Effects/urban
Effects/terrain-default
0.008
1 1 0.50
15
6
7
/sim/rendering/shaders/skydome
/sim/rendering/shaders/urban
4.0
/sim/rendering/shaders/urban
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_ATI_shader_texture_lod
GL_ARB_shader_texture_lod
GL_EXT_gpu_shader4
true
ambient-and-diffuse
smooth
back
0
1
2
nearest-mipmap-nearest
average
average
average
min
3
noise
Shaders/urban-lightfield.vert
Shaders/urban-lightfield.frag
Shaders/cloud-shadowfunc.frag
tangent
6
normal
15
BaseTex
sampler-2d
0
NormalTex
sampler-2d
1
QDMTex
sampler-2d
2
NoiseTex
sampler-3d
3
depth_factor
float
tile_size
float
night_color
float-vec3
quality_level
float
snowlevel
float
max_lod_level
float
random_buildings
bool
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
snowlevel
float
dust_cover_factor
float
wetness
float
fogstructure
float
cloud_self_shading
float
moonlight
float
cloudpos1_x
float
cloudpos1_y
float
cloudpos2_x
float
cloudpos2_y
float
cloudpos3_x
float
cloudpos3_y
float
cloudpos4_x
float
cloudpos4_y
float
cloudpos5_x
float
cloudpos5_y
float
cloudpos6_x
float
cloudpos6_y
float
cloudpos7_x
float
cloudpos7_y
float
cloudpos8_x
float
cloudpos8_y
float
cloudpos9_x
float
cloudpos9_y
float
cloudpos10_x
float
cloudpos10_y
float
cloudpos11_x
float
cloudpos11_y
float
cloudpos12_x
float
cloudpos12_y
float
cloudpos13_x
float
cloudpos13_y
float
cloudpos14_x
float
cloudpos14_y
float
cloudpos15_x
float
cloudpos15_y
float
cloudpos16_x
float
cloudpos16_y
float
cloudpos17_x
float
cloudpos17_y
float
cloudpos18_x
float
cloudpos18_y
float
cloudpos19_x
float
cloudpos19_y
float
cloudpos20_x
float
cloudpos20_y
float
cloud_shadow_flag
int
/sim/rendering/shaders/skydome
/sim/rendering/shaders/urban
1.0
/sim/rendering/shaders/urban
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
1
2
noise
Shaders/urban-lightfield.vert
Shaders/urban-lightfield.frag
Shaders/cloud-shadowfunc.frag
tangent
6
normal
15
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
snowlevel
float
dust_cover_factor
float
wetness
float
fogstructure
float
cloudpos1_x
float
cloudpos1_y
float
cloudpos2_x
float
cloudpos2_y
float
cloudpos3_x
float
cloudpos3_y
float
cloudpos4_x
float
cloudpos4_y
float
cloudpos5_x
float
cloudpos5_y
float
cloudpos6_x
float
cloudpos6_y
float
cloudpos7_x
float
cloudpos7_y
float
cloudpos8_x
float
cloudpos8_y
float
cloudpos9_x
float
cloudpos9_y
float
cloudpos10_x
float
cloudpos10_y
float
cloudpos11_x
float
cloudpos11_y
float
cloudpos12_x
float
cloudpos12_y
float
cloudpos13_x
float
cloudpos13_y
float
cloudpos14_x
float
cloudpos14_y
float
cloudpos15_x
float
cloudpos15_y
float
cloudpos16_x
float
cloudpos16_y
float
cloudpos17_x
float
cloudpos17_y
float
cloudpos18_x
float
cloudpos18_y
float
cloudpos19_x
float
cloudpos19_y
float
cloudpos20_x
float
cloudpos20_y
float
cloud_shadow_flag
int
BaseTex
sampler-2d
0
NormalTex
sampler-2d
1
NoiseTex
sampler-3d
2
depth_factor
float
tile_size
float
night_color
float-vec3
quality_level
float
snowlevel
float
cloud_self_shading
float
moonlight
float
random_buildings
bool
/sim/rendering/rembrandt/enabled
/sim/rendering/shaders/urban
4.0
/sim/rendering/shaders/urban
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_ATI_shader_texture_lod
GL_ARB_shader_texture_lod
GL_EXT_gpu_shader4
false
ambient-and-diffuse
false
false
smooth
back
0
RenderBin
0
1
2
noise
3
nearest-mipmap-nearest
average
average
average
min
Shaders/urban-gbuffer.vert
Shaders/urban-gbuffer.frag
Shaders/gbuffer-functions.frag
Shaders/gbuffer-encode.frag
tangent
6
binormal
7
normal
15
BaseTex
sampler-2d
0
NormalTex
sampler-2d
1
NoiseTex
sampler-3d
2
QDMTex
sampler-2d
3
depth_factor
float
tile_size
float
quality_level
float
snowlevel
float
max_lod_level
float
random_buildings
bool
/sim/rendering/rembrandt/enabled
/sim/rendering/shaders/urban
1.0
/sim/rendering/shaders/urban
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
false
ambient-and-diffuse
false
false
smooth
back
0
RenderBin
0
1
2
noise
Shaders/urban-gbuffer.vert
Shaders/urban-gbuffer.frag
Shaders/gbuffer-functions.frag
Shaders/gbuffer-encode.frag
tangent
6
binormal
7
normal
15
BaseTex
sampler-2d
0
NormalTex
sampler-2d
1
NoiseTex
sampler-3d
2
depth_factor
float
tile_size
float
night_color
float-vec3
quality_level
float
snowlevel
float
random_buildings
bool
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/urban
4.0
/sim/rendering/shaders/urban
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_ATI_shader_texture_lod
GL_ARB_shader_texture_lod
GL_EXT_gpu_shader4
true
ambient-and-diffuse
smooth
back
0
1
2
noise
3
nearest-mipmap-nearest
average
average
average
min
Shaders/urban.vert
Shaders/include_fog.frag
Shaders/urban.frag
tangent
6
binormal
7
normal
15
BaseTex
sampler-2d
0
NormalTex
sampler-2d
1
NoiseTex
sampler-3d
2
QDMTex
sampler-2d
3
depth_factor
float
tile_size
float
night_color
float-vec3
quality_level
float
snowlevel
float
max_lod_level
float
random_buildings
bool
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/urban
1.0
/sim/rendering/shaders/urban
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
1
2
noise
Shaders/urban.vert
Shaders/include_fog.frag
Shaders/urban.frag
tangent
6
binormal
7
normal
15
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
BaseTex
sampler-2d
0
NormalTex
sampler-2d
1
NoiseTex
sampler-3d
2
depth_factor
float
tile_size
float
night_color
float-vec3
quality_level
float
snowlevel
float