Effects/moon Textures/Sky/moon_color.png 2d linear-mipmap-linear linear-mipmap-linear clamp-to-edge clamp-to-edge normalized Textures/Sky/moon_n.png 2d linear-mipmap-linear linear-mipmap-linear clamp-to-edge clamp-to-edge normalized /sim/rendering/hdr/exposure-compensation hdr-forward false equal 0 -5 RenderBin 1 texture[1]/type texture[1]/image texture[1]/filter texture[1]/mag-filter texture[1]/wrap-s texture[1]/wrap-t 2 texture[2]/type texture[2]/image texture[2]/filter texture[2]/mag-filter texture[2]/wrap-s texture[2]/wrap-t back true one one Shaders/HDR/moon.vert Shaders/HDR/moon.frag Shaders/HDR/math.glsl Shaders/HDR/color.glsl Shaders/HDR/normalmap.glsl Shaders/HDR/atmos_spectral.glsl Shaders/HDR/exposure.glsl color_tex sampler-2d 1 normal_tex sampler-2d 2 transmittance_tex sampler-2d 12 lum_tex sampler-2d 14 exposure_compensation float exposure-compensation