Effects/airfield
Effects/terrain-default
Textures.high/Terrain/airport_grass2.png
linear-mipmap-linear
repeat
repeat
normalized
/sim/rendering/shaders/skydome
2.0
/sim/rendering/shaders/transition
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
-1
RenderBin
Shaders/trivial.vert
Shaders/trivial.frag
ylimit
float
zlimit1
float
zlimit2
float
0 0 0 0
true
ambient-and-diffuse
smooth
back
0
1
noise
6
Shaders/terrain-haze-ultra.vert
Shaders/airfield.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
snowlevel
float
snow_thickness_factor
float
dust_cover_factor
float
wetness
float
fogstructure
float
cloud_self_shading
float
moonlight
float
quality_level
int
tquality_level
int
texture
sampler-2d
0
snow_texture
sampler-2d
6
colorMode
int
2
lequal
false