<?xml version="1.0"?> <!-- Default RPM gauge instrument. Started summer 2000 by David Megginson, david@megginson.com. This is an instrument configuration file for the open-source flight simulator FlightGear (www.flightgear.org). The file is an XML-encoded FlightGear property list defining the instrument's layers and actions. Each instrument is composed of layers stacked on top of each other. A layer may be a texture (with transparent parts to show the layers underneath), text, or a special layer that switches between two others (say, to turn an indicator light on or off). Each layer can move independently in proportion to a property value, and text can be generated from property values as well: all of the layer's movements are defined as transformations. Actions are hotspots on the instrument that will respond to a mouse click. Actions always modify the values of properties, either by adjusting them, toggling them, or swaping them with other properties' values. Hacked by Lee Elliott to create an engine[0] reheat gauge and control instrument <leee-fgfs@spatial.freeserve.co.uk> --> <PropertyList> <name>Reheat Gauge</name> <w-base>128</w-base> <h-base>128</h-base> <params> <pt0-select>/controls/engines/engine[0]/afterburner</pt0-select> <reheat0-select>/controls/engines/engine[0]/afterburner</reheat0-select> </params> <layers> <layer> <name>gauge face</name> <texture> <path>Aircraft/Instruments/Textures/faces-LE2.rgb</path> <x1>0.0</x1> <x2>0.5</x2> <y1>0.5</y1> <y2>1.0</y2> </texture> <w>104</w> <h>104</h> </layer> <layer> <name>needle 0</name> <texture> <path>Aircraft/Instruments/Textures/misc-1.rgb</path> <x1>0.8</x1> <y1>0.78125</y1> <x2>0.8375</x2> <y2>1.0</y2> </texture> <w>6</w> <h>48</h> <transformations> <transformation> <type>rotation</type> <property alias="../../../../../params/pt0-select"/> <min>-0.05</min> <max>1.05</max> <scale>265</scale> <offset>0</offset> </transformation> <transformation> <type>y-shift</type> <offset>20</offset> </transformation> </transformations> </layer> <layer> <name>buttons</name> <texture> <path>Aircraft/Instruments/Textures/plusminus.rgb</path> <x1>0.0</x1> <y1>0.0</y1> <x2>1.0</x2> <y2>1.0</y2> </texture> <w>104</w> <h>104</h> </layer> <!-- <layer> <name>button</name> <texture> <path>Aircraft/Instruments/Textures/misc-1.rgb</path> <x1>0.6171875</x1> <y1>0.2421875</y1> <x2>0.7890625</x2> <y2>0.4140625</y2> </texture> <w>14</w> <h>14</h> </layer> --> <layer> <name>glare shield</name> <texture> <path>Aircraft/Instruments/Textures/bezel1.rgb</path> <x1>0.5</x1> <y1>0.0</y1> <x2>1.0</x2> <y2>0.5</y2> </texture> <w>124</w> <h>124</h> <transformations> <transformation> <type>x-shift</type> <offset>2</offset> </transformation> <transformation> <type>y-shift</type> <offset>-2</offset> </transformation> </transformations> </layer> </layers> <actions> <!-- engine 0 reheat --> <action> <name>Minus</name> <button>0</button> <x>43</x> <y>-55</y> <w>10</w> <h>10</h> <binding> <command>property-adjust</command> <property alias="../../../../params/reheat0-select"/> <step>-0.1</step> <min>0</min> <max>1</max> <wrap>0</wrap> </binding> </action> <action> <name>Plus</name> <button>0</button> <x>-50</x> <y>-52</y> <w>10</w> <h>10</h> <binding> <command>property-adjust</command> <property alias="../../../../params/reheat0-select"/> <step>0.1</step> <min>0</min> <max>3</max> <wrap>0</wrap> </binding> </action> </actions> </PropertyList>