Effects/tree
0
200.0
1.5
true
true
true
false
/sim/rendering/shaders/skydome
/sim/rendering/random-vegetation
/sim/rendering/multi-sample-buffers
/sim/rendering/random-vegetation-shadows
1.0
/sim/rendering/multi-samples
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_ARB_multisample
2.0
true
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
off
0
2d
clamp
clamp
true
Shaders/tree-ALS-shadow.vert
Shaders/noise.frag
Shaders/cloud-shadowfunc.frag
Shaders/tree-ALS-shadow.frag
Shaders/secondary_lights.frag
Shaders/hazes.frag
Shaders/filters-ALS.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
cloud_self_shading
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
dust_cover_factor
float
snow_level
float
season
float
cseason
float
WindE
float
WindN
float
air_pollution
float
view_pitch_offset
float
view_heading_offset
float
field_of_view
float
landing_light1_offset
float
landing_light2_offset
float
landing_light3_offset
float
gamma
float
brightness
float
use_night_vision
bool
use_IR_vision
bool
use_filtering
bool
delta_T
float
fact_grey
float
fact_black
float
cloudpos1_x
float
cloudpos1_y
float
cloudpos2_x
float
cloudpos2_y
float
cloudpos3_x
float
cloudpos3_y
float
cloudpos4_x
float
cloudpos4_y
float
cloudpos5_x
float
cloudpos5_y
float
cloudpos6_x
float
cloudpos6_y
float
cloudpos7_x
float
cloudpos7_y
float
cloudpos8_x
float
cloudpos8_y
float
cloudpos9_x
float
cloudpos9_y
float
cloudpos10_x
float
cloudpos10_y
float
cloudpos11_x
float
cloudpos11_y
float
cloudpos12_x
float
cloudpos12_y
float
cloudpos13_x
float
cloudpos13_y
float
cloudpos14_x
float
cloudpos14_y
float
cloudpos15_x
float
cloudpos15_y
float
cloudpos16_x
float
cloudpos16_y
float
cloudpos17_x
float
cloudpos17_y
float
cloudpos18_x
float
cloudpos18_y
float
cloudpos19_x
float
cloudpos19_y
float
cloudpos20_x
float
cloudpos20_y
float
cloud_shadow_flag
int
use_searchlight
int
use_landing_light
int
use_alt_landing_light
int
display_xsize
int
display_ysize
int
num_deciduous_trees
int
use_forest_effect
bool
use_tree_shadows
bool
use_optimization
bool
tree_patches
bool
forest_effect_size
float
forest_effect_shape
float
texture
sampler-2d
0
colorMode
int
2
quality_level
int
tquality_level
int
wind_effects
int
forest_effects
int
/sim/rendering/shaders/skydome
/sim/rendering/random-vegetation
/sim/rendering/multi-sample-buffers
1.0
/sim/rendering/multi-samples
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_ARB_multisample
true
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
off
0
2d
clamp
clamp
true
Shaders/tree-ALS.vert
Shaders/noise.frag
Shaders/cloud-shadowfunc.frag
Shaders/tree-ALS.frag
Shaders/secondary_lights.frag
Shaders/hazes.frag
Shaders/filters-ALS.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
cloud_self_shading
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
dust_cover_factor
float
snow_level
float
season
float
cseason
float
WindE
float
WindN
float
air_pollution
float
view_pitch_offset
float
view_heading_offset
float
field_of_view
float
landing_light1_offset
float
landing_light2_offset
float
landing_light3_offset
float
gamma
float
brightness
float
use_night_vision
bool
use_IR_vision
bool
use_filtering
bool
delta_T
float
fact_grey
float
fact_black
float
cloudpos1_x
float
cloudpos1_y
float
cloudpos2_x
float
cloudpos2_y
float
cloudpos3_x
float
cloudpos3_y
float
cloudpos4_x
float
cloudpos4_y
float
cloudpos5_x
float
cloudpos5_y
float
cloudpos6_x
float
cloudpos6_y
float
cloudpos7_x
float
cloudpos7_y
float
cloudpos8_x
float
cloudpos8_y
float
cloudpos9_x
float
cloudpos9_y
float
cloudpos10_x
float
cloudpos10_y
float
cloudpos11_x
float
cloudpos11_y
float
cloudpos12_x
float
cloudpos12_y
float
cloudpos13_x
float
cloudpos13_y
float
cloudpos14_x
float
cloudpos14_y
float
cloudpos15_x
float
cloudpos15_y
float
cloudpos16_x
float
cloudpos16_y
float
cloudpos17_x
float
cloudpos17_y
float
cloudpos18_x
float
cloudpos18_y
float
cloudpos19_x
float
cloudpos19_y
float
cloudpos20_x
float
cloudpos20_y
float
cloud_shadow_flag
int
use_searchlight
int
use_landing_light
int
use_alt_landing_light
int
display_xsize
int
display_ysize
int
num_deciduous_trees
int
use_forest_effect
bool
forest_effect_size
float
forest_effect_shape
float
texture
sampler-2d
0
colorMode
int
2
quality_level
int
tquality_level
int
wind_effects
int
forest_effects
int
/sim/rendering/shaders/skydome
/sim/rendering/random-vegetation
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
off
0
2d
clamp
clamp
gequal
0.1
Shaders/tree-ALS.vert
Shaders/noise.frag
Shaders/cloud-shadowfunc.frag
Shaders/tree-ALS.frag
Shaders/secondary_lights.frag
Shaders/hazes.frag
Shaders/filters-ALS.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
cloud_self_shading
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
dust_cover_factor
float
snow_level
float
season
float
cseason
float
WindE
float
WindN
float
air_pollution
float
view_pitch_offset
float
view_heading_offset
float
field_of_view
float
landing_light1_offset
float
landing_light2_offset
float
landing_light3_offset
float
gamma
float
brightness
float
use_night_vision
bool
use_IR_vision
bool
use_filtering
bool
delta_T
float
fact_grey
float
fact_black
float
cloudpos1_x
float
cloudpos1_y
float
cloudpos2_x
float
cloudpos2_y
float
cloudpos3_x
float
cloudpos3_y
float
cloudpos4_x
float
cloudpos4_y
float
cloudpos5_x
float
cloudpos5_y
float
cloudpos6_x
float
cloudpos6_y
float
cloudpos7_x
float
cloudpos7_y
float
cloudpos8_x
float
cloudpos8_y
float
cloudpos9_x
float
cloudpos9_y
float
cloudpos10_x
float
cloudpos10_y
float
cloudpos11_x
float
cloudpos11_y
float
cloudpos12_x
float
cloudpos12_y
float
cloudpos13_x
float
cloudpos13_y
float
cloudpos14_x
float
cloudpos14_y
float
cloudpos15_x
float
cloudpos15_y
float
cloudpos16_x
float
cloudpos16_y
float
cloudpos17_x
float
cloudpos17_y
float
cloudpos18_x
float
cloudpos18_y
float
cloudpos19_x
float
cloudpos19_y
float
cloudpos20_x
float
cloudpos20_y
float
cloud_shadow_flag
int
use_searchlight
int
use_landing_light
int
use_alt_landing_light
int
display_xsize
int
display_ysize
int
num_deciduous_trees
int
use_forest_effect
bool
forest_effect_size
float
forest_effect_shape
float
texture
sampler-2d
0
colorMode
int
2
quality_level
int
tquality_level
int
wind_effects
int
forest_effects
int
/sim/rendering/random-vegetation
/sim/rendering/multi-sample-buffers
1.0
/sim/rendering/multi-samples
GL_ARB_multisample
GL_ARB_vertex_shader
GL_ARB_fragment_shader
1.0
true
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
off
true
0
2d
clamp
clamp
Shaders/tree.vert
Shaders/include_fog.frag
Shaders/tree.frag
baseTexture
sampler-2d
0
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
season
float
/sim/rendering/random-vegetation
1.0
true
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
off
gequal
0.33
0
2d
clamp
clamp
Shaders/tree.vert
Shaders/include_fog.frag
Shaders/tree.frag
baseTexture
sampler-2d
0
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
season
float
true
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
off
2
RenderBin
less
0.33
one-minus-src-alpha
false
0
2d
clamp
clamp
Shaders/tree.vert
Shaders/include_fog.frag
Shaders/tree.frag
baseTexture
sampler-2d
0
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
season
float
hdr-geometry
/sim/rendering/random-vegetation
true
less
true
always
10
replace
0
2d
linear-mipmap-linear
clamp
clamp
0
opaque
off
Shaders/HDR/tree.vert
Shaders/HDR/noise.glsl
Shaders/HDR/logarithmic_depth.glsl
Shaders/HDR/tree.frag
Shaders/HDR/logarithmic_depth.glsl
Shaders/HDR/gbuffer_pack.glsl
Shaders/HDR/normal_encoding.glsl
Shaders/HDR/color.glsl
color_tex
sampler-2d
0
season
float
cseason
float
num_deciduous_trees
int
forest_effect_size
float
forest_effect_shape
float
WindE
float
WindN
float