<?xml version="1.0" encoding="UTF-8"?>

<!--
    Copyright (c) 2015 onox

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
-->

<PropertyList>

    <!--
        Note: Properties in /systems/electrical/ are computed by
        Nasal/electrical.nas during replay, thus do not need to be
        recorded.
    -->

    <logic>
        <name>Lighting Landing On/Off</name>
        <input>
            <and>
                <less-than>
                    <property>/systems/electrical/outputs/landing-lights</property>
                    <value>31.5</value>
                </less-than>
                <greater-than>
                    <property>/systems/electrical/outputs/landing-lights</property>
                    <value>20.0</value>
                </greater-than>
                <not-equals>
                    <property>/sim/model/c172p/damage/left-wing</property>
                    <value>1</value>
                </not-equals>
                <not>
                    <property>/fdm/jsbsim/crash</property>
                </not>
            </and>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/landing</property>
        </output>
    </logic>

    <logic>
        <name>Lighting Taxi On/Off</name>
        <input>
            <and>
                <less-than>
                    <property>/systems/electrical/outputs/taxi-light</property>
                    <value>31.5</value>
                </less-than>
                <greater-than>
                    <property>/systems/electrical/outputs/taxi-light</property>
                    <value>20.0</value>
                </greater-than>
                <not-equals>
                    <property>/sim/model/c172p/damage/left-wing</property>
                    <value>1</value>
                </not-equals>
                <not>
                    <property>/fdm/jsbsim/crash</property>
                </not>
            </and>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/taxi</property>
        </output>
    </logic>

    <filter>
        <name>Light Map Flood Red</name>
        <type>gain</type>
        <gain>1.2</gain>
        <input>
            <condition>
                <and>
                    <less-than>
                        <property>/systems/electrical/outputs/cabin-lights</property>
                        <value>31.5</value>
                    </less-than>
                    <greater-than>
                        <property>/systems/electrical/outputs/cabin-lights</property>
                        <value>20.0</value>
                    </greater-than>
                    <greater-than>
                        <property>/controls/switches/dome-red</property>
                        <value>0</value>
                    </greater-than>
                </and>
            </condition>
            <expression>
                <product>
                    <property>/controls/lighting/instruments-norm</property>
                    <table>
                        <property>/rendering/scene/diffuse/red</property>
                        <entry><ind>0.0</ind><dep>1.0</dep></entry>
                        <entry><ind>1.0</ind><dep>0.75</dep></entry>
                    </table>
                </product>
            </expression>
        </input>
        <output>
           <property>/sim/model/lightmap/flood/factor</property>
        </output>
    </filter>

    <filter>
        <name>Light Map Dome White</name>
        <type>gain</type>
        <gain>1.0</gain>
        <input>
            <condition>
                <and>
                    <less-than>
                        <property>/systems/electrical/outputs/cabin-lights</property>
                        <value>31.5</value>
                    </less-than>
                    <greater-than>
                        <property>/systems/electrical/outputs/cabin-lights</property>
                        <value>20.0</value>
                    </greater-than>
                    <equals>
                        <property>/controls/switches/dome-white</property>
                        <value>1.0</value>
                    </equals>
                </and>
            </condition>
            <expression>
                <table>
                    <property>/controls/lighting/dome-white-norm</property>
                    <entry><ind>0.0</ind><dep>.5</dep></entry>
                    <entry><ind>1.0</ind><dep>.85</dep></entry>
                </table>
            </expression>
        </input>
        <output>
           <property>/sim/model/lightmap/dome/factor</property>
        </output>
    </filter>

    <filter>
        <name>Courtesy Dome White</name>
        <type>gain</type>
        <gain>1.0</gain>
        <input>
            <condition>
                <and>
                    <less-than>
                        <property>/systems/electrical/outputs/cabin-lights</property>
                        <value>31.5</value>
                    </less-than>
                    <greater-than>
                        <property>/systems/electrical/outputs/cabin-lights</property>
                        <value>20.0</value>
                    </greater-than>
                    <equals>
                        <property>/controls/switches/dome-white</property>
                        <value>1.0</value>
                    </equals>
                </and>
            </condition>
            <expression>
                <table>
                    <property>/controls/lighting/dome-white-norm</property>
                    <entry><ind>0.0</ind><dep>.5</dep></entry>
                    <entry><ind>1.0</ind><dep>.85</dep></entry>
                </table>
            </expression>
        </input>
        <output>
           <property>/sim/model/c172p/lighting/courtesy</property>
        </output>
    </filter>

    <logic>
        <name>Lighting Beacon On/Off</name>
        <input>
            <and>
                <less-than>
                    <property>/systems/electrical/outputs/beacon</property>
                    <value>31.5</value>
                </less-than>
                <greater-than>
                    <property>/systems/electrical/outputs/beacon</property>
                    <value>20.0</value>
                </greater-than>
            </and>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/beacon/enabled</property>
        </output>
    </logic>

    <logic>
        <name>Lighting Strobe On/Off</name>
        <input>
            <and>
                <less-than>
                    <property>/systems/electrical/outputs/strobe</property>
                    <value>31.5</value>
                </less-than>
                <greater-than>
                    <property>/systems/electrical/outputs/strobe</property>
                    <value>20.0</value>
                </greater-than>
            </and>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/strobes/enabled</property>
        </output>
    </logic>

    <logic>
        <name>Lighting Navigation On/Off</name>
        <input>
            <and>
                <less-than>
                    <property>/systems/electrical/outputs/nav-lights</property>
                    <value>31.5</value>
                </less-than>
                <greater-than>
                    <property>/systems/electrical/outputs/nav-lights</property>
                    <value>20.0</value>
                </greater-than>
            </and>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/nav-lights/enabled</property>
        </output>
    </logic>

    <filter>
        <name>Inst Red Factor</name>
        <type>gain</type>
        <gain>0.010</gain>
        <input>
            <condition>
                <greater-than>
                    <property>/controls/lighting/radio-norm</property>
                    <value>0.0</value>
                </greater-than>
            </condition>
            <expression>
                <sum>
                    <property>/sim/model/c172p/lighting/comm0</property>
                    <property>/sim/model/c172p/lighting/comm1</property>
                    <property>/sim/model/c172p/lighting/adf</property>
                </sum>
            </expression>
        </input>
        <input>
            <condition>
                <and>
                    <equals>
                        <property>/controls/lighting/radio-norm</property>
                        <value>0.0</value>
                    </equals>
                    <property>/sim/model/c172p/lighting/comm0-power</property>
                    <property>/sim/model/c172p/lighting/comm1-power</property>
                    <property>/instrumentation/adf[0]/operable</property>
                </and>
            </condition>
            <value>3.0</value>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/inst-r-norm</property>
        </output>
    </filter>

    <filter>
        <name>Inst Blue Factor</name>
        <type>gain</type>
        <gain>0.006</gain>
        <input>
            <condition>
                <greater-than>
                    <property>/controls/lighting/radio-norm</property>
                    <value>0.0</value>
                </greater-than>
            </condition>
            <expression>
                <sum>
                    <property>/sim/model/c172p/lighting/comm0</property>
                    <property>/sim/model/c172p/lighting/comm1</property>
                    <property>/sim/model/c172p/lighting/adf</property>
                </sum>
            </expression>
        </input>
        <input>
            <condition>
                <and>
                    <equals>
                        <property>/controls/lighting/radio-norm</property>
                        <value>0.0</value>
                    </equals>
                    <property>/sim/model/c172p/lighting/comm0-power</property>
                    <property>/sim/model/c172p/lighting/comm1-power</property>
                    <property>/instrumentation/adf[0]/operable</property>
                </and>
            </condition>
            <value>3.0</value>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/inst-g-norm</property>
        </output>
    </filter>

    <filter>
        <name>Inst Green Factor</name>
        <type>gain</type>
        <gain>0.006</gain>
        <input>
            <condition>
                <greater-than>
                    <property>/controls/lighting/radio-norm</property>
                    <value>0.0</value>
                </greater-than>
            </condition>
            <expression>
                <sum>
                    <property>/sim/model/c172p/lighting/comm0</property>
                    <property>/sim/model/c172p/lighting/comm1</property>
                    <property>/sim/model/c172p/lighting/adf</property>
                </sum>
            </expression>
        </input>
        <input>
            <condition>
                <and>
                    <equals>
                        <property>/controls/lighting/radio-norm</property>
                        <value>0.0</value>
                    </equals>
                    <property>/sim/model/c172p/lighting/comm0-power</property>
                    <property>/sim/model/c172p/lighting/comm1-power</property>
                    <property>/instrumentation/adf[0]/operable</property>
                </and>
            </condition>
            <value>3.0</value>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/inst-b-norm</property>
        </output>
    </filter>

    <!-- FG1000 interior lighting residual -->

    <!-- STBY -->
    <filter>
        <name>FG1000 STBY Red Factor</name>
        <type>gain</type>
        <gain>0.02</gain>
        <input>
            <condition>
                <greater-than>
                    <property>/controls/lighting/stby</property>
                    <value>0.0</value>
                </greater-than>
            </condition>
            <property>/controls/lighting/stby</property>
        </input>
        <input>
            <condition>
                <equals>
                    <property>/controls/lighting/stby</property>
                    <value>0.0</value>
                </equals>
            </condition>
            <value>0.01</value>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/glass-tr-norm</property>
        </output>
    </filter>

    <filter>
        <name>FG1000 STBY Blue Factor</name>
        <type>gain</type>
        <gain>0.01</gain>
        <input>
            <condition>
                <greater-than>
                    <property>/controls/lighting/stby</property>
                    <value>0.0</value>
                </greater-than>
            </condition>
            <property>/controls/lighting/stby</property>
        </input>
        <input>
            <condition>
                <equals>
                    <property>/controls/lighting/stby</property>
                    <value>0.0</value>
                </equals>
            </condition>
            <value>0.01</value>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/glass-tb-norm</property>
        </output>
    </filter>

    <filter>
        <name>FG1000 STBY Green Factor</name>
        <type>gain</type>
        <gain>0.02</gain>
        <input>
            <condition>
                <greater-than>
                    <property>/controls/lighting/stby</property>
                    <value>0.0</value>
                </greater-than>
            </condition>
            <property>/controls/lighting/stby</property>
        </input>
        <input>
            <condition>
                <equals>
                    <property>/controls/lighting/stby</property>
                    <value>0.0</value>
                </equals>
            </condition>
            <value>0.02</value>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/glass-tg-norm</property>
        </output>
    </filter>

    <!-- Pedestal -->
    <filter>
        <name>FG1000 Pedestal Red Factor</name>
        <type>gain</type>
        <gain>0.003</gain>
        <input>
            <condition>
                <greater-than>
                    <property>/controls/lighting/pedestal</property>
                    <value>0.0</value>
                </greater-than>
            </condition>
            <property>/controls/lighting/pedestal</property>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/glass-pr-norm</property>
        </output>
    </filter>

    <filter>
        <name>FG1000 Pedestal Blue Factor</name>
        <type>gain</type>
        <gain>0.003</gain>
        <input>
            <condition>
                <greater-than>
                    <property>/controls/lighting/pedestal</property>
                    <value>0.0</value>
                </greater-than>
            </condition>
            <property>/controls/lighting/pedestal</property>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/glass-pb-norm</property>
        </output>
    </filter>

    <filter>
        <name>FG1000 Pedestal Green Factor</name>
        <type>gain</type>
        <gain>0.003</gain>
        <input>
            <condition>
                <greater-than>
                    <property>/controls/lighting/pedestal</property>
                    <value>0.0</value>
                </greater-than>
            </condition>
            <property>/controls/lighting/pedestal</property>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/glass-pg-norm</property>
        </output>
    </filter>

    <!-- FG1000 SWCB -->
    <filter>
        <name>FG1000 SWCB Red Factor</name>
        <type>gain</type>
        <gain>0.01</gain>
        <input>
            <condition>
                <greater-than>
                    <property>/controls/lighting/swcb</property>
                    <value>0.0</value>
                </greater-than>
            </condition>
            <property>/controls/lighting/swcb</property>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/glass-sr-norm</property>
        </output>
    </filter>

    <filter>
        <name>FG1000 SWCB Blue Factor</name>
        <type>gain</type>
        <gain>0.01</gain>
        <input>
            <condition>
                <greater-than>
                    <property>/controls/lighting/swcb</property>
                    <value>0.0</value>
                </greater-than>
            </condition>
            <property>/controls/lighting/swcb</property>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/glass-sg-norm</property>
        </output>
    </filter>

    <filter>
        <name>FG1000 SWCB Green Factor</name>
        <type>gain</type>
        <gain>0.01</gain>
        <input>
            <condition>
                <greater-than>
                    <property>/controls/lighting/swcb</property>
                    <value>0.0</value>
                </greater-than>
            </condition>
            <property>/controls/lighting/swcb</property>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/glass-sb-norm</property>
        </output>
    </filter>

    <!-- FG1000 Avionics -->

    <filter>
        <name>FG1000 Avionics pfd-avn</name>
        <type>gain</type>
        <gain>0.5</gain>
        <input>
            <condition>
                <greater-than>
                    <property>/controls/lighting/pfd-avn</property>
                    <value>0.0</value>
                </greater-than>
            </condition>
            <property>/controls/lighting/pfd-avn</property>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/pfd-avn</property>
        </output>
    </filter>
    <filter>
        <name>FG1000 Avionics mfd</name>
        <type>gain</type>
        <gain>0.5</gain>
        <input>
            <condition>
                <greater-than>
                    <property>/controls/lighting/mfd</property>
                    <value>0.0</value>
                </greater-than>
            </condition>
			<property>/controls/lighting/mfd</property>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/mfd</property>
        </output>
    </filter>
    <filter>
        <name>FG1000 Avionics pfd-ess</name>
        <type>gain</type>
        <gain>0.5</gain>
        <input>
            <condition>
				<and>
					<equals>
						<property>/controls/lighting/pfd-avn</property>
						<value>0.0</value>
					</equals>
					<greater-than>
						<property>/controls/lighting/pfd-ess</property>
						<value>0.0</value>
					</greater-than>
				</and>
            </condition>
			<property>/controls/lighting/pfd-ess</property>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/pfd-ess</property>
        </output>
    </filter>

    <filter>
        <name>FG1000 Avionics Red Factor</name>
        <type>gain</type>
        <gain>0.04</gain>
        <input>
            <expression>
				<product>
					<sum>
						<property>/sim/model/c172p/lighting/pfd-avn</property>
						<property>/sim/model/c172p/lighting/mfd</property>
						<property>/sim/model/c172p/lighting/pfd-ess</property>
					</sum>
					<property>/controls/lighting/avionics-norm</property>
				</product>
            </expression>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/glass-ar-norm</property>
        </output>
    </filter>

    <filter>
        <name>FG1000 Avionics Blue Factor</name>
        <type>gain</type>
        <gain>0.05</gain>
        <input>
            <expression>
				<product>
					<sum>
						<property>/sim/model/c172p/lighting/pfd-avn</property>
						<property>/sim/model/c172p/lighting/mfd</property>
						<property>/sim/model/c172p/lighting/pfd-ess</property>
					</sum>
					<property>/controls/lighting/avionics-norm</property>
				</product>
            </expression>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/glass-ag-norm</property>
        </output>
    </filter>

    <filter>
        <name>FG1000 Avionics Green Factor</name>
        <type>gain</type>
        <gain>0.05</gain>
        <input>
            <expression>
				<product>
					<sum>
						<property>/sim/model/c172p/lighting/pfd-avn</property>
						<property>/sim/model/c172p/lighting/mfd</property>
						<property>/sim/model/c172p/lighting/pfd-ess</property>
					</sum>
					<property>/controls/lighting/avionics-norm</property>
				</product>
            </expression>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/glass-ab-norm</property>
        </output>
    </filter>

    <filter>
        <name>Map FG1000 Avionics Knob to Glass Screen</name>
        <type>gain</type>
        <input>
            <condition>
                <or>
					<property>/sim/model/c172p/lighting/pfd-avn</property>
					<property>/sim/model/c172p/lighting/mfd</property>
					<property>/sim/model/c172p/lighting/pfd-ess</property>
                </or>
            </condition>
			<property>/controls/lighting/avionics-norm</property>
        </input>
        <output>
            <property>/instrumentation/FG1000/Lightmap</property>
        </output>
    </filter>

    <!-- Reduce the red glow from the digits of the radio stack
         if the instrument lighting is at 100 %.
    -->
    <filter>
        <name>Inst Gain As Function Of Instrument Lighting</name>
        <type>gain</type>
        <input>
            <expression>
                <table>
                    <property>/sim/model/material/instruments/integral-factor</property>
                    <entry><ind>0.0</ind><dep>1.0</dep></entry>
                    <entry><ind>1.0</ind><dep>0.9</dep></entry>
                </table>
            </expression>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/inst-gain</property>
        </output>
    </filter>

    <filter>
        <name>RGB Red Factor from radio stack</name>
        <type>gain</type>
        <input>
            <property>/sim/model/c172p/lighting/ra-r-r</property>
            <scale>
                <property>/sim/model/material/instruments/integral-factor</property>
            </scale>
            <offset>
                <property>/sim/model/c172p/lighting/inst-r-norm</property>
                <scale>
                    <property>/sim/model/c172p/lighting/inst-gain</property>
                </scale>
            </offset>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/rgb-ra-r-r-factor</property>
        </output>
    </filter>
    <filter>
        <name>RGB Green Factor from radio stack</name>
        <type>gain</type>
        <input>
            <property>/sim/model/c172p/lighting/ra-g-r</property>
            <scale>
                <property>/sim/model/material/instruments/integral-factor</property>
            </scale>
            <offset>
                <property>/sim/model/c172p/lighting/inst-g-norm</property>
                <scale>
                    <property>/sim/model/c172p/lighting/inst-gain</property>
                </scale>
            </offset>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/rgb-ra-g-r-factor</property>
        </output>
    </filter>
    <filter>
        <name>RGB Blue Factor from radio stack</name>
        <type>gain</type>
        <input>
            <property>/sim/model/c172p/lighting/ra-b-r</property>
            <scale>
                <property>/sim/model/material/instruments/integral-factor</property>
            </scale>
            <offset>
                <property>/sim/model/c172p/lighting/inst-b-norm</property>
                <scale>
                    <property>/sim/model/c172p/lighting/inst-gain</property>
                </scale>
            </offset>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/rgb-ra-b-r-factor</property>
        </output>
    </filter>

    <filter>
        <name>RGB Red Factor from post lights</name>
        <type>gain</type>
        <input>
            <property>/sim/model/c172p/lighting/ra-r-p</property>
            <scale>
                <property>/sim/model/material/instruments/factor</property>
            </scale>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/rgb-ra-r-p-factor</property>
        </output>
    </filter>
    <filter>
        <name>RGB Green Factor from post lights</name>
        <type>gain</type>
        <input>
            <property>/sim/model/c172p/lighting/ra-g-p</property>
            <scale>
                <property>/sim/model/material/instruments/factor</property>
            </scale>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/rgb-ra-g-p-factor</property>
        </output>
    </filter>
    <filter>
        <name>RGB Blue Factor from post lights</name>
        <type>gain</type>
        <input>
            <property>/sim/model/c172p/lighting/ra-b-p</property>
            <scale>
                <property>/sim/model/material/instruments/factor</property>
            </scale>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/rgb-ra-b-p-factor</property>
        </output>
    </filter>

    <filter>
        <name>RGB Red Factor from flood lights</name>
        <type>gain</type>
        <input>
            <property>/sim/model/c172p/lighting/flood-red</property>
            <scale>
                <property>/sim/model/c172p/lighting/flood-default</property>
            </scale>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/flood-proc-red-factor</property>
        </output>
    </filter>
    <filter>
        <name>RGB Green Factor flood lights</name>
        <type>gain</type>
        <input>
            <property>/sim/model/c172p/lighting/flood-green</property>
            <scale>
                <property>/sim/model/c172p/lighting/flood-default</property>
            </scale>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/flood-proc-green-factor</property>
        </output>
    </filter>
    <filter>
        <name>RGB Blue Factor flood lights</name>
        <type>gain</type>
        <input>
            <property>/sim/model/c172p/lighting/flood-blue</property>
            <scale>
                <property>/sim/model/c172p/lighting/flood-default</property>
            </scale>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/flood-proc-blue-factor</property>
        </output>
    </filter>

    <!-- Output used for ALS residual-ambience and default renderer ambience (material animations) cabin only -->
    <filter>
        <name>RGB Red Factor combined</name>
        <type>gain</type>
        <input>
            <condition>
				<not>
					<property>/controls/panel/glass</property>
				</not>
            </condition>
            <expression>
                <sum>
                    <!-- simulates radio ambient lighting -->
                    <property>/sim/model/c172p/lighting/rgb-ra-r-r-factor</property>
                    <!-- simulates post ambient lighting -->
                    <property>/sim/model/c172p/lighting/rgb-ra-r-p-factor</property>
                    <!-- simulates dome lighting -->
                    <property>/sim/model/c172p/lighting/dome-default</property>
                    <!-- simulates flood lighting -->
                    <property>/sim/model/c172p/lighting/flood-proc-red-factor</property>
                </sum>
            </expression>
        </input>
        <input>
            <condition>
				<property>controls/panel/glass</property>
            </condition>
            <expression>
                <sum>
                    <!-- simulates dome lighting -->
                    <property>/sim/model/c172p/lighting/dome-default</property>
                    <!-- simulates flood lighting -->
                    <property>/sim/model/c172p/lighting/glass-tr-norm</property>
                    <property>/sim/model/c172p/lighting/glass-pr-norm</property>
                    <property>/sim/model/c172p/lighting/glass-sr-norm</property>
                    <property>/sim/model/c172p/lighting/glass-ar-norm</property>
                </sum>
            </expression>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/rgb-ra-r-factor</property>
        </output>
    </filter>
    <filter>
        <name>RGB Green Factor combined</name>
        <type>gain</type>
        <input>
            <condition>
				<not>
					<property>/controls/panel/glass</property>
				</not>
            </condition>
            <expression>
                <sum>
                    <property>/sim/model/c172p/lighting/rgb-ra-g-r-factor</property>
                    <property>/sim/model/c172p/lighting/rgb-ra-g-p-factor</property>
                    <property>/sim/model/c172p/lighting/dome-default</property>
                    <property>/sim/model/c172p/lighting/flood-proc-green-factor</property>
                </sum>
            </expression>
        </input>
        <input>
            <condition>
				<property>controls/panel/glass</property>
            </condition>
            <expression>
                <sum>
                    <!-- simulates dome lighting -->
                    <property>/sim/model/c172p/lighting/dome-default</property>
                    <!-- simulates fg1000 lighting -->
                    <property>/sim/model/c172p/lighting/glass-tg-norm</property>
                    <property>/sim/model/c172p/lighting/glass-pg-norm</property>
                    <property>/sim/model/c172p/lighting/glass-sg-norm</property>
                    <property>/sim/model/c172p/lighting/glass-ag-norm</property>
                </sum>
            </expression>
        </input>
        <output>
             <property>/sim/model/c172p/lighting/rgb-ra-g-factor</property>
        </output>
    </filter>
    <filter>
        <name>RGB Blue Factor combined</name>
        <type>gain</type>
        <input>
            <condition>
				<not>
					<property>/controls/panel/glass</property>
				</not>
            </condition>
            <expression>
                <sum>
                    <property>/sim/model/c172p/lighting/rgb-ra-b-r-factor</property>
                    <property>/sim/model/c172p/lighting/rgb-ra-b-p-factor</property>
                    <property>/sim/model/c172p/lighting/dome-default</property>
                    <property>/sim/model/c172p/lighting/flood-proc-blue-factor</property>
                </sum>
            </expression>
        </input>
        <input>
            <condition>
				<property>controls/panel/glass</property>
            </condition>
            <expression>
                <sum>
                    <!-- simulates dome lighting -->
                    <property>/sim/model/c172p/lighting/dome-default</property>
                    <!-- simulates fg1000 lighting -->
                    <property>/sim/model/c172p/lighting/glass-tb-norm</property>
                    <property>/sim/model/c172p/lighting/glass-pb-norm</property>
                    <property>/sim/model/c172p/lighting/glass-sb-norm</property>
                    <property>/sim/model/c172p/lighting/glass-ab-norm</property>
                </sum>
            </expression>
        </input>
        <output>
             <property>/sim/model/c172p/lighting/rgb-ra-b-factor</property>
        </output>
    </filter>

    <!-- Output used for default renderer overhead lighting (material animations) on panel guages only -->
    <filter>
        <name>RGB Red Factor default renderer guages combined</name>
        <type>gain</type>
        <input>
            <condition>
                <or>
                    <not>
                        <property>/sim/rendering/shaders/skydome</property>
                    </not>
                    <equals>
                        <property>/sim/rendering/shaders/model</property>
                        <value>0</value>
                    </equals>
                </or>
                <greater-than-equals>
                    <property>/sim/model/c172p/lighting/dome-proc</property>
                    <property>/sim/model/material/instruments/factor</property>
                </greater-than-equals>
            </condition>
            <expression>
                <sum>
                    <product>
                        <property>/sim/model/c172p/lighting/dome-proc</property>
                        <value>1.0</value>
                    </product>
                    <property>/sim/model/c172p/lighting/flood-proc-red-factor</property>
                </sum>
            </expression>
        </input>
        <input>
            <condition>
                <or>
                    <not>
                        <property>/sim/rendering/shaders/skydome</property>
                    </not>
                    <equals>
                        <property>/sim/rendering/shaders/model</property>
                        <value>0</value>
                    </equals>
                </or>
                <greater-than>
                    <property>/sim/model/material/instruments/factor</property>
                    <property>/sim/model/c172p/lighting/dome-proc</property>
                </greater-than>
            </condition>
            <expression>
                <sum>
                    <product>
                        <property>/sim/model/material/instruments/factor</property>
                        <value>1.0</value>
                    </product>
                    <property>/sim/model/c172p/lighting/flood-proc-red-factor</property>
                </sum>
            </expression>
        </input>
        <output>
            <property>/sim/model/material/instruments/default-red-combined-factor</property>
        </output>
    </filter>
    <filter>
        <name>RGB Green Factor default renderer guages combined</name>
        <type>gain</type>
        <input>
            <condition>
                <or>
                    <not>
                        <property>/sim/rendering/shaders/skydome</property>
                    </not>
                    <equals>
                        <property>/sim/rendering/shaders/model</property>
                        <value>0</value>
                    </equals>
                </or>
                <greater-than-equals>
                    <property>/sim/model/c172p/lighting/dome-proc</property>
                    <property>/sim/model/material/instruments/factor</property>
                </greater-than-equals>
            </condition>
            <expression>
                <sum>
                    <product>
                        <property>/sim/model/c172p/lighting/dome-proc</property>
                        <value>0.8</value>
                    </product>
                    <property>/sim/model/c172p/lighting/flood-proc-green-factor</property>
                </sum>
            </expression>
        </input>
        <input>
            <condition>
                <or>
                    <not>
                        <property>/sim/rendering/shaders/skydome</property>
                    </not>
                    <equals>
                        <property>/sim/rendering/shaders/model</property>
                        <value>0</value>
                    </equals>
                </or>
                <greater-than>
                    <property>/sim/model/material/instruments/factor</property>
                    <property>/sim/model/c172p/lighting/dome-proc</property>
                </greater-than>
            </condition>
            <expression>
                <sum>
                    <product>
                        <property>/sim/model/material/instruments/factor</property>
                        <value>0.8</value>
                    </product>
                    <property>/sim/model/c172p/lighting/flood-proc-green-factor</property>
                </sum>
            </expression>
        </input>
        <output>
             <property>/sim/model/material/instruments/default-green-combined-factor</property>
        </output>
    </filter>
    <filter>
        <name>RGB Blue Factor default renderer guages combined</name>
        <type>gain</type>
        <input>
            <condition>
                <or>
                    <not>
                        <property>/sim/rendering/shaders/skydome</property>
                    </not>
                    <equals>
                        <property>/sim/rendering/shaders/model</property>
                        <value>0</value>
                    </equals>
                </or>
                <greater-than-equals>
                    <property>/sim/model/c172p/lighting/dome-proc</property>
                    <property>/sim/model/material/instruments/factor</property>
                </greater-than-equals>
            </condition>
            <expression>
                <sum>
                    <product>
                        <property>/sim/model/c172p/lighting/dome-proc</property>
                        <value>0.5</value>
                    </product>
                    <property>/sim/model/c172p/lighting/flood-proc-blue-factor</property>
                </sum>
            </expression>
        </input>
        <input>
            <condition>
                <or>
                    <not>
                        <property>/sim/rendering/shaders/skydome</property>
                    </not>
                    <equals>
                        <property>/sim/rendering/shaders/model</property>
                        <value>0</value>
                    </equals>
                </or>
                <greater-than>
                    <property>/sim/model/material/instruments/factor</property>
                    <property>/sim/model/c172p/lighting/dome-proc</property>
                </greater-than>
            </condition>
            <expression>
                <sum>
                    <product>
                        <property>/sim/model/material/instruments/factor</property>
                        <value>0.5</value>
                    </product>
                    <property>/sim/model/c172p/lighting/flood-proc-blue-factor</property>
                </sum>
            </expression>
        </input>
        <output>
             <property>/sim/model/material/instruments/default-blue-combined-factor</property>
        </output>
    </filter>

    <!-- Used for default renderer overhead lighting (material animations) -->
    <filter>
        <type>gain</type>
        <gain>.125</gain>
        <input>/sim/model/lightmap/dome/factor</input>
        <output>/sim/model/c172p/lighting/dome-default</output>
    </filter>

    <filter>
        <type>gain</type>
        <gain>.175</gain>
        <input>/sim/model/lightmap/flood/factor</input>
        <output>/sim/model/c172p/lighting/flood-default</output>
    </filter>

    <!-- Used for ALS procedural lights -->
    <filter>
        <type>gain</type>
        <gain>.25</gain>
        <input>/sim/model/lightmap/dome/factor</input>
        <output>/sim/model/c172p/lighting/dome-proc</output>
    </filter>
    <filter>
        <type>gain</type>
        <gain>.2</gain>
        <input>/sim/model/lightmap/flood/factor</input>
        <output>/sim/model/c172p/lighting/flood-proc</output>
    </filter>
    <filter>
        <type>gain</type>
        <gain>.25</gain>
        <input>
			<property>/sim/model/c172p/lighting/courtesy</property>
		</input>
        <output>/sim/model/c172p/lighting/courtesy-proc</output>
    </filter>
    <filter>
        <type>gain</type>
        <gain>.25</gain>
        <input>
			<property>/controls/lighting/domeL</property>
        </input>
        <output>/sim/model/c172p/lighting/courtesy-proc-l-fg1000</output>
    </filter>
     <filter>
        <type>gain</type>
        <gain>.25</gain>
        <input>
			<property>/controls/lighting/domeR</property>
        </input>
        <output>/sim/model/c172p/lighting/courtesy-proc-r-fg1000</output>
    </filter>
    <filter>
        <type>gain</type>
        <gain>.35</gain>
        <input>
            <expression>
                <product>
                    <table>
                        <property>/sim/model/material/instruments/factor</property>
                        <entry><ind>0.0</ind><dep>0.0</dep></entry>
                        <entry><ind>0.7</ind><dep>0.1</dep></entry>
                        <entry><ind>1.0</ind><dep>1.0</dep></entry>
                    </table>
                    <difference>
                        <value>1.6</value>
                        <property>/rendering/scene/diffuse/red</property>
                    </difference>
                </product>
            </expression>
            <min>0.0</min>
            <max>1.0</max>
        </input>
        <output>/sim/model/c172p/lighting/instrument-proc</output>
    </filter>

    <filter>
        <name>FG1000 Instrument Procedural</name>
        <type>gain</type>
        <gain>.35</gain>
        <input>
            <expression>
                <product>
                    <table>
                        <property>/controls/lighting/stby</property>
                        <entry><ind>0.0</ind><dep>0.0</dep></entry>
                        <entry><ind>0.7</ind><dep>0.1</dep></entry>
                        <entry><ind>1.0</ind><dep>1.0</dep></entry>
                    </table>
                    <difference>
                        <value>1.6</value>
                        <property>/rendering/scene/diffuse/red</property>
                    </difference>
                </product>
            </expression>
            <min>0.0</min>
            <max>1.0</max>
        </input>
        <output>/sim/model/c172p/lighting/instrument-proc-fg1000</output>
    </filter>

    <filter>
        <name>Interior Glass Glare Factor Dome</name>
        <type>gain</type>
        <gain>1</gain>
        <input>
            <expression>
                <sum>
                    <table>
                        <property>/sim/model/lightmap/dome/factor</property>
                        <entry><ind>0.0</ind><dep>0.1</dep></entry>
                        <entry><ind>0.3</ind><dep>0.2</dep></entry>
                        <entry><ind>1.0</ind><dep>0.9</dep></entry>
                    </table>
                    <property>/rendering/scene/diffuse/red</property>
                </sum>
            </expression>
            <min>0.1</min>
            <max>0.9</max>
        </input>
        <output>/sim/model/lightmap/dome/factor-glassglare</output>
    </filter>
    <filter>
        <name>Interior Glass Glare Factor Post</name>
        <type>gain</type>
        <gain>1</gain>
        <input>
            <expression>
                <sum>
                    <table>
                        <property>/controls/lighting/instruments-norm</property>
                        <entry><ind>0.0</ind><dep>0.0</dep></entry>
                        <entry><ind>0.7</ind><dep>0.05</dep></entry>
                        <entry><ind>1.0</ind><dep>0.1</dep></entry>
                    </table>
                    <property>/rendering/scene/diffuse/red</property>
                </sum>
            </expression>
            <min>0.0</min>
            <max>0.1</max>
        </input>
        <output>/sim/model/lightmap/post/factor-glassglare</output>
    </filter>
    <filter>
        <name>Interior Glass Glare Factor Flood</name>
        <type>gain</type>
        <gain>1</gain>
        <input>
            <expression>
                <sum>
                    <table>
                        <property>/controls/lighting/instruments-norm</property>
                        <entry><ind>0.0</ind><dep>0.0</dep></entry>
                        <entry><ind>0.7</ind><dep>0.025</dep></entry>
                        <entry><ind>1.0</ind><dep>0.05</dep></entry>
                    </table>
                    <property>/rendering/scene/diffuse/red</property>
                </sum>
            </expression>
            <min>0.0</min>
            <max>0.3</max>
        </input>
        <output>/sim/model/lightmap/flood/factor-glassglare</output>
    </filter>
    <filter>
        <name>Interior Glass Glare Factor Combined</name>
        <type>gain</type>
        <gain>1</gain>
        <input>
			<condition>
				<not>
					<property>/controls/panel/glass</property>
				</not>
            </condition>
            <expression>
                <sum>
                   <property>/sim/model/lightmap/dome/factor-glassglare</property>
                   <property>/sim/model/lightmap/post/factor-glassglare</property>
                   <property>/sim/model/lightmap/flood/factor-glassglare</property>
                </sum>
            </expression>
            <min>0.1</min>
            <max>0.9</max>
        </input>
        <input>
			<condition>
				<property>/controls/panel/glass</property>
            </condition>
            <expression>
                <sum>
					<property>/sim/model/lightmap/dome/factor-glassglare</property>
					<sum>
						<table>
							<property>/instrumentation/FG1000/Lightmap</property>
							<entry><ind>0.0</ind><dep>0.0</dep></entry>
							<entry><ind>0.7</ind><dep>0.05</dep></entry>
							<entry><ind>1.0</ind><dep>0.1</dep></entry>
						</table>
						<property>/rendering/scene/diffuse/red</property>
					</sum>
					<sum>
						<table>
							<property>/controls/lighting/swcb</property>
							<entry><ind>0.0</ind><dep>0.0</dep></entry>
							<entry><ind>0.7</ind><dep>0.0125</dep></entry>
							<entry><ind>1.0</ind><dep>0.025</dep></entry>
						</table>
						<property>/rendering/scene/diffuse/red</property>
					</sum>
					<sum>
						<table>
							<property>/controls/lighting/stby</property>
							<entry><ind>0.0</ind><dep>0.0</dep></entry>
							<entry><ind>0.7</ind><dep>0.025</dep></entry>
							<entry><ind>1.0</ind><dep>0.05</dep></entry>
						</table>
						<property>/rendering/scene/diffuse/red</property>
					</sum>
					<sum>
						<table>
							<property>/controls/lighting/pedestal</property>
							<entry><ind>0.0</ind><dep>0.0</dep></entry>
							<entry><ind>0.7</ind><dep>0.0125</dep></entry>
							<entry><ind>1.0</ind><dep>0.25</dep></entry>
						</table>
						<property>/rendering/scene/diffuse/red</property>
					</sum>
                </sum>
            </expression>
            <min>0.1</min>
            <max>0.9</max>
        </input>
        <output>/sim/model/lightmap/combined/factor-glassglare</output>
    </filter>

    <logic>
        <name>Amphibious Panel Lights On/Off</name>
        <input>
            <and>
                <less-than>
                    <property>/systems/electrical/outputs/gear-select</property>
                    <value>31.5</value>
                </less-than>
                <greater-than>
                    <property>/systems/electrical/outputs/gear-select</property>
                    <value>20.0</value>
                </greater-than>
            </and>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/gear-select</property>
        </output>
    </logic>

    <logic>
        <name>Amphibious Advisory Lights On/Off</name>
        <input>
            <and>
                <less-than>
                    <property>systems/electrical/outputs/gear-advisory</property>
                    <value>31.5</value>
                </less-than>
                <greater-than>
                    <property>/systems/electrical/outputs/gear-advisory</property>
                    <value>20.0</value>
                </greater-than>
            </and>
        </input>
        <output>
            <property>/sim/model/c172p/lighting/gear-advisory</property>
        </output>
    </logic>

    <filter>
        <name>Gear Glare Dim</name>
        <type>gain</type>
        <gain>1</gain>
        <input>
            <condition>
                <and>
                    <property>/controls/lighting/gearled</property>
                    <property>/sim/model/c172p/lighting/gear-advisory</property>
                </and>
            </condition>
            <value>.35</value>
        </input>
        <input>
            <condition>
                <and>
                    <equals>
                        <property>/controls/lighting/gearled</property>
                        <value>0</value>
                    </equals>
                    <property>/sim/model/c172p/lighting/gear-select</property>
                </and>
            </condition>
            <value>.175</value>
        </input>
        <output>
            <property>/controls/lighting/factor-ledglare</property>
        </output>
    </filter>
    <filter>
        <name>Gear Led Dim</name>
        <type>gain</type>
        <gain>1</gain>
        <input>
            <condition>
                <and>
                    <property>/controls/lighting/gearled</property>
                    <property>/sim/model/c172p/lighting/gear-select</property>
                </and>
            </condition>
            <value>1</value>
        </input>
        <input>
            <condition>
                <and>
                    <equals>
                        <property>/controls/lighting/gearled</property>
                        <value>0</value>
                    </equals>
                    <property>/sim/model/c172p/lighting/gear-select</property>
                </and>
            </condition>
            <value>.35</value>
        </input>
        <output>
            <property>/controls/lighting/factor-led</property>
        </output>
    </filter>

</PropertyList>