<?xml version="1.0"?> <!-- Regional definitions for the African deserts, based on the Middle East regions --> <PropertyList> <name>African desert</name> <area> <lon1>10.6</lon1> <lon2>21.6</lon2> <lat1>-13.0</lat1> <lat2>-31.6</lat2> </area> <area> <lon1>-18.0</lon1> <lon2>60.1</lon2> <lat1>33.9</lat1> <lat2>15.0</lat2> </area> <area> <lon1>39.4</lon1> <lon2>60.1</lon2> <lat1>15.0</lat1> <lat2>-2.4</lat2> </area> <material> <name>pa_shoulder</name> <texture>Runway/pa_shoulder_sand.png</texture> <parameters> <uvstretch>8.0</uvstretch> </parameters> </material> <material> <name>pa_shoulder_f</name> <texture>Runway/pa_shoulder_f_sand.png</texture> <parameters> <uvstretch>8.0</uvstretch> </parameters> </material> <material> <name>pc_shoulder</name> <texture>Runway/pc_shoulder_sand.png</texture> <parameters> <uvstretch>8.0</uvstretch> </parameters> </material> <material> <name>pc_shoulder_f</name> <texture>Runway/pc_shoulder_f_sand.png</texture> <parameters> <uvstretch>8.0</uvstretch> </parameters> </material> <material> <name>Grass</name> <name>Airport</name> <name>AirportKeep</name> <name>Greenspace</name> <effect>Effects/airfield</effect> <texture-set> <texture>Terrain/sand6_hires.png</texture> <texture n="13">Terrain/sand6_hires.png</texture> <texture n="14">Terrain/sand_overlay.png</texture> </texture-set> <parameters> <grit_alpha>0.4</grit_alpha> <use_overlay>1</use_overlay> <overlay_bias>0.5</overlay_bias> <use_color_overlay>0</use_color_overlay> <base_layer_magnification>1.5</base_layer_magnification> <overlay_layer_magnification>32.0</overlay_layer_magnification> <overlay_alpha>1.0</overlay_alpha> </parameters> <xsize>256</xsize> <ysize>256</ysize> <light-coverage>4000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.1</bumpiness> <load-resistance>1e30</load-resistance> </material> <material> <name>DryLake</name> <name>IntermittentReservoir</name> <name>IntermittentLake</name> <texture-set> <texture>Terrain/sand4.png</texture> <texture n="11">Terrain/sand_hires.png</texture> <texture n="12">Terrain/sand1.png</texture> <texture n="15">Terrain/sand_hires_ochre.png</texture> </texture-set> <texture-set> <texture>Terrain/sand5.png</texture> <texture n="11">Terrain/sand_hires.png</texture> <texture n="12">Terrain/sand1.png</texture> <texture n="15">Terrain/sand_hires_ochre.png</texture> </texture-set> <texture-set> <texture>Terrain/sand6.png</texture> <texture n="11">Terrain/sand_hires.png</texture> <texture n="12">Terrain/sand1.png</texture> <texture n="15">Terrain/sand_hires_ochre.png</texture> </texture-set> <parameters> <hires_overlay_bias>-0.03</hires_overlay_bias> <dot_density>0.2</dot_density> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <shininess>2.5</shininess> <rolling-friction>0.1</rolling-friction> <friction-factor>0.7</friction-factor> <bumpiness>0.1</bumpiness> </material> <material> <name>Landmass</name> <name>SomeSort</name> <name>Island</name> <name>Default</name> <texture-set> <texture>Terrain/sand6.png</texture> <texture n="11">Terrain/sand5.png</texture> <texture n="12">Terrain/rocks-desert.png</texture> <texture n="15">Terrain/sand_hires_ochre.png</texture> </texture-set> <parameters> <hires_overlay_bias>-0.1</hires_overlay_bias> <dot_density>0.2</dot_density> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <shininess>2.5</shininess> <rolling-friction>0.1</rolling-friction> <friction-factor>0.7</friction-factor> <bumpiness>0.1</bumpiness> </material> <material> <name>Lava</name> <name>Burnt</name> <texture-set> <texture>Terrain/sand6.png</texture> <texture n="11">Terrain/lava2.png</texture> <texture n="12">Terrain/rocks-desert.png</texture> <texture n="15">Terrain/sand_hires_ochre.png</texture> </texture-set> <parameters> <hires_overlay_bias>0.1</hires_overlay_bias> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <shininess>2.5</shininess> <rolling-friction>0.1</rolling-friction> <friction-factor>0.7</friction-factor> <bumpiness>0.1</bumpiness> </material> <material> <name>BarrenCover</name> <name>Dirt</name> <name>OpenMining</name> <name>Rock</name> <name>Dump</name> <texture-set> <texture>Terrain/sand5.png</texture> <texture n="11">Terrain/rocks-desert.png</texture> <texture n="12">Terrain/rocks-desert.png</texture> <texture n="15">Terrain/sand_hires_ochre.png</texture> </texture-set> <parameters> <hires_overlay_bias>0</hires_overlay_bias> <dot_density>0.2</dot_density> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <shininess>2.5</shininess> <rolling-friction>0.1</rolling-friction> <friction-factor>0.7</friction-factor> <bumpiness>0.1</bumpiness> </material> <material> <effect>Effects/landmass-scrub</effect> <name>EvergreenBroadCover</name> <name>EvergreenForest</name> <name>ShrubCover</name> <name>ShrubGrassCover</name> <name>ScrubCover</name> <name>Scrub</name> <name>Sclerophyllous</name> <texture-set> <texture>Terrain/sand4.png</texture> <texture n="11">Terrain/sand_hires.png</texture> <texture n="12">Terrain/shrub3.png</texture> <texture n="15">Terrain/sand_hires_ochre.png</texture> </texture-set> <texture-set> <texture>Terrain/sand5.png</texture> <texture n="11">Terrain/sand_hires.png</texture> <texture n="12">Terrain/shrub2.png</texture> <texture n="15">Terrain/sand_hires_ochre.png</texture> </texture-set> <texture-set> <texture>Terrain/sand6.png</texture> <texture n="11">Terrain/sand_hires.png</texture> <texture n="12">Terrain/shrub1.png</texture> <texture n="15">Terrain/sand_hires_ochre.png</texture> </texture-set> <parameters> <hires_overlay_bias>-0.03</hires_overlay_bias> <dot_density>0.2</dot_density> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <diffuse> <r>0.0</r> <g>0.86</g> <b>0.86</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.1</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <light-coverage>20000000.0</light-coverage> <wood-coverage>30000.0</wood-coverage> <tree-texture>Trees/mixed-shrub.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-height-m>2.0</tree-height-m> <tree-width-m>2.0</tree-width-m> <rolling-friction>0.6</rolling-friction> <bumpiness>0.4</bumpiness> </material> <material> <name>DryCropPastureCover</name> <name>DryCrop</name> <texture-set> <texture>Terrain/dry_pasture4.png</texture> <texture n="11">Terrain/sand_hires_ochre.png</texture> <texture n="12">Terrain/dry_pasture4.png</texture> </texture-set> <parameters> <hires_overlay_bias>-0.1</hires_overlay_bias> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.6</bumpiness> <load-resistance>1e30</load-resistance> <light-coverage>2000000.0</light-coverage> </material> <material> <name>IrrCropPastureCover</name> <name>IrrCrop</name> <name>Orchard</name> <name>Olives</name> <name>Vineyard</name> <name>Rice</name> <name>MixedCropPastureCover</name> <name>MixedCrop</name> <name>Crop</name> <name>ComplexCrop</name> <texture-set> <texture>Terrain/mixedcrop2.png</texture> <texture n="15">Terrain/sand_hires_ochre.png</texture> </texture-set> <object-mask>Terrain/mixedcrop2-mask.png</object-mask> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>2000000.0</light-coverage> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.7</bumpiness> <load-resistance>1e30</load-resistance> <object-group include="Materials/base/sa-farm-buildings.xml"/> <wood-coverage>3500.0</wood-coverage> <tree-texture>Trees/mixed-shrub.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <name>GrassCover</name> <name>BareTundraCover</name> <name>MixedTundraCover</name> <name>Cemetery</name> <effect>Effects/landmass-nowood</effect> <texture-set> <texture>Terrain/tundra2.png</texture> <texture n="11">Terrain/grass_hires.png</texture> <texture n="12">Terrain/dirtrock_dark.png</texture> </texture-set> <parameters> <transition_model>0.8</transition_model> <hires_overlay_bias>-0.1</hires_overlay_bias> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>4000000.0</light-coverage> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.15</bumpiness> <load-resistance>1e30</load-resistance> </material> </PropertyList>