Effects/cloud /sim/rendering/clouds3d-vis-range /sim/rendering/clouds3d-detail-range /rendering/scene/scattering /environment/terminator-relative-position-m /sim/rendering/eye-altitude-m /environment/cloud-self-shading /environment/moonlight /environment/air-pollution-norm /environment/visibility-m /environment/lightning/flash /environment/lightning/lightning-pos-x /environment/lightning/lightning-pos-y /environment/lightning/lightning-range /sim/rendering/als-filters/use-filtering /sim/rendering/als-filters/gamma /sim/rendering/als-filters/brightness /environment/surface/delta-T-cloud /sim/rendering/als-filters/grey-factor /sim/rendering/als-filters/black-factor /sim/rendering/als-filters/use-night-vision /sim/rendering/als-filters/use-IR-vision /sim/startup/xsize /sim/startup/ysize /sim/rendering/hdr/exposure-compensation /sim/rendering/hdr/atmos/aerosol-absorption-cross-section[0] /sim/rendering/hdr/atmos/aerosol-absorption-cross-section[1] /sim/rendering/hdr/atmos/aerosol-absorption-cross-section[2] /sim/rendering/hdr/atmos/aerosol-absorption-cross-section[3] /sim/rendering/hdr/atmos/aerosol-scattering-cross-section[0] /sim/rendering/hdr/atmos/aerosol-scattering-cross-section[1] /sim/rendering/hdr/atmos/aerosol-scattering-cross-section[2] /sim/rendering/hdr/atmos/aerosol-scattering-cross-section[3] /sim/rendering/hdr/atmos/aerosol-base-density /sim/rendering/hdr/atmos/aerosol-relative-background-density /sim/rendering/hdr/atmos/aerosol-scale-height /sim/rendering/hdr/atmos/aerosol-turbidity /sim/rendering/hdr/atmos/fog-density /sim/rendering/hdr/atmos/fog-scale-height /sim/rendering/hdr/atmos/fog-height-offset /sim/rendering/hdr/atmos/ozone-mean-dobson /sim/rendering/hdr/atmos/ground-albedo[0] /sim/rendering/hdr/atmos/ground-albedo[1] /sim/rendering/hdr/atmos/ground-albedo[2] /sim/rendering/hdr/atmos/ground-albedo[3] /sim/rendering/shaders/skydome 1.0 1.0 /sim/rendering/shaders/clouds true 0.5 0.5 0.5 1.0 0.5 0.5 0.5 1.0 off greater 0.01 smooth src-alpha one-minus-src-alpha false 10 DepthSortedBin 0 2d texture[0]/image clamp clamp Shaders/3dcloud-ALS-detailed.vert Shaders/3dcloud-ALS-detailed.frag Shaders/filters-ALS.frag Shaders/noise.frag usrAttr1 10 usrAttr2 11 baseTexture sampler-2d 0 range float range detail_range float detail scattering float scattering terminator float terminator altitude float altitude cloud_self_shading float cloud_self_shading moonlight float moonlight air_pollution float air_pollution visibility float visibility flash float flash lightning_pos_x float lightning-pos-x lightning_pos_y float lightning-pos-y lightning_range float lightning-range gamma float gamma brightness float brightness use_filtering bool use_filtering use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision delta_T float delta_T fact_grey float fact_grey fact_black float fact_black display_xsize int display_xsize display_ysize int display_ysize /sim/rendering/shaders/skydome 1.0 true 0.5 0.5 0.5 1.0 0.5 0.5 0.5 1.0 off greater 0.01 smooth src-alpha one-minus-src-alpha false 10 DepthSortedBin 0 2d texture[0]/image clamp clamp Shaders/3dcloud-ALS.vert Shaders/filters-ALS.vert Shaders/3dcloud-ALS.frag Shaders/filters-ALS.frag Shaders/noise.frag usrAttr1 10 usrAttr2 11 baseTexture sampler-2d 0 range float range detail_range float detail scattering float scattering terminator float terminator altitude float altitude cloud_self_shading float cloud_self_shading moonlight float moonlight air_pollution float air_pollution visibility float visibility flash float flash lightning_pos_x float lightning-pos-x lightning_pos_y float lightning-pos-y lightning_range float lightning-range gamma float gamma brightness float brightness use_filtering bool use_filtering use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision delta_T float delta_T fact_grey float fact_grey fact_black float fact_black display_xsize int display_xsize display_ysize int display_ysize 1.0 true 0.5 0.5 0.5 1.0 0.5 0.5 0.5 1.0 off greater 0.01 smooth src-alpha one-minus-src-alpha false 10 DepthSortedBin 0 2d texture[0]/image clamp clamp Shaders/3dcloud.vert Shaders/3dcloud.frag usrAttr1 10 usrAttr2 11 baseTexture sampler-2d 0 range float range detail_range float detail scattering float scattering terminator float terminator altitude float altitude hdr-geometry hdr-forward gequal 1.0 0.0 false 0 2d texture[0]/image clamp-to-border clamp-to-border 1 transparent Shaders/HDR/3dcloud.vert Shaders/HDR/3dcloud_common.vert Shaders/HDR/sun.glsl Shaders/HDR/aerial_perspective.glsl Shaders/HDR/atmos_spectral.glsl Shaders/HDR/3dcloud.frag Shaders/HDR/3dcloud_common.frag Shaders/HDR/aerial_perspective.glsl Shaders/HDR/exposure.glsl usrAttr1 10 usrAttr2 11 base_tex sampler-2d 0 range float range detail_range float detail aerial_perspective_tex sampler-2d 11 transmittance_tex sampler-2d 12 lum_tex sampler-2d 14 exposure_compensation float exposure-compensation hdr-envmap false 0 2d texture[0]/image clamp-to-border clamp-to-border 1 transparent Shaders/HDR/3dcloud_envmap.vert Shaders/HDR/3dcloud_common.vert Shaders/HDR/math.glsl Shaders/HDR/sun.glsl Shaders/HDR/aerial_perspective_envmap.glsl Shaders/HDR/atmos.glsl Shaders/HDR/atmos_spectral.glsl Shaders/HDR/3dcloud_envmap.frag Shaders/HDR/3dcloud_common.frag Shaders/HDR/aerial_perspective_envmap.glsl usrAttr1 10 usrAttr2 11 base_tex sampler-2d 0 range float range detail_range float detail transmittance_tex sampler-2d 12 aerosol_absorption_cross_section float-vec4 aerosol-absorption-cross-section aerosol_scattering_cross_section float-vec4 aerosol-scattering-cross-section aerosol_base_density float aerosol-base-density aerosol_relative_background_density float aerosol-relative-background-density aerosol_scale_height float aerosol-scale-height aerosol_turbidity float aerosol-turbidity fog_density float fog-density fog_scale_height float fog-scale-height fog_height_offset float fog-height-offset ozone_mean_dobson float ozone-mean-dobson ground_albedo float-vec4 ground-albedo