<?xml version="1.0"?>


<PropertyList>
<path>Tanker.ac</path>

<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>25000</max-m>
</animation>
<animation> 
    <type>textranslate</type> 
    <object-name>F-light</object-name> 
	<object-name>Accommodation</object-name>
	<object-name>Bridge</object-name>
	<object-name>DecHouse</object-name>
	<object-name>logo</object-name>
	 <object-name>superstrictures</object-name>
	<property>/sim/time/sun-angle-rad</property>
    <step> 1.57 </step>
    <factor>0.318471338</factor>
    <center>
     <x-m> 0 </x-m>
     <y-m> 0 </y-m>
     <z-m> 0 </z-m>
    </center>
    <axis> 
      <x> -1 </x> 
      <y>  0 </y> 
      <z>  0 </z> 
    </axis> 
  </animation>
 
  <animation>
    <type>material</type>
    <object-name>F-light</object-name> 
	<object-name>Accommodation</object-name>
	<object-name>Bridge</object-name>
	<object-name>DecHouse</object-name>
	<object-name>logo</object-name>
	<object-name>superstrictures</object-name>
    <condition>
      <greater-than>
        <property>/sim/time/sun-angle-rad</property>
        <value>1.57</value>
      </greater-than>
    </condition>
    <emission>
      <red>   1 </red>
      <green> 1 </green>
      <blue>  1 </blue>
    </emission>
  </animation>

  <animation>
    <type>material</type>
    <object-name>F-light</object-name> 
	<object-name>Accommodation</object-name>
	<object-name>Bridge</object-name>
	<object-name>DecHouse</object-name>
	<object-name>logo</object-name>
	<object-name>superstrictures</object-name>
    <condition>
      <less-than-equals>
        <property>/sim/time/sun-angle-rad</property>
        <value>1.57</value>
      </less-than-equals>
    </condition>
    <emission>
      <red>   0.0 </red>
      <green> 0.0 </green>
      <blue>  0.0 </blue>
    </emission>
  </animation>
  
  <path>Tanker.ac</path>
<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>40000</max-m>
</animation>
	<!-- Luce di Prua Bianca -->
        <bec1Xparams>
		<light-near>0.4</light-near>
		<light-med>0.8</light-med>
		<light-far>10</light-far>
	</bec1Xparams>

	<animation>
		<name>bec1XGroup</name>
		<object-name>bec1X0</object-name>
		<object-name>bec1X1</object-name>
		<object-name>bec1X2</object-name>
	</animation>

	<animation>
		<type>select</type>
		<name>bec1XGroupNight</name>
		<object-name>bec1XGroup</object-name>
		<condition>
			<greater-than>
				<property>/sim/time/sun-angle-rad</property>
				<value>1.57</value>
			</greater-than>
		</condition>
	</animation>

	<animation>
		<type>alpha-test</type>
		<object-name>bec1XGroup</object-name>
		<alpha-factor>0.001</alpha-factor>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>bec1X0</object-name>
		<offset-m>114.901477</offset-m>
		<axis>
			<x>-112.75</x>
			<y>0.433013</y>
			<z>22.126892</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>bec1X1</object-name>
		<offset-m>114.901477</offset-m>
		<axis>
			<x>-112.75</x>
			<y>-0.433013</y>
			<z>22.126892</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>bec1X2</object-name>
		<offset-m>115.636713</offset-m>
		<axis>
			<x>-113.5</x>
			<y>0</y>
			<z>22.126892</z>
		</axis>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>bec1X0</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>bec1X1</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>bec1X2</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>bec1X0</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../bec1Xparams/light-near"/>
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../bec1Xparams/light-med"/>
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../bec1Xparams/light-far"/>
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>bec1X1</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../bec1Xparams/light-near"/>
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../bec1Xparams/light-med"/>
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../bec1Xparams/light-far"/>
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>bec1X2</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../bec1Xparams/light-near"/>
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../bec1Xparams/light-med"/>
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../bec1Xparams/light-far"/>
			</entry>
		</interpolation>
	</animation>
<!-- Red Lights -->
<rbeacXparams>
		<light-near>0.4</light-near>
		<light-med>0.8</light-med>
		<light-far>10</light-far>
	</rbeacXparams>

	<animation>
		<name>rbeacXGroup</name>
		<object-name>rbeacX0</object-name>
		<object-name>rbeacX1</object-name>
		<object-name>rbeacX2</object-name>
	</animation>

	<animation>
		<type>select</type>
		<name>rbeacXGroupNight</name>
		<object-name>rbeacXGroup</object-name>
		<condition>
			<greater-than>
				<property>/sim/time/sun-angle-rad</property>
				<value>1.57</value>
			</greater-than>
		</condition>
	</animation>

	<animation>
		<type>alpha-test</type>
		<object-name>rbeacXGroup</object-name>
		<alpha-factor>0.001</alpha-factor>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>rbeacX0</object-name>
		<offset-m>87.907077</offset-m>
		<axis>
			<x>83.832809</x>
			<y>-13.683441</y>
			<z>22.637968</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>rbeacX1</object-name>
		<offset-m>88.193282</offset-m>
		<axis>
			<x>83.832809</x>
			<y>-15.415492</y>
			<z>22.637968</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>rbeacX2</object-name>
		<offset-m>86.619028</offset-m>
		<axis>
			<x>82.332809</x>
			<y>-14.549466</y>
			<z>22.637968</z>
		</axis>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>rbeacX0</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>rbeacX1</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>rbeacX2</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>rbeacX0</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../rbeacXparams/light-near"/>
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../rbeacXparams/light-med"/>
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../rbeacXparams/light-far"/>
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>rbeacX1</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../rbeacXparams/light-near"/>
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../rbeacXparams/light-med"/>
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../rbeacXparams/light-far"/>
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>rbeacX2</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../rbeacXparams/light-near"/>
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../rbeacXparams/light-med"/>
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../rbeacXparams/light-far"/>
			</entry>
		</interpolation>
	</animation>
	<!-- Main mast Lights -->
	<mastlitXparams>
		<light-near>0.4</light-near>
		<light-med>0.8</light-med>
		<light-far>10</light-far>
	</mastlitXparams>

	<animation>
		<name>mastlitXGroup</name>
		<object-name>mastlitX0</object-name>
		<object-name>mastlitX1</object-name>
		<object-name>mastlitX2</object-name>
	</animation>

	<animation>
		<type>select</type>
		<name>mastlitXGroupNight</name>
		<object-name>mastlitXGroup</object-name>
		<condition>
			<greater-than>
				<property>/sim/time/sun-angle-rad</property>
				<value>1.57</value>
			</greater-than>
		</condition>
	</animation>

	<animation>
		<type>alpha-test</type>
		<object-name>mastlitXGroup</object-name>
		<alpha-factor>0.001</alpha-factor>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>mastlitX0</object-name>
		<offset-m>92.971119</offset-m>
		<axis>
			<x>85.968163</x>
			<y>0.707107</y>
			<z>35.392147</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>mastlitX1</object-name>
		<offset-m>92.559095</offset-m>
		<axis>
			<x>85.519875</x>
			<y>-0.965926</y>
			<z>35.392147</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>mastlitX2</object-name>
		<offset-m>91.423956</offset-m>
		<axis>
			<x>84.295128</x>
			<y>0.258819</y>
			<z>35.392147</z>
		</axis>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>mastlitX0</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>mastlitX1</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>mastlitX2</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>mastlitX0</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../mastlitXparams/light-near"/>
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../mastlitXparams/light-med"/>
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../mastlitXparams/light-far"/>
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>mastlitX1</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../mastlitXparams/light-near"/>
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../mastlitXparams/light-med"/>
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../mastlitXparams/light-far"/>
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>mastlitX2</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../mastlitXparams/light-near"/>
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../mastlitXparams/light-med"/>
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../mastlitXparams/light-far"/>
			</entry>
		</interpolation>
	</animation>
<!-- Green Light -->
<gbeacXparams>
		<light-near>0.4</light-near>
		<light-med>0.8</light-med>
		<light-far>10</light-far>
	</gbeacXparams>

	<animation>
		<name>gbeacXGroup</name>
		<object-name>gbeacX0</object-name>
		<object-name>gbeacX1</object-name>
		<object-name>gbeacX2</object-name>
	</animation>

	<animation>
		<type>select</type>
		<name>gbeacXGroupNight</name>
		<object-name>gbeacXGroup</object-name>
		<condition>
			<greater-than>
				<property>/sim/time/sun-angle-rad</property>
				<value>1.57</value>
			</greater-than>
		</condition>
	</animation>

	<animation>
		<type>alpha-test</type>
		<object-name>gbeacXGroup</object-name>
		<alpha-factor>0.001</alpha-factor>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>gbeacX0</object-name>
		<offset-m>88.169767</offset-m>
		<axis>
			<x>83.832809</x>
			<y>15.280391</y>
			<z>22.637968</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>gbeacX1</object-name>
		<offset-m>87.886148</offset-m>
		<axis>
			<x>83.832809</x>
			<y>13.54834</y>
			<z>22.637968</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>gbeacX2</object-name>
		<offset-m>86.596438</offset-m>
		<axis>
			<x>82.332809</x>
			<y>14.414366</y>
			<z>22.637968</z>
		</axis>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>gbeacX0</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>gbeacX1</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>gbeacX2</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>gbeacX0</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../gbeacXparams/light-near"/>
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../gbeacXparams/light-med"/>
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../gbeacXparams/light-far"/>
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>gbeacX1</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../gbeacXparams/light-near"/>
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../gbeacXparams/light-med"/>
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../gbeacXparams/light-far"/>
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>gbeacX2</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../gbeacXparams/light-near"/>
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../gbeacXparams/light-med"/>
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../gbeacXparams/light-far"/>
			</entry>
		</interpolation>
	</animation>
	
	<!-- SMOKE Section -->
	<path>Tanker.ac</path>

<animation>
  <type>range</type>
  <min-m>0</min-m>
  <max-m>25000</max-m>
 </animation>
 
 <particlesystem>
  <name>stack</name>
  
  <texture>smoke.png</texture>
  <emissive>false</emissive>
  <lighting>false</lighting>
       
  <offsets>
    <x-m>97</x-m>
    <y-m>0</y-m>
    <z-m>27.4</z-m>
  </offsets>
           
  <attach>local</attach>
           
  <placer>
    <type>point</type>
  </placer>
           
  <shooter>
    <speed-mps>
    	<value>3</value>
	<spread>2</spread>
    </speed-mps>
  </shooter>
       
  <counter>
    <particles-per-sec>
      <value>2</value>
      <spread>3</spread>
    </particles-per-sec>
  </counter>
           
  <align>billboard</align>
           
  <particle>

  <start>
    <color>
      <red><value>0.5</value></red>
      <green><value>0.5</value></green>
      <blue><value>0.5</value></blue>
      <alpha><value>0.2</value></alpha>
    </color>
    <size>
      <value>8</value>
    </size>
  </start>

  <end>
    <color>
      <red><value>0.5</value></red>
      <green><value>0.5</value></green>
      <blue><value>0.5</value></blue>
      <alpha><value>0.0</value></alpha>
    </color>
    <size>
      <value>15</value>
      <spread>10</spread>
    </size>
  </end>
    
  <life-sec>
    <value>15</value>
  </life-sec>

  <mass-kg>310</mass-kg>
  <radius-m>7</radius-m>
  </particle>
           
  <program>
    <fluid>air</fluid>
    <gravity>true</gravity>
    <wind>true</wind>
  </program>
           
</particlesystem>
<!-- SMOKE END -->
 


</PropertyList>