Effects/model-transparent Effects/model-default Textures/PBR/dfg_lut.dds 2d linear linear clamp-to-edge clamp-to-edge normalized /sim/rendering/hdr/debug/show-shadow-cascades /sim/rendering/hdr/shadows/normal-bias /sim/rendering/hdr/shadows/sss-enabled /sim/rendering/hdr/shadows/sss-step-count /sim/rendering/hdr/shadows/sss-max-distance /sim/rendering/hdr/shadows/sss-depth-bias /sim/rendering/hdr/exposure-compensation hdr-geometry hdr-shadow hdr-forward true less false 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/mag-filter texture[0]/wrap-s texture[0]/wrap-t 8 texture[8]/image texture[8]/type texture[8]/filter texture[8]/mag-filter texture[8]/wrap-s texture[8]/wrap-t texture[8]/internal-format 1 transparent cull-face Shaders/HDR/model_transparent.vert Shaders/HDR/logarithmic_depth.glsl Shaders/HDR/aerial_perspective.glsl Shaders/HDR/model_transparent.frag Shaders/HDR/color.glsl Shaders/HDR/math.glsl Shaders/HDR/logarithmic_depth.glsl Shaders/HDR/shading_transparent.glsl Shaders/HDR/surface.glsl Shaders/HDR/ibl.glsl Shaders/HDR/shadows.glsl Shaders/HDR/sun.glsl Shaders/HDR/aerial_perspective.glsl Shaders/HDR/atmos_spectral.glsl Shaders/HDR/clustered.glsl Shaders/HDR/exposure.glsl color_tex sampler-2d 0 color_mode int material/color-mode material_diffuse float-vec4 material/diffuse shadow_tex sampler-2d-shadow 10 debug_shadow_cascades bool show-shadow-cascades normal_bias float normal-bias sss_enabled bool sss-enabled sss_step_count int sss-step-count sss_max_distance float sss-max-distance sss_depth_bias float sss-depth-bias dfg_tex sampler-2d 8 prefiltered_envmap_tex sampler-cube 9 aerial_perspective_tex sampler-2d 11 transmittance_tex sampler-2d 12 lum_tex sampler-2d 14 exposure_compensation float exposure-compensation