Effects/runway Effects/terrain-default Textures/Runway/rwy-normalmap.png linear-mipmap-linear repeat repeat normalized 2d cubemap Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png 2d Aircraft/Generic/Effects/Rainbow.png linear-mipmap-linear repeat repeat normalized 2d Aircraft/Generic/Effects/FresnelLookUp.png linear-mipmap-linear repeat repeat normalized 2d Textures/Runway/rwy-reflect.png linear-mipmap-linear repeat repeat normalized transparent smooth 0.01 0.01 0.15 -0.15 0.0 false back /environment/rain-norm /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/surface/scattering 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/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m[1] /sim/rendering/als-secondary-lights/lightspot/stretch[1] /sim/rendering/als-secondary-lights/lightspot/dir[1] /sim/rendering/als-secondary-lights/lightspot/size[1] /sim/rendering/als-secondary-lights/lightspot/lightspot-r[1] /sim/rendering/als-secondary-lights/lightspot/lightspot-g[1] /sim/rendering/als-secondary-lights/lightspot/lightspot-b[1] /sim/rendering/als-secondary-lights/lightspot/eyerel-x-m[2] /sim/rendering/als-secondary-lights/lightspot/eyerel-y-m[2] /sim/rendering/als-secondary-lights/lightspot/eyerel-z-m[2] /sim/rendering/als-secondary-lights/lightspot/size[2] /sim/rendering/als-secondary-lights/lightspot/lightspot-r[2] /sim/rendering/als-secondary-lights/lightspot/lightspot-g[2] /sim/rendering/als-secondary-lights/lightspot/lightspot-b[2] /sim/rendering/als-secondary-lights/lightspot/eyerel-x-m[3] /sim/rendering/als-secondary-lights/lightspot/eyerel-y-m[3] /sim/rendering/als-secondary-lights/lightspot/eyerel-z-m[3] /sim/rendering/als-secondary-lights/lightspot/size[3] /sim/rendering/als-secondary-lights/lightspot/lightspot-r[3] /sim/rendering/als-secondary-lights/lightspot/lightspot-g[3] /sim/rendering/als-secondary-lights/lightspot/lightspot-b[3] /sim/rendering/als-secondary-lights/lightspot/eyerel-x-m[4] /sim/rendering/als-secondary-lights/lightspot/eyerel-y-m[4] /sim/rendering/als-secondary-lights/lightspot/eyerel-z-m[4] /sim/rendering/als-secondary-lights/lightspot/size[4] /sim/rendering/als-secondary-lights/lightspot/lightspot-r[4] /sim/rendering/als-secondary-lights/lightspot/lightspot-g[4] /sim/rendering/als-secondary-lights/lightspot/lightspot-b[4] /sim/rendering/shaders/skydome /environment/fog-structure /environment/cloud-self-shading /environment/moonlight /environment/surface/delta-T-rock /sim/rendering/shaders/landmass /sim/rendering/shaders/transition false 0 6 7 /sim/rendering/shaders/skydome 4.0 /sim/rendering/shaders/landmass 3.0 /sim/rendering/shaders/transition 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 4 texture[4]/type texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format Shaders/terrain-ALS-ultra.vert Shaders/filters-ALS.vert Shaders/shadows-include.vert Shaders/runway-ALS.frag Shaders/cloud-shadowfunc.frag Shaders/noise.frag Shaders/hazes.frag Shaders/secondary_lights.frag Shaders/filters-ALS.frag Shaders/lightspot-ALS.frag Shaders/shadows-include.frag Shaders/clustered-include.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt snowlevel float snow_level snow_thickness_factor float snow_thickness_factor dust_cover_factor float dust_cover_factor lichen_cover_factor float lichen_cover_factor wetness float wetness rain_norm float rnorm fogstructure float fogstructure cloud_self_shading float cloud_self_shading moonlight float moonlight uvstretch float uvstretch air_pollution float air_pollution view_pitch_offset float view_pitch_offset view_heading_offset float view_heading_offset field_of_view float view_fov landing_light1_offset float landing_light1_offset landing_light2_offset float landing_light2_offset landing_light3_offset float landing_light3_offset eyerel_x1 float eyerel_x1 eyerel_y1 float eyerel_y1 eyerel_z1 float eyerel_z1 lightspot_project1 float lightspot_project1 lightspot_dir1 float lightspot_dir1 lightspot_size1 float lightspot_size1 lightspot_r1 float lightspot_r1 lightspot_g1 float lightspot_g1 lightspot_b1 float lightspot_b1 eyerel_x2 float eyerel_x2 eyerel_y2 float eyerel_y2 eyerel_z2 float eyerel_z2 lightspot_project2 float lightspot_project2 lightspot_dir2 float lightspot_dir2 lightspot_size2 float lightspot_size2 lightspot_r2 float lightspot_r2 lightspot_g2 float lightspot_g2 lightspot_b2 float lightspot_b2 eyerel_x3 float eyerel_x3 eyerel_y3 float eyerel_y3 eyerel_z3 float eyerel_z3 lightspot_size3 float lightspot_size3 lightspot_r3 float lightspot_r3 lightspot_g3 float lightspot_g3 lightspot_b3 float lightspot_b3 eyerel_x4 float eyerel_x4 eyerel_y4 float eyerel_y4 eyerel_z4 float eyerel_z4 lightspot_size4 float lightspot_size4 lightspot_r4 float lightspot_r4 lightspot_g4 float lightspot_g4 lightspot_b4 float lightspot_b4 eyerel_x5 float eyerel_x5 eyerel_y5 float eyerel_y5 eyerel_z5 float eyerel_z5 lightspot_size5 float lightspot_size5 lightspot_r5 float lightspot_r5 lightspot_g5 float lightspot_g5 lightspot_b5 float lightspot_b5 gamma float gamma brightness float brightness use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision use_filtering bool use_filtering delta_T float delta_T fact_grey float fact_grey fact_black float fact_black cloudpos1_x float cloudpos1_x cloudpos1_y float cloudpos1_y cloudpos2_x float cloudpos2_x cloudpos2_y float cloudpos2_y cloudpos3_x float cloudpos3_x cloudpos3_y float cloudpos3_y cloudpos4_x float cloudpos4_x cloudpos4_y float cloudpos4_y cloudpos5_x float cloudpos5_x cloudpos5_y float cloudpos5_y cloudpos6_x float cloudpos6_x cloudpos6_y float cloudpos6_y cloudpos7_x float cloudpos7_x cloudpos7_y float cloudpos7_y cloudpos8_x float cloudpos8_x cloudpos8_y float cloudpos8_y cloudpos9_x float cloudpos9_x cloudpos9_y float cloudpos9_y cloudpos10_x float cloudpos10_x cloudpos10_y float cloudpos10_y cloudpos11_x float cloudpos11_x cloudpos11_y float cloudpos11_y cloudpos12_x float cloudpos12_x cloudpos12_y float cloudpos12_y cloudpos13_x float cloudpos13_x cloudpos13_y float cloudpos13_y cloudpos14_x float cloudpos14_x cloudpos14_y float cloudpos14_y cloudpos15_x float cloudpos15_x cloudpos15_y float cloudpos15_y cloudpos16_x float cloudpos16_x cloudpos16_y float cloudpos16_y cloudpos17_x float cloudpos17_x cloudpos17_y float cloudpos17_y cloudpos18_x float cloudpos18_x cloudpos18_y float cloudpos18_y cloudpos19_x float cloudpos19_x cloudpos19_y float cloudpos19_y cloudpos20_x float cloudpos20_x cloudpos20_y float cloudpos20_y cloud_shadow_flag int cloud_shadow_flag quality_level int quality_level tquality_level int tquality_level use_searchlight int use_searchlight use_landing_light int use_landing_light use_alt_landing_light int use_alt_landing_light display_xsize int display_xsize display_ysize int display_ysize num_lightspots int num_lightspots overlay_flag int overlay_flag raise_vertex bool raise_vertex texture sampler-2d 0 NormalTex sampler-2d 4 colorMode int 2 shadow_tex sampler-2d 10 shadows_enabled bool shadows_enabled sun_atlas_size int sun_atlas_size greater 0.4 hdr-geometry gequal 1.0 0.0 always 9 replace 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t 1 texture[4]/type texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t 2 noise 0 opaque back Shaders/HDR/terrain_runway.vert Shaders/HDR/terrain_runway.frag Shaders/HDR/gbuffer_pack.glsl Shaders/HDR/normal_encoding.glsl Shaders/HDR/color.glsl color_tex sampler-2d 0 normal_tex sampler-2d 1 noise_tex sampler-3d 2