<?xml version="1.0" encoding="UTF-8"?> <!-- Copied from Cap10C by PAF team - http://equipe-flightgear.forumactif.com Written by Flavien BLANC Modified by PAF team - April 2012 Copyright (C) 2011-2012 Flavien BLANC - http://equipe-flightgear.forumactif.com/u56 Copyright (C) 2012 Clément DE L'HAMAIDE - http://equipe-flightgear.forumactif.com/u115 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not see <http://www.gnu.org/licenses/>. --> <!-- New version May, 07, 2009 by 102nd-YU-Nitro --> <PropertyList> <params> <right_gear_ground_effect_speed_kt> <property>sim/multiplay/generic/float[14]</property> </right_gear_ground_effect_speed_kt> </params> <particlesystem> <name>spark</name> <type>normal</type> <offsets> <x-m>0.0</x-m> <y-m>0.0</y-m> <z-m>0.0</z-m> </offsets> <condition> <and> <greater-than> <property alias="/params/right_gear_ground_effect_speed_kt/property"/> <value>8</value> </greater-than> <equals> <property>/fdm/jsbsim/bushkit</property> <value>5</value> </equals> </and> </condition> <texture>spark.png</texture> <emissive>true</emissive> <lighting>true</lighting> <align>billboard</align> <attach>world</attach> <placer> <type>point</type> </placer> <shooter> <theta-min-deg>0</theta-min-deg> <theta-max-deg>360</theta-max-deg> <phi-min-deg>0</phi-min-deg> <phi-max-deg>360</phi-max-deg> <speed> <value>0</value> <spread>0</spread> </speed> <rotation-speed> <x-min-deg-sec>0</x-min-deg-sec> <y-min-deg-sec>0</y-min-deg-sec> <z-min-deg-sec>0</z-min-deg-sec> <x-max-deg-sec>3600</x-max-deg-sec> <y-max-deg-sec>3600</y-max-deg-sec> <z-max-deg-sec>3600</z-max-deg-sec> </rotation-speed> </shooter> <counter> <particles-per-sec> <value>200</value> <spread>0</spread> </particles-per-sec> </counter> <particle> <start> <color> <red> <value>1.0</value> </red> <green> <value>1.0</value> </green> <blue> <value>0.0</value> </blue> <alpha> <value>1.0</value> </alpha> </color> <size> <value>0.05</value> </size> </start> <end> <color> <red> <value>1.0</value> </red> <green> <value>1.0</value> </green> <blue> <value>0.0</value> </blue> <alpha> <value>0.6</value> </alpha> </color> <size> <value>0.00025</value> </size> </end> <life-sec> <value>0.5</value> </life-sec> <mass-kg>0.015</mass-kg> <radius-m>0.1</radius-m> </particle> <program> <fluid>air</fluid> <gravity type="bool">true</gravity> <wind type="bool">false</wind> </program> </particlesystem> </PropertyList>