Effects/tree /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/surface/scattering /environment/terminator-relative-position-m /sim/rendering/shaders/skydome /environment/mean-terrain-elevation-m /rendering/scene/overcast /sim/rendering/eye-altitude-m /environment/snow-level-m /environment/tree-season /environment/surface/dust-cover-factor /sim/rendering/shaders/skydome /environment/fog-structure /sim/rendering/shaders/landmass /sim/rendering/shaders/wind-effects /environment/sea/surface/wind-from-east-fps /environment/sea/surface/wind-from-north-fps /sim/rendering/shaders/skydome /sim/rendering/random-vegetation /sim/rendering/multi-sample-buffers 1.0 /sim/rendering/multi-samples GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader GL_ARB_multisample true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off 0 2d texture[0]/image clamp clamp true Shaders/tree-haze.vert Shaders/tree-haze.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt dust_cover_factor float dust_cover_factor snow_level float snow_level season float season WindE float windE WindN float windN texture sampler-2d 0 colorMode int 2 quality_level int quality_level wind_effects int wind_effects /sim/rendering/shaders/skydome /sim/rendering/random-vegetation 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off 0 2d texture[0]/image clamp clamp gequal 0.1 Shaders/tree-haze.vert Shaders/tree-haze.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt dust_cover_factor float dust_cover_factor snow_level float snow_level season float season WindE float windE WindN float windN texture sampler-2d 0 colorMode int 2 quality_level int quality_level wind_effects int wind_effects /sim/rendering/rembrandt/enabled /sim/rendering/random-vegetation true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off gequal 0.1 0 2d texture[0]/image clamp clamp Shaders/deferred-tree.vert Shaders/deferred-tree.frag Shaders/gbuffer-functions.frag Shaders/gbuffer-encode.frag season float season texture sampler-2d 0 /sim/rendering/random-vegetation /sim/rendering/multi-sample-buffers 1.0 /sim/rendering/multi-samples GL_ARB_multisample GL_ARB_vertex_shader GL_ARB_fragment_shader 1.0 true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off true 0 2d texture[0]/image clamp clamp Shaders/tree.vert Shaders/include_fog.frag Shaders/tree.frag baseTexture sampler-2d 0 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype season float season /sim/rendering/shaders/quality-level /sim/rendering/random-vegetation 1.0 true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off gequal 0.33 0 2d texture[0]/image clamp clamp Shaders/tree.vert Shaders/include_fog.frag Shaders/tree.frag baseTexture sampler-2d 0 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype season float season true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off 2 RenderBin less 0.33 src-alpha one-minus-src-alpha false 0 2d texture[0]/image clamp clamp Shaders/tree.vert Shaders/include_fog.frag Shaders/tree.frag baseTexture sampler-2d 0 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype season float season