Effects/ws30 0.2 .2 0.2 1.0 .8 .8 .8 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 1.2 Textures/perlin.png 2d nearest repeat repeat normalized Textures/Globe/ocean_depth_1.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/sand6.png 2d nearest repeat repeat normalized Textures/Terrain/snow3.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/void.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/void.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/rock_alt.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/grain_texture.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/void.png 2d linear-mipmap-linear repeat repeat normalized false 0 RenderBin 0 false /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/surface/scattering /environment/terminator-relative-position-m /environment/mean-terrain-elevation-m /rendering/scene/overcast /sim/rendering/eye-altitude-m /environment/snow-level-m /environment/surface/snow-thickness-factor /environment/surface/dust-cover-factor /environment/surface/lichen-cover-factor /environment/surface/wetness /sim/rendering/shaders/skydome /environment/fog-structure /environment/cloud-self-shading /environment/moonlight /environment/season /environment/air-pollution-norm /environment/surface/delta-T-soil /sim/rendering/shaders/wind-effects /environment/sea/surface/wind-from-east-fps /environment/sea/surface/wind-from-north-fps /environment/wave/freq /environment/wave/amp /environment/wave/sharp /environment/wave/angle /environment/wave/factor /environment/sea/color_r /environment/sea/color_g /environment/sea/color_b /rendering/scene/saturation /sim/startup/xsize /sim/startup/ysize /sim/current-view/pitch-offset-deg /sim/current-view/heading-offset-deg /sim/current-view/field-of-view /sim/rendering/als-secondary-lights/use-searchlight /sim/rendering/als-secondary-lights/use-landing-light /sim/rendering/als-secondary-lights/use-alt-landing-light /sim/rendering/als-secondary-lights/landing-light1-offset-deg /sim/rendering/als-secondary-lights/landing-light2-offset-deg /sim/rendering/als-secondary-lights/landing-light3-offset-deg /sim/rendering/shaders/landmass /sim/rendering/shaders/transition /sim/rendering/als-filters/use-filtering /sim/rendering/als-filters/gamma /sim/rendering/als-filters/brightness /sim/rendering/als-filters/grey-factor /sim/rendering/als-filters/black-factor /sim/rendering/als-filters/use-night-vision /sim/rendering/als-filters/use-IR-vision /local-weather/cloud-shadows/cloudpos-x[0] /local-weather/cloud-shadows/cloudpos-y[0] /local-weather/cloud-shadows/cloudpos-x[1] /local-weather/cloud-shadows/cloudpos-y[1] /local-weather/cloud-shadows/cloudpos-x[2] /local-weather/cloud-shadows/cloudpos-y[2] /local-weather/cloud-shadows/cloudpos-x[3] /local-weather/cloud-shadows/cloudpos-y[3] /local-weather/cloud-shadows/cloudpos-x[4] /local-weather/cloud-shadows/cloudpos-y[4] /local-weather/cloud-shadows/cloudpos-x[5] /local-weather/cloud-shadows/cloudpos-y[5] /local-weather/cloud-shadows/cloudpos-x[6] /local-weather/cloud-shadows/cloudpos-y[6] /local-weather/cloud-shadows/cloudpos-x[7] /local-weather/cloud-shadows/cloudpos-y[7] /local-weather/cloud-shadows/cloudpos-x[8] /local-weather/cloud-shadows/cloudpos-y[8] /local-weather/cloud-shadows/cloudpos-x[9] /local-weather/cloud-shadows/cloudpos-y[9] /local-weather/cloud-shadows/cloudpos-x[10] /local-weather/cloud-shadows/cloudpos-y[10] /local-weather/cloud-shadows/cloudpos-x[11] /local-weather/cloud-shadows/cloudpos-y[11] /local-weather/cloud-shadows/cloudpos-x[12] /local-weather/cloud-shadows/cloudpos-y[12] /local-weather/cloud-shadows/cloudpos-x[13] /local-weather/cloud-shadows/cloudpos-y[13] /local-weather/cloud-shadows/cloudpos-x[14] /local-weather/cloud-shadows/cloudpos-y[14] /local-weather/cloud-shadows/cloudpos-x[15] /local-weather/cloud-shadows/cloudpos-y[15] /local-weather/cloud-shadows/cloudpos-x[16] /local-weather/cloud-shadows/cloudpos-y[16] /local-weather/cloud-shadows/cloudpos-x[17] /local-weather/cloud-shadows/cloudpos-y[17] /local-weather/cloud-shadows/cloudpos-x[18] /local-weather/cloud-shadows/cloudpos-y[18] /local-weather/cloud-shadows/cloudpos-x[19] /local-weather/cloud-shadows/cloudpos-y[19] /local-weather/cloud-shadows/nearest-cloudpos-x /local-weather/cloud-shadows/nearest-cloudpos-y /local-weather/cloud-shadows/cloud-shadow-flag /sim/rendering/als/shadows/enabled /sim/rendering/als/shadows/sun-atlas-size /sim/rendering/shaders/skydome 6.0 /sim/rendering/shaders/landmass 6.0 /sim/rendering/shaders/transition 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 1 texture[1]/image nearest-mipmap-nearest nearest-mipmap-nearest texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 6 texture[6]/image texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format 8 texture[8]/image texture[8]/filter texture[8]/wrap-s texture[8]/wrap-t texture[8]/internal-format Shaders/ws30-ALS-ultra.vert Shaders/filters-ALS.vert Shaders/shadows-include.vert Shaders/ws30-ALS-ultra.frag Shaders/ws30-ALS-landclass-search-functions.frag Shaders/ws30-water.frag Shaders/noise.frag Shaders/cloud-shadowfunc.frag Shaders/hazes.frag Shaders/secondary_lights.frag Shaders/filters-ALS.frag Shaders/shadows-include.frag Shaders/clustered-include.frag quality_level int quality_level visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt eye_lat float eye_lat eye_lon float eye_lon snowlevel float snow_level snow_thickness_factor float snow_thickness_factor dust_cover_factor float dust_cover_factor lichen_cover_factor float lichen_cover_factor wetness float wetness fogstructure float fogstructure cloud_self_shading float cloud_self_shading moonlight float moonlight season float season air_pollution float air_pollution view_pitch_offset float view_pitch_offset view_heading_offset float view_heading_offset field_of_view float view_fov landing_light1_offset float landing_light1_offset landing_light2_offset float landing_light2_offset landing_light3_offset float landing_light3_offset gamma float gamma brightness float brightness use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision use_filtering bool use_filtering delta_T float delta_T fact_grey float fact_grey fact_black float fact_black cloudpos1_x float cloudpos1_x cloudpos1_y float cloudpos1_y cloudpos2_x float cloudpos2_x cloudpos2_y float cloudpos2_y cloudpos3_x float cloudpos3_x cloudpos3_y float cloudpos3_y cloudpos4_x float cloudpos4_x cloudpos4_y float cloudpos4_y cloudpos5_x float cloudpos5_x cloudpos5_y float cloudpos5_y cloudpos6_x float cloudpos6_x cloudpos6_y float cloudpos6_y cloudpos7_x float cloudpos7_x cloudpos7_y float cloudpos7_y cloudpos8_x float cloudpos8_x cloudpos8_y float cloudpos8_y cloudpos9_x float cloudpos9_x cloudpos9_y float cloudpos9_y cloudpos10_x float cloudpos10_x cloudpos10_y float cloudpos10_y cloudpos11_x float cloudpos11_x cloudpos11_y float cloudpos11_y cloudpos12_x float cloudpos12_x cloudpos12_y float cloudpos12_y cloudpos13_x float cloudpos13_x cloudpos13_y float cloudpos13_y cloudpos14_x float cloudpos14_x cloudpos14_y float cloudpos14_y cloudpos15_x float cloudpos15_x cloudpos15_y float cloudpos15_y cloudpos16_x float cloudpos16_x cloudpos16_y float cloudpos16_y cloudpos17_x float cloudpos17_x cloudpos17_y float cloudpos17_y cloudpos18_x float cloudpos18_x cloudpos18_y float cloudpos18_y cloudpos19_x float cloudpos19_x cloudpos19_y float cloudpos19_y cloudpos20_x float cloudpos20_x cloudpos20_y float cloudpos20_y saturation float saturation WindE float windE WindN float windN WaveFreq float WaveFreq WaveAmp float WaveAmp WaveSharp float WaveSharp WaveAngle float WaveAngle WaveFactor float WaveFactor WaveDAngle float WaveDAngle sea_r float sea_r sea_g float sea_g sea_b float sea_b ocean_flag int ocean_flag use_searchlight int use_searchlight use_landing_light int use_landing_light use_alt_landing_light int use_alt_landing_light display_xsize int display_xsize display_ysize int display_ysize wind_effects int wind_effects cloud_shadow_flag int cloud_shadow_flag raise_vertex bool raise_vertex landclass sampler-2d 0 textureArray sampler-2d 1 perlin sampler-2d 6 coastline sampler-2d 7 sand sampler-2d 8 swatch_size int 2000 colorMode int 2 shadow_tex sampler-2d 10 shadows_enabled bool shadows_enabled sun_atlas_size int sun_atlas_size /sim/rendering/shaders/skydome 4.0 /sim/rendering/shaders/landmass 3.0 /sim/rendering/shaders/transition 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 1 texture[1]/image nearest-mipmap-nearest nearest-mipmap-nearest texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 6 texture[6]/image texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format 8 texture[8]/image texture[8]/filter texture[8]/wrap-s texture[8]/wrap-t texture[8]/internal-format Shaders/ws30-ALS-detailed.vert Shaders/filters-ALS.vert Shaders/shadows-include.vert Shaders/ws30-ALS-detailed.frag Shaders/ws30-ALS-landclass-search-functions.frag Shaders/ws30-water.frag Shaders/noise.frag Shaders/hazes.frag Shaders/filters-ALS.frag Shaders/shadows-include.frag Shaders/clustered-include.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt snowlevel float snow_level snow_thickness_factor float snow_thickness_factor dust_cover_factor float dust_cover_factor lichen_cover_factor float lichen_cover_factor wetness float wetness fogstructure float fogstructure cloud_self_shading float cloud_self_shading air_pollution float air_pollution moonlight float moonlight season float season saturation float saturation WindE float windE WindN float windN WaveFreq float WaveFreq WaveAmp float WaveAmp WaveSharp float WaveSharp WaveAngle float WaveAngle WaveFactor float WaveFactor WaveDAngle float WaveDAngle sea_r float sea_r sea_g float sea_g sea_b float sea_b ocean_flag int ocean_flag gamma float gamma brightness float brightness use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision use_filtering bool use_filtering delta_T float delta_T fact_grey float fact_grey fact_black float fact_black display_xsize int display_xsize display_ysize int display_ysize quality_level int quality_level tquality_level int tquality_level landclass sampler-2d 0 textureArray sampler-2d 1 perlin sampler-2d 6 coastline sampler-2d 7 sand sampler-2d 8 swatch_size int xsize shadow_tex sampler-2d 10 shadows_enabled bool shadows_enabled sun_atlas_size int sun_atlas_size /sim/rendering/shaders/skydome 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 1 texture[1]/image nearest-mipmap-nearest nearest-mipmap-nearest texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 6 texture[6]/image texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format Shaders/ws30-ALS.vert Shaders/shadows-include.vert Shaders/ws30-ALS.frag Shaders/ws30-ALS-landclass-search-functions.frag Shaders/ws30-water.frag Shaders/hazes.frag Shaders/noise.frag Shaders/filters-ALS.frag Shaders/shadows-include.frag Shaders/clustered-include.frag tquality_level int tquality_level cloud_self_shading float cloud_self_shading visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt cloud_self_shading float cloud_self_shading moonlight float moonlight air_pollution float air_pollution saturation float saturation WindE float windE WindN float windN WaveFreq float WaveFreq WaveAmp float WaveAmp WaveSharp float WaveSharp WaveAngle float WaveAngle WaveFactor float WaveFactor WaveDAngle float WaveDAngle sea_r float sea_r sea_g float sea_g sea_b float sea_b ocean_flag int ocean_flag gamma float gamma brightness float brightness use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision use_filtering bool use_filtering delta_T float delta_T fact_grey float fact_grey fact_black float fact_black display_xsize int display_xsize display_ysize int display_ysize landclass sampler-2d 0 textureArray sampler-2d 1 shadow_tex sampler-2d 10 shadows_enabled bool shadows_enabled sun_atlas_size int sun_atlas_size /sim/rendering/shaders/quality-level 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 1 texture[1]/image nearest-mipmap-nearest nearest-mipmap-nearest texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 6 texture[6]/image texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format Shaders/include_fog.vert Shaders/shadows-include.vert Shaders/ws30.vert Shaders/include_fog.frag Shaders/ws30-q1.frag Shaders/shadows-include.frag Shaders/clustered-include.frag landclass sampler-2d 0 atlas sampler-2d 1 perlin sampler-2d 6 colorMode int 2 true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 1 texture[1]/image nearest-mipmap-nearest nearest-mipmap-nearest texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format Shaders/include_fog.vert Shaders/shadows-include.vert Shaders/ws30.vert Shaders/include_fog.frag Shaders/ws30.frag Shaders/shadows-include.frag Shaders/clustered-include.frag landclass sampler-2d 0 atlas sampler-2d 1 colorMode int 2 hdr-geometry gequal 1.0 0.0 always 9 replace transparent transparent smooth back render-bin/bin-number render-bin/bin-name 1 texture[1]/image nearest-mipmap-nearest nearest-mipmap-nearest texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 6 texture[6]/image texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format back Shaders/HDR/terrain_default.vert Shaders/HDR/ws30.frag Shaders/HDR/gbuffer_pack.glsl Shaders/HDR/normal_encoding.glsl Shaders/HDR/color.glsl landclass sampler-2d 0 atlas sampler-2d 1 perlin sampler-2d 6