Effects/scenery-lights
light-sprite
clamp
clamp
/sim/rendering/point-sprites
/sim/rendering/shaders/skydome
/sim/rendering/shaders/use-shaders
2.0
GL_ARB_point_sprite
GL_ARB_point_parameters
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
8
DepthSortedBin
false
one-minus-src-alpha
false
off
point
point
0
true
Shaders/scenery-lights.vert
Shaders/scenery-lights.frag
Shaders/noise.frag
lightParams
6
animationParams
7
directionParams1
10
directionParams2
11
visibility
float
avisibility
float
hazeLayerAltitude
float
eye_alt
float
use_night_vision
bool
use_IR_vision
bool
sun_angle
float
fov
float
texture
sampler-2d
0
terminator
float
true
/sim/rendering/point-sprites
2.0
GL_ARB_point_sprite
GL_ARB_point_parameters
8
DepthSortedBin
false
false
one-minus-src-alpha
gequal
0.1
back
point
0
true
/sim/rendering/point-sprites
2.0
GL_ARB_point_sprite
8
DepthSortedBin
false
false
one-minus-src-alpha
point
0
true
2.0
GL_ARB_point_parameters
8
DepthSortedBin
false
one-minus-src-alpha
false
point
point
8
DepthSortedBin
false
false
one-minus-src-alpha
point