Effects/cloud-noctilucent
/sim/rendering/shaders/skydome
/sim/rendering/clouds3d-enable
1.0
true
0.5 0.5 0.5 1.0
0.5 0.5 0.5 1.0
off
greater
0.01
smooth
one-minus-src-alpha
false
9
DepthSortedBin
0
Shaders/cloud-noctilucent-ALS.vert
Shaders/filters-ALS.vert
Shaders/cloud-static-ALS.frag
baseTexture
sampler-2d
0
terminator
float
altitude
float
cloud_self_shading
float
moonlight
float
true
/sim/rendering/clouds3d-enable
1.0
true
0.5 0.5 0.5 1.0
0.5 0.5 0.5 1.0
off
greater
0.01
smooth
one-minus-src-alpha
false
9
DepthSortedBin
0
Shaders/cloud-static.vert
Shaders/cloud-static.frag
baseTexture
sampler-2d
0
terminator
float
altitude
float
true
hdr-geometry
hdr-forward
gequal
1.0
0.0
false
0
2d
clamp-to-border
clamp-to-border
1
transparent
Shaders/HDR/cloud_static.vert
Shaders/HDR/cloud_static_common.vert
Shaders/HDR/sun.glsl
Shaders/HDR/aerial_perspective.glsl
Shaders/HDR/atmos_spectral.glsl
Shaders/HDR/3dcloud.frag
Shaders/HDR/3dcloud_common.frag
Shaders/HDR/aerial_perspective.glsl
Shaders/HDR/exposure.glsl
base_tex
sampler-2d
0
aerial_perspective_tex
sampler-2d
11
transmittance_tex
sampler-2d
12
lum_tex
sampler-2d
14
exposure_compensation
float
hdr-envmap
false
0
2d
clamp-to-border
clamp-to-border
1
transparent
Shaders/HDR/cloud_static_envmap.vert
Shaders/HDR/cloud_static_common.vert
Shaders/HDR/math.glsl
Shaders/HDR/sun.glsl
Shaders/HDR/aerial_perspective_envmap.glsl
Shaders/HDR/atmos.glsl
Shaders/HDR/atmos_spectral.glsl
Shaders/HDR/3dcloud_envmap.frag
Shaders/HDR/3dcloud_common.frag
Shaders/HDR/aerial_perspective_envmap.glsl
base_tex
sampler-2d
0
transmittance_tex
sampler-2d
12
aerosol_absorption_cross_section
float-vec4
aerosol_scattering_cross_section
float-vec4
aerosol_base_density
float
aerosol_relative_background_density
float
aerosol_scale_height
float
fog_density
float
fog_scale_height
float
ozone_mean_dobson
float
ground_albedo
float-vec4