<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
	<name>Effects/model-transparent</name>
	<!-- 	<inherits-from>Effects/shadow</inherits-from> -->
	<parameters>
		<texture n ="0">
			<type>white</type>
		</texture>
		<vertex-program-two-side type="bool">false</vertex-program-two-side>
		<material>
			<color-mode-uniform>1</color-mode-uniform>
			<!-- DIFFUSE -->
		</material>
		<!-- 		BEGIN fog include -->
		<visibility>
			<use>/environment/ground-visibility-m</use>
		</visibility>
		<avisibility>
			<use>/environment/visibility-m</use>
		</avisibility>
		<lthickness>
			<use>/environment/ground-haze-thickness-m</use>
		</lthickness>
		<scattering>
			<use>/rendering/scene/scattering</use>
		</scattering>
		<terminator>
			<use>/environment/terminator-relative-position-m</use>
		</terminator>
		<fogtype>
			<use>/sim/rendering/shaders/skydome</use>
		</fogtype>
		<!-- 		END fog include -->
	</parameters>
	<technique n="11">
		<pass>
			<lighting>true</lighting>
			<depth>
				<write-mask type="bool">false</write-mask>
			</depth>
			<material>
				<active>
					<use>material/active</use>
				</active>
				<ambient>
					<use>material/ambient</use>
				</ambient>
				<diffuse>
					<use>material/diffuse</use>
				</diffuse>
				<specular>
					<use>material/specular</use>
				</specular>
				<emissive>
					<use>material/emissive</use>
				</emissive>
				<shininess>
					<use>material/shininess</use>
				</shininess>
				<color-mode>
					<use>material/color-mode</use>
				</color-mode>
			</material>
			<blend>
				<active>
					<use>blend/active</use>
				</active>
				<source>
					<use>blend/source</use>
				</source>
				<destination>
					<use>blend/destination</use>
				</destination>
			</blend>
			<shade-model>
				<use>shade-model</use>
			</shade-model>
			<cull-face>
				<use>cull-face</use>
			</cull-face>
				<render-bin>
					<bin-number>111</bin-number>
					<bin-name>DepthSortedBin</bin-name>
				</render-bin>
			<texture-unit>
				<unit>0</unit>
				<active>
					<use>texture[0]/active</use>
				</active>
                <type>
                    <use>texture[0]/type</use>
                </type>
				<image>
					<use>texture[0]/image</use>
				</image>
				<filter>
					<use>texture[0]/filter</use>
				</filter>
				<wrap-s>
					<use>texture[0]/wrap-s</use>
				</wrap-s>
				<wrap-t>
					<use>texture[0]/wrap-t</use>
				</wrap-t>
				<!--
          <internal-format>
            <use>texture[0]/internal-format</use>
          </internal-format>
          -->
				<environment>
					<mode>modulate</mode>
				</environment>
			</texture-unit>
			<!-- A two-sided lighting model is set by default near the root
           of the scene graph. Perhaps that ought to be set in this
           effect?
        -->
		</pass>
	</technique>
</PropertyList>