<?xml version="1.0"?>
<!-- Regional definitions for the African deserts, based on the Middle East regions -->
<PropertyList>
  <name>African desert</name>
  <area>
		<lon1>10.6</lon1>
		<lon2>21.6</lon2>
		<lat1>-13.0</lat1>
		<lat2>-31.6</lat2>
  </area>

  <area>
		<lon1>-18.0</lon1>
		<lon2>60.1</lon2>
		<lat1>33.9</lat1>
		<lat2>15.0</lat2>
  </area>
  
  <area>
		<lon1>39.4</lon1>
		<lon2>60.1</lon2>
		<lat1>15.0</lat1>
		<lat2>-2.4</lat2>
  </area>
  
  <material>
    <name>pa_shoulder</name>
    <texture>Runway/pa_shoulder_sand.png</texture>
    <parameters>
      <uvstretch>8.0</uvstretch>
    </parameters>
  </material>

  <material>
    <name>pa_shoulder_f</name>
    <texture>Runway/pa_shoulder_f_sand.png</texture>
    <parameters>
      <uvstretch>8.0</uvstretch>
    </parameters>
  </material>
  
  <material>
    <name>pc_shoulder</name>
    <texture>Runway/pc_shoulder_sand.png</texture>
    <parameters>
      <uvstretch>8.0</uvstretch>
    </parameters>
  </material>

  <material>
    <name>pc_shoulder_f</name>
    <texture>Runway/pc_shoulder_f_sand.png</texture>
    <parameters>
      <uvstretch>8.0</uvstretch>
    </parameters>
  </material>

  <material>
    <name>Grass</name>
    <name>Airport</name>
    <name>AirportKeep</name>
    <name>Greenspace</name>
    <effect>Effects/airfield</effect>
    <texture-set>
      <texture>Terrain/sand6_hires.png</texture>
      <texture n="13">Terrain/sand6_hires.png</texture>
      <texture n="14">Terrain/sand_overlay.png</texture>
    </texture-set>
    <parameters>
      <grit_alpha>0.4</grit_alpha>
      <use_overlay>1</use_overlay>
      <overlay_bias>0.5</overlay_bias>
      <use_color_overlay>0</use_color_overlay>
      <base_layer_magnification>1.5</base_layer_magnification>
      <overlay_layer_magnification>32.0</overlay_layer_magnification>
      <overlay_alpha>1.0</overlay_alpha>
    </parameters>
    <xsize>256</xsize>
    <ysize>256</ysize>
    <light-coverage>4000000.0</light-coverage>
    <diffuse>
      <r>0.93</r>
      <g>0.95</g>
      <b>0.93</b>
      <a>1.0</a>
    </diffuse>
    <specular>
      <r>0.1</r>
      <g>0.12</g>
      <b>0.1</b>
      <a>1.0</a>
    </specular>
    <shininess>1.2</shininess>
    <solid>1</solid>
    <friction-factor>0.7</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.1</bumpiness>
    <load-resistance>1e30</load-resistance>
  </material>

  <material>
    <name>DryLake</name>
    <name>IntermittentReservoir</name>
    <name>IntermittentLake</name>
    <texture-set>
      <texture>Terrain/sand4.png</texture>
      <texture n="11">Terrain/sand_hires.png</texture>
      <texture n="12">Terrain/sand1.png</texture>
      <texture n="15">Terrain/sand_hires_ochre.png</texture>
    </texture-set>
    <texture-set>
      <texture>Terrain/sand5.png</texture>
      <texture n="11">Terrain/sand_hires.png</texture>
      <texture n="12">Terrain/sand1.png</texture>
      <texture n="15">Terrain/sand_hires_ochre.png</texture>
    </texture-set>
    <texture-set>
      <texture>Terrain/sand6.png</texture>
      <texture n="11">Terrain/sand_hires.png</texture>
      <texture n="12">Terrain/sand1.png</texture>
      <texture n="15">Terrain/sand_hires_ochre.png</texture>
    </texture-set>
    <parameters>
      <hires_overlay_bias>-0.03</hires_overlay_bias>
      <dot_density>0.2</dot_density>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>10000000.0</light-coverage>
    <shininess>2.5</shininess>
    <rolling-friction>0.1</rolling-friction>
    <friction-factor>0.7</friction-factor>
    <bumpiness>0.1</bumpiness>
  </material>

  <material>
    <name>Landmass</name>
    <name>SomeSort</name>
    <name>Island</name>
    <name>Default</name>
    <texture-set>
      <texture>Terrain/sand6.png</texture>
      <texture n="11">Terrain/sand5.png</texture>
      <texture n="12">Terrain/rocks-desert.png</texture>
      <texture n="15">Terrain/sand_hires_ochre.png</texture>
    </texture-set>
    <parameters>
      <hires_overlay_bias>-0.1</hires_overlay_bias>
      <dot_density>0.2</dot_density>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>10000000.0</light-coverage>
    <shininess>2.5</shininess>
    <rolling-friction>0.1</rolling-friction>
    <friction-factor>0.7</friction-factor>
    <bumpiness>0.1</bumpiness>
  </material>
  
  <material>
    <name>Lava</name>
    <name>Burnt</name>
    <texture-set>
      <texture>Terrain/sand6.png</texture>
      <texture n="11">Terrain/lava2.png</texture>
      <texture n="12">Terrain/rocks-desert.png</texture>
      <texture n="15">Terrain/sand_hires_ochre.png</texture>
    </texture-set>
    <parameters>
      <hires_overlay_bias>0.1</hires_overlay_bias>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>10000000.0</light-coverage>
    <shininess>2.5</shininess>
    <rolling-friction>0.1</rolling-friction>
    <friction-factor>0.7</friction-factor>
    <bumpiness>0.1</bumpiness>
  </material>
  
  <material>
    <name>BarrenCover</name>
    <name>Dirt</name>
    <name>OpenMining</name>
    <name>Rock</name>
    <name>Dump</name>
    <texture-set>
      <texture>Terrain/sand5.png</texture>
      <texture n="11">Terrain/rocks-desert.png</texture>
      <texture n="12">Terrain/rocks-desert.png</texture>
      <texture n="15">Terrain/sand_hires_ochre.png</texture>
    </texture-set>
    <parameters>
      <hires_overlay_bias>0</hires_overlay_bias>
      <dot_density>0.2</dot_density>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>10000000.0</light-coverage>
    <shininess>2.5</shininess>
    <rolling-friction>0.1</rolling-friction>
    <friction-factor>0.7</friction-factor>
    <bumpiness>0.1</bumpiness>
  </material>

  <material>
    <effect>Effects/landmass-scrub</effect>
    <name>EvergreenBroadCover</name>
    <name>EvergreenForest</name>
    <name>ShrubCover</name>
    <name>ShrubGrassCover</name>
    <name>ScrubCover</name>
    <name>Scrub</name>
    <name>Sclerophyllous</name>
    <texture-set>
      <texture>Terrain/sand4.png</texture>
      <texture n="11">Terrain/sand_hires.png</texture>
      <texture n="12">Terrain/shrub3.png</texture>
      <texture n="15">Terrain/sand_hires_ochre.png</texture>
    </texture-set>
    <texture-set>
      <texture>Terrain/sand5.png</texture>
      <texture n="11">Terrain/sand_hires.png</texture>
      <texture n="12">Terrain/shrub2.png</texture>
      <texture n="15">Terrain/sand_hires_ochre.png</texture>
    </texture-set>
    <texture-set>
      <texture>Terrain/sand6.png</texture>
      <texture n="11">Terrain/sand_hires.png</texture>
      <texture n="12">Terrain/shrub1.png</texture>
      <texture n="15">Terrain/sand_hires_ochre.png</texture>
    </texture-set>
    <parameters>
      <hires_overlay_bias>-0.03</hires_overlay_bias>
      <dot_density>0.2</dot_density>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <diffuse>
      <r>0.0</r>
      <g>0.86</g>
      <b>0.86</b>
      <a>1.0</a>
    </diffuse>
    <specular>
      <r>0.1</r>
      <g>0.1</g>
      <b>0.1</b>
      <a>1.0</a>
    </specular>
    <shininess>1.2</shininess>
    <light-coverage>20000000.0</light-coverage>
    <wood-coverage>30000.0</wood-coverage>
    <tree-texture>Trees/mixed-shrub.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>2.0</tree-height-m>
    <tree-width-m>2.0</tree-width-m>
    <rolling-friction>0.6</rolling-friction>
    <bumpiness>0.4</bumpiness>
  </material>

  <material>
    <name>DryCropPastureCover</name>
    <name>DryCrop</name>
    <texture-set>
      <texture>Terrain/dry_pasture4.png</texture>
      <texture n="11">Terrain/sand_hires_ochre.png</texture>
      <texture n="12">Terrain/dry_pasture4.png</texture>
    </texture-set>
    <parameters>
      <hires_overlay_bias>-0.1</hires_overlay_bias>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.6</bumpiness>
    <load-resistance>1e30</load-resistance>
    <light-coverage>2000000.0</light-coverage>
  </material>

  <material>
    <name>IrrCropPastureCover</name>
    <name>IrrCrop</name>
    <name>Orchard</name>
    <name>Olives</name>
    <name>Vineyard</name>
    <name>Rice</name>
    <name>MixedCropPastureCover</name>
    <name>MixedCrop</name>
    <name>Crop</name>
    <name>ComplexCrop</name>
    <texture-set>
      <texture>Terrain/mixedcrop2.png</texture>
      <texture n="15">Terrain/sand_hires_ochre.png</texture>
    </texture-set>
    <object-mask>Terrain/mixedcrop2-mask.png</object-mask>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.7</bumpiness>
    <load-resistance>1e30</load-resistance>
    <object-group include="Materials/base/sa-farm-buildings.xml"/>
    <wood-coverage>3500.0</wood-coverage>
    <tree-texture>Trees/mixed-shrub.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>20.0</tree-height-m>
    <tree-width-m>12.0</tree-width-m>
  </material>

  <material>
    <name>GrassCover</name>
    <name>BareTundraCover</name>
    <name>MixedTundraCover</name>
    <name>Cemetery</name>
    <effect>Effects/landmass-nowood</effect>
    <texture-set>
      <texture>Terrain/tundra2.png</texture>
      <texture n="11">Terrain/grass_hires.png</texture>
      <texture n="12">Terrain/dirtrock_dark.png</texture>
    </texture-set>
    <parameters>
      <transition_model>0.8</transition_model>
      <hires_overlay_bias>-0.1</hires_overlay_bias>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>4000000.0</light-coverage>
    <shininess>1.2</shininess>
    <solid>1</solid>
    <friction-factor>0.7</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.15</bumpiness>
    <load-resistance>1e30</load-resistance>
  </material>

</PropertyList>