<?xml version="1.0"?> <PropertyList> <path>Tanker.ac</path> <animation> <type>range</type> <min-m>0</min-m> <max-m>25000</max-m> </animation> <animation> <type>textranslate</type> <object-name>F-light</object-name> <object-name>Accommodation</object-name> <object-name>Bridge</object-name> <object-name>DecHouse</object-name> <object-name>logo</object-name> <object-name>superstrictures</object-name> <property>/sim/time/sun-angle-rad</property> <step> 1.57 </step> <factor>0.318471338</factor> <center> <x-m> 0 </x-m> <y-m> 0 </y-m> <z-m> 0 </z-m> </center> <axis> <x> -1 </x> <y> 0 </y> <z> 0 </z> </axis> </animation> <animation> <type>material</type> <object-name>F-light</object-name> <object-name>Accommodation</object-name> <object-name>Bridge</object-name> <object-name>DecHouse</object-name> <object-name>logo</object-name> <object-name>superstrictures</object-name> <condition> <greater-than> <property>/sim/time/sun-angle-rad</property> <value>1.57</value> </greater-than> </condition> <emission> <red> 1 </red> <green> 1 </green> <blue> 1 </blue> </emission> </animation> <animation> <type>material</type> <object-name>F-light</object-name> <object-name>Accommodation</object-name> <object-name>Bridge</object-name> <object-name>DecHouse</object-name> <object-name>logo</object-name> <object-name>superstrictures</object-name> <condition> <less-than-equals> <property>/sim/time/sun-angle-rad</property> <value>1.57</value> </less-than-equals> </condition> <emission> <red> 0.0 </red> <green> 0.0 </green> <blue> 0.0 </blue> </emission> </animation> <path>Tanker.ac</path> <animation> <type>range</type> <min-m>0</min-m> <max-m>40000</max-m> </animation> <!-- Luce di Prua Bianca --> <bec1Xparams> <light-near>0.4</light-near> <light-med>0.8</light-med> <light-far>10</light-far> </bec1Xparams> <animation> <name>bec1XGroup</name> <object-name>bec1X0</object-name> <object-name>bec1X1</object-name> <object-name>bec1X2</object-name> </animation> <animation> <type>select</type> <name>bec1XGroupNight</name> <object-name>bec1XGroup</object-name> <condition> <greater-than> <property>/sim/time/sun-angle-rad</property> <value>1.57</value> </greater-than> </condition> </animation> <animation> <type>alpha-test</type> <object-name>bec1XGroup</object-name> <alpha-factor>0.001</alpha-factor> </animation> <animation> <type>translate</type> <object-name>bec1X0</object-name> <offset-m>114.901477</offset-m> <axis> <x>-112.75</x> <y>0.433013</y> <z>22.126892</z> </axis> </animation> <animation> <type>translate</type> <object-name>bec1X1</object-name> <offset-m>114.901477</offset-m> <axis> <x>-112.75</x> <y>-0.433013</y> <z>22.126892</z> </axis> </animation> <animation> <type>translate</type> <object-name>bec1X2</object-name> <offset-m>115.636713</offset-m> <axis> <x>-113.5</x> <y>0</y> <z>22.126892</z> </axis> </animation> <animation> <type>billboard</type> <object-name>bec1X0</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>billboard</type> <object-name>bec1X1</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>billboard</type> <object-name>bec1X2</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>dist-scale</type> <object-name>bec1X0</object-name> <interpolation> <entry> <ind>0</ind> <dep alias="../../../../bec1Xparams/light-near"/> </entry> <entry> <ind>500</ind> <dep alias="../../../../bec1Xparams/light-med"/> </entry> <entry> <ind>16000</ind> <dep alias="../../../../bec1Xparams/light-far"/> </entry> </interpolation> </animation> <animation> <type>dist-scale</type> <object-name>bec1X1</object-name> <interpolation> <entry> <ind>0</ind> <dep alias="../../../../bec1Xparams/light-near"/> </entry> <entry> <ind>500</ind> <dep alias="../../../../bec1Xparams/light-med"/> </entry> <entry> <ind>16000</ind> <dep alias="../../../../bec1Xparams/light-far"/> </entry> </interpolation> </animation> <animation> <type>dist-scale</type> <object-name>bec1X2</object-name> <interpolation> <entry> <ind>0</ind> <dep alias="../../../../bec1Xparams/light-near"/> </entry> <entry> <ind>500</ind> <dep alias="../../../../bec1Xparams/light-med"/> </entry> <entry> <ind>16000</ind> <dep alias="../../../../bec1Xparams/light-far"/> </entry> </interpolation> </animation> <!-- Red Lights --> <rbeacXparams> <light-near>0.4</light-near> <light-med>0.8</light-med> <light-far>10</light-far> </rbeacXparams> <animation> <name>rbeacXGroup</name> <object-name>rbeacX0</object-name> <object-name>rbeacX1</object-name> <object-name>rbeacX2</object-name> </animation> <animation> <type>select</type> <name>rbeacXGroupNight</name> <object-name>rbeacXGroup</object-name> <condition> <greater-than> <property>/sim/time/sun-angle-rad</property> <value>1.57</value> </greater-than> </condition> </animation> <animation> <type>alpha-test</type> <object-name>rbeacXGroup</object-name> <alpha-factor>0.001</alpha-factor> </animation> <animation> <type>translate</type> <object-name>rbeacX0</object-name> <offset-m>87.907077</offset-m> <axis> <x>83.832809</x> <y>-13.683441</y> <z>22.637968</z> </axis> </animation> <animation> <type>translate</type> <object-name>rbeacX1</object-name> <offset-m>88.193282</offset-m> <axis> <x>83.832809</x> <y>-15.415492</y> <z>22.637968</z> </axis> </animation> <animation> <type>translate</type> <object-name>rbeacX2</object-name> <offset-m>86.619028</offset-m> <axis> <x>82.332809</x> <y>-14.549466</y> <z>22.637968</z> </axis> </animation> <animation> <type>billboard</type> <object-name>rbeacX0</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>billboard</type> <object-name>rbeacX1</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>billboard</type> <object-name>rbeacX2</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>dist-scale</type> <object-name>rbeacX0</object-name> <interpolation> <entry> <ind>0</ind> <dep alias="../../../../rbeacXparams/light-near"/> </entry> <entry> <ind>500</ind> <dep alias="../../../../rbeacXparams/light-med"/> </entry> <entry> <ind>16000</ind> <dep alias="../../../../rbeacXparams/light-far"/> </entry> </interpolation> </animation> <animation> <type>dist-scale</type> <object-name>rbeacX1</object-name> <interpolation> <entry> <ind>0</ind> <dep alias="../../../../rbeacXparams/light-near"/> </entry> <entry> <ind>500</ind> <dep alias="../../../../rbeacXparams/light-med"/> </entry> <entry> <ind>16000</ind> <dep alias="../../../../rbeacXparams/light-far"/> </entry> </interpolation> </animation> <animation> <type>dist-scale</type> <object-name>rbeacX2</object-name> <interpolation> <entry> <ind>0</ind> <dep alias="../../../../rbeacXparams/light-near"/> </entry> <entry> <ind>500</ind> <dep alias="../../../../rbeacXparams/light-med"/> </entry> <entry> <ind>16000</ind> <dep alias="../../../../rbeacXparams/light-far"/> </entry> </interpolation> </animation> <!-- Main mast Lights --> <mastlitXparams> <light-near>0.4</light-near> <light-med>0.8</light-med> <light-far>10</light-far> </mastlitXparams> <animation> <name>mastlitXGroup</name> <object-name>mastlitX0</object-name> <object-name>mastlitX1</object-name> <object-name>mastlitX2</object-name> </animation> <animation> <type>select</type> <name>mastlitXGroupNight</name> <object-name>mastlitXGroup</object-name> <condition> <greater-than> <property>/sim/time/sun-angle-rad</property> <value>1.57</value> </greater-than> </condition> </animation> <animation> <type>alpha-test</type> <object-name>mastlitXGroup</object-name> <alpha-factor>0.001</alpha-factor> </animation> <animation> <type>translate</type> <object-name>mastlitX0</object-name> <offset-m>92.971119</offset-m> <axis> <x>85.968163</x> <y>0.707107</y> <z>35.392147</z> </axis> </animation> <animation> <type>translate</type> <object-name>mastlitX1</object-name> <offset-m>92.559095</offset-m> <axis> <x>85.519875</x> <y>-0.965926</y> <z>35.392147</z> </axis> </animation> <animation> <type>translate</type> <object-name>mastlitX2</object-name> <offset-m>91.423956</offset-m> <axis> <x>84.295128</x> <y>0.258819</y> <z>35.392147</z> </axis> </animation> <animation> <type>billboard</type> <object-name>mastlitX0</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>billboard</type> <object-name>mastlitX1</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>billboard</type> <object-name>mastlitX2</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>dist-scale</type> <object-name>mastlitX0</object-name> <interpolation> <entry> <ind>0</ind> <dep alias="../../../../mastlitXparams/light-near"/> </entry> <entry> <ind>500</ind> <dep alias="../../../../mastlitXparams/light-med"/> </entry> <entry> <ind>16000</ind> <dep alias="../../../../mastlitXparams/light-far"/> </entry> </interpolation> </animation> <animation> <type>dist-scale</type> <object-name>mastlitX1</object-name> <interpolation> <entry> <ind>0</ind> <dep alias="../../../../mastlitXparams/light-near"/> </entry> <entry> <ind>500</ind> <dep alias="../../../../mastlitXparams/light-med"/> </entry> <entry> <ind>16000</ind> <dep alias="../../../../mastlitXparams/light-far"/> </entry> </interpolation> </animation> <animation> <type>dist-scale</type> <object-name>mastlitX2</object-name> <interpolation> <entry> <ind>0</ind> <dep alias="../../../../mastlitXparams/light-near"/> </entry> <entry> <ind>500</ind> <dep alias="../../../../mastlitXparams/light-med"/> </entry> <entry> <ind>16000</ind> <dep alias="../../../../mastlitXparams/light-far"/> </entry> </interpolation> </animation> <!-- Green Light --> <gbeacXparams> <light-near>0.4</light-near> <light-med>0.8</light-med> <light-far>10</light-far> </gbeacXparams> <animation> <name>gbeacXGroup</name> <object-name>gbeacX0</object-name> <object-name>gbeacX1</object-name> <object-name>gbeacX2</object-name> </animation> <animation> <type>select</type> <name>gbeacXGroupNight</name> <object-name>gbeacXGroup</object-name> <condition> <greater-than> <property>/sim/time/sun-angle-rad</property> <value>1.57</value> </greater-than> </condition> </animation> <animation> <type>alpha-test</type> <object-name>gbeacXGroup</object-name> <alpha-factor>0.001</alpha-factor> </animation> <animation> <type>translate</type> <object-name>gbeacX0</object-name> <offset-m>88.169767</offset-m> <axis> <x>83.832809</x> <y>15.280391</y> <z>22.637968</z> </axis> </animation> <animation> <type>translate</type> <object-name>gbeacX1</object-name> <offset-m>87.886148</offset-m> <axis> <x>83.832809</x> <y>13.54834</y> <z>22.637968</z> </axis> </animation> <animation> <type>translate</type> <object-name>gbeacX2</object-name> <offset-m>86.596438</offset-m> <axis> <x>82.332809</x> <y>14.414366</y> <z>22.637968</z> </axis> </animation> <animation> <type>billboard</type> <object-name>gbeacX0</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>billboard</type> <object-name>gbeacX1</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>billboard</type> <object-name>gbeacX2</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>dist-scale</type> <object-name>gbeacX0</object-name> <interpolation> <entry> <ind>0</ind> <dep alias="../../../../gbeacXparams/light-near"/> </entry> <entry> <ind>500</ind> <dep alias="../../../../gbeacXparams/light-med"/> </entry> <entry> <ind>16000</ind> <dep alias="../../../../gbeacXparams/light-far"/> </entry> </interpolation> </animation> <animation> <type>dist-scale</type> <object-name>gbeacX1</object-name> <interpolation> <entry> <ind>0</ind> <dep alias="../../../../gbeacXparams/light-near"/> </entry> <entry> <ind>500</ind> <dep alias="../../../../gbeacXparams/light-med"/> </entry> <entry> <ind>16000</ind> <dep alias="../../../../gbeacXparams/light-far"/> </entry> </interpolation> </animation> <animation> <type>dist-scale</type> <object-name>gbeacX2</object-name> <interpolation> <entry> <ind>0</ind> <dep alias="../../../../gbeacXparams/light-near"/> </entry> <entry> <ind>500</ind> <dep alias="../../../../gbeacXparams/light-med"/> </entry> <entry> <ind>16000</ind> <dep alias="../../../../gbeacXparams/light-far"/> </entry> </interpolation> </animation> <!-- SMOKE Section --> <path>Tanker.ac</path> <animation> <type>range</type> <min-m>0</min-m> <max-m>25000</max-m> </animation> <particlesystem> <name>stack</name> <texture>smoke.png</texture> <emissive>false</emissive> <lighting>false</lighting> <offsets> <x-m>97</x-m> <y-m>0</y-m> <z-m>27.4</z-m> </offsets> <attach>local</attach> <placer> <type>point</type> </placer> <shooter> <speed-mps> <value>3</value> <spread>2</spread> </speed-mps> </shooter> <counter> <particles-per-sec> <value>2</value> <spread>3</spread> </particles-per-sec> </counter> <align>billboard</align> <particle> <start> <color> <red><value>0.5</value></red> <green><value>0.5</value></green> <blue><value>0.5</value></blue> <alpha><value>0.2</value></alpha> </color> <size> <value>8</value> </size> </start> <end> <color> <red><value>0.5</value></red> <green><value>0.5</value></green> <blue><value>0.5</value></blue> <alpha><value>0.0</value></alpha> </color> <size> <value>15</value> <spread>10</spread> </size> </end> <life-sec> <value>15</value> </life-sec> <mass-kg>310</mass-kg> <radius-m>7</radius-m> </particle> <program> <fluid>air</fluid> <gravity>true</gravity> <wind>true</wind> </program> </particlesystem> <!-- SMOKE END --> </PropertyList>