Effects/water Effects/terrain-default Textures/Water/water-reflection.png linear-mipmap-linear repeat repeat normalized Textures/Water/waves-ver10-nm.dds linear-mipmap-linear repeat repeat normalized Textures/Water/water_sine_nmap.dds linear-mipmap-linear repeat repeat normalized Textures/Water/water-reflection-grey.png linear-mipmap-linear repeat repeat normalized Textures/Water/sea_foam.dds linear-mipmap-linear repeat repeat normalized Textures/Water/perlin-noise-nm.dds linear-mipmap-linear repeat repeat normalized /rendering/scene/saturation /environment/config/enabled /rendering/scene/overcast /environment/clouds/layer[0]/coverage-type /environment/clouds/layer[1]/coverage-type /environment/clouds/layer[2]/coverage-type /environment/clouds/layer[3]/coverage-type /environment/clouds/layer[4]/coverage-type /environment/sea/surface/wind-from-east-fps /environment/sea/surface/wind-from-north-fps /environment/wave/freq /environment/wave/amp /environment/wave/sharp /environment/wave/angle /environment/wave/factor /environment/wave/dangle /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/terminator-relative-position-m /sim/rendering/shaders/skydome /sim/rendering/shaders/water 4.0 /sim/rendering/shaders/water 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 5 texture[5]/image texture[5]/filter texture[5]/wrap-s texture[5]/wrap-t texture[5]/internal-format 6 texture[6]/image texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format Shaders/water.vert Shaders/include_fog.frag Shaders/water_sine.frag water_reflection sampler-2d 0 water_normalmap sampler-2d 2 water_dudvmap sampler-2d 3 water_reflection_grey sampler-2d 4 sea_foam sampler-2d 5 perlin_normalmap sampler-2d 6 saturation float saturation CloudCover0 float cloud-cover[0] CloudCover1 float cloud-cover[1] CloudCover2 float cloud-cover[2] CloudCover3 float cloud-cover[3] CloudCover4 float cloud-cover[4] Status int status Overcast float overcast WindE float windE WindN float windN WaveFreq float WaveFreq WaveAmp float WaveAmp WaveSharp float WaveSharp WaveAngle float WaveAngle WaveFactor float WaveFactor WaveDAngle float WaveDAngle visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype /sim/rendering/shaders/water 2.0 /sim/rendering/shaders/water 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 5 texture[5]/image texture[5]/filter texture[5]/wrap-s texture[5]/wrap-t texture[5]/internal-format 6 texture[6]/image texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format Shaders/water.vert Shaders/include_fog.frag Shaders/water.frag water_reflection sampler-2d 0 water_normalmap sampler-2d 2 water_dudvmap sampler-2d 3 water_reflection_grey sampler-2d 4 sea_foam sampler-2d 5 perlin_normalmap sampler-2d 6 saturation float saturation CloudCover0 float cloud-cover[0] CloudCover1 float cloud-cover[1] CloudCover2 float cloud-cover[2] CloudCover3 float cloud-cover[3] CloudCover4 float cloud-cover[4] Status int status Overcast float overcast WindE float windE WindN float windN WaveFreq float WaveFreq WaveAmp float WaveAmp WaveSharp float WaveSharp WaveAngle float WaveAngle WaveFactor float WaveFactor WaveDAngle float WaveDAngle visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype