# Constants to define the display area, for placement of elements. We # could try to do something with a layout, but the position and size of # elements is fixed. Can't be member variables of MFD as they are # self-referential. var DISPLAY = { WIDTH : 1024, HEIGHT : 768 }; var HEADER_HEIGHT = 56; var FOOTER_HEIGHT = 25; var EIS_WIDTH = 150; # Size of data display on the right hand side of the MFD var DATA_DISPLAY = { WIDTH : 300, HEIGHT : DISPLAY.HEIGHT - HEADER_HEIGHT - FOOTER_HEIGHT, X : DISPLAY.WIDTH - 300, Y : HEADER_HEIGHT, }; # Map dimensions when the data display is not present var MAP_FULL = { CENTER : { X : ((DISPLAY.WIDTH - EIS_WIDTH) / 2 + EIS_WIDTH), Y : ((DISPLAY.HEIGHT - HEADER_HEIGHT - FOOTER_HEIGHT) / 2 + HEADER_HEIGHT), }, X : EIS_WIDTH, Y : HEADER_HEIGHT, WIDTH : DISPLAY.WIDTH - EIS_WIDTH, HEIGHT : DISPLAY.HEIGHT - HEADER_HEIGHT - FOOTER_HEIGHT, }; # Map dimensions when the data display is present var MAP_PARTIAL = { X : EIS_WIDTH, Y : HEADER_HEIGHT, WIDTH : DISPLAY.WIDTH - EIS_WIDTH - DATA_DISPLAY.WIDTH, HEIGHT : DISPLAY.HEIGHT - HEADER_HEIGHT - FOOTER_HEIGHT, CENTER : { X : ((DISPLAY.WIDTH - EIS_WIDTH - DATA_DISPLAY.WIDTH) / 2 + EIS_WIDTH), Y : ((DISPLAY.HEIGHT - HEADER_HEIGHT - FOOTER_HEIGHT) / 2 + HEADER_HEIGHT), }, }; # Frequency limits. We're assuming we're on 8.33kHz var MIN_COM_FREQ = 118.000; var MAX_COM_FREQ = 137.000; var COM_833_SPACING = [ 0.000, 0.005, 0.010, 0.015, 0.025, 0.030, 0.035, 0.040, 0.050, 0.055, 0.060, 0.065, 0.075, 0.080, 0.085, 0.090, 0.100, 0.105, 0.110, 0.115, 0.125, 0.130, 0.135, 0.140, 0.150, 0.155, 0.160, 0.165, 0.175, 0.180, 0.185, 0.190, 0.200, 0.205, 0.210, 0.215, 0.225, 0.230, 0.235, 0.240, 0.250, 0.255, 0.260, 0.265, 0.275, 0.280, 0.285, 0.290, 0.300, 0.305, 0.310, 0.315, 0.325, 0.330, 0.335, 0.340, 0.350, 0.355, 0.360, 0.365, 0.375, 0.380, 0.385, 0.390, 0.400, 0.405, 0.410, 0.415, 0.425, 0.430, 0.435, 0.440, 0.450, 0.455, 0.460, 0.465, 0.475, 0.480, 0.485, 0.490, 0.500, 0.505, 0.510, 0.515, 0.525, 0.530, 0.535, 0.540, 0.550, 0.555, 0.560, 0.565, 0.575, 0.580, 0.585, 0.590, 0.600, 0.605, 0.610, 0.615, 0.625, 0.630, 0.635, 0.640, 0.650, 0.655, 0.660, 0.665, 0.675, 0.680, 0.685, 0.690, 0.700, 0.705, 0.710, 0.715, 0.725, 0.730, 0.735, 0.740, 0.750, 0.755, 0.760, 0.765, 0.775, 0.780, 0.785, 0.790, 0.800, 0.805, 0.810, 0.815, 0.825, 0.830, 0.835, 0.840, 0.850, 0.855, 0.860, 0.865, 0.875, 0.880, 0.885, 0.890, 0.900, 0.905, 0.910, 0.915, 0.925, 0.930, 0.935, 0.940, 0.950, 0.955, 0.960, 0.965, 0.975, 0.980, 0.985, 0.990, ]; var NAV_SPACING = [ 0.000, 0.025, 0.050, 0.075, 0.100, 0.125, 0.150, 0.175, 0.200, 0.225, 0.250, 0.275, 0.300, 0.325, 0.350, 0.375, 0.400, 0.425, 0.450, 0.475, 0.500, 0.525, 0.550, 0.575, 0.600, 0.625, 0.650, 0.675, 0.700, 0.725, 0.750, 0.775, 0.800, 0.825, 0.850, 0.875, 0.900, 0.925, 0.950, 0.975, ]; var MIN_NAV_FREQ = 108.000; var MAX_NAV_FREQ = 118.000; # When the CRSR is selecting fields, this is the period for changing the # cursor color between normal and highlight (defined below) # Constants for the hard-buttons on the fascia var FASCIA = { NAV_VOL : 0, NAV_ID : 1, NAV_FREQ_TRANSFER :2, NAV_OUTER : 3, NAV_INNER : 4, NAV_TOGGLE : 5, HEADING : 6, HEADING_PRESS : 7, # Joystick RANGE : 8, JOYSTICK_HORIZONTAL : 9, JOYSTICK_VERTICAL : 10, #CRS/BARO BARO : 11, CRS : 12, CRS_CENTER : 13, COM_OUTER : 14, COM_INNER : 15, COM_TOGGLE : 16, COM_FREQ_TRANSFER : 17, COM_FREQ_TRANSFER_HOLD :18, # Auto-tunes to 121.2 when pressed for 2 seconds COM_VOL: 19, COM_VOL_TOGGLE: 20, DTO : 21, FPL : 22, CLR : 23, CLR_HOLD: 24, # Holding the CLR button for 2 seconds on the MFD displays the Nav Map FMS_OUTER : 25, FMS_INNER : 26, FMS_CRSR : 27, MENU : 28, PROC : 29, ENT : 30, ALT_OUTER : 31, ALT_INNER : 32, # Autopilot controls AP : 33, HDG : 34, NAV : 35, APR : 36, VS : 37, FLC : 38, FD : 39, ALT : 40, VNV : 41, BC : 42, NOSE_UP : 43, NOSE_DOWN : 44, JOYSTICK_PRESS : 45 }; var SURFACE_TYPES = { 1 : "HARD SURFACE", # Asphalt 2 : "HARD SURFACE", # Concrete 3 : "TURF", 4 : "DIRT", 5 : "GRAVEL", # Helipads 6 : "HARD SURFACE", # Asphalt 7 : "HARD SURFACE", # Concrete 8 : "TURF", 9 : "DIRT", 0 : "GRAVEL", };