<?xml version="1.0" encoding="UTF-8"?> <!-- Copyright (c) 2015 onox This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. --> <PropertyList> <!-- Note: Properties in /systems/electrical/ are computed by Nasal/electrical.nas during replay, thus do not need to be recorded. --> <logic> <name>Lighting Landing On/Off</name> <input> <and> <less-than> <property>/systems/electrical/outputs/landing-lights</property> <value>31.5</value> </less-than> <greater-than> <property>/systems/electrical/outputs/landing-lights</property> <value>20.0</value> </greater-than> <not-equals> <property>/sim/model/c172p/damage/left-wing</property> <value>1</value> </not-equals> <not> <property>/fdm/jsbsim/crash</property> </not> </and> </input> <output> <property>/sim/model/c172p/lighting/landing</property> </output> </logic> <logic> <name>Lighting Taxi On/Off</name> <input> <and> <less-than> <property>/systems/electrical/outputs/taxi-light</property> <value>31.5</value> </less-than> <greater-than> <property>/systems/electrical/outputs/taxi-light</property> <value>20.0</value> </greater-than> <not-equals> <property>/sim/model/c172p/damage/left-wing</property> <value>1</value> </not-equals> <not> <property>/fdm/jsbsim/crash</property> </not> </and> </input> <output> <property>/sim/model/c172p/lighting/taxi</property> </output> </logic> <filter> <name>Light Map Flood Red</name> <type>gain</type> <gain>1.2</gain> <input> <condition> <and> <less-than> <property>/systems/electrical/outputs/cabin-lights</property> <value>31.5</value> </less-than> <greater-than> <property>/systems/electrical/outputs/cabin-lights</property> <value>20.0</value> </greater-than> <greater-than> <property>/controls/switches/dome-red</property> <value>0</value> </greater-than> </and> </condition> <expression> <product> <property>/controls/lighting/instruments-norm</property> <table> <property>/rendering/scene/diffuse/red</property> <entry><ind>0.0</ind><dep>1.0</dep></entry> <entry><ind>1.0</ind><dep>0.75</dep></entry> </table> </product> </expression> </input> <output> <property>/sim/model/lightmap/flood/factor</property> </output> </filter> <filter> <name>Light Map Dome White</name> <type>gain</type> <gain>1.0</gain> <input> <condition> <and> <less-than> <property>/systems/electrical/outputs/cabin-lights</property> <value>31.5</value> </less-than> <greater-than> <property>/systems/electrical/outputs/cabin-lights</property> <value>20.0</value> </greater-than> <equals> <property>/controls/switches/dome-white</property> <value>1.0</value> </equals> </and> </condition> <expression> <table> <property>/controls/lighting/dome-white-norm</property> <entry><ind>0.0</ind><dep>.5</dep></entry> <entry><ind>1.0</ind><dep>.85</dep></entry> </table> </expression> </input> <output> <property>/sim/model/lightmap/dome/factor</property> </output> </filter> <filter> <name>Courtesy Dome White</name> <type>gain</type> <gain>1.0</gain> <input> <condition> <and> <less-than> <property>/systems/electrical/outputs/cabin-lights</property> <value>31.5</value> </less-than> <greater-than> <property>/systems/electrical/outputs/cabin-lights</property> <value>20.0</value> </greater-than> <equals> <property>/controls/switches/dome-white</property> <value>1.0</value> </equals> </and> </condition> <expression> <table> <property>/controls/lighting/dome-white-norm</property> <entry><ind>0.0</ind><dep>.5</dep></entry> <entry><ind>1.0</ind><dep>.85</dep></entry> </table> </expression> </input> <output> <property>/sim/model/c172p/lighting/courtesy</property> </output> </filter> <logic> <name>Lighting Beacon On/Off</name> <input> <and> <less-than> <property>/systems/electrical/outputs/beacon</property> <value>31.5</value> </less-than> <greater-than> <property>/systems/electrical/outputs/beacon</property> <value>20.0</value> </greater-than> </and> </input> <output> <property>/sim/model/c172p/lighting/beacon/enabled</property> </output> </logic> <logic> <name>Lighting Strobe On/Off</name> <input> <and> <less-than> <property>/systems/electrical/outputs/strobe</property> <value>31.5</value> </less-than> <greater-than> <property>/systems/electrical/outputs/strobe</property> <value>20.0</value> </greater-than> </and> </input> <output> <property>/sim/model/c172p/lighting/strobes/enabled</property> </output> </logic> <logic> <name>Lighting Navigation On/Off</name> <input> <and> <less-than> <property>/systems/electrical/outputs/nav-lights</property> <value>31.5</value> </less-than> <greater-than> <property>/systems/electrical/outputs/nav-lights</property> <value>20.0</value> </greater-than> </and> </input> <output> <property>/sim/model/c172p/lighting/nav-lights/enabled</property> </output> </logic> <filter> <name>Inst Red Factor</name> <type>gain</type> <gain>0.010</gain> <input> <condition> <greater-than> <property>/controls/lighting/radio-norm</property> <value>0.0</value> </greater-than> </condition> <expression> <sum> <property>/sim/model/c172p/lighting/comm0</property> <property>/sim/model/c172p/lighting/comm1</property> <property>/sim/model/c172p/lighting/adf</property> </sum> </expression> </input> <input> <condition> <and> <equals> <property>/controls/lighting/radio-norm</property> <value>0.0</value> </equals> <property>/sim/model/c172p/lighting/comm0-power</property> <property>/sim/model/c172p/lighting/comm1-power</property> <property>/instrumentation/adf[0]/operable</property> </and> </condition> <value>3.0</value> </input> <output> <property>/sim/model/c172p/lighting/inst-r-norm</property> </output> </filter> <filter> <name>Inst Blue Factor</name> <type>gain</type> <gain>0.006</gain> <input> <condition> <greater-than> <property>/controls/lighting/radio-norm</property> <value>0.0</value> </greater-than> </condition> <expression> <sum> <property>/sim/model/c172p/lighting/comm0</property> <property>/sim/model/c172p/lighting/comm1</property> <property>/sim/model/c172p/lighting/adf</property> </sum> </expression> </input> <input> <condition> <and> <equals> <property>/controls/lighting/radio-norm</property> <value>0.0</value> </equals> <property>/sim/model/c172p/lighting/comm0-power</property> <property>/sim/model/c172p/lighting/comm1-power</property> <property>/instrumentation/adf[0]/operable</property> </and> </condition> <value>3.0</value> </input> <output> <property>/sim/model/c172p/lighting/inst-g-norm</property> </output> </filter> <filter> <name>Inst Green Factor</name> <type>gain</type> <gain>0.006</gain> <input> <condition> <greater-than> <property>/controls/lighting/radio-norm</property> <value>0.0</value> </greater-than> </condition> <expression> <sum> <property>/sim/model/c172p/lighting/comm0</property> <property>/sim/model/c172p/lighting/comm1</property> <property>/sim/model/c172p/lighting/adf</property> </sum> </expression> </input> <input> <condition> <and> <equals> <property>/controls/lighting/radio-norm</property> <value>0.0</value> </equals> <property>/sim/model/c172p/lighting/comm0-power</property> <property>/sim/model/c172p/lighting/comm1-power</property> <property>/instrumentation/adf[0]/operable</property> </and> </condition> <value>3.0</value> </input> <output> <property>/sim/model/c172p/lighting/inst-b-norm</property> </output> </filter> <!-- FG1000 interior lighting residual --> <!-- STBY --> <filter> <name>FG1000 STBY Red Factor</name> <type>gain</type> <gain>0.02</gain> <input> <condition> <greater-than> <property>/controls/lighting/stby</property> <value>0.0</value> </greater-than> </condition> <property>/controls/lighting/stby</property> </input> <input> <condition> <equals> <property>/controls/lighting/stby</property> <value>0.0</value> </equals> </condition> <value>0.01</value> </input> <output> <property>/sim/model/c172p/lighting/glass-tr-norm</property> </output> </filter> <filter> <name>FG1000 STBY Blue Factor</name> <type>gain</type> <gain>0.01</gain> <input> <condition> <greater-than> <property>/controls/lighting/stby</property> <value>0.0</value> </greater-than> </condition> <property>/controls/lighting/stby</property> </input> <input> <condition> <equals> <property>/controls/lighting/stby</property> <value>0.0</value> </equals> </condition> <value>0.01</value> </input> <output> <property>/sim/model/c172p/lighting/glass-tb-norm</property> </output> </filter> <filter> <name>FG1000 STBY Green Factor</name> <type>gain</type> <gain>0.02</gain> <input> <condition> <greater-than> <property>/controls/lighting/stby</property> <value>0.0</value> </greater-than> </condition> <property>/controls/lighting/stby</property> </input> <input> <condition> <equals> <property>/controls/lighting/stby</property> <value>0.0</value> </equals> </condition> <value>0.02</value> </input> <output> <property>/sim/model/c172p/lighting/glass-tg-norm</property> </output> </filter> <!-- Pedestal --> <filter> <name>FG1000 Pedestal Red Factor</name> <type>gain</type> <gain>0.003</gain> <input> <condition> <greater-than> <property>/controls/lighting/pedestal</property> <value>0.0</value> </greater-than> </condition> <property>/controls/lighting/pedestal</property> </input> <output> <property>/sim/model/c172p/lighting/glass-pr-norm</property> </output> </filter> <filter> <name>FG1000 Pedestal Blue Factor</name> <type>gain</type> <gain>0.003</gain> <input> <condition> <greater-than> <property>/controls/lighting/pedestal</property> <value>0.0</value> </greater-than> </condition> <property>/controls/lighting/pedestal</property> </input> <output> <property>/sim/model/c172p/lighting/glass-pb-norm</property> </output> </filter> <filter> <name>FG1000 Pedestal Green Factor</name> <type>gain</type> <gain>0.003</gain> <input> <condition> <greater-than> <property>/controls/lighting/pedestal</property> <value>0.0</value> </greater-than> </condition> <property>/controls/lighting/pedestal</property> </input> <output> <property>/sim/model/c172p/lighting/glass-pg-norm</property> </output> </filter> <!-- FG1000 SWCB --> <filter> <name>FG1000 SWCB Red Factor</name> <type>gain</type> <gain>0.01</gain> <input> <condition> <greater-than> <property>/controls/lighting/swcb</property> <value>0.0</value> </greater-than> </condition> <property>/controls/lighting/swcb</property> </input> <output> <property>/sim/model/c172p/lighting/glass-sr-norm</property> </output> </filter> <filter> <name>FG1000 SWCB Blue Factor</name> <type>gain</type> <gain>0.01</gain> <input> <condition> <greater-than> <property>/controls/lighting/swcb</property> <value>0.0</value> </greater-than> </condition> <property>/controls/lighting/swcb</property> </input> <output> <property>/sim/model/c172p/lighting/glass-sg-norm</property> </output> </filter> <filter> <name>FG1000 SWCB Green Factor</name> <type>gain</type> <gain>0.01</gain> <input> <condition> <greater-than> <property>/controls/lighting/swcb</property> <value>0.0</value> </greater-than> </condition> <property>/controls/lighting/swcb</property> </input> <output> <property>/sim/model/c172p/lighting/glass-sb-norm</property> </output> </filter> <!-- FG1000 Avionics --> <filter> <name>FG1000 Avionics pfd-avn</name> <type>gain</type> <gain>0.5</gain> <input> <condition> <greater-than> <property>/controls/lighting/pfd-avn</property> <value>0.0</value> </greater-than> </condition> <property>/controls/lighting/pfd-avn</property> </input> <output> <property>/sim/model/c172p/lighting/pfd-avn</property> </output> </filter> <filter> <name>FG1000 Avionics mfd</name> <type>gain</type> <gain>0.5</gain> <input> <condition> <greater-than> <property>/controls/lighting/mfd</property> <value>0.0</value> </greater-than> </condition> <property>/controls/lighting/mfd</property> </input> <output> <property>/sim/model/c172p/lighting/mfd</property> </output> </filter> <filter> <name>FG1000 Avionics pfd-ess</name> <type>gain</type> <gain>0.5</gain> <input> <condition> <and> <equals> <property>/controls/lighting/pfd-avn</property> <value>0.0</value> </equals> <greater-than> <property>/controls/lighting/pfd-ess</property> <value>0.0</value> </greater-than> </and> </condition> <property>/controls/lighting/pfd-ess</property> </input> <output> <property>/sim/model/c172p/lighting/pfd-ess</property> </output> </filter> <filter> <name>FG1000 Avionics Red Factor</name> <type>gain</type> <gain>0.04</gain> <input> <expression> <product> <sum> <property>/sim/model/c172p/lighting/pfd-avn</property> <property>/sim/model/c172p/lighting/mfd</property> <property>/sim/model/c172p/lighting/pfd-ess</property> </sum> <property>/controls/lighting/avionics-norm</property> </product> </expression> </input> <output> <property>/sim/model/c172p/lighting/glass-ar-norm</property> </output> </filter> <filter> <name>FG1000 Avionics Blue Factor</name> <type>gain</type> <gain>0.05</gain> <input> <expression> <product> <sum> <property>/sim/model/c172p/lighting/pfd-avn</property> <property>/sim/model/c172p/lighting/mfd</property> <property>/sim/model/c172p/lighting/pfd-ess</property> </sum> <property>/controls/lighting/avionics-norm</property> </product> </expression> </input> <output> <property>/sim/model/c172p/lighting/glass-ag-norm</property> </output> </filter> <filter> <name>FG1000 Avionics Green Factor</name> <type>gain</type> <gain>0.05</gain> <input> <expression> <product> <sum> <property>/sim/model/c172p/lighting/pfd-avn</property> <property>/sim/model/c172p/lighting/mfd</property> <property>/sim/model/c172p/lighting/pfd-ess</property> </sum> <property>/controls/lighting/avionics-norm</property> </product> </expression> </input> <output> <property>/sim/model/c172p/lighting/glass-ab-norm</property> </output> </filter> <filter> <name>Map FG1000 Avionics Knob to Glass Screen</name> <type>gain</type> <input> <condition> <or> <property>/sim/model/c172p/lighting/pfd-avn</property> <property>/sim/model/c172p/lighting/mfd</property> <property>/sim/model/c172p/lighting/pfd-ess</property> </or> </condition> <property>/controls/lighting/avionics-norm</property> </input> <output> <property>/instrumentation/FG1000/Lightmap</property> </output> </filter> <!-- Reduce the red glow from the digits of the radio stack if the instrument lighting is at 100 %. --> <filter> <name>Inst Gain As Function Of Instrument Lighting</name> <type>gain</type> <input> <expression> <table> <property>/sim/model/material/instruments/integral-factor</property> <entry><ind>0.0</ind><dep>1.0</dep></entry> <entry><ind>1.0</ind><dep>0.9</dep></entry> </table> </expression> </input> <output> <property>/sim/model/c172p/lighting/inst-gain</property> </output> </filter> <filter> <name>RGB Red Factor from radio stack</name> <type>gain</type> <input> <property>/sim/model/c172p/lighting/ra-r-r</property> <scale> <property>/sim/model/material/instruments/integral-factor</property> </scale> <offset> <property>/sim/model/c172p/lighting/inst-r-norm</property> <scale> <property>/sim/model/c172p/lighting/inst-gain</property> </scale> </offset> </input> <output> <property>/sim/model/c172p/lighting/rgb-ra-r-r-factor</property> </output> </filter> <filter> <name>RGB Green Factor from radio stack</name> <type>gain</type> <input> <property>/sim/model/c172p/lighting/ra-g-r</property> <scale> <property>/sim/model/material/instruments/integral-factor</property> </scale> <offset> <property>/sim/model/c172p/lighting/inst-g-norm</property> <scale> <property>/sim/model/c172p/lighting/inst-gain</property> </scale> </offset> </input> <output> <property>/sim/model/c172p/lighting/rgb-ra-g-r-factor</property> </output> </filter> <filter> <name>RGB Blue Factor from radio stack</name> <type>gain</type> <input> <property>/sim/model/c172p/lighting/ra-b-r</property> <scale> <property>/sim/model/material/instruments/integral-factor</property> </scale> <offset> <property>/sim/model/c172p/lighting/inst-b-norm</property> <scale> <property>/sim/model/c172p/lighting/inst-gain</property> </scale> </offset> </input> <output> <property>/sim/model/c172p/lighting/rgb-ra-b-r-factor</property> </output> </filter> <filter> <name>RGB Red Factor from post lights</name> <type>gain</type> <input> <property>/sim/model/c172p/lighting/ra-r-p</property> <scale> <property>/sim/model/material/instruments/factor</property> </scale> </input> <output> <property>/sim/model/c172p/lighting/rgb-ra-r-p-factor</property> </output> </filter> <filter> <name>RGB Green Factor from post lights</name> <type>gain</type> <input> <property>/sim/model/c172p/lighting/ra-g-p</property> <scale> <property>/sim/model/material/instruments/factor</property> </scale> </input> <output> <property>/sim/model/c172p/lighting/rgb-ra-g-p-factor</property> </output> </filter> <filter> <name>RGB Blue Factor from post lights</name> <type>gain</type> <input> <property>/sim/model/c172p/lighting/ra-b-p</property> <scale> <property>/sim/model/material/instruments/factor</property> </scale> </input> <output> <property>/sim/model/c172p/lighting/rgb-ra-b-p-factor</property> </output> </filter> <filter> <name>RGB Red Factor from flood lights</name> <type>gain</type> <input> <property>/sim/model/c172p/lighting/flood-red</property> <scale> <property>/sim/model/c172p/lighting/flood-default</property> </scale> </input> <output> <property>/sim/model/c172p/lighting/flood-proc-red-factor</property> </output> </filter> <filter> <name>RGB Green Factor flood lights</name> <type>gain</type> <input> <property>/sim/model/c172p/lighting/flood-green</property> <scale> <property>/sim/model/c172p/lighting/flood-default</property> </scale> </input> <output> <property>/sim/model/c172p/lighting/flood-proc-green-factor</property> </output> </filter> <filter> <name>RGB Blue Factor flood lights</name> <type>gain</type> <input> <property>/sim/model/c172p/lighting/flood-blue</property> <scale> <property>/sim/model/c172p/lighting/flood-default</property> </scale> </input> <output> <property>/sim/model/c172p/lighting/flood-proc-blue-factor</property> </output> </filter> <!-- Output used for ALS residual-ambience and default renderer ambience (material animations) cabin only --> <filter> <name>RGB Red Factor combined</name> <type>gain</type> <input> <condition> <not> <property>/controls/panel/glass</property> </not> </condition> <expression> <sum> <!-- simulates radio ambient lighting --> <property>/sim/model/c172p/lighting/rgb-ra-r-r-factor</property> <!-- simulates post ambient lighting --> <property>/sim/model/c172p/lighting/rgb-ra-r-p-factor</property> <!-- simulates dome lighting --> <property>/sim/model/c172p/lighting/dome-default</property> <!-- simulates flood lighting --> <property>/sim/model/c172p/lighting/flood-proc-red-factor</property> </sum> </expression> </input> <input> <condition> <property>controls/panel/glass</property> </condition> <expression> <sum> <!-- simulates dome lighting --> <property>/sim/model/c172p/lighting/dome-default</property> <!-- simulates flood lighting --> <property>/sim/model/c172p/lighting/glass-tr-norm</property> <property>/sim/model/c172p/lighting/glass-pr-norm</property> <property>/sim/model/c172p/lighting/glass-sr-norm</property> <property>/sim/model/c172p/lighting/glass-ar-norm</property> </sum> </expression> </input> <output> <property>/sim/model/c172p/lighting/rgb-ra-r-factor</property> </output> </filter> <filter> <name>RGB Green Factor combined</name> <type>gain</type> <input> <condition> <not> <property>/controls/panel/glass</property> </not> </condition> <expression> <sum> <property>/sim/model/c172p/lighting/rgb-ra-g-r-factor</property> <property>/sim/model/c172p/lighting/rgb-ra-g-p-factor</property> <property>/sim/model/c172p/lighting/dome-default</property> <property>/sim/model/c172p/lighting/flood-proc-green-factor</property> </sum> </expression> </input> <input> <condition> <property>controls/panel/glass</property> </condition> <expression> <sum> <!-- simulates dome lighting --> <property>/sim/model/c172p/lighting/dome-default</property> <!-- simulates fg1000 lighting --> <property>/sim/model/c172p/lighting/glass-tg-norm</property> <property>/sim/model/c172p/lighting/glass-pg-norm</property> <property>/sim/model/c172p/lighting/glass-sg-norm</property> <property>/sim/model/c172p/lighting/glass-ag-norm</property> </sum> </expression> </input> <output> <property>/sim/model/c172p/lighting/rgb-ra-g-factor</property> </output> </filter> <filter> <name>RGB Blue Factor combined</name> <type>gain</type> <input> <condition> <not> <property>/controls/panel/glass</property> </not> </condition> <expression> <sum> <property>/sim/model/c172p/lighting/rgb-ra-b-r-factor</property> <property>/sim/model/c172p/lighting/rgb-ra-b-p-factor</property> <property>/sim/model/c172p/lighting/dome-default</property> <property>/sim/model/c172p/lighting/flood-proc-blue-factor</property> </sum> </expression> </input> <input> <condition> <property>controls/panel/glass</property> </condition> <expression> <sum> <!-- simulates dome lighting --> <property>/sim/model/c172p/lighting/dome-default</property> <!-- simulates fg1000 lighting --> <property>/sim/model/c172p/lighting/glass-tb-norm</property> <property>/sim/model/c172p/lighting/glass-pb-norm</property> <property>/sim/model/c172p/lighting/glass-sb-norm</property> <property>/sim/model/c172p/lighting/glass-ab-norm</property> </sum> </expression> </input> <output> <property>/sim/model/c172p/lighting/rgb-ra-b-factor</property> </output> </filter> <!-- Output used for default renderer overhead lighting (material animations) on panel guages only --> <filter> <name>RGB Red Factor default renderer guages combined</name> <type>gain</type> <input> <condition> <or> <not> <property>/sim/rendering/shaders/skydome</property> </not> <equals> <property>/sim/rendering/shaders/model</property> <value>0</value> </equals> </or> <greater-than-equals> <property>/sim/model/c172p/lighting/dome-proc</property> <property>/sim/model/material/instruments/factor</property> </greater-than-equals> </condition> <expression> <sum> <product> <property>/sim/model/c172p/lighting/dome-proc</property> <value>1.0</value> </product> <property>/sim/model/c172p/lighting/flood-proc-red-factor</property> </sum> </expression> </input> <input> <condition> <or> <not> <property>/sim/rendering/shaders/skydome</property> </not> <equals> <property>/sim/rendering/shaders/model</property> <value>0</value> </equals> </or> <greater-than> <property>/sim/model/material/instruments/factor</property> <property>/sim/model/c172p/lighting/dome-proc</property> </greater-than> </condition> <expression> <sum> <product> <property>/sim/model/material/instruments/factor</property> <value>1.0</value> </product> <property>/sim/model/c172p/lighting/flood-proc-red-factor</property> </sum> </expression> </input> <output> <property>/sim/model/material/instruments/default-red-combined-factor</property> </output> </filter> <filter> <name>RGB Green Factor default renderer guages combined</name> <type>gain</type> <input> <condition> <or> <not> <property>/sim/rendering/shaders/skydome</property> </not> <equals> <property>/sim/rendering/shaders/model</property> <value>0</value> </equals> </or> <greater-than-equals> <property>/sim/model/c172p/lighting/dome-proc</property> <property>/sim/model/material/instruments/factor</property> </greater-than-equals> </condition> <expression> <sum> <product> <property>/sim/model/c172p/lighting/dome-proc</property> <value>0.8</value> </product> <property>/sim/model/c172p/lighting/flood-proc-green-factor</property> </sum> </expression> </input> <input> <condition> <or> <not> <property>/sim/rendering/shaders/skydome</property> </not> <equals> <property>/sim/rendering/shaders/model</property> <value>0</value> </equals> </or> <greater-than> <property>/sim/model/material/instruments/factor</property> <property>/sim/model/c172p/lighting/dome-proc</property> </greater-than> </condition> <expression> <sum> <product> <property>/sim/model/material/instruments/factor</property> <value>0.8</value> </product> <property>/sim/model/c172p/lighting/flood-proc-green-factor</property> </sum> </expression> </input> <output> <property>/sim/model/material/instruments/default-green-combined-factor</property> </output> </filter> <filter> <name>RGB Blue Factor default renderer guages combined</name> <type>gain</type> <input> <condition> <or> <not> <property>/sim/rendering/shaders/skydome</property> </not> <equals> <property>/sim/rendering/shaders/model</property> <value>0</value> </equals> </or> <greater-than-equals> <property>/sim/model/c172p/lighting/dome-proc</property> <property>/sim/model/material/instruments/factor</property> </greater-than-equals> </condition> <expression> <sum> <product> <property>/sim/model/c172p/lighting/dome-proc</property> <value>0.5</value> </product> <property>/sim/model/c172p/lighting/flood-proc-blue-factor</property> </sum> </expression> </input> <input> <condition> <or> <not> <property>/sim/rendering/shaders/skydome</property> </not> <equals> <property>/sim/rendering/shaders/model</property> <value>0</value> </equals> </or> <greater-than> <property>/sim/model/material/instruments/factor</property> <property>/sim/model/c172p/lighting/dome-proc</property> </greater-than> </condition> <expression> <sum> <product> <property>/sim/model/material/instruments/factor</property> <value>0.5</value> </product> <property>/sim/model/c172p/lighting/flood-proc-blue-factor</property> </sum> </expression> </input> <output> <property>/sim/model/material/instruments/default-blue-combined-factor</property> </output> </filter> <!-- Used for default renderer overhead lighting (material animations) --> <filter> <type>gain</type> <gain>.125</gain> <input>/sim/model/lightmap/dome/factor</input> <output>/sim/model/c172p/lighting/dome-default</output> </filter> <filter> <type>gain</type> <gain>.175</gain> <input>/sim/model/lightmap/flood/factor</input> <output>/sim/model/c172p/lighting/flood-default</output> </filter> <!-- Used for ALS procedural lights --> <filter> <type>gain</type> <gain>.25</gain> <input>/sim/model/lightmap/dome/factor</input> <output>/sim/model/c172p/lighting/dome-proc</output> </filter> <filter> <type>gain</type> <gain>.2</gain> <input>/sim/model/lightmap/flood/factor</input> <output>/sim/model/c172p/lighting/flood-proc</output> </filter> <filter> <type>gain</type> <gain>.25</gain> <input> <property>/sim/model/c172p/lighting/courtesy</property> </input> <output>/sim/model/c172p/lighting/courtesy-proc</output> </filter> <filter> <type>gain</type> <gain>.25</gain> <input> <property>/controls/lighting/domeL</property> </input> <output>/sim/model/c172p/lighting/courtesy-proc-l-fg1000</output> </filter> <filter> <type>gain</type> <gain>.25</gain> <input> <property>/controls/lighting/domeR</property> </input> <output>/sim/model/c172p/lighting/courtesy-proc-r-fg1000</output> </filter> <filter> <type>gain</type> <gain>.35</gain> <input> <expression> <product> <table> <property>/sim/model/material/instruments/factor</property> <entry><ind>0.0</ind><dep>0.0</dep></entry> <entry><ind>0.7</ind><dep>0.1</dep></entry> <entry><ind>1.0</ind><dep>1.0</dep></entry> </table> <difference> <value>1.6</value> <property>/rendering/scene/diffuse/red</property> </difference> </product> </expression> <min>0.0</min> <max>1.0</max> </input> <output>/sim/model/c172p/lighting/instrument-proc</output> </filter> <filter> <name>FG1000 Instrument Procedural</name> <type>gain</type> <gain>.35</gain> <input> <expression> <product> <table> <property>/controls/lighting/stby</property> <entry><ind>0.0</ind><dep>0.0</dep></entry> <entry><ind>0.7</ind><dep>0.1</dep></entry> <entry><ind>1.0</ind><dep>1.0</dep></entry> </table> <difference> <value>1.6</value> <property>/rendering/scene/diffuse/red</property> </difference> </product> </expression> <min>0.0</min> <max>1.0</max> </input> <output>/sim/model/c172p/lighting/instrument-proc-fg1000</output> </filter> <filter> <name>Interior Glass Glare Factor Dome</name> <type>gain</type> <gain>1</gain> <input> <expression> <sum> <table> <property>/sim/model/lightmap/dome/factor</property> <entry><ind>0.0</ind><dep>0.1</dep></entry> <entry><ind>0.3</ind><dep>0.2</dep></entry> <entry><ind>1.0</ind><dep>0.9</dep></entry> </table> <property>/rendering/scene/diffuse/red</property> </sum> </expression> <min>0.1</min> <max>0.9</max> </input> <output>/sim/model/lightmap/dome/factor-glassglare</output> </filter> <filter> <name>Interior Glass Glare Factor Post</name> <type>gain</type> <gain>1</gain> <input> <expression> <sum> <table> <property>/controls/lighting/instruments-norm</property> <entry><ind>0.0</ind><dep>0.0</dep></entry> <entry><ind>0.7</ind><dep>0.05</dep></entry> <entry><ind>1.0</ind><dep>0.1</dep></entry> </table> <property>/rendering/scene/diffuse/red</property> </sum> </expression> <min>0.0</min> <max>0.1</max> </input> <output>/sim/model/lightmap/post/factor-glassglare</output> </filter> <filter> <name>Interior Glass Glare Factor Flood</name> <type>gain</type> <gain>1</gain> <input> <expression> <sum> <table> <property>/controls/lighting/instruments-norm</property> <entry><ind>0.0</ind><dep>0.0</dep></entry> <entry><ind>0.7</ind><dep>0.025</dep></entry> <entry><ind>1.0</ind><dep>0.05</dep></entry> </table> <property>/rendering/scene/diffuse/red</property> </sum> </expression> <min>0.0</min> <max>0.3</max> </input> <output>/sim/model/lightmap/flood/factor-glassglare</output> </filter> <filter> <name>Interior Glass Glare Factor Combined</name> <type>gain</type> <gain>1</gain> <input> <condition> <not> <property>/controls/panel/glass</property> </not> </condition> <expression> <sum> <property>/sim/model/lightmap/dome/factor-glassglare</property> <property>/sim/model/lightmap/post/factor-glassglare</property> <property>/sim/model/lightmap/flood/factor-glassglare</property> </sum> </expression> <min>0.1</min> <max>0.9</max> </input> <input> <condition> <property>/controls/panel/glass</property> </condition> <expression> <sum> <property>/sim/model/lightmap/dome/factor-glassglare</property> <sum> <table> <property>/instrumentation/FG1000/Lightmap</property> <entry><ind>0.0</ind><dep>0.0</dep></entry> <entry><ind>0.7</ind><dep>0.05</dep></entry> <entry><ind>1.0</ind><dep>0.1</dep></entry> </table> <property>/rendering/scene/diffuse/red</property> </sum> <sum> <table> <property>/controls/lighting/swcb</property> <entry><ind>0.0</ind><dep>0.0</dep></entry> <entry><ind>0.7</ind><dep>0.0125</dep></entry> <entry><ind>1.0</ind><dep>0.025</dep></entry> </table> <property>/rendering/scene/diffuse/red</property> </sum> <sum> <table> <property>/controls/lighting/stby</property> <entry><ind>0.0</ind><dep>0.0</dep></entry> <entry><ind>0.7</ind><dep>0.025</dep></entry> <entry><ind>1.0</ind><dep>0.05</dep></entry> </table> <property>/rendering/scene/diffuse/red</property> </sum> <sum> <table> <property>/controls/lighting/pedestal</property> <entry><ind>0.0</ind><dep>0.0</dep></entry> <entry><ind>0.7</ind><dep>0.0125</dep></entry> <entry><ind>1.0</ind><dep>0.25</dep></entry> </table> <property>/rendering/scene/diffuse/red</property> </sum> </sum> </expression> <min>0.1</min> <max>0.9</max> </input> <output>/sim/model/lightmap/combined/factor-glassglare</output> </filter> <logic> <name>Amphibious Panel Lights On/Off</name> <input> <and> <less-than> <property>/systems/electrical/outputs/gear-select</property> <value>31.5</value> </less-than> <greater-than> <property>/systems/electrical/outputs/gear-select</property> <value>20.0</value> </greater-than> </and> </input> <output> <property>/sim/model/c172p/lighting/gear-select</property> </output> </logic> <logic> <name>Amphibious Advisory Lights On/Off</name> <input> <and> <less-than> <property>systems/electrical/outputs/gear-advisory</property> <value>31.5</value> </less-than> <greater-than> <property>/systems/electrical/outputs/gear-advisory</property> <value>20.0</value> </greater-than> </and> </input> <output> <property>/sim/model/c172p/lighting/gear-advisory</property> </output> </logic> <filter> <name>Gear Glare Dim</name> <type>gain</type> <gain>1</gain> <input> <condition> <and> <property>/controls/lighting/gearled</property> <property>/sim/model/c172p/lighting/gear-advisory</property> </and> </condition> <value>.35</value> </input> <input> <condition> <and> <equals> <property>/controls/lighting/gearled</property> <value>0</value> </equals> <property>/sim/model/c172p/lighting/gear-select</property> </and> </condition> <value>.175</value> </input> <output> <property>/controls/lighting/factor-ledglare</property> </output> </filter> <filter> <name>Gear Led Dim</name> <type>gain</type> <gain>1</gain> <input> <condition> <and> <property>/controls/lighting/gearled</property> <property>/sim/model/c172p/lighting/gear-select</property> </and> </condition> <value>1</value> </input> <input> <condition> <and> <equals> <property>/controls/lighting/gearled</property> <value>0</value> </equals> <property>/sim/model/c172p/lighting/gear-select</property> </and> </condition> <value>.35</value> </input> <output> <property>/controls/lighting/factor-led</property> </output> </filter> </PropertyList>