tile_list[k] == c.index) {flag = 1; break;} } if (flag == 0) { c.remove(); cloudArray = delete_from_vector(cloudArray,j); j = j -1; j_max = j_max - 1; m_max = m_max - 1; continue; } } if (getprop(lw~"housekeeping-loop-flag") ==1) {settimer( func {housekeeping_loop(i,j)}, 0);} } ############################### # impostor handline routines ############################### var impostor_trigger = 0; var impostor_type_map = {"low_pressure_core" : "Nimbus", "low_pressure" : "broken", "low_pressure_border": "broken", "high_pressure_border" : "scattered", "high_pressure" : "few", "high_pressure_core": "few"}; var remove_impostors = func { foreach (entry;cloudImpostorArray) { entry.removeNodes(); } setsize(cloudImpostorArray,0); } var create_impostors = func { var visibility = getprop("/environment/visibility-m"); var cloud_range = getprop("/sim/rendering/clouds3d-vis-range"); if ((visibility < 80000.0) or (cloud_range < 70000.0)) {return;} if (visibility < cloud_range) {var range = visibility;} else {var range = cloud_range;} var n = int ((range - 60000.0)/40000.0); var lat = getprop(lw~"tiles/tile[4]/latitude-deg"); var lon = getprop(lw~"tiles/tile[4]/longitude-deg"); var alpha = getprop(lw~"tiles/tile[4]/orientation-deg"); var code = getprop(lw~"tiles/tile[4]/code"); var index = getprop(lw~"tiles/tile[4]/tile-index"); var alt_offset = getprop(lw~"tmp/tile-alt-offset-ft"); var alt = weather_dynamics.tile_convective_altitude[index-1] + 1000.0 + alt_offset; if (contains(impostor_type_map,code)) {var type = impostor_type_map[code];} else {var type = "scattered";} if (local_weather.debug_output_flag == 1) { printf("Creating impostor ring..."); print(lat, " ", lon, " ", alt, " ", alpha, " ", type, " ", n); } weather_tiles.create_impostor_ring(lat, lon, alt, alpha, type, n); } ################################## # Thunderstorm positon management ################################## var thunderstorm_management_loop = func { if (local_weather.local_weather_running_flag == 0) {return;} # compute some general-purpose stuff for the loop var eyeLat = lwObserverLat; var eyeLon = lwObserverLon; var n = size(thunderstormArray); #print("We have ",n," storms."); for (var i = 0; i < n; i=i+1) { var tstorm = thunderstormArray[i]; var rn = rand(); #if (i == 0) {rn = 0;} else {rn = 1;} if (rn < tstorm.strength) { #print("Lightning strike storm ", i,"!"); var diffx = -(tstorm.lat - eyeLat) * local_weather.lat_to_m; var diffy = (tstorm.lon - eyeLon) * local_weather.lon_to_m ; var offset_x = -3000.0 + rand() * 6000.0; var offset_y = -3000.0 + rand() * 6000.0; var dist = math.sqrt(diffx * diffx + diffy * diffy) ; setprop("/environment/lightning/lightning-pos-x", diffx + offset_x); setprop("/environment/lightning/lightning-pos-y", diffy + offset_y); setprop("/environment/lightning/lightning-range", tstorm.size); setprop("/local-weather/lightning/latitude-deg", tstorm.lat - offset_x * local_weather.m_to_lat); setprop("/local-weather/lightning/longitude-deg", tstorm.lon + offset_y * local_weather.m_to_lon); setprop("/local-weather/lightning/altitude-ft", tstorm.alt); lightning_strike(); if (dist > 50000.0) { thunderstormArray = delete_from_vector(thunderstormArray,i); print("Removing storm ", i); break; } } } if (getprop(lw~"thunderstorm-loop-flag") ==1) {settimer( func {thunderstorm_management_loop()}, 1.0);} } var lightning_strike = func { var rn = rand(); var repeat = 1; if (rn > 0.5) {repeat = 2;} var duration = 0.1 + 0.1 * rand(); var strength = 0.5 + 1.0 * rand(); setprop("/environment/lightning/flash", strength); settimer( func{ setprop("/environment/lightning/flash", 0.0);}, duration); var duration1 = 0.1 + 0.1 * rand(); if (repeat == 2) { settimer( func{ setprop("/environment/lightning/flash", strength);}, duration + 0.1); settimer( func{ setprop("/environment/lightning/flash", 0.0);}, duration + 0.1 + duration1); } } ############################### # Cloud shadow management ############################### var shadow_management_loop = func (index) { if (local_weather.local_weather_running_flag == 0) {return;} var n = 50; var n_max = size(cloudShadowCandidateArray); var s = size(active_tile_list); # don't do anything as long as the array is empty if (n_max == 0) # nothing to do, loop over { setprop("/local-weather/cloud-shadows/cloud-shadow-flag",0); if (getprop(lw~"shadow-loop-flag") ==1) {settimer( func {shadow_management_loop(index)}, 0);} return; } else { setprop("/local-weather/cloud-shadows/cloud-shadow-flag",1); } # compute some general-purpose stuff for the loop var eyeLat = lwObserverLat; var eyeLon = lwObserverLon; #var sec_to_rad = 2.0 * math.pi/86400; var time = getprop("/sim/time/utc/day-seconds") + getprop("/sim/time/local-offset"); var sun_angle = getprop("/sim/time/sun-angle-rad"); var cloud_alt = getprop("/environment/ground-haze-thickness-m"); var offset_mag = cloud_alt * math.tan(sun_angle); var offset_x = -math.cos(time * local_weather.sec_to_rad) * math.cos(eyeLat) * offset_mag; var offset_y = -math.sin(time * local_weather.sec_to_rad) * math.sin(eyeLat) * offset_mag; # indexing, we don't want to run through hundreds of candidates per frame if (index > n_max-1) {index = 0;} var i_max = index + n; if (i_max > n_max) {i_max = n_max;} for (var i = index; i < i_max; i = i+1) { var shadow = cloudShadowCandidateArray[i]; # housekeeping - delete shadows from deleted tiles var flag = 0; for (var j = 0; j < s; j = j+1) { if (active_tile_list[j] == shadow.index) {flag = 1; break;} if (shadow.index == 0) {flag =1; break;} # clouds in tile index 0 are special } if (flag == 0) { #print("Shadow management housekeeping!"); cloudShadowCandidateArray = delete_from_vector(cloudShadowCandidateArray,i); i = i -1; i_max = i_max - 1; n_max = n_max - 1; continue; } # find nearest shadows if (shadow.shadow_flag == 0) { var diffx = (shadow.lat - eyeLat) * local_weather.lat_to_m + offset_x; var diffy = -(shadow.lon - eyeLon) * local_weather.lon_to_m + offset_y; var dist = math.sqrt(diffx * diffx + diffy * diffy) ; if (getprop("/local-weather/cloud-shadows/cloud-shadow-fov-flag")==1) { var viewDotPos = (diffx * lwViewVec[0] + diffy * lwViewVec[1])/dist; if (viewDotPos <0.7) {dist = dist -(viewDotPos - 0.7) * 10000.0;} } if (dist < cloudShadowMaxDist) { #print("Shadow management:"); #print("Max. dist is now: ", dist); #print("Adding cloud"); #print("Array size is now: ", size(cloudShadowArray)); #print("CloudShadowMinIndex is now: ", cloudShadowMinIndex); cloudShadowMaxDist = dist; if (size(cloudShadowArray)>cloudShadowArraySize-1) { cloudShadowArray[cloudShadowMinIndex].shadow_flag = 0; cloudShadowArray = delete_from_vector(cloudShadowArray,cloudShadowMinIndex); } append(cloudShadowArray,shadow); shadow.shadow_flag = 1; break; } } } var index_max = -1; var dist_max = -1.0; var counter = 0; foreach(s; cloudShadowArray) { var diffx = (s.lat - eyeLat) * local_weather.lat_to_m + offset_x; var diffy = -(s.lon - eyeLon) * local_weather.lon_to_m + offset_y; var dist = math.sqrt(diffx*diffx + diffy*diffy); if (getprop("/local-weather/cloud-shadows/cloud-shadow-fov-flag")==1) { var viewDotPos = (diffx * lwViewVec[0] + diffy * lwViewVec[1])/dist; if (viewDotPos <0.7) {dist = dist -(viewDotPos - 0.7) * 10000.0;} } if (dist > dist_max) {dist_max = dist; index_max = counter;} setprop("/local-weather/cloud-shadows/cloudpos-x["~counter~"]",int(diffx) + s.size); setprop("/local-weather/cloud-shadows/cloudpos-y["~counter~"]",int(diffy) + s.strength ); counter = counter+1; } #print("Dist_max:", dist_max, " index_max: ", index_max); cloudShadowMinIndex = index_max; if (dist_max > 0.0) {cloudShadowMaxDist = dist_max;} settimer( func {shadow_management_loop(i)}, 0); } ############################### # watchdog loop for debugging ############################### var watchdog_loop = func { var tNode = props.globals.getNode(lw~"tiles", 1).getChildren("tile"); var i = 0; print("===================="); var viewpos = geo.aircraft_position(); var n_stations = size(local_weather.weatherStationArray); var sum_T = 0.0; var sum_p = 0.0; var sum_D = 0.0; var sum_norm = 0.0; var sum_wind = [0,0]; var wsize = size(local_weather.windIpointArray); var alt = getprop("position/altitude-ft"); for (var i = 0; i < wsize; i=i+1) { var w = local_weather.windIpointArray[i]; var wpos = geo.Coord.new(); wpos.set_latlon(w.lat,w.lon,1000.0); var d = viewpos.distance_to(wpos); if (d <100.0) {d = 100.0;} # to prevent singularity at zero sum_norm = sum_norm + (1./d); var res = local_weather.wind_altitude_interpolation(alt,w); sum_wind = local_weather.add_vectors(sum_wind[0], sum_wind[1], res[0], (res[1]/d)); print(i, " dir: ", res[0], " speed: ", res[1], " d: ",d); } print("dir_int: ", sum_wind[0], " speed_int: ", sum_wind[1]/sum_norm); if (0==1) { for (var i = 0; i < n_stations; i=i+1) { s = local_weather.weatherStationArray[i]; var stpos = geo.Coord.new(); stpos.set_latlon(s.lat,s.lon,0.0); var d = viewpos.distance_to(stpos); if (d <100.0) {d = 100.0;} # to prevent singularity at zero sum_norm = sum_norm + 1./d * s.weight; sum_T = sum_T + (s.T/d) * s.weight; sum_D = sum_D + (s.D/d) * s.weight; sum_p = sum_p + (s.p/d) * s.weight; print(i, " p: ", s.p, " T: ", s.T, " D: ", s.D, " d: ",d); } print("p_int: ", sum_p/sum_norm, " T_int: ", sum_T/sum_norm, " D_int: ", sum_D/sum_norm); } if (0==1) { foreach(t; tNode) { var code = t.getNode("code").getValue(); var index = t.getNode("tile-index").getValue(); var flag = t.getNode("generated-flag").getValue(); var alpha = t.getNode("orientation-deg").getValue(); print(i,": code: ", code, " unique id: ", index, " flag: ", flag, " alpha: ",alpha); i = i + 1; } print("alpha: ",getprop(lw~"tmp/tile-orientation-deg")); var lat = getprop("/position/latitude-deg"); var lon = getprop("/position/longitude-deg"); var res = local_weather.wind_interpolation(lat,lon,0.0); print("Wind: ", res[0], " tile alpha: ", getprop(lw~"tiles/tile[4]/orientation-deg")); print("Mismatch: ", relangle(res[0], getprop(lw~"tiles/tile[4]/orientation-deg"))); } print("===================="); settimer(watchdog_loop, 10.0); } ################### # global variables ################### # these already exist in different namespace, but for ease of typing we define them here as well var lat_to_m = 110952.0; # latitude degrees to meters var m_to_lat = 9.01290648208234e-06; # meters to latitude degrees var ft_to_m = 0.30480; var m_to_ft = 1.0/ft_to_m; var inhg_to_hp = 33.76389; var hp_to_inhg = 1.0/inhg_to_hp; var lon_to_m = 0.0; #local_weather.lon_to_m; var m_to_lon = 0.0; # local_weather.m_to_lon; var lw = "/local-weather/"; var cloud_shadow_flag = 0; var cloud_view_distance = getprop(lw~"config/clouds-visible-range-m"); var modelArrays = []; var active_tile_list = []; var thunderstormArray = []; # a bunch of variables to be updated per frame used by different # routines, managed by the housekeeping loop var lwObserverLat = 0.0; var lwObserverLon = 0.0; var lwViewDir = 0.0; var lwViewVec = []; var lwTileIndex = 0; ##################################################### # hashes to manage clouds in scenery or in the buffer ##################################################### var cloudBufferArray = []; var cloudBuffer = { new: func(lat, lon, alt, path, orientation, index, type) { var c = { parents: [cloudBuffer] }; c.lat = lat; c.lon = lon; c.alt = alt; c.path = path; c.orientation = orientation; c.index = index; c.type = type; return c; }, get_distance: func { var pos = geo.aircraft_position(); var cpos = geo.Coord.new(); cpos.set_latlon(me.lat,me.lon,0.0); return pos.distance_to(cpos); }, get_course: func { var pos = geo.aircraft_position(); var cpos = geo.Coord.new(); cpos.set_latlon(me.lat,me.lon,0.0); return pos.course_to(cpos); }, show: func { print("lat: ",me.lat," lon: ",me.lon," alt: ",me.alt); print("path: ",me.path); }, move: func { var windfield = weather_dynamics.get_windfield(me.index); var dt = weather_dynamics.time_lw - me.timestamp; me.lat = me.lat + windfield[1] * dt * local_weather.m_to_lat; me.lon = me.lon + windfield[0] * dt * local_weather.m_to_lon; me.timestamp = weather_dynamics.time_lw; }, }; var cloudImpostorArray = []; var cloudImpostor = { new: func(modelNode) { var c = { parents: [cloudImpostor] }; c.modelNode = modelNode; return c; }, removeNodes: func { me.modelNode.remove(); }, }; var cloudShadowArray = []; var cloudShadowCandidateArray = []; var cloudShadowArraySize = 20; var cloudShadowMaxDist = 100000.0; var cloudShadowMinIndex = -1; var cloudShadow = { new: func (lat, lon, size, strength) { var s = {parents: [cloudShadow] }; s.lat = lat; s.lon = lon; s.size = size; s.strength = strength; s.shadow_flag = 0; return s; }, }; var thunderstormHash = { new: func (lat, lon, alt, size, strength) { var t = {parents: [thunderstormHash] }; t.lat = lat; t.lon = lon; t.alt = alt; t.size = size; t.strength = strength; return t; }, }; var cloudSceneryArray = []; var n_cloudSceneryArray = 0; var cloudScenery = { new: func(index, type, cloudNode, modelNode) { var c = { parents: [cloudScenery] }; c.index = index; c.type = type; c.cloudNode = cloudNode; c.modelNode = modelNode; c.calt = cloudNode.getNode("position/altitude-ft"); c.clat = cloudNode.getNode("position/latitude-deg"); c.clon = cloudNode.getNode("position/longitude-deg"); c.alt = c.calt.getValue(); c.lat = c.clat.getValue(); c.lon = c.clon.getValue(); return c; }, removeNodes: func { me.modelNode.remove(); me.cloudNode.remove(); }, to_buffer: func { var path = me.modelNode.getNode("path").getValue(); var orientation = me.cloudNode.getNode("orientation/true-heading-deg").getValue(); var b = cloudBuffer.new(me.lat, me.lon, me.alt, path, orientation, me.index, me.type); if (local_weather.dynamics_flag == 1) { b.timestamp = me.timestamp; if (me.type !=0) # Cumulus clouds get some extra info { b.flt = me.flt; b.rel_alt = me.rel_alt; b.evolution_timestamp = me.evolution_timestamp; } } me.removeNodes(); return b; }, get_distance: func { var pos = geo.aircraft_position(); var cpos = geo.Coord.new(); var lat = me.clat.getValue(); var lon = me.clon.getValue(); cpos.set_latlon(lat,lon,0.0); return pos.distance_to(cpos); }, get_course: func { var pos = geo.aircraft_position(); var cpos = geo.Coord.new(); var lat = me.clat.getValue(); var lon = me.clon.getValue(); cpos.set_latlon(lat,lon,0.0); return pos.course_to(cpos); }, get_altitude: func { return me.calt.getValue(); }, correct_altitude: func { var lat = me.lat; var lon = me.lon; var convective_alt = weather_dynamics.tile_convective_altitude[me.index-1] + local_weather.alt_20_array[me.index-1]; var elevation = compat_layer.get_elevation(lat, lon); if (local_weather.detailed_terrain_interaction_flag == 1) { var phi = local_weather.get_wind_direction(me.index) * math.pi/180.0; var grad = local_weather.get_terrain_gradient(lat, lon, elevation, phi, 1000.0); } else {var grad = 0.0;} var alt_new = local_weather.get_convective_altitude(convective_alt, elevation, me.index, grad); me.target_alt = alt_new + me.rel_alt; }, correct_altitude_and_age: func { var lat = me.lat; var lon = me.lon; var convective_alt = weather_dynamics.tile_convective_altitude[me.index-1] + local_weather.alt_20_array[me.index-1]; # get terrain elevation and landcover var elevation = -1.0; var p_cover = 0.2;# defaults if there is no info var info = geodinfo(lat, lon); if (info != nil) { elevation = info[0] * local_weather.m_to_ft; if (info[1] != nil) { var landcover = info[1].names[0]; if (contains(local_weather.landcover_map,landcover)) {p_cover = local_weather.landcover_map[landcover];} else {p_cover = 0.2;} } } if (local_weather.detailed_terrain_interaction_flag == 1) { var phi = local_weather.get_wind_direction(me.index) * math.pi/180.0; var grad = local_weather.get_terrain_gradient(lat, lon, elevation, phi, 1000.0); var lee_bias = local_weather.get_lee_bias(grad); } else { var grad = 0.0; var lee_bias = 1.0; } # correct the altitude var alt_new = local_weather.get_convective_altitude(convective_alt, elevation, me.index, grad); me.target_alt = alt_new + me.rel_alt; # correct fractional lifetime based on terrain below var current_lifetime = math.sqrt(p_cover * lee_bias)/math.sqrt(0.35) * weather_dynamics.cloud_convective_lifetime_s; var fractional_increase = (weather_dynamics.time_lw - me.evolution_timestamp)/current_lifetime; me.flt = me.flt + fractional_increase; me.evolution_timestamp = weather_dynamics.time_lw; }, to_target_alt: func { if (me.type ==0) {return;} var alt_diff = me.target_alt - me.alt; if (alt_diff == 0.0) {return;} var max_vertical_movement_ft = weather_dynamics.dt_lw * weather_dynamics.cloud_max_vertical_speed_fts; if (abs(alt_diff) < max_vertical_movement_ft) { me.alt = me.target_alt; } else if (alt_diff < 0) { me.alt = me.alt -max_vertical_movement_ft; } else { me.alt = me.alt + max_vertical_movement_ft; } setprop(lw~"clouds/tile["~me.index~"]/cloud["~me.write_index~"]/position/altitude-ft", me.alt); }, move: func { var windfield = weather_dynamics.windfield; var dt = weather_dynamics.time_lw - me.timestamp; me.lat = me.lat + windfield[1] * dt * local_weather.m_to_lat; me.lon = me.lon + windfield[0] * dt * local_weather.m_to_lon; setprop(lw~"clouds/tile["~me.index~"]/cloud["~me.write_index~"]/position/latitude-deg", me.lat); setprop(lw~"clouds/tile["~me.index~"]/cloud["~me.write_index~"]/position/longitude-deg", me.lon); me.timestamp = weather_dynamics.time_lw; }, show: func { var lat = me.clat.getValue(); var lon = me.clon.getValue(); var alt = me.calt.getValue(); var convective_alt = weather_dynamics.tile_convective_altitude[me.index-1] + local_weather.alt_20_array[me.index-1]; var elevation = compat_layer.get_elevation(lat, lon); print("lat :", lat, " lon: ", lon, " alt: ", alt); print("path: ", me.modelNode.getNode("path").getValue()); print("elevation: ", compat_layer.get_elevation(lat, lon), " cloudbase: ", convective_alt); if (me.type !=0) {print("relative: ", me.rel_alt, "target: ", me.target_alt);} }, }; var cloudArray = []; var cloud = { new: func(type, subtype) { var c = { parents: [cloud] }; c.type = type; c.subtype = subtype; c.tracer_flag = 0; return c; }, remove: func { var p = props.Node.new({ "layer" : 0, "index": me.cloud_index }); fgcommand("del-cloud", p); }, move: func { # this doesn't move a cloud in the scenery, but updates its position in internal space var windfield = local_weather.windfield; var dt = local_weather.time_lw - me.timestamp; me.lat = me.lat + windfield[1] * dt * local_weather.m_to_lat; me.lon = me.lon + windfield[0] * dt * local_weather.m_to_lon; me.timestamp = weather_dynamics.time_lw; }, correct_altitude: func { var convective_alt = weather_dynamics.tile_convective_altitude[me.index-1] + local_weather.alt_20_array[me.index-1]; var elevation = compat_layer.get_elevation(me.lat, me.lon); if (local_weather.detailed_terrain_interaction_flag == 1) { var phi = local_weather.get_wind_direction(me.index) * math.pi/180.0; var grad = local_weather.get_terrain_gradient(me.lat, me.lon, elevation, phi, 1000.0); } else {var grad = 0.0;} var alt_new = local_weather.get_convective_altitude(convective_alt, elevation, me.index, grad); var target_alt = alt_new + me.rel_alt; var p = props.Node.new({ "layer" : 0, "index": me.cloud_index, "lat-deg": me.lat, "lon-deg": me.lon, "alt-ft": target_alt }); fgcommand("move-cloud",p); me.alt = target_alt; }, }; ################### # helper functions ################### var calc_geo = func(clat) { lon_to_m = math.cos(clat*math.pi/180.0) * lat_to_m; m_to_lon = 1.0/lon_to_m; } var get_lat = func (x,y,phi) { return (y * math.cos(phi) - x * math.sin(phi)) * m_to_lat; } var get_lon = func (x,y,phi) { return (x * math.cos(phi) + y * math.sin(phi)) * m_to_lon; } var relangle = func (alpha, beta) { var angdiff = abs (alpha - beta); if ((360.0 - angdiff) < angdiff) {angdiff = 360.0 - angdiff}; return angdiff; } var norm_relangle = func (alpha, beta) { var angdiff = beta - alpha; while (angdiff < 0.0) {angdiff = angdiff + 360.0;} while (angdiff > 360.0) {angdiff = angdiff - 360.0;} if (angdiff == 360.0) {angdiff = 0.0;} return angdiff; } var delete_from_vector = func(vec, index) { var n = index+1; var vec_end = subvec(vec, n); setsize(vec, n-1); return vec~vec_end; }