Effects/forest Effects/terrain-default Textures/Terrain/rock.png linear-mipmap-linear repeat repeat normalized 2d Textures/Terrain/forest-colors.png linear-mipmap-linear mirror normalized 1d Textures/Terrain/forest.png linear-mipmap-linear repeat repeat normalized 2d Textures/Terrain/forest-relief.png linear-mipmap-linear repeat repeat normalized 2d /environment/snow-level-m 0.04 15.0 /sim/rendering/shaders/transition 0.12 0.86 0.22 /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/terminator-relative-position-m /sim/rendering/shaders/skydome 6 7 /sim/rendering/shaders/quality-level /sim/rendering/shaders/transition 0.0 /sim/rendering/photoscenery/enabled 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 noise 1 texture[2]/type texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/type texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/internal-format 2 texture[4]/type texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 5 texture[5]/type texture[5]/image texture[5]/filter texture[5]/wrap-s texture[5]/wrap-t texture[5]/internal-format Shaders/forest.vert Shaders/shadows-include.vert Shaders/include_fog.frag Shaders/forest.frag Shaders/shadows-include.frag Shaders/clustered-include.frag tangent 6 binormal 7 NoiseTex sampler-3d 0 SampleTex sampler-2d 1 SampleTex2 sampler-2d 2 ColorsTex sampler-1d 3 NormalTex sampler-2d 5 depth_factor float depth-factor snowlevel float snow-level quality_level float quality-level red float season-red green float season-green blue float season-blue alpha float 0.0 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype shadow_tex sampler-2d 10 shadows_enabled bool shadows_enabled sun_atlas_size int sun_atlas_size