Effects/lightmap
white
false
1
1
/sim/rendering/shaders/generic
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
0
1
linear-mipmap-linear
repeat
repeat
Shaders/lightmap.vert
Shaders/include_fog.frag
Shaders/lightmap.frag
texture
sampler-2d
0
lightmap_texture
sampler-2d
1
colorMode
int
condition
float
lightmap_factor
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
true
0
modulate