Effects/cloud
/sim/rendering/shaders/skydome
1.0
1.0
/sim/rendering/shaders/clouds
true
0.5 0.5 0.5 1.0
0.5 0.5 0.5 1.0
off
greater
0.01
smooth
one-minus-src-alpha
false
10
DepthSortedBin
0
2d
clamp
clamp
Shaders/3dcloud-ALS-detailed.vert
Shaders/3dcloud-ALS-detailed.frag
Shaders/filters-ALS.frag
Shaders/noise.frag
usrAttr1
10
usrAttr2
11
baseTexture
sampler-2d
0
range
float
detail_range
float
scattering
float
terminator
float
altitude
float
cloud_self_shading
float
moonlight
float
air_pollution
float
visibility
float
flash
float
lightning_pos_x
float
lightning_pos_y
float
lightning_range
float
gamma
float
brightness
float
use_filtering
bool
use_night_vision
bool
use_IR_vision
bool
delta_T
float
fact_grey
float
fact_black
float
display_xsize
int
display_ysize
int
/sim/rendering/shaders/skydome
1.0
true
0.5 0.5 0.5 1.0
0.5 0.5 0.5 1.0
off
greater
0.01
smooth
one-minus-src-alpha
false
10
DepthSortedBin
0
2d
clamp
clamp
Shaders/3dcloud-ALS.vert
Shaders/filters-ALS.vert
Shaders/3dcloud-ALS.frag
Shaders/filters-ALS.frag
Shaders/noise.frag
usrAttr1
10
usrAttr2
11
baseTexture
sampler-2d
0
range
float
detail_range
float
scattering
float
terminator
float
altitude
float
cloud_self_shading
float
moonlight
float
air_pollution
float
visibility
float
flash
float
lightning_pos_x
float
lightning_pos_y
float
lightning_range
float
gamma
float
brightness
float
use_filtering
bool
use_night_vision
bool
use_IR_vision
bool
delta_T
float
fact_grey
float
fact_black
float
display_xsize
int
display_ysize
int
1.0
true
0.5 0.5 0.5 1.0
0.5 0.5 0.5 1.0
off
greater
0.01
smooth
one-minus-src-alpha
false
10
DepthSortedBin
0
2d
clamp
clamp
Shaders/3dcloud.vert
Shaders/3dcloud.frag
usrAttr1
10
usrAttr2
11
baseTexture
sampler-2d
0
range
float
detail_range
float
scattering
float
terminator
float
altitude
float
hdr-geometry
hdr-forward
gequal
1.0
0.0
false
0
2d
clamp-to-border
clamp-to-border
1
transparent
Shaders/HDR/3dcloud.vert
Shaders/HDR/3dcloud_common.vert
Shaders/HDR/sun.glsl
Shaders/HDR/aerial_perspective.glsl
Shaders/HDR/atmos_spectral.glsl
Shaders/HDR/3dcloud.frag
Shaders/HDR/3dcloud_common.frag
Shaders/HDR/aerial_perspective.glsl
Shaders/HDR/exposure.glsl
usrAttr1
10
usrAttr2
11
base_tex
sampler-2d
0
range
float
detail_range
float
aerial_perspective_tex
sampler-2d
11
transmittance_tex
sampler-2d
12
lum_tex
sampler-2d
14
exposure_compensation
float
hdr-envmap
false
0
2d
clamp-to-border
clamp-to-border
1
transparent
Shaders/HDR/3dcloud_envmap.vert
Shaders/HDR/3dcloud_common.vert
Shaders/HDR/math.glsl
Shaders/HDR/sun.glsl
Shaders/HDR/aerial_perspective_envmap.glsl
Shaders/HDR/atmos.glsl
Shaders/HDR/atmos_spectral.glsl
Shaders/HDR/3dcloud_envmap.frag
Shaders/HDR/3dcloud_common.frag
Shaders/HDR/aerial_perspective_envmap.glsl
usrAttr1
10
usrAttr2
11
base_tex
sampler-2d
0
range
float
detail_range
float
transmittance_tex
sampler-2d
12
aerosol_absorption_cross_section
float-vec4
aerosol_scattering_cross_section
float-vec4
aerosol_base_density
float
aerosol_relative_background_density
float
aerosol_scale_height
float
aerosol_turbidity
float
fog_density
float
fog_scale_height
float
fog_height_offset
float
ozone_mean_dobson
float
ground_albedo
float-vec4