<?xml version="1.0"?> <!-- Regional definitions for the Mediterranean Europe - Northern Africa region--> <PropertyList> <name>Southern Europe</name> <area> <lon1>-10.2</lon1> <lon2>-8.0</lon2> <lat1>36.55</lat1> <lat2>41.0</lat2> </area> <area> <lon1>-8.0</lon1> <lon2>0.9</lon2> <lat1>36.55</lat1> <lat2>42.42</lat2> </area> <area> <lon1>0.9</lon1> <lon2>2.6</lon2> <lat1>38.17</lat1> <lat2>42.42</lat2> </area> <area> <lon1>2.6</lon1> <lon2>10.0</lon2> <lat1>38.17</lat1> <lat2>43.78</lat2> </area> <area> <lon1>10.0</lon1> <lon2>11.7</lon2> <lat1>38.17</lat1> <lat2>40.06</lat2> </area> <area> <lon1>11.7</lon1> <lon2>15.5</lon2> <lat1>34.35</lat1> <lat2>40.06</lat2> </area> <area> <lon1>15.5</lon1> <lon2>20.0</lon2> <lat1>34.35</lat1> <lat2>43.97</lat2> </area> <area> <lon1>20.0</lon1> <lon2>25.0</lon2> <lat1>34.35</lat1> <lat2>41.56</lat2> </area> <area> <lon1>-6.7</lon1> <lon2>-4.28</lon2> <lat1>36.85</lat1> <lat2>35.97</lat2> </area> <!-- Atlantic Islands (Madeira, Canarias, Tenerife, etc.) --> <area> <lon1>-32.4</lon1> <lon2>-15.0</lon2> <lat1>40.44</lat1> <lat2>26.46</lat2> </area> <area> <lon1>-15.0</lon1> <lon2>-13.217</lon2> <lat1>30.007</lat1> <lat2>27.887</lat2> </area> <material> <name>pa_shoulder</name> <texture>Runway/pa_shoulder_mediterranean.png</texture> <parameters> <uvstretch>8.0</uvstretch> </parameters> </material> <material> <name>pa_shoulder_f</name> <texture>Runway/pa_shoulder_f_mediterranean.png</texture> <parameters> <uvstretch>8.0</uvstretch> </parameters> </material> <material> <name>pc_shoulder</name> <texture>Runway/pc_shoulder_mediterranean.png</texture> <parameters> <uvstretch>8.0</uvstretch> </parameters> </material> <material> <name>pc_shoulder_f</name> <texture>Runway/pc_shoulder_f_mediterranean.png</texture> <parameters> <uvstretch>8.0</uvstretch> </parameters> </material> <material> <name>Grass</name> <name>Airport</name> <name>AirportKeep</name> <name>Greenspace</name> <effect>Effects/grass</effect> <texture-set> 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<specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.1</bumpiness> <load-resistance>1e30</load-resistance> </material> <material> <name>EvergreenBroadCover</name> <name>EvergreenForest</name> <name>RainForest</name> <name>MixedForestCover</name> <name>MixedForest</name> <name>DeciduousBroadCover</name> <name>DeciduousForest</name> <name>DeciduousNeedleCover</name> <effect>Effects/forest</effect> <texture-set> <texture>Terrain/grass-caribbean.png</texture> <texture n="11">Terrain/gravel_gray.png</texture> <texture n="13">Terrain/california-rock.png</texture> <texture n="15">Terrain/airport_grass2.png</texture> </texture-set> <parameters> <grain_strength>0.5</grain_strength> <hires_overlay_bias>0.1</hires_overlay_bias> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>4000000.0</light-coverage> 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<rolling-friction>0.1</rolling-friction> <bumpiness>0.6</bumpiness> <load-resistance>1e30</load-resistance> <object-group> <object> <path>Models/Effects/Birds/birdswarm.xml</path> <coverage-m2>2500000</coverage-m2> <heading-type>random</heading-type> </object> </object-group> <light-coverage>2000000.0</light-coverage> </material> <material> <name>GolfCourse</name> <texture>Terrain/golfcourse1-autumn.png</texture> <object-mask>Terrain/golfcourse1.mask.png</object-mask> <xsize>800</xsize> <ysize>800</ysize> <light-coverage>2000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.3</bumpiness> <load-resistance>1e30</load-resistance> <wood-coverage>5000.0</wood-coverage> <tree-texture>Trees/evergreen-mediterranean.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <name>IrrCropPastureCover</name> <name>IrrCrop</name> <name>Orchard</name> <name>Olives</name> <name>Vineyard</name> <name>Rice</name> <name>MixedCropPastureCover</name> <name>MixedCrop</name> <name>Crop</name> <name>ComplexCrop</name> <texture-set> <texture>Terrain/mixedcrop2.png</texture> <texture n="11">Terrain/grass_dry3a.png</texture> <texture n="15">Terrain/sand_hires_ochre.png</texture> </texture-set> <object-mask>Terrain/mixedcrop2-mask.png</object-mask> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>2000000.0</light-coverage> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.7</bumpiness> <load-resistance>1e30</load-resistance> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>3500.0</wood-coverage> <tree-texture>Trees/evergreen-mediterranean.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <name>DryLake</name> <name>IntermittentReservoir</name> <name>IntermittentLake</name> <texture-set> <texture>Terrain/sand1.png</texture> <texture n="12">Terrain/grass_dry3.png</texture> <texture n="15">Terrain/sand_hires_ochre.png</texture> </texture-set> <parameters> <dot_density>0.2</dot_density> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <shininess>2.5</shininess> <rolling-friction>0.1</rolling-friction> <friction-factor>0.7</friction-factor> <bumpiness>0.1</bumpiness> </material> <material> <name>BuiltUpCover</name> <name>Urban</name> <tree-effect>Effects/tree-european-deciduous</tree-effect> <effect>Effects/urban</effect> <texture-set> <texture>Terrain/18th_century_city_overlay.png</texture> <!--<texture 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<building-small-min-depth-m>10.0</building-small-min-depth-m> <building-small-max-depth-m>30.0</building-small-max-depth-m> <building-medium-ratio>0.6</building-medium-ratio> <building-large-ratio>0.2</building-large-ratio> <building-texture>Textures/buildings.png</building-texture> <building-lightmap>Textures/buildings-lightmap.png</building-lightmap> <wood-coverage>250000.0</wood-coverage> <tree-texture>Trees/mediterranean-shrub.png</tree-texture> <tree-varieties>4</tree-varieties> <tree-height-m>15.0</tree-height-m> <tree-width-m>10.0</tree-width-m> </material> <material> <name>Construction</name> <name>Industrial</name> <effect>Effects/urban</effect> <texture-set> <texture>Terrain/industrial_overlay.png</texture> <texture n="2">Terrain/industrial-relief-light.png</texture> <texture n="11">Terrain/grass_dry3.png</texture> </texture-set> <parameters> <urban_blend>1</urban_blend> <blend_bias>0.2</blend_bias> <hires_overlay_bias>-1.0</hires_overlay_bias> </parameters> 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<name>Lava</name> <name>Burnt</name> <texture-set> <texture>Terrain/california-rock.png</texture> <texture n="11">Terrain/lava2.png</texture> <texture n="14">Terrain/grain_texture.png</texture> </texture-set> <parameters> <hires_overlay_bias>-0.1</hires_overlay_bias> <grain_strength>0.7</grain_strength> </parameters> <xsize>3000</xsize> <ysize>3000</ysize> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.3</bumpiness> </material> </PropertyList>